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Increased cost multiplier for Hacknet Node upgrades
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@ -1,5 +1,5 @@
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CONSTANTS = {
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CONSTANTS = {
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Version: "0.17.5",
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Version: "0.17.6",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -19,10 +19,10 @@ CONSTANTS = {
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/* Hacknet Node constants */
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/* Hacknet Node constants */
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HacknetNodeMoneyGainPerLevel: 1.65,
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HacknetNodeMoneyGainPerLevel: 1.65,
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HacknetNodePurchaseNextMult: 1.33, //Multiplier when purchasing an additional hacknet node
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HacknetNodePurchaseNextMult: 1.38, //Multiplier when purchasing an additional hacknet node
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HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.22, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeRamMult: 1.24, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeCoreMult: 1.45, //Multiplier for cost when buying another core
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HacknetNodeUpgradeCoreMult: 1.48, //Multiplier for cost when buying another core
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HacknetNodeMaxLevel: 200,
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HacknetNodeMaxLevel: 200,
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HacknetNodeMaxRam: 64,
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HacknetNodeMaxRam: 64,
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