Add LuminCloaking1 as prereq to LuminCloaking2

The description didn't explicitly state that the lower levels were not prereqs (like Neurotrainer does), so I'm assuming this was just an oversight.
This commit is contained in:
Matthew Goff 2018-07-22 12:42:55 -05:00 committed by GitHub
parent a39dda019e
commit 7879064cf3
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -1112,7 +1112,8 @@ function initAugmentations() {
"This augmentation: <br>" + "This augmentation: <br>" +
"Increases the player's agility by 10% <br>" + "Increases the player's agility by 10% <br>" +
"Increases the player's defense by 10% <br>" + "Increases the player's defense by 10% <br>" +
"Increases the amount of money the player gains from crimes by 25%" "Increases the amount of money the player gains from crimes by 25%",
prereqs:[AugmentationNames.LuminCloaking1]
}); });
LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]); LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking2)) { if (augmentationExists(AugmentationNames.LuminCloaking2)) {