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Add LuminCloaking1 as prereq to LuminCloaking2
The description didn't explicitly state that the lower levels were not prereqs (like Neurotrainer does), so I'm assuming this was just an oversight.
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@ -1112,7 +1112,8 @@ function initAugmentations() {
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"This augmentation: <br>" +
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"This augmentation: <br>" +
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"Increases the player's agility by 10% <br>" +
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"Increases the player's agility by 10% <br>" +
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"Increases the player's defense by 10% <br>" +
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"Increases the player's defense by 10% <br>" +
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"Increases the amount of money the player gains from crimes by 25%"
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"Increases the amount of money the player gains from crimes by 25%",
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prereqs:[AugmentationNames.LuminCloaking1]
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});
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});
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LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
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LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
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if (augmentationExists(AugmentationNames.LuminCloaking2)) {
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if (augmentationExists(AugmentationNames.LuminCloaking2)) {
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