UI: Rename Territory Warfare gang status to avoid confusion with gang member task of the same name (#790)

This commit is contained in:
Michael Ficocelli
2023-09-26 21:04:43 -04:00
committed by GitHub
parent 6d3495d05f
commit 7fad6e0778
6 changed files with 13 additions and 13 deletions

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@ -6,7 +6,7 @@ Seen by most of the population as nihilistic, murderous and vile, occassional ru
## Starting and Recruiting
Outside of [BitNode-2](bitnodes.md) gangs require much more crime and heartbreak to create, but can still be a great help. Creating a Gang in other [BitNodes](bitnodes.md) will offer more [Augmentations](../basic/augmentations.md) than other [Factions](factions.md), but they will not be a way to destroy the [BitNode](bitnodes.md) alone.
Outside of [BitNode-2](bitnodes.md) gangs require much more crime and heartbreak to create, but can still be a great help. Creating a Gang in other [BitNodes](bitnodes.md) will offer more [Augmentations](../basic/augmentations.md) than other [Factions](../basic/factions.md), but they will not be a way to destroy the [BitNode](bitnodes.md) alone.
After creating a gang, you will be able to start recruiting, adding members to your gang as you gain Respect. While in a BitNode, your gang and gang member stats will not reset if you install augmentations.
@ -30,6 +30,6 @@ Active gang members earn stats, respect and money based on their current stats,
Your gang's "Wanted Level" can make tasks much less productive, and is affected by the tasks assigned to gang members. "Ethical Hacking" or "Vigilante Justice" tasks can lower Wanted Level.
"Territory Warfare" is a special task that builds Power for your gang. If "Territory Warfare" is enabled [see the Territory subpage of your Gang page], members have a chance to win or lose territory by clashing with other gangs. The % of Territory you control affects most aspects of your gang productivity.
"Territory Warfare" is a special task that builds Power for your gang. If "Territory Clashes" are enabled [see the Territory subpage of your Gang page], members have a chance to win or lose territory by clashing with other gangs. The % of Territory you control affects most aspects of your gang productivity.
Note that gang members can die during clashes, even if your gang wins.

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@ -379,7 +379,7 @@ export const gangMemberTasksMetadata: IGangMemberTaskMetadata[] = [
params: { chaWeight: 100, difficulty: 8 },
},
{
desc: "Members assigned to this task increase your gang's power and will fight for territory if 'Territory Warfare' is engaged. Note that gang members can be killed while assigned this task.",
desc: "Members assigned to this task increase your gang's power. They will also fight for territory if 'Territory Clashes' are enabled.<br /><br />Gang members performing this task can be killed during clashes.",
isCombat: true,
isHacking: true,
name: "Territory Warfare",

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@ -41,12 +41,12 @@ export function ManagementSubpage(): React.ReactElement {
<Tooltip
title={
<Typography>
Engaging in Territory Warfare sets your clash chance to 100%. Disengaging will cause your clash chance
Engaging in Territory Clashes sets your clash chance to 100%. Disengaging will cause your clash chance
to gradually decrease until it reaches 0%. See the "Territory" subpage for more information.
</Typography>
}
>
<Typography>Engage in Territory Warfare</Typography>
<Typography>Engage in Territory Clashes</Typography>
</Tooltip>
}
/>

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@ -34,13 +34,13 @@ export const TerritoryInfoModal = ({ open, onClose }: IProps): React.ReactElemen
<br />
<br />
To increase your chances of winning territory, assign gang members to "Territory Warfare". This will build
your gang power. Then, enable "Engage in Territory Warfare" to start fighting over territory.
your gang power. Then, enable "Engage in Territory Clashes" to start fighting over territory.
</Typography>
<br />
<Typography variant="h4">Territory Clash Chance</Typography>
<Typography>
This percentage represents the chance you have of 'clashing' with another gang. If you do not wish to
gain/lose territory, then keep this percentage at 0% by not engaging in territory warfare.
gain/lose territory, then keep this percentage at 0% by not Engaging in Territory Clashes.
</Typography>
</>
</Modal>

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@ -44,12 +44,12 @@ export function TerritorySubpage(): React.ReactElement {
<Tooltip
title={
<Typography>
Engaging in Territory Warfare sets your clash chance to 100%. Disengaging will cause your clash chance
Engaging in Territory Clashes sets your clash chance to 100%. Disengaging will cause your clash chance
to gradually decrease until it reaches 0%.
</Typography>
}
>
<Typography>Engage in Territory Warfare</Typography>
<Typography>Engage in Territory Clashes</Typography>
</Tooltip>
}
/>

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@ -783,7 +783,7 @@ interface GangGenInfo {
wantedLevel: number;
/** Wanted level gained/lost per game cycle (negative for losses) */
wantedLevelGainRate: number;
/** Indicating if territory warfare is enabled */
/** Indicating if territory clashes are enabled */
territoryWarfareEngaged: boolean;
/** Number indicating the current wanted penalty */
wantedPenalty: number;
@ -3626,13 +3626,13 @@ export interface Gang {
getAscensionResult(memberName: string): GangMemberAscension | undefined;
/**
* Enable/Disable territory warfare.
* Enable/Disable territory clashes.
* @remarks
* RAM cost: 2 GB
*
* Set whether or not the gang should engage in territory warfare
* Set whether or not the gang should engage in territory clashes
*
* @param engage - Whether or not to engage in territory warfare.
* @param engage - Whether or not to engage in territory clashes.
*/
setTerritoryWarfare(engage: boolean): void;