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UI: Rename Territory Warfare gang status to avoid confusion with gang member task of the same name (#790)
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@ -6,7 +6,7 @@ Seen by most of the population as nihilistic, murderous and vile, occassional ru
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## Starting and Recruiting
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Outside of [BitNode-2](bitnodes.md) gangs require much more crime and heartbreak to create, but can still be a great help. Creating a Gang in other [BitNodes](bitnodes.md) will offer more [Augmentations](../basic/augmentations.md) than other [Factions](factions.md), but they will not be a way to destroy the [BitNode](bitnodes.md) alone.
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Outside of [BitNode-2](bitnodes.md) gangs require much more crime and heartbreak to create, but can still be a great help. Creating a Gang in other [BitNodes](bitnodes.md) will offer more [Augmentations](../basic/augmentations.md) than other [Factions](../basic/factions.md), but they will not be a way to destroy the [BitNode](bitnodes.md) alone.
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After creating a gang, you will be able to start recruiting, adding members to your gang as you gain Respect. While in a BitNode, your gang and gang member stats will not reset if you install augmentations.
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@ -30,6 +30,6 @@ Active gang members earn stats, respect and money based on their current stats,
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Your gang's "Wanted Level" can make tasks much less productive, and is affected by the tasks assigned to gang members. "Ethical Hacking" or "Vigilante Justice" tasks can lower Wanted Level.
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"Territory Warfare" is a special task that builds Power for your gang. If "Territory Warfare" is enabled [see the Territory subpage of your Gang page], members have a chance to win or lose territory by clashing with other gangs. The % of Territory you control affects most aspects of your gang productivity.
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"Territory Warfare" is a special task that builds Power for your gang. If "Territory Clashes" are enabled [see the Territory subpage of your Gang page], members have a chance to win or lose territory by clashing with other gangs. The % of Territory you control affects most aspects of your gang productivity.
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Note that gang members can die during clashes, even if your gang wins.
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@ -379,7 +379,7 @@ export const gangMemberTasksMetadata: IGangMemberTaskMetadata[] = [
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params: { chaWeight: 100, difficulty: 8 },
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},
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{
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desc: "Members assigned to this task increase your gang's power and will fight for territory if 'Territory Warfare' is engaged. Note that gang members can be killed while assigned this task.",
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desc: "Members assigned to this task increase your gang's power. They will also fight for territory if 'Territory Clashes' are enabled.<br /><br />Gang members performing this task can be killed during clashes.",
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isCombat: true,
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isHacking: true,
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name: "Territory Warfare",
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@ -41,12 +41,12 @@ export function ManagementSubpage(): React.ReactElement {
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<Tooltip
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title={
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<Typography>
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Engaging in Territory Warfare sets your clash chance to 100%. Disengaging will cause your clash chance
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Engaging in Territory Clashes sets your clash chance to 100%. Disengaging will cause your clash chance
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to gradually decrease until it reaches 0%. See the "Territory" subpage for more information.
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</Typography>
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}
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>
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<Typography>Engage in Territory Warfare</Typography>
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<Typography>Engage in Territory Clashes</Typography>
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</Tooltip>
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}
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/>
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@ -34,13 +34,13 @@ export const TerritoryInfoModal = ({ open, onClose }: IProps): React.ReactElemen
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<br />
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<br />
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To increase your chances of winning territory, assign gang members to "Territory Warfare". This will build
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your gang power. Then, enable "Engage in Territory Warfare" to start fighting over territory.
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your gang power. Then, enable "Engage in Territory Clashes" to start fighting over territory.
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</Typography>
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<br />
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<Typography variant="h4">Territory Clash Chance</Typography>
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<Typography>
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This percentage represents the chance you have of 'clashing' with another gang. If you do not wish to
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gain/lose territory, then keep this percentage at 0% by not engaging in territory warfare.
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gain/lose territory, then keep this percentage at 0% by not Engaging in Territory Clashes.
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</Typography>
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</>
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</Modal>
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@ -44,12 +44,12 @@ export function TerritorySubpage(): React.ReactElement {
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<Tooltip
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title={
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<Typography>
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Engaging in Territory Warfare sets your clash chance to 100%. Disengaging will cause your clash chance
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Engaging in Territory Clashes sets your clash chance to 100%. Disengaging will cause your clash chance
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to gradually decrease until it reaches 0%.
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</Typography>
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}
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>
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<Typography>Engage in Territory Warfare</Typography>
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<Typography>Engage in Territory Clashes</Typography>
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</Tooltip>
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}
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/>
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8
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
8
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@ -783,7 +783,7 @@ interface GangGenInfo {
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wantedLevel: number;
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/** Wanted level gained/lost per game cycle (negative for losses) */
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wantedLevelGainRate: number;
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/** Indicating if territory warfare is enabled */
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/** Indicating if territory clashes are enabled */
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territoryWarfareEngaged: boolean;
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/** Number indicating the current wanted penalty */
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wantedPenalty: number;
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@ -3626,13 +3626,13 @@ export interface Gang {
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getAscensionResult(memberName: string): GangMemberAscension | undefined;
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/**
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* Enable/Disable territory warfare.
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* Enable/Disable territory clashes.
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* @remarks
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* RAM cost: 2 GB
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*
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* Set whether or not the gang should engage in territory warfare
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* Set whether or not the gang should engage in territory clashes
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*
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* @param engage - Whether or not to engage in territory warfare.
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* @param engage - Whether or not to engage in territory clashes.
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*/
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setTerritoryWarfare(engage: boolean): void;
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