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BLADEBURNER: Remove unused code (#1368)
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@ -10,7 +10,6 @@ import { Autolevel } from "./Autolevel";
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import { formatBigNumber } from "../../ui/formatNumber";
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import { Paper, Typography } from "@mui/material";
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import { useRerender } from "../../ui/React/hooks";
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import { getEnumHelper } from "../../utils/EnumHelper";
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import { ActionHeader } from "./ActionHeader";
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interface ContractElemProps {
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@ -20,8 +19,6 @@ interface ContractElemProps {
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export function ContractElem({ bladeburner, action }: ContractElemProps): React.ReactElement {
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const rerender = useRerender();
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// Temp special return
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if (!getEnumHelper("BladeContractName").isMember(action.name)) return <></>;
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const isActive = action.name === bladeburner.action?.name;
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const actionTime = action.getActionTime(bladeburner, Player);
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@ -26,7 +26,7 @@ class EnumHelper<EnumObj extends object, EnumMember extends Member<EnumObj> & st
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this.valueSet = new Set(this.valueArray);
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this.fuzzMap = new Map(this.valueArray.map((val) => [val.toLowerCase().replace(/[ -]+/g, ""), val]));
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}
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/** Provide a boolean indication for whether a */
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/** Provide a boolean indication for whether a value is a member of an enum */
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isMember(toValidate: unknown): toValidate is EnumMember {
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// Asserting that Set.has actually takes in arbitrary values, which it does.
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return (this.valueSet.has as (value: unknown) => boolean)(toValidate);
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