mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-18 20:25:45 +01:00
Fixed page tabs so all menu pages are working now
This commit is contained in:
parent
f1ada52074
commit
bf893926b7
@ -90,7 +90,45 @@
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
/* World */
|
||||
#world-container {
|
||||
position: fixed;
|
||||
padding-top: 10px;
|
||||
padding-left: 10px;
|
||||
height: 100%;
|
||||
margin-left: 10%;
|
||||
width: 99%;
|
||||
}
|
||||
|
||||
/* Create program */
|
||||
#create-program-container {
|
||||
position: fixed;
|
||||
padding-top: 10px;
|
||||
padding-left: 10px;
|
||||
height: 100%;
|
||||
margin-left: 10%;
|
||||
width: 99%;
|
||||
}
|
||||
|
||||
/* Factions */
|
||||
#factions-container {
|
||||
position: fixed;
|
||||
padding-top: 10px;
|
||||
padding-left: 10px;
|
||||
height: 100%;
|
||||
margin-left: 10%;
|
||||
width: 99%;
|
||||
}
|
||||
|
||||
#faction-container {
|
||||
position: fixed;
|
||||
padding-top: 10px;
|
||||
padding-left: 10px;
|
||||
height: 100%;
|
||||
margin-left: 10%;
|
||||
width: 90%;
|
||||
}
|
||||
|
||||
#faction-hack-button-div, #faction-hack-text-div {
|
||||
display:inline-block;
|
||||
}
|
||||
@ -101,4 +139,25 @@
|
||||
|
||||
#faction-securitywork-button-div, #faction-securitywork-text-div {
|
||||
display:inline-block;
|
||||
}
|
||||
|
||||
/* Augmentations */
|
||||
|
||||
#augmentations-container {
|
||||
position: fixed;
|
||||
padding-top: 10px;
|
||||
padding-left: 10px;
|
||||
height: 100%;
|
||||
margin-left: 10%;
|
||||
width: 99%;
|
||||
}
|
||||
|
||||
/* Tutorial */
|
||||
#tutorial-container {
|
||||
position: fixed;
|
||||
padding-top: 10px;
|
||||
padding-left: 10px;
|
||||
height: 100%;
|
||||
margin-left: 10%;
|
||||
width: 99%;
|
||||
}
|
@ -112,8 +112,7 @@
|
||||
<p id="script-editor-status"> </p>
|
||||
</div>
|
||||
<br><br>
|
||||
<textarea id="script-editor-text" style="border: none" autofocus>
|
||||
</textarea>
|
||||
<textarea id="script-editor-text" style="border: none" autofocus> </textarea>
|
||||
</div>
|
||||
|
||||
<!-- Active scripts info page -->
|
||||
@ -287,7 +286,7 @@
|
||||
<li id="volhaven-milleniumfitnessgym-li">
|
||||
<a href="#" id="volhaven-milleniumfitnessgym">Millenium Fitness Gym</a>
|
||||
<li>
|
||||
<ul>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<!-- Create a program(executable) -->
|
||||
@ -342,6 +341,7 @@
|
||||
|
||||
<!-- Tutorial content -->
|
||||
<div id="tutorial-container">
|
||||
</div>
|
||||
</div>-
|
||||
|
||||
</body>
|
||||
</html>
|
@ -15,13 +15,13 @@ function Company() {
|
||||
};
|
||||
|
||||
Company.prototype.init = function(name, salaryMult, expMult) {
|
||||
this.companyName = name;
|
||||
this.salaryMult = salaryMult;
|
||||
this.expMult = expMult;
|
||||
this.companyName = name;
|
||||
this.salaryMultiplier = salaryMult;
|
||||
this.expMultiplier = expMult;
|
||||
}
|
||||
|
||||
Company.prototype.addPosition = function(pos) {
|
||||
this.companyPositions.push(pos.name); //Company object holds only name of positions
|
||||
this.companyPositions.push(pos.positionName); //Company object holds only name of positions
|
||||
}
|
||||
|
||||
Company.prototype.addPositions = function(positions) {
|
||||
@ -133,15 +133,15 @@ CompanyPositions = {
|
||||
|
||||
//Non-tech/management jobs
|
||||
Waiter: new CompanyPosition("Waiter", 1, 1, 1, 1, 1, 1, 0, .5),
|
||||
Employee: new CompanyPosition("Employee", 1, 1, 1, 1, 1, 1, 0, .5);
|
||||
Employee: new CompanyPosition("Employee", 1, 1, 1, 1, 1, 1, 0, .5),
|
||||
SecurityGuard: new CompanyPosition("Security Guard", 1, 50, 50, 50, 50, 0, 3),
|
||||
PoliceOfficer: new CompanyPosition("Police Officer", 10, 100, 100, 100, 100, 9000, 4),
|
||||
SecurityOfficer: new CompanyPosition("Security Officer", 25, 150, 150, 150, 150, 9000, 6),
|
||||
SecuritySupervisor: new CompanyPosition("Security Supervisor", 25, 250, 250, 250, 250, 36000, 12),
|
||||
HeadOfSecurity: new CompanyPosition("Head of Security", 50, 500, 500, 500, 500, 72000, 20),
|
||||
FieldAgent: new CompanyPosition("Field Agent", 100, 100, 100, 100, 100, 9000, 4),
|
||||
SecretAgent: new CompanyPosition("Secret Agent", 200, 250, 250, 250, 250, 36000, 10);
|
||||
SpecialOperative: new CompanyPosition("Special Operative", 250, 500, 500, 500, 500, 108000, 20);
|
||||
SecretAgent: new CompanyPosition("Secret Agent", 200, 250, 250, 250, 250, 36000, 10),
|
||||
SpecialOperative: new CompanyPosition("Special Operative", 250, 500, 500, 500, 500, 108000, 20),
|
||||
|
||||
init: function() {
|
||||
//Argument order: hack, str, def, dex, agi, cha
|
||||
@ -530,7 +530,7 @@ initCompanies = function() {
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions, SecurityOfficer,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
|
||||
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
|
||||
CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
|
||||
AddToCompanies(CIA);
|
||||
@ -542,7 +542,7 @@ initCompanies = function() {
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions, SecurityOfficer,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
|
||||
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
|
||||
CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
|
||||
AddToCompanies(NSA);
|
||||
@ -554,7 +554,7 @@ initCompanies = function() {
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions, SecurityOfficer,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
|
||||
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
|
||||
CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
|
||||
AddToCompanies(WatchdogSecurity);
|
||||
@ -632,7 +632,7 @@ initCompanies = function() {
|
||||
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
|
||||
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
|
||||
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions, SecurityOfficer,
|
||||
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
|
||||
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
|
||||
CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
|
||||
AddToCompanies(CarmichaelSecurity);
|
||||
@ -640,7 +640,7 @@ initCompanies = function() {
|
||||
//"Low level" companies
|
||||
var FoodNStuff = new Company();
|
||||
FoodNStuff.init("FoodNStuff", 1, 1);
|
||||
FoodNStuff.addPositions([CompanyPositions.Employee]);)
|
||||
FoodNStuff.addPositions([CompanyPositions.Employee]);
|
||||
AddToCompanies(FoodNStuff);
|
||||
|
||||
var JoesGuns = new Company();
|
||||
|
@ -1,7 +1,7 @@
|
||||
//Netburner Faction class
|
||||
function Faction(name) {
|
||||
this.name = name;
|
||||
this.augmentations = [];
|
||||
this.augmentations = []; //Name of faction only
|
||||
this.information = ""; //Introductory/informational text about the faction
|
||||
|
||||
//Player-related properties for faction
|
||||
@ -15,7 +15,7 @@ Faction.prototype.setAugmentations = function(augs) {
|
||||
}
|
||||
}
|
||||
|
||||
Faction.prototype.setInformation(info) {
|
||||
Faction.prototype.setInformation = function(info) {
|
||||
this.information = info;
|
||||
}
|
||||
|
||||
@ -116,7 +116,7 @@ joinFaction = function(faction) {
|
||||
aElem.addEventListener("click", function() {
|
||||
displayFactionContent(faction.name);
|
||||
return false;
|
||||
}
|
||||
});
|
||||
item.appendChild(aElem);
|
||||
|
||||
var factionsList = document.getElementById("factions-list");
|
||||
|
@ -34,6 +34,7 @@ var Engine = {
|
||||
worldContent: null,
|
||||
createProgramContent: null,
|
||||
factionsContent: null,
|
||||
factionContent: null,
|
||||
augmentationsContent: null,
|
||||
tutorialContent: null,
|
||||
|
||||
@ -53,6 +54,7 @@ var Engine = {
|
||||
World: "World",
|
||||
CreateProgram: "CreateProgram",
|
||||
Factions: "Factions",
|
||||
Faction: "Faction",
|
||||
Augmentations: "Augmentations",
|
||||
Tutorial: "Tutorial",
|
||||
},
|
||||
@ -171,35 +173,42 @@ var Engine = {
|
||||
Engine.displayWorldInfo();
|
||||
|
||||
Engine.currentPage = Engine.Page.World;
|
||||
}
|
||||
},
|
||||
|
||||
loadCreateProgramContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.createProgramContent.style.visibility = "visible";
|
||||
|
||||
Engine.currentPage = Engine.Page.CreateProgram;
|
||||
}
|
||||
},
|
||||
|
||||
loadFactionsContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.factionsContent.style.visibility = "visible";
|
||||
|
||||
Engine.currentPage = Engine.Page.Factions;
|
||||
}
|
||||
},
|
||||
|
||||
loadFactionContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.factionContent.style.visibility = "visible";
|
||||
|
||||
Engine.currentPage = Engine.Page.Faction;
|
||||
},
|
||||
|
||||
loadAugmentationsContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.augmentationsContent.style.visibility = "visible";
|
||||
|
||||
Engine.currentPage = Engine.Page.Augmentations;
|
||||
}
|
||||
},
|
||||
|
||||
loadTutorialContent: function() {
|
||||
Engine.hideAllContent();
|
||||
Engine.Display.tutorialContent.style.visibility = "visible";
|
||||
|
||||
Engine.currentPage = Engine.Page.Tutorial;
|
||||
}
|
||||
},
|
||||
|
||||
//Helper function that hides all content
|
||||
hideAllContent: function() {
|
||||
@ -207,11 +216,26 @@ var Engine = {
|
||||
Engine.Display.characterContent.style.visibility = "hidden";
|
||||
Engine.Display.scriptEditorContent.style.visibility = "hidden";
|
||||
Engine.Display.activeScriptsContent.style.visibility = "hidden";
|
||||
Engine.Display.worldContent.style.visiblity = "hidden";
|
||||
Engine.Display.worldContent.style.visibility = "hidden";
|
||||
Engine.Display.createProgramContent.style.visibility = "hidden";
|
||||
Engine.Display.factionsContent.style.visibility = "hidden";
|
||||
Engine.Display.factionContent.style.visibility = "hidden";
|
||||
Engine.Display.augmentationsContent.style.visibility = "hidden";
|
||||
Engine.Display.tutorialContent.style.visibility = "hidden";
|
||||
|
||||
//Location lists
|
||||
Engine.aevumLocationsList.style.display = "none";
|
||||
Engine.aevumLocationsList.style.visibility = "hidden";
|
||||
Engine.chongqingLocationsList.style.display = "none";
|
||||
Engine.chongqingLocationsList.style.visibility = "hidden";
|
||||
Engine.sector12LocationsList.style.display = "none";
|
||||
Engine.sector12LocationsList.style.visibility = "hidden";
|
||||
Engine.newTokyoLocationsList.style.display = "none";
|
||||
Engine.newTokyoLocationsList.style.visibility = "hidden";
|
||||
Engine.ishimaLocationsList.style.display = "none";
|
||||
Engine.ishimaLocationsList.style.visibility = "hidden";
|
||||
Engine.volhavenLocationsList.style.display = "none";
|
||||
Engine.volhavenLocationsList.style.visibility = "hidden";
|
||||
},
|
||||
|
||||
/* Display character info */
|
||||
@ -246,27 +270,33 @@ var Engine = {
|
||||
switch(Player.city) {
|
||||
case CONSTANTS.Aevum:
|
||||
Engine.aevumLocationsList.style.display = "inline";
|
||||
Engine.aevumLocationsList.style.visibility = "visible";
|
||||
break;
|
||||
case CONSTANTS.ChongQing:
|
||||
Engine.chongqingLocationsList.style.display = "inline";
|
||||
Engine.chongqingLocationsList.style.visibility = "visible";
|
||||
break;
|
||||
case CONSTANTS.Sector12:
|
||||
Engine.sector12LocationsList.style.display = "inline";
|
||||
Engine.sector12LocationsList.style.visibility = "visible";
|
||||
break;
|
||||
case CONSTANTS.NewTokyo:
|
||||
Engine.newTokyoLocationsList.style.display = "inline";
|
||||
Engine.newTokyoLocationsList.style.visibility = "visible";
|
||||
break;
|
||||
case CONSTANTS.Ishima:
|
||||
Engine.ishimaLocationsList.style.display = "inline";
|
||||
Engine.ishimaLocationsList.style.visibility = "visible";
|
||||
break;
|
||||
case CONSTANTS.Volhaven:
|
||||
Engine.volhavenLocationsList.style.display = "inline";
|
||||
Engine.volhavenLocationsList.style.visibility = "visible";
|
||||
break;
|
||||
default:
|
||||
console.log("Invalid city value in Player object!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
/* Functions used to update information on the Active Scripts page */
|
||||
ActiveScriptsList: null,
|
||||
@ -481,7 +511,7 @@ var Engine = {
|
||||
if (Engine.loadSave()) {
|
||||
console.log("Loaded game from save");
|
||||
CompanyPositions.init();
|
||||
|
||||
|
||||
//Calculate the number of cycles have elapsed while offline
|
||||
var thisUpdate = new Date().getTime();
|
||||
var lastUpdate = Player.lastUpdate;
|
||||
@ -494,9 +524,9 @@ var Engine = {
|
||||
console.log("Initializing new game");
|
||||
Player.init();
|
||||
initForeignServers();
|
||||
CompanyPositions.init();
|
||||
initCompanies();
|
||||
initFactions();
|
||||
CompanyPositions.init();
|
||||
}
|
||||
|
||||
//Main menu buttons and content
|
||||
@ -552,7 +582,7 @@ var Engine = {
|
||||
Engine.Clickables.tutorialMainMenuButton.addEventListener("click", function() {
|
||||
Engine.loadTutorialContent();
|
||||
return false;
|
||||
}
|
||||
});
|
||||
|
||||
//Active scripts list
|
||||
Engine.ActiveScriptsList = document.getElementById("active-scripts-list");
|
||||
@ -589,12 +619,16 @@ var Engine = {
|
||||
|
||||
Engine.Display.factionsContent = document.getElementById("factions-container");
|
||||
Engine.Display.factionsContent.style.visibility = "hidden";
|
||||
|
||||
|
||||
Engine.Display.factionContent = document.getElementById("faction-container");
|
||||
Engine.Display.factionContent.style.visibility = "hidden";
|
||||
|
||||
Engine.Display.augmentationsContent = document.getElementById("augmentations-container");
|
||||
Engine.Display.augmentationsContent.style.visiblity = "hidden";
|
||||
Engine.Display.augmentationsContent.style.visibility = "hidden";
|
||||
|
||||
Engine.Display.tutorialContent = document.getElementById("tutorial-container");
|
||||
Engine.Display.tutorialContent.style.visiblity = "hidden";
|
||||
Engine.Display.tutorialContent.style.visibility = "hidden";
|
||||
|
||||
//Character info
|
||||
Engine.Display.characterInfo = document.getElementById("character-info");
|
||||
@ -606,6 +640,7 @@ var Engine = {
|
||||
Engine.newTokyoLocationsList = document.getElementById("newtokyo-locations-list");
|
||||
Engine.ishimaLocationsList = document.getElementById("ishima-locations-list");
|
||||
Engine.volhavenLocationsList = document.getElementById("volhaven-locations-list");
|
||||
|
||||
//Script editor
|
||||
Engine.Display.scriptEditorText = document.getElementById("script-editor-text");
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
// off to that `fromJSON` fuunction, passing in the value.
|
||||
function Reviver(key, value) {
|
||||
var ctor;
|
||||
//console.log("Reviver called with key: " + key + ", and value: " + value);
|
||||
//console.log("Reviver called with key: " + key + ", and value: " + value);
|
||||
if (typeof value === "object" &&
|
||||
typeof value.ctor === "string" &&
|
||||
typeof value.data !== "undefined") {
|
||||
|
Loading…
Reference in New Issue
Block a user