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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 23:53:48 +01:00
v0.57.0
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@ -567,6 +567,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.FactionWorkRepGain = 0.5;
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BitNodeMultipliers.FactionPassiveRepGain = 0;
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BitNodeMultipliers.GangKarmaRequirement = 0;
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BitNodeMultipliers.PurchasedServerSoftcap = 1.4;
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break;
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case 3: // Corporatocracy
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BitNodeMultipliers.HackingLevelMultiplier = 0.8;
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@ -583,6 +584,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.HomeComputerRamCost = 1.5;
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BitNodeMultipliers.PurchasedServerCost = 2;
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BitNodeMultipliers.GangKarmaRequirement = 3;
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BitNodeMultipliers.PurchasedServerSoftcap = 1.4;
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break;
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case 4: // The Singularity
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BitNodeMultipliers.ServerMaxMoney = 0.15;
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@ -597,6 +599,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.HackExpGain = 0.4;
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BitNodeMultipliers.CrimeExpGain = 0.5;
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BitNodeMultipliers.FactionWorkRepGain = 0.75;
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BitNodeMultipliers.PurchasedServerSoftcap = 1.3;
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break;
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case 5: // Artificial intelligence
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BitNodeMultipliers.ServerMaxMoney = 2;
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@ -610,6 +613,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.AugmentationMoneyCost = 2;
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BitNodeMultipliers.HackExpGain = 0.5;
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BitNodeMultipliers.CorporationValuation = 0.5;
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BitNodeMultipliers.PurchasedServerSoftcap = 1.3;
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break;
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case 6: // Bladeburner
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BitNodeMultipliers.HackingLevelMultiplier = 0.35;
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@ -626,6 +630,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.HackExpGain = 0.25;
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BitNodeMultipliers.DaedalusAugsRequirement = 1.166; // Results in 35 Augs needed
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BitNodeMultipliers.GangKarmaRequirement = 5;
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BitNodeMultipliers.PurchasedServerSoftcap = 2;
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break;
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case 7: // Bladeburner 2079
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BitNodeMultipliers.BladeburnerRank = 0.6;
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@ -647,6 +652,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.FourSigmaMarketDataApiCost = 2;
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BitNodeMultipliers.DaedalusAugsRequirement = 1.166; // Results in 35 Augs needed
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BitNodeMultipliers.GangKarmaRequirement = 5;
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BitNodeMultipliers.PurchasedServerSoftcap = 2;
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break;
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case 8: // Ghost of Wall Street
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BitNodeMultipliers.ScriptHackMoney = 0.3;
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@ -660,6 +666,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.CorporationValuation = 0;
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BitNodeMultipliers.CodingContractMoney = 0;
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BitNodeMultipliers.GangKarmaRequirement = 10;
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BitNodeMultipliers.PurchasedServerSoftcap = 5;
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break;
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case 9: // Hacktocracy
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BitNodeMultipliers.HackingLevelMultiplier = 0.4;
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@ -706,6 +713,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.PurchasedServerMaxRam = 0.5;
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BitNodeMultipliers.BladeburnerRank = 0.8;
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BitNodeMultipliers.GangKarmaRequirement = 3;
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BitNodeMultipliers.PurchasedServerSoftcap = 1.2;
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break;
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case 11: //The Big Crash
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BitNodeMultipliers.HackingLevelMultiplier = 0.5;
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@ -724,6 +732,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.CodingContractMoney = 0.25;
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BitNodeMultipliers.FourSigmaMarketDataCost = 4;
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BitNodeMultipliers.FourSigmaMarketDataApiCost = 4;
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BitNodeMultipliers.PurchasedServerSoftcap = 2.2;
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break;
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case 12: {
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//The Recursion
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@ -760,6 +769,7 @@ export function initBitNodeMultipliers(p: IPlayer): void {
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BitNodeMultipliers.PurchasedServerCost = inc;
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BitNodeMultipliers.PurchasedServerLimit = dec;
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BitNodeMultipliers.PurchasedServerMaxRam = dec;
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BitNodeMultipliers.PurchasedServerSoftcap = inc;
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BitNodeMultipliers.ManualHackMoney = dec;
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BitNodeMultipliers.ScriptHackMoney = dec;
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@ -156,6 +156,11 @@ interface IBitNodeMultipliers {
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*/
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PurchasedServerCost: number;
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/**
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* Influence how much it costs to purchase a server
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*/
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PurchasedServerSoftcap: number;
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/**
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* Influences the maximum number of purchased servers you can have
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*/
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@ -237,6 +242,7 @@ export const BitNodeMultipliers: IBitNodeMultipliers = {
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HomeComputerRamCost: 1,
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PurchasedServerCost: 1,
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PurchasedServerSoftcap: 1,
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PurchasedServerLimit: 1,
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PurchasedServerMaxRam: 1,
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@ -1503,18 +1503,18 @@ export class Bladeburner implements IBladeburner {
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for (const contract of Object.keys(this.contracts)) {
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const growthF = Growths[contract];
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if (!growthF) throw new Error("trying to generate count for action that doesn't exist? " + contract);
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this.contracts[contract].count += (60 * 3 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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this.contracts[contract].count += (60 * 6 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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}
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for (const operation of Object.keys(this.operations)) {
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const growthF = Growths[operation];
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if (!growthF) throw new Error("trying to generate count for action that doesn't exist? " + operation);
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this.operations[operation].count += (60 * 3 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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this.operations[operation].count += (60 * 6 * growthF()) / BladeburnerConstants.ActionCountGrowthPeriod;
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}
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if (this.logging.general) {
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this.log(`Incited violence in the synthoid communities.`);
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}
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const city = this.cities[this.city];
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city.chaos *= 2;
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city.chaos *= (city.chaos + 100) * 2;
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this.startAction(player, this.action);
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break;
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}
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@ -12,13 +12,13 @@ export const Growths: {
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["Stealth Retirement Operation"]: () => number;
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["Assassination"]: () => number;
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} = {
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Tracking: () => getRandomInt(5, 75) / 10,
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"Bounty Hunter": () => getRandomInt(5, 75) / 10,
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Retirement: () => getRandomInt(5, 75) / 10,
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Investigation: () => getRandomInt(10, 40) / 10,
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"Undercover Operation": () => getRandomInt(10, 40) / 10,
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"Sting Operation": () => getRandomInt(3, 40) / 10,
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Raid: () => getRandomInt(2, 40) / 10,
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"Stealth Retirement Operation": () => getRandomInt(1, 20) / 10,
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Assassination: () => getRandomInt(1, 20) / 10,
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Tracking: () => getRandomInt(5, 75) / 20,
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"Bounty Hunter": () => getRandomInt(5, 75) / 20,
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Retirement: () => getRandomInt(5, 75) / 20,
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Investigation: () => getRandomInt(10, 40) / 20,
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"Undercover Operation": () => getRandomInt(10, 40) / 20,
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"Sting Operation": () => getRandomInt(3, 40) / 20,
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Raid: () => getRandomInt(2, 40) / 20,
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"Stealth Retirement Operation": () => getRandomInt(1, 20) / 20,
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Assassination: () => getRandomInt(1, 20) / 20,
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};
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122
src/Constants.ts
122
src/Constants.ts
@ -114,7 +114,7 @@ export const CONSTANTS: {
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TotalNumBitNodes: number;
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LatestUpdate: string;
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} = {
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Version: "0.56.0",
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Version: "0.57.0",
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// Speed (in ms) at which the main loop is updated
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_idleSpeed: 200,
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@ -281,107 +281,55 @@ export const CONSTANTS: {
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TotalNumBitNodes: 24,
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LatestUpdate: `
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v0.56.0 - 2021-10-11 Trimming the backlog (hydroflame & community)
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v0.57.0 - 2021-10-16 It was too cheap! (hydroflame & community)
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-------------------------------------------
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** BREAKING **
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** BREAKING (kindof) **
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* The 'write' function is now async. This helps when making scripts that write scripts.
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* purchased server cost now scales exponentially past 2^10.
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I'm going to actually explain this one: Currently the cost of a 2^20GB server is 57b
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Most players can get that before their first install. In an effort to nerf good players
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a softcap was added. This softcap is different for every BN.
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** Terminal **
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** Script Editor **
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* 'grow' and 'weaken' have been added as terminal command. This should help player transition
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from commands to scripts. The tutorial also talks about it.
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* 'cp' command added
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* Improved performance by rate limiting refresh.
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** IP vs Hostname **
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* The game now uses hostname as primary key for it's servers (yeah believe it or not IPs were
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used until then). This has caused some issues with purchased servers (they couldn't be sold).
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You might need to soft reset for the game to fully convert itself.
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** Sleeve **
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* Fixed bug where they couldn't train at Volhaven.
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* No longer consume all bonus time at once, making it look buggy.
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** SF9 **
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* Now boosts hacknet production by 8/12/14%
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** Hacknet Servers **
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* production nerfed by 10%
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* Max money increase gets weaker above 10t max money
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** Corporation **
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* Warehouse tooltip now also displays the amount of space taken by products.
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* Changed research box completely to avoid dependency on Treant (Treant is a pita)
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* All textbox should accept MAX/MP case insensitive.
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* Fixed export popup not refreshing dropdowns correctly.
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* Fixed product mku becoming zero
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* Increased scaling of Wilson to avoid feedback loop.
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* Can no longer get in debt by buying real estate
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* Bonus time is consumed faster.
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* Added a theme that is close to monokai. Unfortunately a full monokai is impossible because
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Monaco doesn't have a very good tokenizer.
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* Opening a file and connecting to a new server will still save the file on the server that the file
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was opened.
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** Netscript **
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* isBusy takes bitverse and infiltration into account
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* hospitalize can't be called when in infiltration.
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* setToCommitCrime now accepts crime rough name instead of perfect name.
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* disableLog All now works for bladeburner functions.
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* Fixed netscript port for ns1.
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* New function: alert, which creates a textbox.
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* New function: toast, creates a notification in the bottom right.
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* New function: upgradeHomeCores (@Saynt_Garmo)
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* New function: atExit, allows you to set a callback for when the script closes.
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* New kindof function: autocomplete, this allows you to tell the game what it should
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autocomplete on the terminal.
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** Augmentation **
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* Added augmentation to Ti Di Hui that removes penalty for being unfocused.
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* Neuroflux no longer appears in special factions.
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* ENM Core (the Augmentation from The Black Hand with the highest rep cost) rep cost
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reduced from 250 to 175. This will help new players transition from TBH to BitRunners more easily.
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** Script Editor **
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** Bladeburner **
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* Ram check is debounced instead of refreshed every second.
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* Added the vscode extension documentation to the game (it doesn't work well, thought)
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* Fixed issue where autocomplete list would grow forever
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* Added semi-monokai as theme.
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* Fixed issue where modifying filename would mess it up.
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* Font size can be changed now.
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** Infiltration **
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* Fixed issue where game controls would become unfocused.
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* New general action: Incite Violence. This action adds other action counts but increases chaos.
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** Misc. **
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* Fixed loader incorrectly assuming some null values are incorrect.
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* installBackdoor trigger Bitverse sequence
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* Some improvements to the theme editor
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* Improved documentation about where to learn javascript.
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* Added some instructions for contributors.
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* Fixed typo in corporation sell shares modal (@Saynt_Garmo)
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* Fixed pagination being black on black in Active Scripts
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* Create Script tab renamed to Script Editor
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* Fixed an issue where corp some textbox wouldn't update when changing city.
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* Fixed an issue where hacknet online time was always 0.
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* Netscript function prompt fixed.
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* Fixed miscalculation in growth.
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* Script with syntax errors will try to be a tad more helpful.
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* Corporations can no longer bribe bladeburners.
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* Augmentation Graphene Branchiblade renamed to Brachi, like the rest of them.
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* All ram is displayed in GB/TB/PB now.
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* Game now saves when saving a file, this can be turned off.
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* Several improvement to log window.
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* Bladeburner current action returns General type instead of the name of the action.
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* Bladeburner travel and Sleeve travel respect disable ASCII.
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* Tutorial fits on small screens.
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* Import is much slower but more consistent now.
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* Fix intelligence not updating properly.
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* Added SF -1: Time Compression
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* ReadTheDoc theme now matches the game.
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* Logbox should wrap text better
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* Logbox behavior should feel better.
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* Fix font for AutoLink.exe
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* Current bladeburner action is shown on the character overview.
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* Fix blackop being #000 on #000.
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* The last clicked Tail Box goes in front of the others.
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* Fixed an issue where some values were loaded as 0 when they should be null.
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* Implemented toasts.
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* .msg are no longer saved in the text file.
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* Tail boxes no longer display all the args, they use "..." after 30 characters.
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* Fixed cancelation penalty bonus not being properly applied after the IP <-> hostname switch.
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* Fixed an exploit where you could send non-strings or numbers to other scripts.
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* Fixed issue when trying to work for a faction with a work type that doesn't exist while
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already working for that faction.
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* Fixed not being able to work for the CIA. (Don't ask)
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* nerf noodle bar
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`,
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};
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@ -2953,7 +2953,6 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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return true;
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},
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workForFaction: function (name: any, type: any): any {
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console.log(`${name} ${type}`);
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updateDynamicRam("workForFaction", getRamCost("workForFaction"));
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checkSingularityAccess("workForFaction", 2);
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getFaction("workForFaction", name);
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}
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export function startFactionSecurityWork(this: IPlayer, router: IRouter, faction: Faction): void {
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console.log(faction);
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this.resetWorkStatus(CONSTANTS.WorkTypeFaction, faction.name, CONSTANTS.FactionWorkSecurity);
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this.workHackExpGainRate = 0.05 * this.hacking_exp_mult * BitNodeMultipliers.FactionWorkExpGain;
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@ -331,7 +331,6 @@ export function Root(props: IProps): React.ReactElement {
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otherKeywords.forEach((k) => l.language.tokenizer.root.unshift([k, { token: "otherkeywords" }]));
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otherKeyvars.forEach((k) => l.language.tokenizer.root.unshift([k, { token: "otherkeyvars" }]));
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l.language.tokenizer.root.unshift(["this", { token: "this" }]);
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console.log(l);
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})();
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monaco.languages.typescript.javascriptDefaults.addExtraLib(libSource, "netscript.d.ts");
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@ -28,7 +28,14 @@ export function getPurchaseServerCost(ram: number): number {
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return Infinity;
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}
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return sanitizedRam * CONSTANTS.BaseCostFor1GBOfRamServer * BitNodeMultipliers.PurchasedServerCost;
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const upg = Math.max(0, Math.log(sanitizedRam) / Math.log(2) - 9);
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return (
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sanitizedRam *
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CONSTANTS.BaseCostFor1GBOfRamServer *
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BitNodeMultipliers.PurchasedServerCost *
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Math.pow(BitNodeMultipliers.PurchasedServerSoftcap, upg)
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);
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}
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export function getPurchaseServerLimit(): number {
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