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Merge pull request #43 from danielyxie/dev
Script editor now saves state when switching to other tabs. Updated t…
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commit
cf8e7a7e31
@ -51,14 +51,6 @@
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margin-right: 2px;
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}
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#script-editor-netscript-doc-warning {
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background-color: #555;
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color: #FFFFFF;
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}
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#script-editor-netscript-doc-warning:hover {
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background-color: #666;
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}
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#script-editor-wrapper {
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height:100%;
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width: 70%;
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@ -155,9 +155,7 @@
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<textarea id="script-editor-text" tabindex="2" autofocus> </textarea>
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<div id="script-editor-buttons-wrapper">
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<span id="script-editor-save-and-close-button" class="a-link-button">Save & Close (Ctrl + b)</span>
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<span id="script-editor-netscript-doc-button" class="a-link-button"> Netscript Documentation
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<p id="script-editor-netscript-doc-warning" style="font-size:12px"> Warning: You will lose unsaved content! </p>
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</span>
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<span id="script-editor-netscript-doc-button" class="a-link-button"> Netscript Documentation </span>
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</div>
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</div>
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<p> <br><br> </p>
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@ -1,5 +1,5 @@
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CONSTANTS = {
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Version: "0.19.3",
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Version: "0.19.4",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@ -248,6 +248,7 @@ CONSTANTS = {
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"mem [script] - Check how much RAM a script requires to run<br>" +
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"nano [script] - Create/Edit a script <br>" +
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"ps - Displays all scripts that are actively running on the current server<br>" +
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"rm [script] - Delete a script<br>" +
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"run [script] - Run a script <br>" +
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"tail [script] - Displays a script's logs<br>" +
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"top - Displays all active scripts and their RAM usage <br><br>" +
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@ -61,8 +61,7 @@ function saveAndCloseScriptEditor() {
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}
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if (filename == "") {
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//If no filename...just close and do nothing
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Engine.loadTerminalContent();
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dialogBoxCreate("You must specify a filename!");
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return;
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}
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@ -104,12 +104,10 @@ var Engine = {
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loadScriptEditorContent: function(filename = "", code = "") {
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Engine.hideAllContent();
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Engine.Display.scriptEditorContent.style.visibility = "visible";
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if (filename == "") {
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document.getElementById("script-editor-filename").value = "untitled";
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} else {
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if (filename != "") {
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document.getElementById("script-editor-filename").value = filename;
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document.getElementById("script-editor-text").value = code;
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}
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document.getElementById("script-editor-text").value = code;
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document.getElementById("script-editor-text").focus();
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Engine.currentPage = Engine.Page.ScriptEditor;
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