Daniel Xie
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9fa616b61a
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More bugfixes for failed Netscript code
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2017-05-01 12:04:30 -05:00 |
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Daniel Xie
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37a38c1e27
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Fixed at least some of the bugs with Evaluator. needs more testing
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2017-05-01 00:39:48 -05:00 |
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Daniel Xie
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53273596e2
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Playtesting - Small UI improvements. Bug in evaluator that needs fixing
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2017-04-27 17:01:26 -05:00 |
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Daniel Xie
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2e73efc6ef
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Playtesting - Fixes and rebalancing
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2017-04-27 15:59:57 -05:00 |
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Daniel Xie
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d6c094f4de
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Playtesting - Rebalancing
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2017-04-22 21:32:51 -05:00 |
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Daniel Xie
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c1c37f008e
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Playtesting - Fixed bugs and some rebalancing with foreign servers
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2017-04-20 03:29:07 -05:00 |
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Daniel Xie
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77f386d14a
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Playtesting - Fixed some bugs, refactoring
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2017-04-17 23:32:17 -05:00 |
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Daniel Xie
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ffda024431
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fixe some bugs
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2017-04-17 07:26:54 -05:00 |
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Daniel Xie
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e9c2fd46ff
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Added logging to scripts
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2017-04-11 08:59:48 -05:00 |
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Daniel Xie
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8de538a59a
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More work on Create Program
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2017-03-31 07:32:04 -05:00 |
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Daniel Xie
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fa456c48b6
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Added Prestiging
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2017-02-20 16:06:16 -06:00 |
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Daniel Xie
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0ed3d65ae5
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Added a bunch of small fixes and features, don't remember exactly what lol
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2017-02-16 12:52:11 -06:00 |
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Daniel Xie
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e2316e4a1d
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Can now do things such as ctrl+c in Terminal without it auto focusing on the input. Implemented offline exp gain
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2016-12-19 14:59:13 -06:00 |
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Daniel Xie
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962b057ff8
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Implemented basic functionality for the Active Tabs menu. Works for online production
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2016-12-19 12:20:19 -06:00 |
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Daniel Xie
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5f1b58fd86
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Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated
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2016-12-15 16:22:42 -06:00 |
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Daniel Xie
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23c036827f
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Fixed script hack(), should be working now. Changed some numbers to rebalance. Implemented script RAM usage. If a script uses too much ram it will not run (untested)
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2016-12-14 14:29:40 -06:00 |
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Daniel Xie
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c485f28e20
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updated README with TODOS. FIxed kill command and sleep() command in script
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2016-12-13 17:52:32 -06:00 |
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Daniel Xie
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8c58710495
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Resolving and rejecting at the top level now returns a reference to workerScripts. This makes killing/deleting a running script possible. The feature appears to be working now
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2016-12-06 10:59:20 -06:00 |
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Daniel Xie
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437ebc2703
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Implemented Hack and sleep in script. IMplemented functionality that allows scripts to stop (rejecting the Promises). Scripts will now automatically stop if they are not infinite. THIS IS UNTESTED TEST THIS WHEN I CAN. Still need to implement kill command
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2016-12-05 16:31:46 -06:00 |
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Daniel Xie
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867ae191b5
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Refactored Netscript code into their respective files since it will no longer be done in Web Worker
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2016-11-29 17:07:24 -06:00 |
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Daniel Xie
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320526ebb3
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Added stuff to Script queue functionality..it's gonna get deleted anyways so w.e
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2016-11-25 16:08:04 -06:00 |
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Daniel Xie
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d372ce5980
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Fixed some bugs, began adding a Script class
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2016-11-21 00:11:14 -06:00 |
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Daniel Xie
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8d87b74eaf
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Finished implementing Netscript. Not completely tested yet. Find out how to make it multithreaded (Web Workers is the best way according to internet
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2016-11-17 16:25:40 -06:00 |
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