Verified that steam exits the game even when a link has been opened, no need for utils.openExternal or tracking app_playerOpenedExternalLink.
Also removed some unneeded eslint override comments
* Options are responsive again (fix from previous changes)
* Better height control on the monaco container using flexbox.
* Added options for tab size, auto-detect indentation per-file, font family, and font ligatures.
Increased BN multipliers for HacknetNodeMoney and WorldDaemonDifficulty to PI (3.14159...). This brings WD required hack to 9424.77796076938 (now the 2nd highest ^-^).
Bn9 now starts with the same node bn9.3 rewards (the idea here is it helps showcase the BNs new feature and just speeds up a lot of what made it so slow early on)
This option adds additional time to the sleep in hack/grow/weaken before
the command takes effect. The critical difference between this and doing
your own sleep is that it creates a single, uninterruptible sleep: This
opens up multiple new avenues of gameplay for batching.
Note that use of this new feature is theoretically always suboptimal,
since extending the sleep time wastes RAM.
* Added new positive integer ns validation helper
* `run`, `exec`, and `spawn` verify threads as a positive integer.
* `run` terminal command also fails if the provided threadcount is not a positive integer.
* Removed some references to .script files in various documentation, and removed some of the NS1 example blocks
* Bump electron version to 22.2.1
* Fix npm run electron command (needed the electron-packager-all command which I had removed)
* Improve the npm run format command, no longer floods terminal with all file names
* Updated start command to serve the built version of the game in .app
* Remove some unused commands and unused workflows. Combined the ci and ci-pr workflows.
* Modify check for generated files logic. Attempt to fix so it will edit its own comment instead of posting a new one on every commit.