Commit Graph

114 Commits

Author SHA1 Message Date
David Walker
4503da6226
UI: LogBox overhaul (#508) 2023-05-26 08:07:37 -04:00
Snarling
2ae3ac52f1
CORPORATION: Corp changes prior to 2.3 finalization (#503) 2023-05-15 18:06:57 -04:00
Snarling
d25254caf1
BUGFIX: Prevent crash that could occur with server named runningScripts (#502) 2023-05-03 20:19:56 -04:00
David Walker
8b7166e4ed
UI: Fix (most) perf issues in Active Scripts (#498) 2023-04-30 19:31:29 -04:00
David Walker
aa7facd4ba
NETSCRIPT: Greatly speed up script launching, and remove the limitation unique args per script (#440)
* Remove the limitation unique args per script
* Internal changes to how runningScripts are stored on the server, to make common usage faster.
2023-04-27 18:21:06 -04:00
Snarling
e0272ad4af
FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 10:26:57 -04:00
Snarling
0df984eea0
CODEBASE: Add Jsonable Map and Set types, move player.sourceFiles to a map (#473) 2023-04-18 03:19:45 -04:00
David Walker
ed9e6d5ea3
NETSCRIPT: Compiled modules will be even more shared (#468) 2023-04-07 21:08:39 -04:00
Snarling
04d49e3a6d
SCRIPTS: Script modules are reused when they are imported (#461)
Also corrects some compile race conditions.
2023-04-07 00:33:51 -04:00
David Walker
8c4b992d59
TEST: Add a NS2 test (finally) (#458) 2023-04-01 07:45:23 -04:00
David Walker
8445af5f2b
Moved Player initialization point (#452)
Now initialized as side effect in PlayerObject, instead of in Player file that is imported everywhere.
2023-03-29 00:30:27 -04:00
David Walker
98f7f473b4
NETSCRIPT: Add "temporary" as a RunOption to run/exec/spawn (#432) 2023-03-21 18:54:49 -04:00
Snarling
759f86d6e5
NETSCRIPT: Rework script ram updates (#408) 2023-03-05 22:39:42 -05:00
Snarling
71051cde9c
Upgrade monaco and bump game version to 2.3.0dev (#369) 2023-02-23 21:43:29 -05:00
Snarling
b4074328ec
UI: Added new locale-aware and configurable number formatting (#354) 2023-02-11 13:18:50 -05:00
David Walker
0c2d402f0b
INFRA: Update everything except React (#312) 2023-01-08 02:36:55 -05:00
David Walker
4eef9eec03
NETSCRIPT: More ns Proxy changes (#297) 2023-01-05 20:41:24 -05:00
Snarling
31bf0c43d1 v2.2.1 (#293)
* handle enums differently
* Enums are frozen and fed directly to the proxy
* Enums are not included in the NSFull definition, allowing samekeys for RamCostTree<API>, InternalAPI<API>, and ExternalAPI<API>
* Rewrote a lot of the ramcalc test, with better typing thanks to the samekeys above
* Fix ns1 for proxy (args, pid, and enums after above changes were not being added to ns1 scripts.)
* Fixed an overview issue where the bars could display inaccurately.
Update changelog and bump version to 2.2.1
2023-01-04 09:45:17 -05:00
David Walker
5f18b87323
New ns implementation using Proxy (#292) 2023-01-04 08:56:29 -05:00
omuretsu
dfa691784c Fix test for removedFunction in singularity 2023-01-02 13:47:04 -05:00
Snarling
fb1f95c26e
VARIOUS: Various changes prior to release 2.2 (#271)
See PR #271 description
2022-12-29 20:28:53 -05:00
David Walker
ce1879fb62
Add a test for basic Netscript functionality. (#235) 2022-11-29 07:32:08 -05:00
Snarling
6af36e3b29
NETSCRIPT: Faster API wrapping on script launch. (#229)
* ns API is wrapped once
* when a new workerscript is created, each layer of ns is stamped with a private workerscript field that allows the functions to work.
* Test has been refactored to account for new method of wrapping
* BREAKING: ns functions need access to `this` value of their parent ns layer (or any ns layer)
* Enums are passed directly to player (no cloning) but are frozen.
2022-11-28 09:11:55 -05:00
Snarling
65cd14e33b
DOC: Add ns documentation for possible sleeve tasks (#217)
* Add specific types for sleeve tasks
* Moved LocationName enum to overall enums file
* Add LocationName enum to those provided to player
* remove trailing s on CompanyPosNames enum (now CompanyPosName, in line with LocationName)
* Also regenerated all ns documentation. This leads to an expected error when checking for generated files, because PRs should not normally touch markdown files. Also leads to a lint failure in generated file bitburner.d.ts
* also removed some exporting from NetscriptDefinitions.d.ts for anything that wasn't imported somewhere else.
2022-11-20 12:07:22 -05:00
Snarling
b275f88053
NETSCRIPT: Expose more enums for player use (#198)
* Add support for enums at other ns layers
* APIWrapper: simplified wrapping algorithm and modified to just use cloneDeep to copy enums instead of recursively wrapping enums as if they were new API layers
* Improve APIWrapper typing
* Changed some typings at RamCostGenerator to allow for enums at different levels without enums needing a ram cost
* Added enums to ns.corporation, removed getter functions that were being used instead.
* Add FactionWorkType for player use
* Add ClassType and CompanyWorkPos enums
* Change netscriptDefinitions to expect members of these new enums where appropriate.
2022-11-09 13:46:21 -05:00
jaculler
a40aa1bab2
Fix Tutorial Ram Text (#162)
This updates the tutorial (and tests) to match the updated value of 8GB starting ram.
2022-10-27 06:25:45 -04:00
Olivier Gagnon
f6f023eeb4 Fix tons of typos 2022-10-09 01:25:31 -04:00
Snarling
0310a98237 Lint+format fix? 2022-10-05 15:29:56 -04:00
Snarling
a78a84c5b5 Make ram checks more robust
* Instead of hardcoded categories, automatically walk through all layers of ns, check for their associated costs, and check that ingame static and dynamic costs match the expected assigned costs.
2022-10-05 13:14:24 -04:00
Snarling
8bb88a5080 Better RamCost testing (see desc)
* RamCostGenerator will have an error if ramcosts are defined for nonexistent functions, in addition to error if not all functions have ram costs defined
* Removed a few random blank comment lines in NetscriptDefinitions.d.ts
* RamCalculation.test.ts checks exact expected static and dynamic ram usage from (almost) every function, based on defined RamCosts in RamCostGenerator.
2022-10-05 10:42:07 -04:00
Snarling
e71e5988cb unify static and dynamic ram tests 2022-10-04 11:56:36 -04:00
Snarling
50f14b4f58 Commit1 2022-10-03 12:12:16 -04:00
Snarling
94a8c7ca64 attempt2
For some reason only 3/9 tests running locally
2022-10-01 15:28:48 -04:00
Snarling
3addda7173 format and lint 2022-10-01 15:15:36 -04:00
Snarling
9774235404 initial test fix attempt 2022-10-01 15:03:47 -04:00
Shiiyu
2682bda9dd
fix: fix StringHelperFunctions test 2022-09-23 18:13:33 -04:00
Glenn Eggleton
19ad9be8aa add raw-loader to jest config 2022-09-14 13:05:55 -04:00
hydroflame
d6f4b3c8a5
Merge branch 'dev' into hotfix/test-fixes 2022-08-23 12:31:28 -03:00
mihilt
f8252a30e2 fix: fix some errors
- fix RAM size correctly
- fix terminal username correctly
2022-08-08 21:17:34 +09:00
phyzical
9b6b9a795b
remove redundant tests
hotfix/test-fixes

File List:
test/jest/Netscript/DynamicRamCalculation.test.js
test/jest/Netscript/StaticRamCalculation.test.js
2022-08-01 16:44:49 +08:00
Olivier Gagnon
43b8cfec5c fix test suite 2022-07-21 02:13:47 -04:00
Olivier Gagnon
c1650e332b lint fixes 2022-05-25 15:08:48 -04:00
Olivier Gagnon
76ccb0ba36 lint 2022-05-25 11:43:43 -04:00
phyzical
bc5377ba74
fix tests
bugfix/fix-tests

File List:
src/Terminal/determineAllPossibilitiesForTabCompletion.ts
test/jest/Terminal/Directory.test.js
2022-05-25 19:03:58 +08:00
hydroflame
4c33ad444b
Merge pull request #3644 from taralx/patch-1
MISC: fix typing conflict between jest and cypress
2022-05-19 02:13:11 -04:00
Dane Horn
28dad4dd30 expand Directory tests 2022-05-15 09:43:40 +02:00
Dane Horn
1a9d3ee998 clean up regex and adjust tests to new criteria 2022-05-15 09:43:40 +02:00
Dane Horn
0988ec8226 adjust regex for directory name
new regex allows for more flexible folder names, while still disallowing '.' and '..'
2022-05-15 09:43:40 +02:00
JP Sugarbroad
01529a8347 fix typing conflict between jest and cypress
Cypress and Jest both define "expect", but they come from different
libraries (Cypress uses Chai, Jest uses its own thing). So we can't
include both of them in the tsconfig.json. Conveniently, however, we
don't need any of the test code to be part of the main project, so
it suffices to give these things their own tsconfig.json files.

That being done, adding "jest" to the global types lets us remove all
those imports.
2022-05-10 22:26:54 -07:00
hydroflame
c5bc47abf0
Revert "MISC: fix typing conflict between jest and cypress" 2022-05-04 12:14:31 -04:00