nickofolas
4cae862fd2
Fix Infiltration victory rep
2022-04-25 19:39:59 -05:00
Olivier Gagnon
ad938b1525
casino roulette actually advances the seed now.
2022-04-25 13:46:09 -04:00
Olivier Gagnon
75de6c665d
Moved window.print redefining at top level to prevent naming collision
2022-04-25 13:37:24 -04:00
Olivier Gagnon
2be1d5ff15
Merge branch 'dev' of github.com:danielyxie/bitburner into dev
2022-04-25 13:37:09 -04:00
Olivier Gagnon
58555c0baf
remove pre-defined print in .js files.
2022-04-25 13:29:59 -04:00
PSEUDOSTAGE
ab388777b5
Clarify definition for installAugmentations()
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Adds the sentence, "If you do not own uninstalled Augmentations then the game will not reset." to the description for installAugmentations().
2022-04-25 13:02:49 -04:00
hydroflame
11da3106ec
Merge pull request #3557 from nickofolas/fix/sleeve-gangs-crash
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SLEEVES: Fix issues with Sleeve UI crashing when Sleeve task faction becomes gang faction
2022-04-25 12:03:43 -04:00
Olivier Gagnon
5dae3314e6
upgrade blood donations
2022-04-25 12:03:00 -04:00
Olivier Gagnon
bab57fb4de
make gang button a component
2022-04-25 12:02:37 -04:00
hydroflame
6e9f33470b
Merge pull request #3528 from borisflagell/FIX-#3415-Manage-Gang-button-improvements.-
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UI: FIX #3415 Tweak Manage Gang button visibility
2022-04-25 11:27:45 -04:00
hydroflame
471cbc2040
Merge pull request #3548 from Snarling/TailButtonFix
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UI: Positioning improved for tail titlebar buttons, and tail window has minimum size constraints.
2022-04-25 11:27:27 -04:00
hydroflame
8e222fd58e
Merge pull request #3539 from nickofolas/fix/ns-aug-graft-time
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API: Fix inconsistent return value in `ns.grafting.getAugmentationGraftTime`
2022-04-25 11:27:09 -04:00
hydroflame
91223072dd
Merge pull request #3541 from stalefishies/compression-contracts
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CODINGCONTRACT: Three new compression contracts
2022-04-25 11:26:22 -04:00
hydroflame
c7582a354f
Merge pull request #3547 from borisflagell/Hashnet-server-increase-max-money
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UI: lightweight description update on "increase maximum money" hash spending option.
2022-04-25 11:24:17 -04:00
hydroflame
6a8f1ae60c
Merge pull request #3558 from borisflagell/UI-FIX-grafting-allowing-to-go-in-debt-
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UI: FIX #3313 Streamline the GraftingRoot page by making it rerender.
2022-04-25 11:24:03 -04:00
hydroflame
cd84d3e0db
Merge pull request #3550 from nickofolas/fix/flume-bitverse-level
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BITNODE: FIX #3546 BitVerse now shows proper BN level when accessed via flume
2022-04-25 11:23:42 -04:00
borisflagell
684f4126e5
Update GraftingRoot.tsx
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Fixes #3313
Add rerendering to the GraftingRoot page. => Graft button will now dynamically enable/disable when player's money update above/below aug's price.
2022-04-25 05:36:45 +02:00
nickofolas
79d6d77f98
Add task UI guard
2022-04-24 20:38:07 -05:00
nickofolas
d576d5e063
Reset Sleeve task if faction becomes gang
2022-04-24 20:25:09 -05:00
nickofolas
c03b2d5227
Fix phyzical WKS effects being applied when queued
2022-04-24 11:29:45 -05:00
Snarling
bb5cc82226
Update LogBoxManager.tsx
2022-04-24 04:49:31 -04:00
Snarling
4e64d6df5b
Add minimum constraints for tail resize
2022-04-23 19:51:39 -04:00
nickofolas
4ac2d82e14
Fix BN level on flume
2022-04-23 18:50:39 -05:00
nickofolas
b076a6489a
Fix infiltrations only using wirecutting game
2022-04-23 18:44:04 -05:00
Snarling
f05df0659d
Improve tail window buttons
2022-04-23 16:48:48 -04:00
borisflagell
90dc8bbc3a
Streamlining GangKarmaRequirement constant
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As suggested by phyzical :
The GangKarmaRequirement const was declared locally in the PlayerObjectGangMethod.ts file.
It's now part of the GangConstants object in the gang/data/constant.ts file.
Allowing it to be referenced in the FactionRoot.tsx tooltip.
2022-04-23 15:55:15 +02:00
borisflagell
ff3493e184
Update src/PersonObjects/Player/PlayerObjectGangMethods.ts
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Co-authored-by: ApamNapat <ApamNapat@users.noreply.github.com>
2022-04-23 15:39:19 +02:00
borisflagell
2461e41a79
Update HashUpgradesMetadata.tsx
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removing an unecessarily added space.
2022-04-23 14:17:12 +02:00
borisflagell
bf91789be9
Update HashUpgradesMetadata.tsx
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Nevermind, I'm retarded. 10e12 is 10t. as e12 is already 1t by itself.
2022-04-23 14:15:53 +02:00
borisflagell
978351df26
Update HashUpgradesMetadata.tsx
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Update "Increase maximum money" description to document a change made in v0.56.0 : adding a soft cap on max money increase above the $1t mark.
(well, the changelog did actually say above 10t, but current source code use 10e12...)
2022-04-23 14:06:29 +02:00
hydroflame
ab0d37c990
Merge branch 'dev' into infiltrators
2022-04-22 17:33:35 -04:00
Olivier Gagnon
bc890c31c5
lint
2022-04-22 17:20:01 -04:00
Olivier Gagnon
f6e5f719d1
infiltration API fixes.
2022-04-22 17:12:14 -04:00
Olivier Gagnon
9fdfb77dd4
Update infiltrators
2022-04-22 15:30:49 -04:00
Staszek Welsh
174d17a5e2
Add compression coding contracts
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Add three new contracts:
* Compression I: RLE Encoding
* Compression II: LZ Decoding
* Compression III: LZ Encoding
as well as associated utility functions
2022-04-22 17:31:52 +01:00
nickofolas
8b34d2776a
Implement standardized grafting time calcs
2022-04-21 21:48:18 -05:00
nickofolas
304e7e69d5
Implement graft time calc helper function
2022-04-21 21:31:43 -05:00
borisflagell
421e7b8c74
Update FactionRoot.tsx
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Run Prettier
Manually fixed trailing space for lint test
2022-04-21 18:51:04 +02:00
Undeemiss
dabf7098db
Reworded "plotting functions" as simply "plotting"
2022-04-21 10:40:21 -05:00
Undeemiss
399f8614e8
Formatted and linted; I forgot to last commit
2022-04-21 10:35:14 -05:00
Undeemiss
f482e0c4a9
Updated description of 2-coloring contract
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Fixed a couple of incorrect statements in the 2-coloring contract
description, as well as rephrasing some things for clarity.
2022-04-21 10:32:57 -05:00
hydroflame
b7e319f360
Merge pull request #3530 from Undeemiss/2-coloring-contract
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CODINGCONTRACT: New "Proper 2-Coloring of a Graph" contract
2022-04-21 00:48:46 -04:00
Undeemiss
6685e8dc46
Added a description for the 2-coloring contract
2022-04-20 22:06:32 -05:00
Undeemiss
8d026e4f10
Randomized the order of the edges as well as the vertices
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Previously, edge order would stay constant while vertex order was
shuffled. This way, there is even less opportunity for a player to
reverse-engineer the initial bipartite graph.
2022-04-20 21:23:55 -05:00
Undeemiss
951221578a
Implemented no solution case of 2-coloring contract checker
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Implemented a greedy 2-coloring algorithm to check whether a given
graph is 2-colorable. The algorithm is only used if the player
provides "[]" as their answer; other answers will be checked using
the previously implemented validation code.
2022-04-20 20:54:07 -05:00
borisflagell
e05617d9d3
UI FIX #3415
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fixes #3415
2022-04-21 00:18:15 +02:00
Undeemiss
bdfd102085
Partially implemented solver for 2-coloring contract
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Implemented the case for the 2-coloring solver to validate that
entered colorings are proper. Still needs a case for when no
solution exists.
Also, changed the data from type [number, number][] to
[number, [number, number][]], so that the number of vertices in
the graph can be the first parameter.
2022-04-20 17:01:35 -05:00
hydroflame
307ec7961a
Merge pull request #3524 from Snarling/realignAutocomplete
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UI: FIX #3522 realigned autocomplete popup
2022-04-20 13:05:27 -04:00
Snarling
3f53a1f090
Format+lint
2022-04-20 10:05:55 -04:00
Snarling
16e507127a
Allow cd .. into empty directories
2022-04-20 10:03:51 -04:00