The current implementation was naive; disableLog("ALL") was storing a
key for every function, and iterating over a different object to do it
(when iterating over objects is quite slow).
The common cases of Bitburner (and especially batching, where efficiency
matters most) are either never disabling anything, or disabling "ALL".
This optimizes for these two cases, at the expense of slightly more
complicated code to deal with the less-common edge cases.
To use this, add a line like "ns.ramOverride(2);" as the first statement
in main(). Not only will it take effect at runtime, but it will now
*also* be parsed at compile time, changing the script's static RAM
limit. Since ns.ramOverride is a 0-cost function, the call to it on
startup then becomes a no-op.
This is an often-requested feature, and allows for scripts to set their
usage without it needing to be explicitly mentioned via args or options
when being launched. This also reduces pressure on the static RAM
analysis to be perfect all the time. (But certain limits, such as
"functions names must be unique across namespaces," remain.)
This also adds a tooltip to the RAM calculation, to make this slightly
discoverable.
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
* handle enums differently
* Enums are frozen and fed directly to the proxy
* Enums are not included in the NSFull definition, allowing samekeys for RamCostTree<API>, InternalAPI<API>, and ExternalAPI<API>
* Rewrote a lot of the ramcalc test, with better typing thanks to the samekeys above
* Fix ns1 for proxy (args, pid, and enums after above changes were not being added to ns1 scripts.)
* Fixed an overview issue where the bars could display inaccurately.
Update changelog and bump version to 2.2.1
* ns API is wrapped once
* when a new workerscript is created, each layer of ns is stamped with a private workerscript field that allows the functions to work.
* Test has been refactored to account for new method of wrapping
* BREAKING: ns functions need access to `this` value of their parent ns layer (or any ns layer)
* Enums are passed directly to player (no cloning) but are frozen.
* Add support for enums at other ns layers
* APIWrapper: simplified wrapping algorithm and modified to just use cloneDeep to copy enums instead of recursively wrapping enums as if they were new API layers
* Improve APIWrapper typing
* Changed some typings at RamCostGenerator to allow for enums at different levels without enums needing a ram cost
* Added enums to ns.corporation, removed getter functions that were being used instead.
* Add FactionWorkType for player use
* Add ClassType and CompanyWorkPos enums
* Change netscriptDefinitions to expect members of these new enums where appropriate.
* Instead of hardcoded categories, automatically walk through all layers of ns, check for their associated costs, and check that ingame static and dynamic costs match the expected assigned costs.
* RamCostGenerator will have an error if ramcosts are defined for nonexistent functions, in addition to error if not all functions have ram costs defined
* Removed a few random blank comment lines in NetscriptDefinitions.d.ts
* RamCalculation.test.ts checks exact expected static and dynamic ram usage from (almost) every function, based on defined RamCosts in RamCostGenerator.
Cypress and Jest both define "expect", but they come from different
libraries (Cypress uses Chai, Jest uses its own thing). So we can't
include both of them in the tsconfig.json. Conveniently, however, we
don't need any of the test code to be part of the main project, so
it suffices to give these things their own tsconfig.json files.
That being done, adding "jest" to the global types lets us remove all
those imports.
Cypress and Jest both define "expect", but they come from different
libraries (Cypress uses Chai, Jest uses its own thing). So we can't
include both of them in the tsconfig.json. Conveniently, however, we
don't need any of the test code to be part of the main project, so
it suffices to give cypress its own tsconfig.json file.
That being done, adding "jest" to the global types lets us remove all
those imports.