Commit Graph

877 Commits

Author SHA1 Message Date
Bart Kuijper
6a3d22d7bd
CONTRACTS: createDummyContract returns filename (#1129) 2024-03-01 23:12:04 -05:00
LJ
f6871f0911
GANG: Clarify install behavior & add getInstallResult() (#1119)
New function returns post-install ascension ratios.

* Add ascension penalty to Gang constants
* Improve wording of Gang install message
* Add GangMember#getInstallResults()
* Update prestiging to use getInstallResults()
* Add ns.gang.getInstallResults(memberName)
* Update definitions
* Add ram cost for ns.gang.getInstallResult()
* Fix typo
* More specific wording in documentation
* Fix another typo
* Run prettier
* Rename getInstallResults to getPostInstallPoints
* Update Prestige.ts
* Update Gang.ts
2024-02-23 12:58:22 -08:00
LJ
27a8abbdec
PORTS: Support all serializable data. (#1089)
A significant portion of players who use ports are passing objects through them. Currently they are required to handle that themselves via JSON serialization. This PR adds better support for passing objects; which is more convenient, extensive, and optimized (probably, more on this one later).

This adds zero overhead to existing (or when passing any primitive types) port usage, and also isn't a breaking change. The questions to debate here are:

Should objects be supported in the first place?
If so, how exactly do we want to serialize objects?
Based on an extensive discussion in Discord, the overwhelming majority answered "yes" to question one. As for question two, that has been much more hotly contested.

Ultimately, `structuredClone` was used, despite less-than-stellar performance, because other options were worse either in safety, speed, error-handling, or multiple of the above.
2024-02-17 19:15:17 -08:00
adeilt
22aec2a8b9
DOC: Fix outdated example for ns.spawn() (#1101) 2024-02-15 23:44:25 -05:00
LJ
078f94cbc0
BUGFIX: Fix script editor documentation button using wrong URL (#1099)
* Fix script editor documentation button
* Fix lint and import url
2024-02-15 04:55:36 -08:00
Caldwell
fccc27fe58
MISC: HGWOptions accepts non integer (#1035) 2024-02-10 07:24:11 -05:00
LJ
fd5b0f8241
MISC: Use structuredClone() for deep cloning (#1077) 2024-02-10 04:10:19 -05:00
Rinne
5277db2c65
API: Changing return value of ns.bladeburner.getSkillUpgradeCost to return Infinity when the skill's level overshoot the maximum level (#1060) 2024-01-31 19:40:27 -05:00
deansvendsen
cb7c75a3ce
MISC: Gang Expenses category in MoneySource (#1043) 2024-01-23 18:18:56 -05:00
LJ
157ff8ea88
PORTS: Add ns.nextPortWrite() as a safer option (#1036) 2024-01-15 06:10:39 -05:00
Caldwell
6f8a59593a
EDITOR: fix disposing models (#1026) 2024-01-09 18:45:31 -05:00
Shy
68a8427838
EDITOR: Add file URI's to monaco to improve intellisense (#1017) 2024-01-07 07:13:52 -05:00
Michael Ficocelli
7e721c144e
[IPvGO] Docs improvements and other feedback (#1011) 2024-01-05 20:50:28 -05:00
Rinne
eba840dcd3
API: Updating typing for ns.singularity.getCurrentWork() (#989) 2023-12-27 06:06:45 -05:00
Snarling
489ba595f3
VERSION: Begin 2.6.0 dev cycle (#992) 2023-12-26 11:53:27 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game (#934) 2023-12-26 11:45:27 -05:00
Jesse Clark
28ef5df880
COMPANY: Much better job location interface (#927) 2023-12-18 07:23:47 -05:00
Jesse Clark
473217ef31
API: Programming-friendly interface to getFactionInviteRequirements (#953) 2023-12-16 04:27:22 -05:00
TheAimMan
5482848eeb
SLEEVE: Add task counter to Crimes and BladeBurner (#930) 2023-12-07 21:24:50 -05:00
David Walker
019f2d6a11
DOCS: Add type of return for 3 formulas functions. (#967) 2023-12-07 07:33:15 -05:00
Snarling
f93bbfbd5d
UPDATE: 2.5.1 Release (#952) 2023-11-30 16:46:56 -05:00
Snarling
aaf80a9a33
SLEEVE: Add a nextCompletion promise to SleeveBladeburnerWork (#916) 2023-11-05 20:09:34 -05:00
Sphyxis
b06b8bbdde
BLADEBURNER: Updated descriptions (#906) 2023-11-03 21:48:46 -04:00
Jesse Clark
fdcb8306d9
FACTIONS: Add "Rumors" system for learning about faction join requirements (#888) 2023-11-02 10:20:24 -04:00
TheAimMan
6f67224146
BUGFIX: Add effect definition to fragmentObject (#891) 2023-10-30 04:00:31 -04:00
Caldwell
009622069f
add size property to getProduct (#893) 2023-10-30 03:56:54 -04:00
Snarling
87925f1900
EDITOR: Reorganization and minor efficiency improvements (#886) 2023-10-23 07:02:33 -04:00
Caldwell
e992cb966a
CORPORATION: adding prevState and changed state display in the warehouse UI (#861) 2023-10-23 04:48:06 -04:00
Jesse Clark
61c311a126
API: Add nextUpdate() promise for systems with bonus time (#845) 2023-10-23 04:24:30 -04:00
Snarling
38f693e2c1
ENUMS: Followup for #859 (#868) 2023-10-17 07:19:32 -04:00
alutman
1a052a7daf
API: Change singularity.applyToCompany() to use an enum for job field (#859) 2023-10-17 05:33:16 -04:00
missymae#2783
1007ce5e68
API: Add ns.bladeburner.getNextBlackOp() (#815) 2023-10-17 02:18:54 -04:00
Michael Ficocelli
7b00fcc5b1
MISC: spelling and consistency fixes in the NetscriptDefinitions.ts file (#821) 2023-10-02 20:14:44 -04:00
muesli4brekkies
c5e2f65cb0
API: Added spawnDelay parameter to ns.spawn options, allowing user defined delay (#807) 2023-09-27 01:31:47 -04:00
Michael Ficocelli
7fad6e0778
UI: Rename Territory Warfare gang status to avoid confusion with gang member task of the same name (#790) 2023-09-26 21:04:43 -04:00
Jesse Clark
3ae3f947ac
CORPORATION: Rework share price calculation + UI improvements (#782) 2023-09-20 00:36:48 -04:00
Caldwell
bf5e638891
CORPORATION: Fix "Use same 'Sell Amount' for all cities" toggle for products (#775) 2023-09-12 04:31:51 -04:00
Caldwell
d2b3659512
DOC: Add CorporationDivisions multiplier to BitNodeMultipliers API interface (#798) 2023-09-12 04:30:19 -04:00
Caldwell
624a0a5b02
CORPORATION: improve State description (#778) 2023-09-12 01:25:51 -04:00
Caldwell
bba2ccd83a
CORPORATION: add issueNewSharesCooldown and makesMaterial (#774) 2023-09-12 01:23:36 -04:00
missymae#2783
8d3f2bd750
GANG: Updates to Docs, UI, API (#773)
API Changes:
Adds ns.gang.getRecruitsAvailable: Gets the number of additional gang members that can currently be recruited
Adds ns.gang.respectForNextRecruit: Gets the respect threshold for recruiting the next gang member
Adds ns.gang.renameMember: Renames a gang member

Plus many doc and ui improvements
2023-09-05 18:07:19 -04:00
missymae#2783
bec737a253
DOCS: Add documentation descriptions for GangMemberInfo properties (#779) 2023-09-03 16:50:24 -04:00
muesli4brekkies
66ac31ee99
DOCS: Improve/correct some API docs related to ports (#772) 2023-09-02 10:57:31 -04:00
VictorS
b7fdcdf35d
DOCS: Improved documentation for functions that take a FilenameOrPID (#759) 2023-08-30 16:36:34 -04:00
missymae#2783
ad9bde40e0
DOCS: Improve documentation for ns.bladeburner.getActionRepGain (#760) 2023-08-30 16:28:21 -04:00
missymae#2783
4b627cde1e
DOCS: ns.getScriptLog update to use "FilenameOrPID" and related ns.tail change (#753) 2023-08-28 14:49:37 -04:00
Zelow79
b7ad3395ae
API: Added CompanyName to NetscriptDefinitions (#731) 2023-08-16 17:31:41 -04:00
missymae#2783
7500ef0da2
DOCUMENTATION: ns.share and getSharePower definition updates (#734) 2023-08-16 17:08:55 -04:00
hydroflame
931d7e588a
Remove more rtd references (#702) 2023-08-06 00:05:03 -04:00
myCatsName
aed01b0979
NETSCRIPT: added ns.singularity.getAugmentationFactions (#706) 2023-08-06 00:04:36 -04:00