Commit Graph

6719 Commits

Author SHA1 Message Date
Staszek Welsh
fe83ca0f3f Make throw party UI reflect if we're throwing a party 2022-06-01 23:45:29 +01:00
Staszek Welsh
04efd899a0 Remove async from buyCoffee and throwParty 2022-06-01 23:36:15 +01:00
Staszek Welsh
ffaa38d086 Unify code paths for buying coffee and throwing parties 2022-06-01 23:26:32 +01:00
Staszek Welsh
1ba5902e1e Stop auto employee buttons moving around when the numbers change 2022-06-01 18:34:24 +01:00
Staszek Welsh
7d3a43f7b5 Remove async from employee assignment functions 2022-06-01 18:18:53 +01:00
Staszek Welsh
b9356ea782 Only switch employee jobs at the start of corp cycles 2022-06-01 18:11:33 +01:00
Staszek Welsh
df98bcc748 Remove unnecessary check in corporation.unlock 2022-06-01 13:03:32 +01:00
Staszek Welsh
eb46e4d156 Rename getDividends to getCycleDividends for clarity 2022-06-01 12:59:45 +01:00
Undeemiss
6ba171b0c3 Unknown-ify count parameters 2022-05-31 21:27:04 -05:00
Undeemiss
1bbb0610ab Fix bug where player not refunded hashes for invalid server targets 2022-05-31 21:20:13 -05:00
Undeemiss
620e6986aa Remove unnecessary refund for nonexistent hash upgrades 2022-05-31 21:15:29 -05:00
Undeemiss
f0dc532513 Add optional count parameter to hashCost and spendHashes 2022-05-31 21:13:03 -05:00
dependabot[bot]
d0d4812cc8
Bump eventsource from 1.1.0 to 1.1.1
Bumps [eventsource](https://github.com/EventSource/eventsource) from 1.1.0 to 1.1.1.
- [Release notes](https://github.com/EventSource/eventsource/releases)
- [Changelog](https://github.com/EventSource/eventsource/blob/master/HISTORY.md)
- [Commits](https://github.com/EventSource/eventsource/compare/v1.1.0...v1.1.1)

---
updated-dependencies:
- dependency-name: eventsource
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-05-31 23:54:43 +00:00
Staszek Welsh
4a3558098c Fix error check in issueDividends expecting 0-100 when it actually takes 0-1 2022-05-30 22:31:51 +01:00
Staszek Welsh
74e4a32f13 Fix shareholder earnings in UI being per cycle instead of per sec 2022-05-30 22:24:52 +01:00
Staszek Welsh
c117b55df9 Expose dividend info through ns.corporation.getCorporation() 2022-05-30 22:21:27 +01:00
Staszek Welsh
e28fe3e31d Use stored corporation.dividendTax in the dividend tax calculation 2022-05-30 22:05:05 +01:00
Staszek Welsh
8d474a7610 Change corporation.dividendPercentage to corporation.dividendRate 2022-05-30 21:45:36 +01:00
Ansopedian
d319b3f982 added singularity.goToLocation support for non-city-specific locations 2022-05-30 14:23:06 +02:00
borisflagell
2f1d47b466 SLEEVE: FIX #3794 2022-05-29 21:17:04 +02:00
Nezrahm
178015a140 Make hashnet perfectly convert overflow 2022-05-29 20:10:25 +02:00
Undeemiss
a0bff34761 Refactored the internal calculateCost function for readability 2022-05-29 11:35:28 -05:00
Undeemiss
06acc423ae Added count to NS cost function, input checking, fixed documentation
Also changed upgradeSkill back to returning a bool instead of a
number.
2022-05-29 11:13:49 -05:00
Undeemiss
f8f3c099e0 Formatted/linted (There are some errors, but they aren't mine afaik) 2022-05-28 21:35:20 -05:00
Undeemiss
8b026f606b Fixed off-by-one error in the fast calculateCost function
The off-by-one error was in the original sum, so it's not obvious
in the simplified version of the sum. Fixing this greatly improved
the accuracy of the simple calculation for small counts, but I'm
leaving the recursive mode in. Maybe I'll lower the threshold,
though. 100 isn't a terribly small number.
2022-05-28 21:26:11 -05:00
Undeemiss
8d9e077b66 calculateCost now works more accurately for count<=100 2022-05-28 21:06:25 -05:00
Undeemiss
908d5e9570 Proof-of-concept, handling purchases of 1e150 lvls at once
Threw something together with a formula that should, for large
purchases, be roughly the same cost as normal. The formula change
may cause noticeable deviation from expected costs for low numbers
of upgrades, though, so I plan to fix that by having high
quantities handled differently than low ones if necessary.
2022-05-28 20:37:33 -05:00
Vic1970
174190fdef Update sleeves.rst
Minor corrections to sleeves documentation to reflect game behaviour regarding purchase of additional duplicate sleeves and memory for sleeves.
2022-05-29 08:36:58 +10:00
Undeemiss
709fc3ab63 Began attempting to implement a multi-upgrade function for bb 2022-05-28 14:12:07 -05:00
s2ks
3a55e3b9ad Merge branch 'dev' into hamming 2022-05-28 15:31:46 +02:00
s2ks
f066c0f01e correct size calculation 2022-05-28 15:27:32 +02:00
borisflagell
2332138fbd Updated Modal to use new NumberInput Component 2022-05-28 03:15:23 +02:00
borisflagell
6be884a9ad prettier 2022-05-28 02:50:04 +02:00
borisflagell
c6b6ad1ab9 Corporation: Add big number format support in some modal corp
Add big number format support. to the following Corporation's modal :
-BuybackShare
-BribeFaction
-GoPublicModal
-IssueNewShare
-MakeProduct
-SellSahares
2022-05-28 02:50:04 +02:00
hydroflame
6f017bf4f6
Merge pull request #3781 from danielyxie/number-component
MISC: Create NumberInput component which allows accepting the same kind of input everywhere.
2022-05-27 20:43:49 -04:00
Olivier Gagnon
b8750d1058 Make a new InputComponent that can be re-used everywhere to make all text accept the same kind of input 2022-05-27 20:41:14 -04:00
s2ks
c88d3bcf85 format 2022-05-27 22:37:32 +02:00
s2ks
bcc53c48a7 be clear about the form the answer should come in 2022-05-27 22:31:42 +02:00
s2ks
aa321e3305 re-implement HammingEncode/Decode added HammingEncodeProperly
to generate valid hamming codes for "HammingCodes: Encoded Binary to
Integer"
2022-05-27 21:42:39 +02:00
s2ks
4b37603ea5 Attempt to clear up some ambiguity in the descriptions
of the "HammingCodes" coding contracts as well as having the
"HammingCodes: Encoded Binary to Integer" coding contract generate valid
Hamming codes.
2022-05-27 21:36:03 +02:00
borisflagell
c5b68610a1 fix typo in thrown error message 2022-05-27 17:59:37 +02:00
hydroflame
605dd87e90
Merge pull request #3771 from borisflagell/BladeBurnerAPIGetBonusTime
API: Lightweight FIX - in-game API doc Gang & Bladeburner getBonusTime() referenced wrong time unit
2022-05-26 19:08:36 -04:00
borisflagell
eed6f355fb Update NetscriptDefinitions.d.ts
Fix two instance of in-game API doc referencing the wrong time unit.
2022-05-26 23:39:57 +02:00
Markus-D-M
30687ce74e Typo 2022-05-26 21:08:28 +02:00
Olivier Gagnon
f70297c829 Merge branch 'dev' of github.com:danielyxie/bitburner into dev 2022-05-26 12:59:09 -04:00
Olivier Gagnon
f2721fefd2 Bladeburner final op no longer directly sends you to the bitverse but instead makes a button appear that sends you there 2022-05-26 12:59:05 -04:00
Markus-D-M
1d06273858 Specify api data + Adding description to doc. 2022-05-26 09:40:05 +02:00
Markus-D-M
ec95730a81 Merge branch 'dev' into contracts_encryption 2022-05-26 09:09:34 +02:00
hydroflame
394b2fca5d
Merge pull request #3768 from jeek/dev
Reduce Fulcrum Rep Requirement
2022-05-26 02:14:25 -04:00
T.J. Eckman
734f1167df
Restore Fulcrum Rep Requirement to Default
Instead of setting it specifically to 200e3, removed the argument entirely so it will use the default, which currently happens to be 200e3.
2022-05-26 01:12:40 -04:00