Daniel Xie
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f1ada52074
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Added a constant for cities
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2017-01-13 16:20:38 -06:00 |
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Daniel Xie
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ceb2305ed8
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Load world info and UI, although clicking on a specific location doesn't actually do anything yet
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2017-01-11 14:00:51 -06:00 |
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Daniel Xie
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e2316e4a1d
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Can now do things such as ctrl+c in Terminal without it auto focusing on the input. Implemented offline exp gain
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2016-12-19 14:59:13 -06:00 |
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Daniel Xie
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962b057ff8
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Implemented basic functionality for the Active Tabs menu. Works for online production
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2016-12-19 12:20:19 -06:00 |
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Daniel Xie
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5f1b58fd86
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Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated
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2016-12-15 16:22:42 -06:00 |
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Daniel Xie
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96fb37c6d1
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Fixed loadAllRunningScripts(), now seems to be working properly
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2016-12-15 11:51:23 -06:00 |
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Daniel Xie
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23c036827f
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Fixed script hack(), should be working now. Changed some numbers to rebalance. Implemented script RAM usage. If a script uses too much ram it will not run (untested)
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2016-12-14 14:29:40 -06:00 |
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Daniel Xie
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d5d198cbb4
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Refactored Code to make Save/Load work. This included re-structuring classes so that they contained only native objects/arrays of native objects and using a Reviver function in the JSON.parse. Cleaned up some code that was no longer needed
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2016-12-01 16:18:18 -06:00 |
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Daniel Xie
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40b0b585e1
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Added InputStream, Tokenizer, and Parser(unfinished) class. Changed Newerth to Aevum
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2016-11-14 00:42:31 -06:00 |
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Daniel Xie
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0e9740dcf9
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Continued defining the Company class and began writing initialization for it. Defined a namespace for Constants.
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2016-11-02 16:45:10 -05:00 |
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Daniel Xie
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8530e51628
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Finished initializing new servers (johnson ortho and newerth police). Finished init functions for Company class, and began declaring all possible companies.
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2016-11-01 16:19:57 -05:00 |
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Daniel Xie
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6cf9339919
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Refactored the hacking progress code into an action progress code so that it can be reused for analyze and anything else that requires an animated progress bar. Implemented analyze
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2016-11-01 00:30:59 -05:00 |
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Daniel Xie
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f6aaef455d
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Added full hack functionality with animated progress bar and everthing. All thats left is balancing exp/money gains and also taking care of porthack stuff. Also fixed the terminal not being scrollable
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2016-10-27 13:26:00 -05:00 |
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Daniel Xie
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0a13496984
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Trying to get hack progress bar to work
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2016-10-26 22:34:18 -05:00 |
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Daniel Xie
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d268ea09f8
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Added debugging statements to try and figure out whats wrong when the time is calculated for hacks
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2016-10-24 16:36:23 -05:00 |
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Daniel Xie
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0307b3334d
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Added port properties to server. Wrote code for hacking() and PortHacking, currently untested
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2016-10-24 16:16:51 -05:00 |
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Daniel Xie
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4ea83fa199
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Added functions to create a random network with foreign servers
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2016-10-24 01:34:04 -05:00 |
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Daniel Xie
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0b7f19fd8c
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Added function to calculate Player's hacking skill based on exp
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2016-10-21 16:15:45 -05:00 |
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Daniel Xie
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4057f946d8
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Implemented df and cls/clear commands
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2016-10-20 16:11:01 -05:00 |
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Daniel Xie
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ce0ca6c24d
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Fixed syntactical bugs/typos
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2016-10-20 13:26:38 -05:00 |
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Daniel Xie
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47e19f5862
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Added a few more commands to Terminal (not the implementation). Began defining some of the foreign servers that will exist
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2016-10-18 16:37:53 -05:00 |
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Daniel Xie
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a1fd46232e
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Added cases for all the commands that will be implemented for now. Updated Server class to contain information about servers, home computer, etc. Added a few fields to Server that will be used when hacking, as well as constructor.
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2016-10-17 16:23:23 -05:00 |
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Daniel Xie
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7c03b274d7
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Added Player, Server, Terminal, and engine javascript files. Implemented basic terminal UI. Implemented main menu tabs (only added Character and Terminal for now
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2016-10-17 03:24:39 -05:00 |
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Daniel Xie
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9772525263
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Adding basic Player and Server class definitions
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2016-10-14 16:02:06 -05:00 |
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