Commit Graph

651 Commits

Author SHA1 Message Date
Caldwell
803afc5244
SLEEVES: add nextCompletion to SleeveInfiltrationWork (#1177)
* add nextCompletion to InfilWork

and make nextCompletion in BladeburnerWork uniform with other promisePairs
2024-03-20 23:11:12 -07:00
Caldwell
3d6692b292
MISC: clamping numbers (#1104) 2024-02-27 09:47:00 -05:00
Snarling
373ced2efe
GO: Various changes before 2.6.0 (#1120) 2024-02-26 08:05:10 -05:00
Caldwell
8c2a23f2ba
MISC: change all nextUpdates to use one Promise (#1069) 2024-02-10 06:27:47 -05:00
Caldwell
4d551915b3
MISC: move server constants into their own constant (#1075) 2024-02-10 04:13:42 -05:00
Caldwell
2ac0470cea
adding int stat to sleeve overview and more stats overview (#1030) 2024-01-14 16:34:48 -05:00
Rinne
eba840dcd3
API: Updating typing for ns.singularity.getCurrentWork() (#989) 2023-12-27 06:06:45 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game (#934) 2023-12-26 11:45:27 -05:00
Jesse Clark
28ef5df880
COMPANY: Much better job location interface (#927) 2023-12-18 07:23:47 -05:00
Jesse Clark
473217ef31
API: Programming-friendly interface to getFactionInviteRequirements (#953) 2023-12-16 04:27:22 -05:00
TheAimMan
5482848eeb
SLEEVE: Add task counter to Crimes and BladeBurner (#930) 2023-12-07 21:24:50 -05:00
TheAimMan
375cf453b3
BUGFIX: Properly apply entropy to hacknet multiplers (#969) 2023-12-07 17:57:54 -05:00
Sphyxis
79b0f83b5f
DEVMENU: Easier to add/remove sleeves (#908) 2023-12-04 14:36:00 -05:00
Jesse Clark
7fc46649f9
FACTIONS: fix unstable display order (#920) 2023-12-03 04:06:30 -05:00
Jesse Clark
34cc0441c2
Remove cooldown from "Sell corporation and start over" (#919) 2023-12-03 04:03:30 -05:00
Snarling
aaf80a9a33
SLEEVE: Add a nextCompletion promise to SleeveBladeburnerWork (#916) 2023-11-05 20:09:34 -05:00
Sphyxis
2df04bc567
SLEEVES: Set to Idle in UI (#903) 2023-11-03 21:01:53 -04:00
omuretsu
e56e3dddf1 Fix stuff I broke in #910 2023-11-02 18:57:22 -04:00
Snarling
2997384403
FACTIONS: Followup changes for Rumors PR (#910) 2023-11-02 11:02:12 -04:00
Jesse Clark
fdcb8306d9
FACTIONS: Add "Rumors" system for learning about faction join requirements (#888) 2023-11-02 10:20:24 -04:00
TheAimMan
2a149df13e
BUGFIX: Contracts now fail if there are 0 of them remaining (#889) 2023-10-30 03:11:51 -04:00
TheAimMan
848fc9905a
BUGFIX: SleeveCrimeWork.ts works through all cyclesWorked if its greater than cyclesNeeded (#881) 2023-10-23 05:31:11 -04:00
alutman
36a8b35cfb
Prevent faction invitations appearing after prestige (#872) 2023-10-23 04:55:08 -04:00
Snarling
38f693e2c1
ENUMS: Followup for #859 (#868) 2023-10-17 07:19:32 -04:00
missymae#2783
673efb427f
UI: Fix some DevMenu react errors, add number of exploits to savegame comparison (#825) 2023-10-02 23:28:16 -04:00
Yichi Zhang
3f0c10adf4
STANEK: Re-apply stanek boosts when applying entropy (#816) 2023-10-02 20:11:22 -04:00
Jesse Clark
3ae3f947ac
CORPORATION: Rework share price calculation + UI improvements (#782) 2023-09-20 00:36:48 -04:00
Zelow79
99e5c5e6b0
Added BB Training to sleeve actions (#713) 2023-09-12 05:07:36 -04:00
Michael Ficocelli
62058a7f78
UI: Suppress confusing reputation-earned dialog on augment install (#739) 2023-08-28 15:12:13 -04:00
hydroflame
931d7e588a
Remove more rtd references (#702) 2023-08-06 00:05:03 -04:00
omuretsu
888e5f9c8a Fix bug with sleeve.setToFactionWork
Function was not checking that the player was actually in the faction, which allowed sleeves to work for factions the player was not part of.
2023-07-31 10:36:24 -04:00
omuretsu
fc86895c30 Some quick 2.4.0 fixes
* No longer tells player it is a dev version and shows changelog every load
* Updated snapshot for player save format continuity test (changed due to number of donations changing)
* Fixed some display issues surrounding augmentations page (newlines were not displaying in tooltip, and NFG is sorted at the top again)
2023-07-31 04:26:15 -04:00
omuretsu
05651aa7f5 Fix faction augmentations screen
* Buying an augmentation rerenders the augmentations page (rerender function passed down through props)
* Each unowned purchasable augmentation rerenders periodically to re-check whether it can be bought.
2023-07-11 11:28:23 -04:00
omuretsu
993f234f48 Fix sleeve faction work from ui
Bandaid fix. I have a much better fix in mind for this, but it will need to wait until 2.4 since it will include some breaking changes.
2023-07-11 11:03:49 -04:00
Snarling
e2655793f4
TYPESAFETY: CompanyName (#650) 2023-07-11 09:23:17 -04:00
Snarling
48e7bd6471
CODEBASE: Follow-up for lint rules PR + address some eslint disables (#651) 2023-06-29 13:22:10 -04:00
Aleksei Bezrodnov
1d5a735941
MISC: enforce eslint react checks (#640) 2023-06-26 22:29:44 -04:00
Aleksei Bezrodnov
1af01401d9
UI: Correct behavior of "back" button on faction augs page
Plus router refactoring
2023-06-26 04:24:37 -04:00
Snarling
9a0a843ffc
TYPESAFETY: FactionName (#644) 2023-06-25 22:53:35 -04:00
Snarling
a4b826683e
TYPESAFETY: Strict internal typing for AugmentationName (#608) 2023-06-16 17:52:42 -04:00
Aleksei Bezrodnov
61c8026bd0
fix sleeve university job (#604) 2023-06-12 15:19:35 -04:00
Snarling
6732549196
ENUMS: Initial Enum Helper rework + Reorganization (#596) 2023-06-12 00:34:20 -04:00
Aleksei Bezrodnov
174f10d1f5
MISC: tiny corp code style improvement (#586) 2023-06-09 19:34:35 -04:00
Snarling
2ae3ac52f1
CORPORATION: Corp changes prior to 2.3 finalization (#503) 2023-05-15 18:06:57 -04:00
Snarling
ebae35b1fb
CODEBASE: Expand lint rules, and Aliases are stored as maps (#501) 2023-05-05 03:55:59 -04:00
Snarling
e0272ad4af
FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 10:26:57 -04:00
Snarling
0df984eea0
CODEBASE: Add Jsonable Map and Set types, move player.sourceFiles to a map (#473) 2023-04-18 03:19:45 -04:00
G4mingJon4s
d01ba91654
SINGULARITY: Added aug and node identifiers (timestamps of last resets) (#472) 2023-04-12 13:13:42 -04:00
Snarling
04d49e3a6d
SCRIPTS: Script modules are reused when they are imported (#461)
Also corrects some compile race conditions.
2023-04-07 00:33:51 -04:00
Eric
8d52e1b510
Small text fix (#462) 2023-04-03 00:21:37 -04:00