Commit Graph

590 Commits

Author SHA1 Message Date
TheAimMan
e957864c4b
Fix missing check on singularity.getCurrentWork (#971) 2023-12-09 06:11:46 -05:00
Jesse Clark
902306530c
CORPORATION: Use accounting methods for all funds transactions (#949) 2023-12-07 21:22:21 -05:00
David Walker
61ffed9b3a
BUGFIX: Fix additionalMsec overflow issue (#941) 2023-12-07 20:34:49 -05:00
TheAimMan
89fc22f28f
IMPROVEMENT: Apply core bonus for share and stanek (#913) 2023-12-07 20:10:21 -05:00
Snarling
f93bbfbd5d
UPDATE: 2.5.1 Release (#952) 2023-11-30 16:46:56 -05:00
Jesse Clark
fdcb8306d9
FACTIONS: Add "Rumors" system for learning about faction join requirements (#888) 2023-11-02 10:20:24 -04:00
Caldwell
009622069f
add size property to getProduct (#893) 2023-10-30 03:56:54 -04:00
Caldwell
0bdab7bec8
CORPORATION: move product productionCost into cityData (#887) 2023-10-30 03:10:45 -04:00
Caldwell
e992cb966a
CORPORATION: adding prevState and changed state display in the warehouse UI (#861) 2023-10-23 04:48:06 -04:00
Jesse Clark
61c311a126
API: Add nextUpdate() promise for systems with bonus time (#845) 2023-10-23 04:24:30 -04:00
Snarling
38f693e2c1
ENUMS: Followup for #859 (#868) 2023-10-17 07:19:32 -04:00
alutman
1a052a7daf
API: Change singularity.applyToCompany() to use an enum for job field (#859) 2023-10-17 05:33:16 -04:00
missymae#2783
1007ce5e68
API: Add ns.bladeburner.getNextBlackOp() (#815) 2023-10-17 02:18:54 -04:00
Noah Harris
e22527e7b7
fix: check for purchased program before enough money (#839) 2023-10-03 02:02:28 -04:00
missymae#2783
673efb427f
UI: Fix some DevMenu react errors, add number of exploits to savegame comparison (#825) 2023-10-02 23:28:16 -04:00
Jesse Clark
3ae3f947ac
CORPORATION: Rework share price calculation + UI improvements (#782) 2023-09-20 00:36:48 -04:00
Yichi Zhang
1b81fe8766
CORPORATION: Rework valuation calculation (#789) 2023-09-19 08:47:16 -04:00
Caldwell
bba2ccd83a
CORPORATION: add issueNewSharesCooldown and makesMaterial (#774) 2023-09-12 01:23:36 -04:00
missymae#2783
8d3f2bd750
GANG: Updates to Docs, UI, API (#773)
API Changes:
Adds ns.gang.getRecruitsAvailable: Gets the number of additional gang members that can currently be recruited
Adds ns.gang.respectForNextRecruit: Gets the respect threshold for recruiting the next gang member
Adds ns.gang.renameMember: Renames a gang member

Plus many doc and ui improvements
2023-09-05 18:07:19 -04:00
Snarling
4ca598defb
API: Fix removed functions (#720) 2023-08-07 02:38:38 -04:00
myCatsName
aed01b0979
NETSCRIPT: added ns.singularity.getAugmentationFactions (#706) 2023-08-06 00:04:36 -04:00
Snarling
1c6369ffa4
NETSCRIPT: Add ns.stock.getConstants (#692) 2023-07-31 23:08:42 -04:00
omuretsu
888e5f9c8a Fix bug with sleeve.setToFactionWork
Function was not checking that the player was actually in the faction, which allowed sleeves to work for factions the player was not part of.
2023-07-31 10:36:24 -04:00
Your Name
b4836e5329 v2.4.0 2023-07-30 22:08:36 -04:00
omuretsu
61a27fb9c7 Fix default value for hireEmployee
Not providing a position now hires unassigned just like the documentation says
2023-07-11 11:50:55 -04:00
Snarling
e2655793f4
TYPESAFETY: CompanyName (#650) 2023-07-11 09:23:17 -04:00
Snarling
006fbd528f
DOCS: Add printRaw and tprintRaw docs (#663) 2023-07-07 18:23:26 -04:00
Snarling
3981f72149
Add investment info to API representation of product (#661) 2023-07-05 19:50:29 -04:00
Snarling
312e3eb71f
Fix for invalid materials in warehouse (#660) 2023-07-05 19:36:22 -04:00
Aleksei Bezrodnov
1af01401d9
UI: Correct behavior of "back" button on faction augs page
Plus router refactoring
2023-06-26 04:24:37 -04:00
Snarling
9a0a843ffc
TYPESAFETY: FactionName (#644) 2023-06-25 22:53:35 -04:00
Aleksei Bezrodnov
78ca279df7
FIX: singularity faction donation formula (#619) 2023-06-19 03:55:03 -04:00
Snarling
a4b826683e
TYPESAFETY: Strict internal typing for AugmentationName (#608) 2023-06-16 17:52:42 -04:00
Snarling
6732549196
ENUMS: Initial Enum Helper rework + Reorganization (#596) 2023-06-12 00:34:20 -04:00
Aleksei Bezrodnov
174f10d1f5
MISC: tiny corp code style improvement (#586) 2023-06-09 19:34:35 -04:00
Snarling
cbff2a420b
CORP: Robotics industry NaN fix + better exports validation (#578) 2023-06-06 23:50:23 -04:00
Snarling
403beef69e
PRESTIGE: Make bitnode reset synchronous again (#566)
* Make prestige synchronous
2023-06-03 18:04:45 -04:00
Kateract
10215a924c
CORP: Add maxProducts property to division, consolidate maxProducts logic (#551) 2023-06-01 15:20:54 -04:00
omuretsu
ae8f26f03b More hotfix
* Fix empty solution for all valid math expressions
2023-05-28 05:25:44 -04:00
David Walker
4503da6226
UI: LogBox overhaul (#508) 2023-05-26 08:07:37 -04:00
bezrodnov
294603fff8
Fix getAugmentationGraftPrice bug (#530) 2023-05-26 04:14:11 -04:00
Snarling
87f2ae459d
UI: Better support for custom player React content (#513) 2023-05-22 05:28:24 -04:00
omuretsu
c1f842e5c7 More corporation renaming
Just renaming files / functions. Industries are the static categories that divisions can operate within, divisions are the actual branches of the company. A lot of stuff was still written as if Industries are the actual branches of the company, which is even less accurate now that a corporation is allowed to have multiple divisions operating in the same industry.

Also removed the incorrect tooltip description of what tea does (it's now just a flat +2 increase)
2023-05-17 17:28:24 -04:00
Snarling
2ae3ac52f1
CORPORATION: Corp changes prior to 2.3 finalization (#503) 2023-05-15 18:06:57 -04:00
Snarling
ebae35b1fb
CODEBASE: Expand lint rules, and Aliases are stored as maps (#501) 2023-05-05 03:55:59 -04:00
Snarling
6024c81113
NETSCRIPT: add ns.getResetInfo(#490)
* Move lastAugReset and lastNodeReset back to main API under getResetInfo, also included currentNode.
* The associated properties are deprecated on getPlayer()
2023-04-25 05:22:36 -04:00
Snarling
e0272ad4af
FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 10:26:57 -04:00
Snarling
0df984eea0
CODEBASE: Add Jsonable Map and Set types, move player.sourceFiles to a map (#473) 2023-04-18 03:19:45 -04:00
G4mingJon4s
d01ba91654
SINGULARITY: Added aug and node identifiers (timestamps of last resets) (#472) 2023-04-12 13:13:42 -04:00
T.J. Eckman
677686fa20
SINGULARITY: getCompanyPositionInfo (#460) 2023-04-04 12:00:54 -04:00