Commit Graph

149 Commits

Author SHA1 Message Date
Snarling
e9d1ddfaf3
SAVEGAME: Reduce size of savefile (#1148)
Storing less info in the save for Factions/Companies if it's still the default info
2024-03-11 08:58:10 -04:00
Michael Ficocelli
1547581c24
IPVGO: Fix self-capture move evaluation (#1140) 2024-03-06 16:23:16 -05:00
Shy
4aaf845fca
API: make ns.atExit add the callback to an array instead of setting it (#1059) 2024-03-05 19:22:45 -05:00
hydroflame
483d554fc2
MISC: Update donation counter (#1118) 2024-02-26 09:42:31 -05:00
Snarling
91105c6d8c
TESTS: Prevent some test spam (#1126) 2024-02-26 08:22:33 -05:00
Snarling
373ced2efe
GO: Various changes before 2.6.0 (#1120) 2024-02-26 08:05:10 -05:00
Caldwell
84c4dba1e2
UI: fix scripts recorded offline income (#1025) 2024-02-10 07:24:55 -05:00
David Walker
55e21d1e19
Make grow formulas faster and more accurate. (#1044) 2024-01-31 19:27:31 -05:00
deansvendsen
cb7c75a3ce
MISC: Gang Expenses category in MoneySource (#1043) 2024-01-23 18:18:56 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game (#934) 2023-12-26 11:45:27 -05:00
Snarling
97d679bdac
MISC: Protect against reassigning certain globals (#972) 2023-12-16 05:03:52 -05:00
TheAimMan
5482848eeb
SLEEVE: Add task counter to Crimes and BladeBurner (#930) 2023-12-07 21:24:50 -05:00
Jesse Clark
ecc63eb07e
FACTIONS: Fix for faction names staying scrambled after joining (#968) 2023-12-07 20:53:28 -05:00
Snarling
2997384403
FACTIONS: Followup changes for Rumors PR (#910) 2023-11-02 11:02:12 -04:00
Jesse Clark
fdcb8306d9
FACTIONS: Add "Rumors" system for learning about faction join requirements (#888) 2023-11-02 10:20:24 -04:00
Snarling
38f693e2c1
ENUMS: Followup for #859 (#868) 2023-10-17 07:19:32 -04:00
alutman
1a052a7daf
API: Change singularity.applyToCompany() to use an enum for job field (#859) 2023-10-17 05:33:16 -04:00
Caldwell
269a74d5c0
CODEBASE: update dependencies (#852) 2023-10-07 18:52:48 -04:00
Jesse Clark
ad6f919d64
CORPORATION: Dramatically lower API RAM costs (#818) 2023-09-27 17:38:30 -04:00
Jesse Clark
3ae3f947ac
CORPORATION: Rework share price calculation + UI improvements (#782) 2023-09-20 00:36:48 -04:00
Yichi Zhang
1b81fe8766
CORPORATION: Rework valuation calculation (#789) 2023-09-19 08:47:16 -04:00
Michael Ficocelli
79b677973b
MESSAGES: Re-implement limit on Icarus messages after a bitnode is completed (#742) 2023-08-28 14:38:15 -04:00
Michael Ficocelli
93235570d0
TERMINAL: Prevent recursive aliases from being resolved. (#741) 2023-08-28 14:26:25 -04:00
Snarling
4ca598defb
API: Fix removed functions (#720) 2023-08-07 02:38:38 -04:00
Caldwell
a85efbc4da
STOCKMARKET: Move and Reorganize Constants (#688) 2023-07-31 22:12:49 -04:00
omuretsu
fc86895c30 Some quick 2.4.0 fixes
* No longer tells player it is a dev version and shows changelog every load
* Updated snapshot for player save format continuity test (changed due to number of donations changing)
* Fixed some display issues surrounding augmentations page (newlines were not displaying in tooltip, and NFG is sorted at the top again)
2023-07-31 04:26:15 -04:00
Your Name
b4836e5329 v2.4.0 2023-07-30 22:08:36 -04:00
Snarling
e2655793f4
TYPESAFETY: CompanyName (#650) 2023-07-11 09:23:17 -04:00
Snarling
9a0a843ffc
TYPESAFETY: FactionName (#644) 2023-06-25 22:53:35 -04:00
Snarling
1de676972f
TEST: Add savegame continuity test (#645) 2023-06-24 10:08:21 -04:00
Snarling
6732549196
ENUMS: Initial Enum Helper rework + Reorganization (#596) 2023-06-12 00:34:20 -04:00
Snarling
40b89baca1
MISC: Various small fixes (#574)
* ns.ls filter can include leading slash in filename
* scp from terminal accepts multiple filenames
* terminal displays root / instead of ~ as base
* cd with no args returns to root
2023-06-06 08:46:07 -04:00
Aleksei Bezrodnov
027db7e867
MISC: optimize corp affordable upgrade level calculation (#570) 2023-06-06 01:45:28 -04:00
Snarling
5f2a1c3f27 TERMINAL: Fix original alias syntax (#545) 2023-05-29 06:54:51 -04:00
omuretsu
7f852373d8 Fix test
Was using old method of saving scripts which is now removed (was removing possible sources of the script hostname mismatch error)
2023-05-28 05:43:09 -04:00
David Walker
4503da6226
UI: LogBox overhaul (#508) 2023-05-26 08:07:37 -04:00
Snarling
2ae3ac52f1
CORPORATION: Corp changes prior to 2.3 finalization (#503) 2023-05-15 18:06:57 -04:00
Snarling
d25254caf1
BUGFIX: Prevent crash that could occur with server named runningScripts (#502) 2023-05-03 20:19:56 -04:00
David Walker
8b7166e4ed
UI: Fix (most) perf issues in Active Scripts (#498) 2023-04-30 19:31:29 -04:00
David Walker
aa7facd4ba
NETSCRIPT: Greatly speed up script launching, and remove the limitation unique args per script (#440)
* Remove the limitation unique args per script
* Internal changes to how runningScripts are stored on the server, to make common usage faster.
2023-04-27 18:21:06 -04:00
Snarling
e0272ad4af
FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 10:26:57 -04:00
Snarling
0df984eea0
CODEBASE: Add Jsonable Map and Set types, move player.sourceFiles to a map (#473) 2023-04-18 03:19:45 -04:00
David Walker
ed9e6d5ea3
NETSCRIPT: Compiled modules will be even more shared (#468) 2023-04-07 21:08:39 -04:00
Snarling
04d49e3a6d
SCRIPTS: Script modules are reused when they are imported (#461)
Also corrects some compile race conditions.
2023-04-07 00:33:51 -04:00
David Walker
8c4b992d59
TEST: Add a NS2 test (finally) (#458) 2023-04-01 07:45:23 -04:00
David Walker
8445af5f2b
Moved Player initialization point (#452)
Now initialized as side effect in PlayerObject, instead of in Player file that is imported everywhere.
2023-03-29 00:30:27 -04:00
David Walker
98f7f473b4
NETSCRIPT: Add "temporary" as a RunOption to run/exec/spawn (#432) 2023-03-21 18:54:49 -04:00
Snarling
759f86d6e5
NETSCRIPT: Rework script ram updates (#408) 2023-03-05 22:39:42 -05:00
Snarling
71051cde9c
Upgrade monaco and bump game version to 2.3.0dev (#369) 2023-02-23 21:43:29 -05:00
Snarling
b4074328ec
UI: Added new locale-aware and configurable number formatting (#354) 2023-02-11 13:18:50 -05:00