Snarling
574c284321
API: Add API break utilities, and add an API break for bladeburner.getCurrentAction ( #1248 )
2024-05-14 19:24:03 -04:00
catloversg
1288d1c289
API: Update getInfiltration API ( #1235 )
2024-05-11 20:13:59 -04:00
Michael Ficocelli
b53c35126e
IPVGO: Provide API for getting game stats per opponent ( #1255 )
...
Give users access to wins, losses, stat bonuses, and favor gained
2024-05-10 01:57:03 -07:00
catloversg
35c32e2871
BUGFIX: Fix unresolved promise in ns.prompt API ( #1257 )
2024-05-10 01:55:50 -07:00
David Walker
384d1c1a2b
NETSCRIPT: A minorly breaking change around script launch, and refactoring. ( #1213 )
2024-04-23 20:21:05 -04:00
Caldwell
a3f9a5c21e
update and fix ( #1225 )
...
Co-authored-by: Caldwell <15591472+Caldwell-74@users.noreply.github.com>
2024-04-23 20:00:28 -04:00
Michael Ficocelli
dd3975ab1d
IPVGO: Fix formatting to avoid breaking external editors ( #1215 )
2024-04-11 14:28:06 -07:00
p0n24
7ab4ad8174
fix documentation typo ( #1203 )
2024-03-31 13:53:51 -07:00
Paco Delozanne
ae1ca8f9a6
NETSCRIPT: Add Singularity.getFactionEnemies() ( #1192 )
2024-03-29 01:16:54 -04:00
Michael Ficocelli
fe87f1f628
IPVGO: Bugfixes ( #1193 )
...
* IPVGO: Explicitly link the generated API documentation in the algorithm design doc
* IPVGO: Fix missing factions in netscript docs
* IPVGO: Linting
* IPVGO: Ensure resetBoardState() logs that a new game has started
2024-03-27 22:02:53 -07:00
David Walker
75dabd10be
NETSCRIPT: add formulas.hacking.growAmount() ( #1090 )
...
Also, improve docs.
2024-03-26 03:26:50 -07:00
catloversg
99f7a4cc7b
IPvGO: Fix API documentation ( #1171 )
...
Proper fix for table pre layout
2024-03-21 14:39:37 -07:00
catloversg
c637d0e4e4
SINGULARITY: Fix API documentation ( #1181 )
2024-03-21 14:27:13 -07:00
Caldwell
803afc5244
SLEEVES: add nextCompletion to SleeveInfiltrationWork ( #1177 )
...
* add nextCompletion to InfilWork
and make nextCompletion in BladeburnerWork uniform with other promisePairs
2024-03-20 23:11:12 -07:00
Michael Ficocelli
d81358c80f
IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn ( #1142 )
2024-03-19 14:07:15 -04:00
Snarling
0457081908
Changelog + generate docs
2024-03-11 13:14:33 -04:00
Shy
4aaf845fca
API: make ns.atExit add the callback to an array instead of setting it ( #1059 )
2024-03-05 19:22:45 -05:00
Snarling
d801743842
Generate missing docs
2024-03-04 09:51:34 -05:00
Bart Kuijper
6a3d22d7bd
CONTRACTS: createDummyContract returns filename ( #1129 )
2024-03-01 23:12:04 -05:00
Snarling
153dbfff12
Changelog + doc update
2024-02-26 09:51:48 -05:00
Caldwell
47cf5c1610
SETTINGS: add tailRenderInterval ( #1107 )
...
currently tails are on a static rerender time of 1000ms
there are ways to force a rerender with ns.moveTail / ns.resizeTail
but i dont know why this shouldnt be a setting set by the player
currently its static set on creation of the tail window but that could be expanded to allow setting it per script
and maybe through a ns function
2024-02-19 11:19:03 -08:00
adeilt
22aec2a8b9
DOC: Fix outdated example for ns.spawn() ( #1101 )
2024-02-15 23:44:25 -05:00
Caldwell
fccc27fe58
MISC: HGWOptions accepts non integer ( #1035 )
2024-02-10 07:24:11 -05:00
Rinne
5277db2c65
API: Changing return value of ns.bladeburner.getSkillUpgradeCost to return Infinity when the skill's level overshoot the maximum level ( #1060 )
2024-01-31 19:40:27 -05:00
Snarling
497618dc2f
Generate missing docs
2024-01-31 19:37:08 -05:00
Snarling
f0f335e09a
changelog update, regenerate docs
2024-01-07 08:37:38 -05:00
Rinne
eba840dcd3
API: Updating typing for ns.singularity.getCurrentWork() ( #989 )
2023-12-27 06:06:45 -05:00
Snarling
489ba595f3
VERSION: Begin 2.6.0 dev cycle ( #992 )
2023-12-26 11:53:27 -05:00
Michael Ficocelli
7ef12a0323
BITNODE: IPvGO territory control strategy game ( #934 )
2023-12-26 11:45:27 -05:00
Snarling
c6141f2adf
RELEASE: 2.5.2 ( #990 )
2023-12-26 10:59:33 -05:00
Jesse Clark
473217ef31
API: Programming-friendly interface to getFactionInviteRequirements ( #953 )
2023-12-16 04:27:22 -05:00
Snarling
a3c26caf2c
npm run doc
2023-12-07 21:26:28 -05:00
David Walker
019f2d6a11
DOCS: Add type of return for 3 formulas functions. ( #967 )
2023-12-07 07:33:15 -05:00
Snarling
f93bbfbd5d
UPDATE: 2.5.1 Release ( #952 )
2023-11-30 16:46:56 -05:00
Snarling
aaf80a9a33
SLEEVE: Add a nextCompletion promise to SleeveBladeburnerWork ( #916 )
2023-11-05 20:09:34 -05:00
Sphyxis
b06b8bbdde
BLADEBURNER: Updated descriptions ( #906 )
2023-11-03 21:48:46 -04:00
Jesse Clark
fdcb8306d9
FACTIONS: Add "Rumors" system for learning about faction join requirements ( #888 )
2023-11-02 10:20:24 -04:00
TheAimMan
6f67224146
BUGFIX: Add effect definition to fragmentObject ( #891 )
2023-10-30 04:00:31 -04:00
omuretsu
e608e07879
Doc update
2023-10-23 07:32:46 -04:00
Caldwell
e992cb966a
CORPORATION: adding prevState and changed state display in the warehouse UI ( #861 )
2023-10-23 04:48:06 -04:00
Jesse Clark
61c311a126
API: Add nextUpdate()
promise for systems with bonus time ( #845 )
2023-10-23 04:24:30 -04:00
alutman
1a052a7daf
API: Change singularity.applyToCompany() to use an enum for job field ( #859 )
2023-10-17 05:33:16 -04:00
missymae#2783
1007ce5e68
API: Add ns.bladeburner.getNextBlackOp() ( #815 )
2023-10-17 02:18:54 -04:00
Michael Ficocelli
7b00fcc5b1
MISC: spelling and consistency fixes in the NetscriptDefinitions.ts file ( #821 )
2023-10-02 20:14:44 -04:00
muesli4brekkies
c5e2f65cb0
API: Added spawnDelay parameter to ns.spawn options, allowing user defined delay ( #807 )
2023-09-27 01:31:47 -04:00
Jesse Clark
3ae3f947ac
CORPORATION: Rework share price calculation + UI improvements ( #782 )
2023-09-20 00:36:48 -04:00
Caldwell
d914040ae7
CORPORATION: Remove Market TA string in sell dialog text fields ( #784 )
2023-09-12 19:49:51 -04:00
Caldwell
624a0a5b02
CORPORATION: improve State description ( #778 )
2023-09-12 01:25:51 -04:00
Caldwell
bba2ccd83a
CORPORATION: add issueNewSharesCooldown and makesMaterial ( #774 )
2023-09-12 01:23:36 -04:00
missymae#2783
8d3f2bd750
GANG: Updates to Docs, UI, API ( #773 )
...
API Changes:
Adds ns.gang.getRecruitsAvailable: Gets the number of additional gang members that can currently be recruited
Adds ns.gang.respectForNextRecruit: Gets the respect threshold for recruiting the next gang member
Adds ns.gang.renameMember: Renames a gang member
Plus many doc and ui improvements
2023-09-05 18:07:19 -04:00
missymae#2783
bec737a253
DOCS: Add documentation descriptions for GangMemberInfo properties ( #779 )
2023-09-03 16:50:24 -04:00
muesli4brekkies
66ac31ee99
DOCS: Improve/correct some API docs related to ports ( #772 )
2023-09-02 10:57:31 -04:00
VictorS
b7fdcdf35d
DOCS: Improved documentation for functions that take a FilenameOrPID ( #759 )
2023-08-30 16:36:34 -04:00
missymae#2783
ad9bde40e0
DOCS: Improve documentation for ns.bladeburner.getActionRepGain ( #760 )
2023-08-30 16:28:21 -04:00
missymae#2783
4b627cde1e
DOCS: ns.getScriptLog update to use "FilenameOrPID" and related ns.tail change ( #753 )
2023-08-28 14:49:37 -04:00
Zelow79
b7ad3395ae
API: Added CompanyName to NetscriptDefinitions ( #731 )
2023-08-16 17:31:41 -04:00
missymae#2783
7500ef0da2
DOCUMENTATION: ns.share and getSharePower definition updates ( #734 )
2023-08-16 17:08:55 -04:00
myCatsName
aed01b0979
NETSCRIPT: added ns.singularity.getAugmentationFactions ( #706 )
2023-08-06 00:04:36 -04:00
omuretsu
3ced0575a4
Generate doc
2023-08-01 01:53:10 -04:00
Snarling
1c6369ffa4
NETSCRIPT: Add ns.stock.getConstants ( #692 )
2023-07-31 23:08:42 -04:00
Snarling
006fbd528f
DOCS: Add printRaw and tprintRaw docs ( #663 )
2023-07-07 18:23:26 -04:00
Snarling
3981f72149
Add investment info to API representation of product ( #661 )
2023-07-05 19:50:29 -04:00
Snarling
91bfb154b6
Better docs for ascension result ( #649 )
2023-06-26 04:56:58 -04:00
omuretsu
21b04bdec0
Regenerate docs
2023-06-20 18:25:27 -04:00
Kateract
cc5247ac89
Update exportMaterial amount to number | string ( #583 )
2023-06-07 13:48:23 -04:00
Snarling
cbff2a420b
CORP: Robotics industry NaN fix + better exports validation ( #578 )
2023-06-06 23:50:23 -04:00
Kateract
10215a924c
CORP: Add maxProducts property to division, consolidate maxProducts logic ( #551 )
2023-06-01 15:20:54 -04:00
omuretsu
8bf13b6fd3
fileExists no longer case sensitive for programs
2023-05-27 08:39:29 -04:00
David Walker
4503da6226
UI: LogBox overhaul ( #508 )
2023-05-26 08:07:37 -04:00
G4mingJon4s
113af6e711
Add ns.getFunctionRamCost ( #526 )
2023-05-26 07:46:08 -04:00
Nikolai Korolev
2e9dc32deb
DOC: Specify optional parameters in hacknet functions ( #515 )
2023-05-18 01:28:56 -04:00
Snarling
2ae3ac52f1
CORPORATION: Corp changes prior to 2.3 finalization ( #503 )
2023-05-15 18:06:57 -04:00
Snarling
8f684fa74c
Changelog and markdown update
2023-04-28 14:45:55 -04:00
David Walker
aa7facd4ba
NETSCRIPT: Greatly speed up script launching, and remove the limitation unique args per script ( #440 )
...
* Remove the limitation unique args per script
* Internal changes to how runningScripts are stored on the server, to make common usage faster.
2023-04-27 18:21:06 -04:00
Snarling
6024c81113
NETSCRIPT: add ns.getResetInfo( #490 )
...
* Move lastAugReset and lastNodeReset back to main API under getResetInfo, also included currentNode.
* The associated properties are deprecated on getPlayer()
2023-04-25 05:22:36 -04:00
G4mingJon4s
d01ba91654
SINGULARITY: Added aug and node identifiers (timestamps of last resets) ( #472 )
2023-04-12 13:13:42 -04:00
Snarling
f761eed377
NETSCRIPT: Type correctness for getServer ( #476 )
2023-04-11 15:12:55 -04:00
omuretsu
f74002cce0
Fix and rebuild doc
2023-04-07 07:49:11 -04:00
omuretsu
798da75d83
renameServer changes
...
* Update doc error, regenerate docs
* Update a bad error message in renamePurchasedServer@serverPurchases.ts
* restore true/false return (removed in #450 due to miscommunication)
2023-03-28 16:10:24 -04:00
David Walker
2b54c6c9b9
NETSCRIPT: Add ramOverride as a RunOption ( #441 )
...
Allows overriding the static ram calculation. Dynamic ram limit still applies.
2023-03-22 10:09:12 -04:00
David Walker
98f7f473b4
NETSCRIPT: Add "temporary" as a RunOption to run/exec/spawn ( #432 )
2023-03-21 18:54:49 -04:00
Mughur
1f98eecb57
CORP: rework ( #428 )
...
* corp overhaul: Corp production quality now depends on materials
* corp overhaul: Product price can be set separately for each city
* corp overhaul: export uses relatives
* corp overhaul: ignore energy in quality
* corp overhaul: getProduct() is city dependant
* corp overhaul: bulkbuy available from start
* corp overhaul: add multibuy for leveled upgrads
* corp overhaul: changes to UI
* corp overhaul: base quality 1, reqmat changes
* corp overhaul: puchased material quality is 1
* corp overhaul: get rid of the text box from ta2
* corp overhaul: sold shares limitations
* corp overhaul: coffee -> tea, training -> intern
* corp overhaul: smartsupply has multiple options
* corp overhaul: restart, literature, investore, ui
* corp overhaul: nerf advertising
* corp overhaul: bunch of stuff
2023-03-18 03:12:43 +02:00
omuretsu
057aeaea83
Doc update
...
* Added notes about whether ns API layers contain spoilers.
* Add some more info to checkFactionInvitation doc
2023-03-08 01:39:05 -05:00
omuretsu
c2cd5845b2
Refactor ls
2023-03-07 08:04:08 -05:00
Snarling
e74dfe9b79
NETSCRIPTSLEEVE: Add cyclesWorked to ns.sleeve.getTask return ( #409 )
2023-03-07 05:30:15 -05:00
omuretsu
75481aa195
Fix growthAnalyzeSecurity doc
...
Also a format fix from a previous sloppy commit
2023-02-28 09:57:02 -05:00
T.J. Eckman
33f0150d25
BUGFIX: Memory Leak in NetscriptPorts ( #399 )
...
Co-authored-by: Snarling <84951833+Snarling@users.noreply.github.com>
2023-02-27 19:54:04 -05:00
Snarling
d3f9554a6e
2.2.2 Release ( #378 )
2023-02-21 09:44:18 -05:00
omuretsu
6b8ae1b351
Change high% display to mult form
...
Also includes some documentation updates from a previous PR (sleeve.setToIdle)
2023-02-19 15:24:27 -05:00
David Walker
dc9b1050bf
Result of npm run doc
...
Includes my change and a bunch of prior changes
2023-02-17 00:14:20 -08:00
Snarling
08e71c732b
Threads are a positive integer ( #366 )
...
* Added new positive integer ns validation helper
* `run`, `exec`, and `spawn` verify threads as a positive integer.
* `run` terminal command also fails if the provided threadcount is not a positive integer.
* Removed some references to .script files in various documentation, and removed some of the NS1 example blocks
2023-02-14 01:32:01 -05:00
Snarling
b0bdf0c7ad
DOC: Improve ns.kill documentation ( #365 )
2023-02-13 21:50:38 -05:00
Snarling
b4074328ec
UI: Added new locale-aware and configurable number formatting ( #354 )
2023-02-11 13:18:50 -05:00
omuretsu
4ab29e9c60
Fix minimum corp employee stat
...
* minEmployeeDecay is now part of CorpConstants and has a value of 10. This replaces Office.minEne/minMor/minHap
* Also removed some unnecessary files in dist/ext for MathJax
* Rebuilt documentation to remove minHap/minMor/minEne from getOffice, and add minEmployeeDecay to corporation.getConstants
2023-01-03 11:55:50 -05:00
omuretsu
0ec4ef31ab
2.2
2023-01-02 13:20:25 -05:00
Snarling
fb1f95c26e
VARIOUS: Various changes prior to release 2.2 ( #271 )
...
See PR #271 description
2022-12-29 20:28:53 -05:00
omuretsu
6a4d40ce2b
Update docs
2022-11-28 10:44:04 -05:00
Snarling
837c6bd1c2
CONTRACT: codingcontract.attempt always returns a string ( #231 )
...
* ns.codingcontract always returns a string (reward on success, empty on fail), simplifying usage and documentation of function.
* Because of the above, return value still works when used as a boolean, as long as no direct equality comparison to true/false.
* Documentation expanded and examples added.
Co-authored by @quacksouls
2022-11-28 09:15:09 -05:00
Snarling
e7fc0fbb03
Fix documentation for ns.sleeve ( #227 )
2022-11-24 08:19:51 -05:00
Snarling
65cd14e33b
DOC: Add ns documentation for possible sleeve tasks ( #217 )
...
* Add specific types for sleeve tasks
* Moved LocationName enum to overall enums file
* Add LocationName enum to those provided to player
* remove trailing s on CompanyPosNames enum (now CompanyPosName, in line with LocationName)
* Also regenerated all ns documentation. This leads to an expected error when checking for generated files, because PRs should not normally touch markdown files. Also leads to a lint failure in generated file bitburner.d.ts
* also removed some exporting from NetscriptDefinitions.d.ts for anything that wasn't imported somewhere else.
2022-11-20 12:07:22 -05:00