Commit Graph

5960 Commits

Author SHA1 Message Date
nickofolas
78463ed1c0 Tweaks and improvements 2022-04-07 11:25:12 -05:00
Olivier Gagnon
51dcdc3cb6 allbuild commit dca1ceaf 2022-04-07 10:41:08 -04:00
Olivier Gagnon
dca1ceaf20 fix aug cost 2022-04-07 10:39:13 -04:00
Martin Fournier
078a62cb0d Add npm version support to build releases
Replaces the `npm run allbuild` script with the `npm version` command.
It creates a new commit with a standardized message & includes the built
app.

Usage: `npm version [patch | minor | version | 10.0.0 | etc]`

Will update the package.json & perform a bunch of steps in a row:

- Runs `npm install` in:
  - The root directory
  - The ./electron/ directory
  - The ./tools/bump-version/ directory
- Runs `npm run test`
- Update the version string in:
  - ./electron/package.json (version)
  - ./src/Constants.ts (VersionString)
  - ./doc/source/conf.py (version & release)
- Runs `npm run doc` (build the markdown documentation)
- Runs `npm run build` (production build)
- Runs `npm run electron` (electron build)
- Runs `git add --all`
- Runs `git push -u origin dev && git push --tags`
2022-04-07 07:50:47 -04:00
Martin Fournier
cec5f1ce29 Move electron build script to /tools/
Also enables bash strict mode flags for the build script
2022-04-07 07:48:44 -04:00
Martin Fournier
452ee3da7f Move main bundle output to ./dist subfolder
Excludes the index.html so that the github page can still work as is.
This will declutter the root of the repo a fair bit.
2022-04-07 07:48:44 -04:00
phyzical
afa2210aa6 Merge branch 'dev' into bugfix/2843 2022-04-07 16:38:48 +08:00
phyzical
2b0c618222 fix build error with fix for augmentations not being static 2022-04-07 16:31:31 +08:00
phyzical
c70f59ac54 merge dev 2022-04-07 16:27:23 +08:00
phyzical
43248bbc42 merge dev 2022-04-07 16:25:33 +08:00
phyzical
7cc3b85083 linting 2022-04-07 16:23:31 +08:00
phyzical
a4d221f709 missed a conflict opps 2022-04-07 16:23:26 +08:00
phyzical
85e65195e5 merg dev 2022-04-07 16:22:07 +08:00
phyzical
a4e1b73b19 Merge branch 'dev' into bugfix/3348
# Conflicts:
#	src/Faction/FactionInfo.tsx
#	src/NetscriptFunctions/Singularity.ts
2022-04-07 16:17:28 +08:00
nickofolas
314e37430d Add Augmentation unique to Grafting 2022-04-07 00:48:39 -05:00
Hedrauta
e286ee1de5 2 new Coding Contracts
also run format and lint on it this time 😉
2022-04-07 06:16:14 +02:00
TheMas3212
f0cfc8700a run formater 2022-04-07 10:23:52 +10:00
TheMas3212
8c58f0676d Improve Typesafety on API Wrapper 2022-04-07 10:23:52 +10:00
TheMas3212
40f74e4a98 add wrapped helpers to ctx
add ramcheck into wrapper
2022-04-07 10:23:52 +10:00
TheMas3212
ea2b444b87 Initial API Wrapper Work
onlying wrapping Stanek api currently as test sample
(Rebased onto upstream/dev)
2022-04-07 10:23:46 +10:00
Olivier Gagnon
7d4bf90b40 fmtlinttest 2022-04-06 20:18:25 -04:00
hydroflame
371de216ea
Merge pull request #3308 from phyzical/bugfix/fix-tests
Fix tests
2022-04-06 20:16:55 -04:00
hydroflame
b6d68f7353
Merge branch 'dev' into bugfix/fix-tests 2022-04-06 20:16:51 -04:00
Olivier Gagnon
4fc352a792 fix a few test 2022-04-06 20:12:54 -04:00
Olivier Gagnon
f05b533af5 fix a few test 2022-04-06 20:08:03 -04:00
Olivier Gagnon
8ae23937fb fix a few test 2022-04-06 19:58:06 -04:00
Olivier Gagnon
9ce2023873 allbuild commit 724c0669 2022-04-06 19:40:04 -04:00
Olivier Gagnon
724c0669da sleep/asleep return promise true 2022-04-06 19:38:30 -04:00
Olivier Gagnon
e07a223d77 Added fmt and lint warnings to github pr template 2022-04-06 19:36:35 -04:00
Olivier Gagnon
48f80f25d6 fmt and lint 2022-04-06 19:30:08 -04:00
Olivier Gagnon
5a25faf9fa allbuild commit ba6304fb 2022-04-06 15:06:15 -04:00
hydroflame
ba6304fbd1
Merge pull request #3351 from phyzical/bugfix/augmentations-not-reseting-correctly
changes static arrays to functions to force new creation of augmentations when called
2022-04-06 15:03:45 -04:00
hydroflame
d8b2c003c2
Merge pull request #3307 from steven-r/fix-3281
Fix 3281 - ns.goToLocation is expecting the wrong minimum RAM
2022-04-05 20:03:42 -04:00
hydroflame
d683fa5eda
Merge pull request #3337 from phyzical/feature/3332
added apr1 terminal command
2022-04-05 20:02:26 -04:00
hydroflame
8e2f9a513b
Merge pull request #3335 from ApamNapat/eslint_warnings_fixes
Fixed eslint warnings for unused vars
2022-04-05 20:01:58 -04:00
hydroflame
4cdef2d898
Merge pull request #3349 from phyzical/bugfix/3347
add logic to block sleeve working for gang faction
2022-04-05 20:01:02 -04:00
hydroflame
b5005cd480
Merge pull request #3352 from phyzical/feature/3258
add app id for notifications and other magic
2022-04-05 19:53:35 -04:00
hydroflame
cd33b833d5
Merge pull request #3363 from Seancheey/patch-1
Fix workForFaction invalid worktype case
2022-04-05 19:48:56 -04:00
Qiyi Shan
b9caddeeef
Fix workForFaction invalid worktype case
When invalid work type, the function should return false instead of true
2022-04-05 11:22:02 -04:00
phyzical
ee6c13d33b add app id for notifications and other magic 2022-04-04 22:15:46 +08:00
phyzical
42276db351 add fix for augmentations not reseting 2022-04-04 19:50:01 +08:00
phyzical
4a5edb9f3c changes static arrays to functions to force new creation when called 2022-04-04 19:44:25 +08:00
phyzical
2ee73cc8d6 missing space 2022-04-04 18:34:07 +08:00
phyzical
dfe9e98c77 move route to terminal to the inside of the common fucntion
* tested without bandaid still works correctly
* fix default script with installAugmentations
2022-04-04 18:29:43 +08:00
phyzical
8eccdf16e1 add logic to block working for gang faction 2022-04-04 18:10:21 +08:00
Heikki Aitakangas
a7d200f7c6 Strip trailing spaces 2022-04-02 23:28:23 +03:00
Heikki Aitakangas
a6710eb3e5 No need to return WorkerScript from startNetscript*Script promises, their only calling function already has the correct object in a variable 2022-04-02 23:28:23 +03:00
Heikki Aitakangas
cbd59975d4 makeRuntimeRejectMsg expects the 'msg' to be string-like 2022-04-02 23:28:23 +03:00
Heikki Aitakangas
4fd55f099b This should not reject with ScriptDeath, the script is not being killed. Just 'undefined' isn't great either so left a TODO about improving it 2022-04-02 23:28:23 +03:00
Heikki Aitakangas
a578763b89 Use a dedicated ScriptDeath type to signal script termination instead of WorkerScript
Problem with throwing WorkerScript is that the termination signal object can pass
through user code, which permits user to modify that object and all parts of the
game state accessible through it.
2022-04-02 23:28:21 +03:00