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* Add specific types for sleeve tasks * Moved LocationName enum to overall enums file * Add LocationName enum to those provided to player * remove trailing s on CompanyPosNames enum (now CompanyPosName, in line with LocationName) * Also regenerated all ns documentation. This leads to an expected error when checking for generated files, because PRs should not normally touch markdown files. Also leads to a lint failure in generated file bitburner.d.ts * also removed some exporting from NetscriptDefinitions.d.ts for anything that wasn't imported somewhere else.
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Home > bitburner > Singularity > commitCrime
Singularity.commitCrime() method
Commit a crime.
Signature:
commitCrime(crime: CrimeType | `${CrimeType}`, focus?: boolean): number;
Parameters
Parameter | Type | Description |
---|---|---|
crime | CrimeType | `${CrimeType}` | Name of crime to attempt. |
focus | boolean | Acquire player focus on this crime. Optional. Defaults to true. |
Returns:
number
The number of milliseconds it takes to attempt the specified crime.
Remarks
RAM cost: 5 GB * 16/4/1
This function is used to automatically attempt to commit crimes. If you are already in the middle of some ‘working’ action (such as working for a company or training at a gym), then running this function will automatically cancel that action and give you your earnings.
This function returns the number of milliseconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the ‘Rob Store’ crime, so running commitCrime('ROBSTORE')
will return 60,000).