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35 lines
1.1 KiB
Markdown
35 lines
1.1 KiB
Markdown
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[Home](./index.md) > [bitburner](./bitburner.md) > [Go](./bitburner.go.md) > [opponentNextTurn](./bitburner.go.opponentnextturn.md)
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## Go.opponentNextTurn() method
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Returns a promise that resolves with the success or failure state of your last move, and the AI's response, if applicable. x:0 y:0 represents the bottom-left corner of the board in the UI.
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**Signature:**
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```typescript
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opponentNextTurn(logOpponentMove?: boolean): Promise<{
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type: "move" | "pass" | "gameOver";
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x: number | null;
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y: number | null;
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}>;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| logOpponentMove | boolean | _(Optional)_ optional, defaults to true. if false prevents logging opponent move |
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**Returns:**
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Promise<{ type: "move" \| "pass" \| "gameOver"; x: number \| null; y: number \| null; }>
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a promise that contains if your last move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
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## Remarks
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RAM cost: 0 GB
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