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* Add specific types for sleeve tasks * Moved LocationName enum to overall enums file * Add LocationName enum to those provided to player * remove trailing s on CompanyPosNames enum (now CompanyPosName, in line with LocationName) * Also regenerated all ns documentation. This leads to an expected error when checking for generated files, because PRs should not normally touch markdown files. Also leads to a lint failure in generated file bitburner.d.ts * also removed some exporting from NetscriptDefinitions.d.ts for anything that wasn't imported somewhere else.
1.6 KiB
1.6 KiB
Home > bitburner > Singularity > workForCompany
Singularity.workForCompany() method
Work for a company.
Signature:
workForCompany(companyName: string, focus?: boolean): boolean;
Parameters
Parameter | Type | Description |
---|---|---|
companyName | string | Name of company to work for. Must be an exact match. Optional. If not specified, this argument defaults to the last job that you worked. |
focus | boolean | Acquire player focus on this work operation. Optional. Defaults to true. |
Returns:
boolean
True if the player starts working, and false otherwise.
Remarks
RAM cost: 3 GB * 16/4/1
This function will set you to start working at your current job at a specified company at which you are employed. If you are already in the middle of some “working” action (such as working for a faction, training at a gym, or creating a program), then running this function will cancel that action.
This function will return true if the player starts working, and false otherwise.
Example 1
// NS1:
var COMPANY_NAME = "Noodle Bar";
var success = singularity.workForCompany(COMPANY_NAME);
if (!success) tprint("ERROR: Failed to start work at " + COMPANY_NAME + ".");
Example 2
// NS2:
const COMPANY_NAME = "Noodle Bar";
let success = ns.singularity.workForCompany(COMPANY_NAME);
if (!success) ns.tprint(`ERROR: Failed to start work at ${COMPANY_NAME].`);