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* Add specific types for sleeve tasks * Moved LocationName enum to overall enums file * Add LocationName enum to those provided to player * remove trailing s on CompanyPosNames enum (now CompanyPosName, in line with LocationName) * Also regenerated all ns documentation. This leads to an expected error when checking for generated files, because PRs should not normally touch markdown files. Also leads to a lint failure in generated file bitburner.d.ts * also removed some exporting from NetscriptDefinitions.d.ts for anything that wasn't imported somewhere else.
28 lines
1015 B
Markdown
28 lines
1015 B
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [Gang](./bitburner.gang.md) > [canRecruitMember](./bitburner.gang.canrecruitmember.md)
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## Gang.canRecruitMember() method
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Check if you can recruit a new gang member.
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<b>Signature:</b>
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```typescript
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canRecruitMember(): boolean;
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```
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<b>Returns:</b>
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boolean
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True if a member can currently be recruited, false otherwise.
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## Remarks
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RAM cost: 1 GB
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Returns a boolean indicating whether a member can currently be recruited.
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Once you have successfully created a gang by using the function [createGang](./bitburner.gang.creategang.md)<!-- -->, you can immediately recruit a small number of members to your gang. After you have recruited the founding members, to recruit another member you must increase your respect. The more members you want to recruit, the more respect you require. If your gang has the maximum number of members, then this function would return false.
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