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* Add specific types for sleeve tasks * Moved LocationName enum to overall enums file * Add LocationName enum to those provided to player * remove trailing s on CompanyPosNames enum (now CompanyPosName, in line with LocationName) * Also regenerated all ns documentation. This leads to an expected error when checking for generated files, because PRs should not normally touch markdown files. Also leads to a lint failure in generated file bitburner.d.ts * also removed some exporting from NetscriptDefinitions.d.ts for anything that wasn't imported somewhere else.
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Home > bitburner > NS > getBitNodeMultipliers
NS.getBitNodeMultipliers() method
Get the current Bitnode multipliers.
Signature:
getBitNodeMultipliers(n?: number, lvl?: number): BitNodeMultipliers;
Parameters
Parameter | Type | Description |
---|---|---|
n | number | |
lvl | number |
Returns:
Object containing the current BitNode multipliers.
Remarks
RAM cost: 4 GB
Returns an object containing the current (or supplied) BitNode multipliers. This function requires you to be in Bitnode 5 or have Source-File 5 in order to run. The multipliers are returned in decimal forms (e.g. 1.5 instead of 150%). The multipliers represent the difference between the current BitNode and the original BitNode (BitNode-1).
For example, if the CrimeMoney multiplier has a value of 0.1, then that means that committing crimes in the current BitNode will only give 10% of the money you would have received in BitNode-1.
Example 1
// NS1:
var mults = getBitNodeMultipliers();
print(mults.ServerMaxMoney);
print(mults.HackExpGain);
Example 2
// NS2:
const {ServerMaxMoney, HackExpGain} = ns.getBitNodeMultipliers();
print(ServerMaxMoney);
print(HackExpGain);