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* Add specific types for sleeve tasks * Moved LocationName enum to overall enums file * Add LocationName enum to those provided to player * remove trailing s on CompanyPosNames enum (now CompanyPosName, in line with LocationName) * Also regenerated all ns documentation. This leads to an expected error when checking for generated files, because PRs should not normally touch markdown files. Also leads to a lint failure in generated file bitburner.d.ts * also removed some exporting from NetscriptDefinitions.d.ts for anything that wasn't imported somewhere else.
1.5 KiB
1.5 KiB
Home > bitburner > sleeve > setToCommitCrime
sleeve.setToCommitCrime() method
Set a sleeve to commit crime.
Signature:
setToCommitCrime(sleeveNumber: number, crimeType: CrimeType | `${CrimeType}`): boolean;
Parameters
Parameter | Type | Description |
---|---|---|
sleeveNumber | number | Index of the sleeve to start committing crime. Sleeves are numbered starting from 0. |
crimeType | CrimeType | `${CrimeType}` |
Returns:
boolean
True if this action was set successfully, false otherwise.
Remarks
RAM cost: 4 GB
Return a boolean indicating whether or not this action was set successfully (false if an invalid action is specified).
Example 1
// NS1
// Assign the first 3 sleeves to commit various crimes.
var crime = ["MUG", "ROBSTORE", "SHOPLIFT"];
for (var i = 0; i < crime.length; i++) {
tprintf("Sleeve %d commits crime: %s", i, crime[i]);
sleeve.setToCommitCrime(i, crime[i]);
}
Example 2
// NS2
// Assign the first 3 sleeves to commit various crimes.
const crime = ["MUG", "ROBSTORE", "SHOPLIFT"];
for (let i = 0; i < crime.length; i++) {
ns.tprintf("Sleeve %d commits crime: %s", i, crime[i]);
ns.sleeve.setToCommitCrime(i, crime[i]);
}