mirror of
https://github.com/bitburner-official/bitburner-src.git
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66 lines
2.2 KiB
Markdown
66 lines
2.2 KiB
Markdown
# netburner
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Netburner Idle Game
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TESTING TODO:
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If a server has no more money available it cannot be hacked anymore
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Should work automatically...because your money gained percentage will be multiplied by 0
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When the game is loaded re-load all of the scripts in runningScripts
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- Seems to be working
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Adjust leveling formula. Goes up way too high at first
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http://gamedev.stackexchange.com/questions/55151/rpg-logarithmic-leveling-formula
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- might be too slow now?
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Change Company pages to display "apply for promotion" and other stuff when you are already employed there
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rm command seems to work
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+ Traveling
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Script logging functionality? Logs to internal "log file" (property of script itself)
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Can see log with tail.
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Should add something where if you click it in the "Active Scripts" GUI you can see the logs too
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Seems to work fine
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Gyms - Later..don't need for MVP
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Tasks TODO:
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Adding augmentations for Silhouette fac
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Factions Info page isn't formatted correctly
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Augmentations that decrease time to make programs
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New server hostname in Purchase Server Pop-up Box needs limits..don't think the ones set in HTML work
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Secret Servers
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Hack time formula needs rebalancing I think, so does hack exp formula
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Create new menu page for purchased servers
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Account for Max possible int when gaining exp (it will overflow)
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OPTIMIZATION
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https://gamealchemist.wordpress.com/2013/05/01/lets-get-those-javascript-arrays-to-work-fast/
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Private beta feedback
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2 things right off the bat, I'd suggest putting a "Back" button in the tutorial
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window, and you could highlight or otherwise point out which tab the tutorial is
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suggesting I click on next
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Maybe have a different colour for each tab, and then in the tutorial window it
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can have the name of the tab with that colour
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Also not really a big deal, but I'm at 110% zoom on chrome and the tutorial window
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covers some of the text
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For the last thing of the tutorial, I would just have a button like "Finish Tutorial" rather than "Next"
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Command to see a script's RAM cost |