mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-10 09:43:54 +01:00
8b98321b9c
Also made use of `getRandomInt`
42 lines
1.2 KiB
JavaScript
42 lines
1.2 KiB
JavaScript
import {AllServers} from "../src/Server";
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import {getRandomByte} from "./helpers/getRandomByte";
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/* Functions to deal with manipulating IP addresses*/
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//Generate a random IP address
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//Will not return an IP address that already exists in the AllServers array
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function createRandomIp() {
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var ip = getRandomByte(99) + '.' +
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getRandomByte(9) + '.' +
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getRandomByte(9) + '.' +
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getRandomByte(9);
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//If the Ip already exists, recurse to create a new one
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if (ipExists(ip)) {
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return createRandomIp();
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}
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return ip;
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}
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//Returns true if the IP already exists in one of the game's servers
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function ipExists(ip) {
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for (var property in AllServers) {
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if (AllServers.hasOwnProperty(property)) {
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if (property == ip) {
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return true;
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}
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}
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}
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return false;
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}
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function isValidIPAddress(ipaddress) {
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if (/^(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-6]|2[0-4][0-9]|[01]?[0-9][0-9]?)$/.test(ipaddress))
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{
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return true;
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}
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return false;
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}
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export {createRandomIp, ipExists, isValidIPAddress};
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