mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-13 11:13:50 +01:00
421 lines
33 KiB
JavaScript
421 lines
33 KiB
JavaScript
import { BitNodeMultipliers } from "./BitNodeMultipliers";
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import { Player } from "../Player";
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function BitNode(n, name, desc="", info="") {
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this.number = n;
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this.name = name;
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this.desc = desc;
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this.info = info;
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}
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let BitNodes = {};
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function initBitNodes() {
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BitNodes = {};
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BitNodes["BitNode1"] = new BitNode(1, "Source Genesis", "The original BitNode",
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"The first BitNode created by the Enders to imprison the minds of humans. It became " +
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"the prototype and testing-grounds for all of the BitNodes that followed.<br><br>" +
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"This is the first BitNode that you play through. It has no special " +
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"modifications or mechanics.<br><br>" +
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"Destroying this BitNode will give you Source-File 1, or if you already have " +
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"this Source-File it will upgrade its level up to a maximum of 3. This Source-File " +
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"lets the player start with 32GB of RAM on his/her home computer when entering a " +
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"new BitNode, and also increases all of the player's multipliers by:<br><br>" +
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"Level 1: 16%<br>" +
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"Level 2: 24%<br>" +
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"Level 3: 28%");
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BitNodes["BitNode2"] = new BitNode(2, "Rise of the Underworld", "From the shadows, they rose", //Gangs
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"From the shadows, they rose.<br><br>Organized crime groups quickly filled the void of power " +
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"left behind from the collapse of Western government in the 2050s. As society and civlization broke down, " +
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"people quickly succumbed to the innate human impulse of evil and savagery. The organized crime " +
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"factions quickly rose to the top of the modern world.<br><br>" +
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"In this BitNode:<br><br>" +
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"Your hacking level is reduced by 20%<br>" +
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"The growth rate and maximum amount of money available on servers are significantly decreased<br>" +
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"The amount of money gained from crimes and Infiltration is tripled<br>" +
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"Certain Factions (Slum Snakes, Tetrads, The Syndicate, The Dark Army, Speakers for the Dead, " +
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"NiteSec, The Black Hand) give the player the ability to form and manage their own gangs. These gangs " +
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"will earn the player money and reputation with the corresponding Faction<br>" +
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"Every Augmentation in the game will be available through the Factions listed above<br>" +
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"For every Faction NOT listed above, reputation gains are halved<br>" +
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"You will no longer gain passive reputation with Factions<br><br>" +
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"Destroying this BitNode will give you Source-File 2, or if you already have this Source-File it will " +
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"upgrade its level up to a maximum of 3. This Source-File increases the player's crime success rate, " +
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"crime money, and charisma multipliers by:<br><br>" +
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"Level 1: 24%<br>" +
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"Level 2: 36%<br>" +
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"Level 3: 42%");
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BitNodes["BitNode3"] = new BitNode(3, "Corporatocracy", "The Price of Civilization",
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"Our greatest illusion is that a healthy society can revolve around a " +
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"single-minded pursuit of wealth.<br><br>" +
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"Sometime in the early 21st century economic and political globalization turned " +
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"the world into a corporatocracy, and it never looked back. Now, the privileged " +
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"elite will happily bankrupt their own countrymen, decimate their own community, " +
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"and evict their neighbors from houses in their desperate bid to increase their wealth.<br><br>" +
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"In this BitNode you can create and manage your own corporation. Running a successful corporation " +
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"has the potential of generating massive profits. All other forms of income are reduced by 75%. Furthermore: <br><br>" +
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"The price and reputation cost of all Augmentations is tripled<br>" +
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"The starting and maximum amount of money on servers is reduced by 75%<br>" +
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"Server growth rate is reduced by 80%<br>" +
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"You now only need 75 favour with a faction in order to donate to it, rather than 150<br><br>" +
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"Destroying this BitNode will give you Source-File 3, or if you already have this Source-File it will " +
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"upgrade its level up to a maximum of 3. This Source-File lets you create corporations on other BitNodes (although " +
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"some BitNodes will disable this mechanic). This Source-File also increases your charisma and company salary multipliers by:<br>" +
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"Level 1: 8%<br>" +
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"Level 2: 12%<br>" +
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"Level 3: 14%");
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BitNodes["BitNode4"] = new BitNode(4, "The Singularity", "The Man and the Machine", "The Singularity has arrived. The human race is gone, replaced " +
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"by artificially superintelligent beings that are more machine than man. <br><br>" +
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"In this BitNode, progressing is significantly harder. Experience gain rates " +
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"for all stats are reduced. Most methods of earning money will now give significantly less.<br><br>" +
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"In this BitNode you will gain access to a new set of Netscript Functions known as Singularity Functions. " +
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"These functions allow you to control most aspects of the game through scripts, including working for factions/companies, " +
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"purchasing/installing Augmentations, and creating programs.<br><br>" +
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"Destroying this BitNode will give you Source-File 4, or if you already have this Source-File it will " +
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"upgrade its level up to a maximum of 3. This Source-File lets you access and use the Singularity " +
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"Functions in other BitNodes. Each level of this Source-File will open up more Singularity Functions " +
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"that you can use.");
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BitNodes["BitNode5"] = new BitNode(5, "Artificial Intelligence", "Posthuman", "They said it couldn't be done. They said the human brain, " +
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"along with its consciousness and intelligence, couldn't be replicated. They said the complexity " +
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"of the brain results from unpredictable, nonlinear interactions that couldn't be modeled " +
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"by 1's and 0's. They were wrong.<br><br>" +
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"In this BitNode:<br><br>" +
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"The base security level of servers is doubled<br>" +
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"The starting money on servers is halved, but the maximum money remains the same<br>" +
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"Most methods of earning money now give significantly less<br>" +
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"Infiltration gives 50% more reputation and money<br>" +
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"Corporations have 50% lower valuations and are therefore less profitable<br>" +
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"Augmentations are more expensive<br>" +
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"Hacking experience gain rates are reduced<br><br>" +
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"Destroying this BitNode will give you Source-File 5, or if you already have this Source-File it will " +
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"upgrade its level up to a maximum of 3. This Source-File grants you a special new stat called Intelligence. " +
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"Intelligence is unique because it is permanent and persistent (it never gets reset back to 1). However " +
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"gaining Intelligence experience is much slower than other stats, and it is also hidden (you won't know " +
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"when you gain experience and how much). Higher Intelligence levels will boost your production for many actions " +
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"in the game. <br><br>" +
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"In addition, this Source-File will unlock the getBitNodeMultipliers() Netscript function, " +
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"and will also raise all of your hacking-related multipliers by:<br><br>" +
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"Level 1: 8%<br>" +
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"Level 2: 12%<br>" +
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"Level 3: 14%");
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BitNodes["BitNode6"] = new BitNode(6, "Bladeburners", "Like Tears in Rain",
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"In the middle of the 21st century, OmniTek Incorporated began designing and manufacturing advanced synthetic " +
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"androids, or Synthoids for short. They achieved a major technological breakthrough in the sixth generation " +
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"of their Synthoid design, called MK-VI, by developing a hyperintelligent AI. Many argue that this was " +
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"the first sentient AI ever created. This resulted in Synthoid models that were stronger, faster, and more intelligent " +
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"than the humans that had created them.<br><br>" +
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"In this BitNode you will be able to access the Bladeburner Division at the NSA, which provides a new mechanic " +
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"for progression. Furthermore:<br><br>" +
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"Hacking and Hacknet Nodes will be significantly less profitable<br>" +
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"Your hacking level is reduced by 50%<br>" +
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"Hacking experience gain from scripts is reduced by 75%<br>" +
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"Corporations have 80% lower valuations and are therefore less profitable<br>" +
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"Working for companies is 50% less profitable<br>" +
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"Crimes and Infiltration are 50% less profitable<br><br>" +
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"Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade " +
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"its level up to a maximum of 3. This Source-File allows you to access the NSA's Bladeburner Division in other " +
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"BitNodes. In addition, this Source-File will raise both the level and experience gain rate of all your combat stats by:<br><br>" +
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"Level 1: 8%<br>" +
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"Level 2: 12%<br>" +
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"Level 3: 14%");
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BitNodes["BitNode7"] = new BitNode(7, "Bladeburners 2079", "More human than humans",
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"In the middle of the 21st century, you were doing cutting-edge work at OmniTek Incorporated as part of the AI design team " +
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"for advanced synthetic androids, or Synthoids for short. You helped achieve a major technological " +
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"breakthrough in the sixth generation of the company's Synthoid design, called MK-VI, by developing a hyperintelligent AI. " +
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"Many argue that this was the first sentient AI ever created. This resulted in Synthoid models that were stronger, faster, " +
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"and more intelligent than the humans that had created them.<br><br>" +
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"In this BitNode you will be able to access the Bladeburner API, which allows you to access Bladeburner " +
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"functionality through Netscript. Furthermore: <br><br>" +
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"The rank you gain from Bladeburner contracts/operations is reduced by 40%<br>" +
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"Bladeburner skills cost twice as many skill points<br>" +
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"Augmentations are 3x more expensive<br>" +
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"Hacking and Hacknet Nodes will be significantly less profitable<br>" +
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"Your hacking level is reduced by 50%<br>" +
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"Hacking experience gain from scripts is reduced by 75%<br>" +
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"Corporations have 80% lower valuations and are therefore less profitable<br>" +
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"Working for companies is 50% less profitable<br>" +
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"Crimes and Infiltration are 50% less profitable<br><br>" +
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"Destroying this BitNode will give you Source-File 7, or if you already have this Source-File it will upgrade " +
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"its level up to a maximum of 3. This Source-File allows you to access the Bladeburner Netscript API in other " +
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"BitNodes. In addition, this Source-File will increase all of your Bladeburner multipliers by:<br><br>" +
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"Level 1: 8%<br>" +
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"Level 2: 12%<br>" +
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"Level 3: 14%");
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BitNodes["BitNode8"] = new BitNode(8, "Ghost of Wall Street", "Money never sleeps",
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"You are trying to make a name for yourself as an up-and-coming hedge fund manager on Wall Street.<br><br>" +
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"In this BitNode:<br><br>" +
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"You start with $250 million<br>" +
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"The only way to earn money is by trading on the stock market<br>" +
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"You start with a WSE membership and access to the TIX API<br>" +
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"You are able to short stocks and place different types of orders (limit/stop)<br>" +
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"You can immediately donate to factions to gain reputation<br><br>" +
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"Destroying this BitNode will give you Source-File 8, or if you already have this Source-File it will " +
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"upgrade its level up to a maximum of 3. This Source-File grants the following benefits:<br><br>" +
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"Level 1: Permanent access to WSE and TIX API<br>" +
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"Level 2: Ability to short stocks in other BitNodes<br>" +
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"Level 3: Ability to use limit/stop orders in other BitNodes<br><br>" +
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"This Source-File also increases your hacking growth multipliers by: " +
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"<br>Level 1: 12%<br>Level 2: 18%<br>Level 3: 21%");
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BitNodes["BitNode9"] = new BitNode(9, "Do Androids Dream?", "COMING SOON");
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BitNodes["BitNode10"] = new BitNode(10, "Digital Carbon", "Your body is not who you are",
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"In 2084, VitaLife unveiled to the world the Persona Core, a technology that allowed people " +
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"to digitize their consciousness. Their consciousness could then be transferred into Synthoids " +
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"or other bodies by trasmitting the digitized data. Human bodies became nothing more than 'sleeves' for the " +
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"human consciousness. Mankind had finally achieved immortality - at least for those that could afford it.<br><br>" +
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"This BitNode unlocks Sleeve technology. Sleeve technology allows you to:<br><br>" +
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"1. Re-sleeve: Purchase and transfer your consciousness into a new body<br>" +
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"2. Duplicate Sleeves: Duplicate your consciousness into Synthoids, allowing you to perform different tasks synchronously<br><br>" +
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"In this BitNode:<br><br>" +
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"Your stats are significantly decreased.<br>" +
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"All methods of gaining money are half as profitable (except Stock Market)<br>" +
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"Purchased servers are more expensive, have less max RAM, and a lower maximum limit<br>" +
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"Augmentations are 5x as expensive and require twice as much reputation<br><br>" +
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"Destroying this BitNode will give you Source-File 10, or if you already have this Source-File it will " +
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"upgrade its level up to a maximum of 3. This Source-File unlocks Sleeve technology in other BitNodes. " +
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"Each level of this Source-File also grants you a Duplicate Sleeve");
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BitNodes["BitNode11"] = new BitNode(11, "The Big Crash", "Okay. Sell it all.",
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"The 2050s was defined by the massive amounts of violent civil unrest and anarchic rebellion that rose all around the world. It was this period " +
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"of disorder that eventually lead to the governmental reformation of many global superpowers, most notably " +
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"the USA and China. But just as the world was slowly beginning to recover from these dark times, financial catastrophe hit.<br><br>" +
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"In many countries, the high cost of trying to deal with the civil disorder bankrupted the governments. In all of this chaos and confusion, hackers " +
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"were able to steal billions of dollars from the world's largest electronic banks, prompting an international banking crisis as " +
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"governments were unable to bail out insolvent banks. Now, the world is slowly crumbling in the middle of the biggest economic crisis of all time.<br><br>" +
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"In this BitNode:<br><br>" +
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"The starting and maximum amount of money available on servers is significantly decreased<br>" +
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"The growth rate of servers is halved<br>" +
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"Weakening a server is twice as effective<br>" +
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"Company wages are decreased by 50%<br>" +
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"Corporation valuations are 99% lower and are therefore significantly less profitable<br>" +
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"Hacknet Node production is significantly decreased<br>" +
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"Crime and Infiltration are more lucrative<br>" +
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"Augmentations are twice as expensive<br><br>" +
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"Destroying this BitNode will give you Source-File 11, or if you already have this Source-File it will " +
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"upgrade its level up to a maximum of 3. This Source-File makes it so that company favor increases BOTH " +
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"the player's salary and reputation gain rate at that company by 1% per favor (rather than just the reputation gain). " +
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"This Source-File also increases the player's company salary and reputation gain multipliers by:<br><br>" +
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"Level 1: 24%<br>" +
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"Level 2: 36%<br>" +
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"Level 3: 42%");
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BitNodes["BitNode12"] = new BitNode(12, "The Recursion", "Repeat.",
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"To iterate is human, to recurse divine.<br><br>" +
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"Every time this BitNode is destroyed, it becomes slightly harder. Destroying this BitNode will give your Souce-File 12, or " +
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"if you already have this Source-File it will upgrade its level. There is no maximum level for Source-File 12. Each level " +
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"of Source-File 12 will increase all of your multipliers by 1%. This effect is multiplicative with itself. " +
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"In other words, level N of this Source-File will result in a multiplier of 1.01^N (or 0.99^N for multipliers that decrease)");
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//Books: Frontera, Shiner
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BitNodes["BitNode13"] = new BitNode(13, "fOS", "COMING SOON"); //Unlocks the new game mode and the rest of the BitNodes
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BitNodes["BitNode14"] = new BitNode(14, "", "COMING SOON");
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BitNodes["BitNode15"] = new BitNode(15, "", "COMING SOON");
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BitNodes["BitNode16"] = new BitNode(16, "", "COMING SOON");
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BitNodes["BitNode17"] = new BitNode(17, "", "COMING SOON");
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BitNodes["BitNode18"] = new BitNode(18, "", "COMING SOON");
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BitNodes["BitNode19"] = new BitNode(19, "", "COMING SOON");
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BitNodes["BitNode20"] = new BitNode(20, "", "COMING SOON");
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BitNodes["BitNode21"] = new BitNode(21, "", "COMING SOON");
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BitNodes["BitNode22"] = new BitNode(22, "", "COMING SOON");
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BitNodes["BitNode23"] = new BitNode(23, "", "COMING SOON");
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BitNodes["BitNode24"] = new BitNode(24, "", "COMING SOON");
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}
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function initBitNodeMultipliers() {
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if (Player.bitNodeN == null) {
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Player.bitNodeN = 1;
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}
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for (var mult in BitNodeMultipliers) {
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if (BitNodeMultipliers.hasOwnProperty(mult)) {
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BitNodeMultipliers[mult] = 1;
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}
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}
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switch (Player.bitNodeN) {
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case 1: //Source Genesis (every multiplier is 1)
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break;
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case 2: //Rise of the Underworld
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BitNodeMultipliers.HackingLevelMultiplier = 0.8;
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BitNodeMultipliers.ServerGrowthRate = 0.8;
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BitNodeMultipliers.ServerMaxMoney = 0.2;
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BitNodeMultipliers.ServerStartingMoney = 0.4;
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BitNodeMultipliers.CrimeMoney = 3;
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BitNodeMultipliers.InfiltrationMoney = 3;
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BitNodeMultipliers.FactionWorkRepGain = 0.5;
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BitNodeMultipliers.FactionPassiveRepGain = 0;
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break;
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case 3: //Corporatocracy
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BitNodeMultipliers.RepToDonateToFaction = 0.5;
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BitNodeMultipliers.AugmentationRepCost = 3;
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BitNodeMultipliers.AugmentationMoneyCost = 3;
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BitNodeMultipliers.ServerMaxMoney = 0.2;
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BitNodeMultipliers.ServerStartingMoney = 0.2;
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BitNodeMultipliers.ServerGrowthRate = 0.2;
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BitNodeMultipliers.ScriptHackMoney = 0.2;
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BitNodeMultipliers.CompanyWorkMoney = 0.25;
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BitNodeMultipliers.CrimeMoney = 0.25;
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BitNodeMultipliers.HacknetNodeMoney = 0.25;
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break;
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case 4: //The Singularity
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BitNodeMultipliers.ServerMaxMoney = 0.15;
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BitNodeMultipliers.ServerStartingMoney = 0.75;
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BitNodeMultipliers.ScriptHackMoney = 0.2;
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BitNodeMultipliers.CompanyWorkMoney = 0.1;
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BitNodeMultipliers.CrimeMoney = 0.2;
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BitNodeMultipliers.HacknetNodeMoney = 0.05;
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BitNodeMultipliers.CompanyWorkExpGain = 0.5;
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BitNodeMultipliers.ClassGymExpGain = 0.5;
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BitNodeMultipliers.FactionWorkExpGain = 0.5;
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BitNodeMultipliers.HackExpGain = 0.4;
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BitNodeMultipliers.CrimeExpGain = 0.5;
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BitNodeMultipliers.FactionWorkRepGain = 0.75;
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break;
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case 5: //Artificial intelligence
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BitNodeMultipliers.ServerMaxMoney = 2;
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BitNodeMultipliers.ServerStartingSecurity = 2;
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BitNodeMultipliers.ServerStartingMoney = 0.5;
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BitNodeMultipliers.ScriptHackMoney = 0.15;
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BitNodeMultipliers.HacknetNodeMoney = 0.2;
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BitNodeMultipliers.CrimeMoney = 0.5;
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BitNodeMultipliers.InfiltrationRep = 1.5;
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BitNodeMultipliers.InfiltrationMoney = 1.5;
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BitNodeMultipliers.AugmentationMoneyCost = 2;
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BitNodeMultipliers.HackExpGain = 0.5;
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BitNodeMultipliers.CorporationValuation = 0.5;
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break;
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case 6: //Bladeburner
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BitNodeMultipliers.HackingLevelMultiplier = 0.4;
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BitNodeMultipliers.ServerMaxMoney = 0.5;
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BitNodeMultipliers.ServerStartingMoney = 0.5;
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BitNodeMultipliers.ServerStartingSecurity = 1.5;
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BitNodeMultipliers.ScriptHackMoney = 0.5;
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BitNodeMultipliers.CompanyWorkMoney = 0.5;
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BitNodeMultipliers.CrimeMoney = 0.5;
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BitNodeMultipliers.InfiltrationMoney = 0.5;
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BitNodeMultipliers.CorporationValuation = 0.2;
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BitNodeMultipliers.HacknetNodeMoney = 0.2;
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BitNodeMultipliers.FactionPassiveRepGain = 0;
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BitNodeMultipliers.HackExpGain = 0.25;
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break;
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case 7: //Bladeburner 2079
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BitNodeMultipliers.BladeburnerRank = 0.6;
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BitNodeMultipliers.BladeburnerSkillCost = 2;
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BitNodeMultipliers.AugmentationMoneyCost = 3;
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BitNodeMultipliers.HackingLevelMultiplier = 0.4;
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BitNodeMultipliers.ServerMaxMoney = 0.5;
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BitNodeMultipliers.ServerStartingMoney = 0.5;
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BitNodeMultipliers.ServerStartingSecurity = 1.5;
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BitNodeMultipliers.ScriptHackMoney = 0.5;
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BitNodeMultipliers.CompanyWorkMoney = 0.5;
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BitNodeMultipliers.CrimeMoney = 0.5;
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BitNodeMultipliers.InfiltrationMoney = 0.5;
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BitNodeMultipliers.CorporationValuation = 0.2;
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BitNodeMultipliers.HacknetNodeMoney = 0.2;
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BitNodeMultipliers.FactionPassiveRepGain = 0;
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BitNodeMultipliers.HackExpGain = 0.25;
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break;
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case 8: //Ghost of Wall Street
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BitNodeMultipliers.ScriptHackMoney = 0;
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BitNodeMultipliers.ManualHackMoney = 0;
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BitNodeMultipliers.CompanyWorkMoney = 0;
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BitNodeMultipliers.CrimeMoney = 0;
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BitNodeMultipliers.HacknetNodeMoney = 0;
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BitNodeMultipliers.InfiltrationMoney = 0;
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BitNodeMultipliers.RepToDonateToFaction = 0;
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BitNodeMultipliers.CorporationValuation = 0;
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BitNodeMultipliers.CodingContractMoney = 0;
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break;
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case 10: // Digital Carbon
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BitNodeMultipliers.HackingLevelMultiplier = 0.2;
|
|
BitNodeMultipliers.StrengthLevelMultiplier = 0.4;
|
|
BitNodeMultipliers.DefenseLevelMultiplier = 0.4;
|
|
BitNodeMultipliers.DexterityLevelMultiplier = 0.4;
|
|
BitNodeMultipliers.AgilityLevelMultiplier = 0.4;
|
|
BitNodeMultipliers.CharismaLevelMultiplier = 0.4;
|
|
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
|
BitNodeMultipliers.CrimeMoney = 0.5;
|
|
BitNodeMultipliers.HacknetNodeMoney = 0.5;
|
|
BitNodeMultipliers.ManualHackMoney = 0.5;
|
|
BitNodeMultipliers.ScriptHackMoney = 0.5;
|
|
BitNodeMultipliers.CodingContractMoney = 0.5;
|
|
BitNodeMultipliers.InfiltrationMoney = 0.5;
|
|
BitNodeMultipliers.CorporationValuation = 0.5;
|
|
BitNodeMultipliers.AugmentationMoneyCost = 5;
|
|
BitNodeMultipliers.AugmentationRepCost = 2;
|
|
BitNodeMultipliers.PurchasedServerCost = 5;
|
|
BitNodeMultipliers.PurchasedServerLimit = 0.6;
|
|
BitNodeMultipliers.PurchasedServerMaxRam = 0.5;
|
|
break;
|
|
case 11: //The Big Crash
|
|
BitNodeMultipliers.ServerMaxMoney = 0.1;
|
|
BitNodeMultipliers.ServerStartingMoney = 0.1;
|
|
BitNodeMultipliers.ServerGrowthRate = 0.5;
|
|
BitNodeMultipliers.ServerWeakenRate = 2;
|
|
BitNodeMultipliers.CrimeMoney = 3;
|
|
BitNodeMultipliers.CompanyWorkMoney = 0.5;
|
|
BitNodeMultipliers.HacknetNodeMoney = 0.1;
|
|
BitNodeMultipliers.AugmentationMoneyCost = 2;
|
|
BitNodeMultipliers.InfiltrationMoney = 2.5;
|
|
BitNodeMultipliers.InfiltrationRep = 2.5;
|
|
BitNodeMultipliers.CorporationValuation = 0.01;
|
|
break;
|
|
case 12: //The Recursion
|
|
var sf12Lvl = 0;
|
|
for (var i = 0; i < Player.sourceFiles.length; i++) {
|
|
if (Player.sourceFiles[i].n === 12) {
|
|
sf12Lvl = Player.sourceFiles[i].lvl;
|
|
}
|
|
}
|
|
var inc = Math.pow(1.02, sf12Lvl);
|
|
var dec = 1/inc;
|
|
BitNodeMultipliers.HackingLevelMultiplier = dec;
|
|
BitNodeMultipliers.StrengthLevelMultiplier = dec;
|
|
BitNodeMultipliers.DefenseLevelMultiplier = dec;
|
|
BitNodeMultipliers.DexterityLevelMultiplier = dec;
|
|
BitNodeMultipliers.AgilityLevelMultiplier = dec;
|
|
BitNodeMultipliers.CharismaLevelMultiplier = dec;
|
|
|
|
BitNodeMultipliers.ServerMaxMoney = dec;
|
|
BitNodeMultipliers.ServerStartingMoney = dec;
|
|
BitNodeMultipliers.ServerGrowthRate = dec;
|
|
BitNodeMultipliers.ServerWeakenRate = dec;
|
|
|
|
//Does not scale, otherwise security might start at 300+
|
|
BitNodeMultipliers.ServerStartingSecurity = 1.5;
|
|
|
|
BitNodeMultipliers.PurchasedServerCost = inc;
|
|
BitNodeMultipliers.PurchasedServerLimit = dec;
|
|
BitNodeMultipliers.PurchasedServerMaxRam = dec;
|
|
|
|
BitNodeMultipliers.ManualHackMoney = dec;
|
|
BitNodeMultipliers.ScriptHackMoney = dec;
|
|
BitNodeMultipliers.CompanyWorkMoney = dec;
|
|
BitNodeMultipliers.CrimeMoney = dec;
|
|
BitNodeMultipliers.HacknetNodeMoney = dec;
|
|
|
|
BitNodeMultipliers.CompanyWorkExpGain = dec;
|
|
BitNodeMultipliers.ClassGymExpGain = dec;
|
|
BitNodeMultipliers.FactionWorkExpGain = dec;
|
|
BitNodeMultipliers.HackExpGain = dec;
|
|
BitNodeMultipliers.CrimeExpGain = dec;
|
|
|
|
BitNodeMultipliers.FactionWorkRepGain = dec;
|
|
BitNodeMultipliers.FactionPassiveRepGain = dec;
|
|
BitNodeMultipliers.RepToDonateToFaction = inc;
|
|
|
|
BitNodeMultipliers.AugmentationRepCost = inc;
|
|
BitNodeMultipliers.AugmentationMoneyCost = inc;
|
|
|
|
BitNodeMultipliers.InfiltrationMoney = dec;
|
|
BitNodeMultipliers.InfiltrationRep = dec;
|
|
|
|
BitNodeMultipliers.CorporationValuation = dec;
|
|
|
|
BitNodeMultipliers.BladeburnerRank = dec;
|
|
BitNodeMultipliers.BladeburnerSkillCost = inc;
|
|
break;
|
|
default:
|
|
console.log("WARNING: Player.bitNodeN invalid");
|
|
break;
|
|
}
|
|
}
|
|
|
|
export {initBitNodes,
|
|
BitNodes,
|
|
initBitNodeMultipliers};
|