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* Add specific types for sleeve tasks * Moved LocationName enum to overall enums file * Add LocationName enum to those provided to player * remove trailing s on CompanyPosNames enum (now CompanyPosName, in line with LocationName) * Also regenerated all ns documentation. This leads to an expected error when checking for generated files, because PRs should not normally touch markdown files. Also leads to a lint failure in generated file bitburner.d.ts * also removed some exporting from NetscriptDefinitions.d.ts for anything that wasn't imported somewhere else.
27 lines
798 B
Markdown
27 lines
798 B
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [WorkFormulas](./bitburner.workformulas.md) > [gymGains](./bitburner.workformulas.gymgains.md)
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## WorkFormulas.gymGains() method
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<b>Signature:</b>
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```typescript
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gymGains(person: Person, gymType: GymType | `${GymType}`, locationName: string): WorkStats;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| person | [Person](./bitburner.person.md) | |
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| gymType | [GymType](./bitburner.gymtype.md) \| \`${[GymType](./bitburner.gymtype.md)<!-- -->}\` | |
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| locationName | string | |
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<b>Returns:</b>
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[WorkStats](./bitburner.workstats.md)
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The WorkStats applied every game cycle (200ms) by taking the specified gym class.
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