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65cd14e33b
* Add specific types for sleeve tasks * Moved LocationName enum to overall enums file * Add LocationName enum to those provided to player * remove trailing s on CompanyPosNames enum (now CompanyPosName, in line with LocationName) * Also regenerated all ns documentation. This leads to an expected error when checking for generated files, because PRs should not normally touch markdown files. Also leads to a lint failure in generated file bitburner.d.ts * also removed some exporting from NetscriptDefinitions.d.ts for anything that wasn't imported somewhere else.
53 lines
951 B
Markdown
53 lines
951 B
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [NS](./bitburner.ns.md) > [hasRootAccess](./bitburner.ns.hasrootaccess.md)
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## NS.hasRootAccess() method
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Check if you have root access on a server.
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<b>Signature:</b>
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```typescript
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hasRootAccess(host: string): boolean;
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```
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## Parameters
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| Parameter | Type | Description |
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| --- | --- | --- |
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| host | string | Hostname of the target server. |
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<b>Returns:</b>
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boolean
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True if player has root access to the specified target server, and false otherwise.
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## Remarks
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RAM cost: 0.05 GB
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Returns a boolean indicating whether or not the player has root access to the specified target server.
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## Example 1
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```ts
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// NS1:
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if (hasRootAccess("foodnstuff") == false) {
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nuke("foodnstuff");
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}
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```
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## Example 2
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```ts
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// NS2:
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if (ns.hasRootAccess("foodnstuff") == false) {
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ns.nuke("foodnstuff");
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}
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```
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