Bitburner source code.
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omuretsu c1f842e5c7 More corporation renaming
Just renaming files / functions. Industries are the static categories that divisions can operate within, divisions are the actual branches of the company. A lot of stuff was still written as if Industries are the actual branches of the company, which is even less accurate now that a corporation is allowed to have multiple divisions operating in the same industry.

Also removed the incorrect tooltip description of what tea does (it's now just a flat +2 increase)
2023-05-17 17:28:24 -04:00
.github Changelog update and steam dev updater v2 2023-03-11 17:07:08 -05:00
assets Merge pull request #2820 from MartinFournier/chore/declutter 2022-01-26 12:56:37 -05:00
dist Upgrade monaco and bump game version to 2.3.0dev (#369) 2023-02-23 21:43:29 -05:00
doc Changelog update 2.3 2023-05-15 18:39:01 -04:00
electron debugAccelerator: (#471) 2023-04-11 15:10:07 -04:00
lore Fix tons of typos 2022-10-09 01:25:31 -04:00
markdown CORPORATION: Corp changes prior to 2.3 finalization (#503) 2023-05-15 18:06:57 -04:00
src More corporation renaming 2023-05-17 17:28:24 -04:00
test CORPORATION: Corp changes prior to 2.3 finalization (#503) 2023-05-15 18:06:57 -04:00
tools Fix build test passing on failed builds 2023-04-25 09:12:17 -04:00
.browserslistrc update browserlist 2022-04-12 14:59:53 -04:00
.dockerignore Add basic docker support for development 2021-05-10 08:54:25 -04:00
.editorconfig Set default editorconfig to indent_size=2 2021-12-17 09:54:32 -05:00
.eslintignore Change tests 2023-02-04 07:42:35 -05:00
.eslintrc.js CODEBASE: Expand lint rules, and Aliases are stored as maps (#501) 2023-05-05 03:55:59 -04:00
.gitattributes Allow drag on character overview 2022-01-10 07:37:01 -05:00
.gitignore my bad 2023-03-18 12:15:00 +02:00
.nojekyll Disable Jekyll in GitHub Pages builds 2021-12-20 07:26:20 -05:00
.npmrc Add npm version support to build releases 2022-04-07 07:50:47 -04:00
.prettierignore Change tests 2023-02-04 07:42:35 -05:00
.prettierrc Allow drag on character overview 2022-01-10 07:37:01 -05:00
api-extractor.json npm run doc work now 2021-11-02 14:42:41 -04:00
babel.config.js fix sleeve memory bug 2021-09-08 23:47:34 -04:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2022-03-07 18:22:26 -05:00
favicon.ico fix build 2022-01-27 20:44:50 -05:00
FixJSDOMEnvironment.ts TEST: Add a NS2 test (finally) (#458) 2023-04-01 07:45:23 -04:00
jest.config.js TEST: Add a NS2 test (finally) (#458) 2023-04-01 07:45:23 -04:00
license.txt Change license to Apache 2 with Commons Clause 2022-03-08 02:42:43 -08:00
package-lock.json SCRIPTS: Script modules are reused when they are imported (#461) 2023-04-07 00:33:51 -04:00
package.json Upgrade monaco and bump game version to 2.3.0dev (#369) 2023-02-23 21:43:29 -05:00
README.md Updated ReadTheDocs links 2023-01-06 15:24:10 +02:00
requirements.txt Massive doc update 2023-01-06 14:43:09 +02:00
tsconfig.json CODEBASE: Expand lint rules, and Aliases are stored as maps (#501) 2023-05-05 03:55:59 -04:00
tsdoc-metadata.json UI: Added new locale-aware and configurable number formatting (#354) 2023-02-11 13:18:50 -05:00
webpack.config.js Fix broken devServer config 2023-04-07 07:43:39 -04:00

Bitburner

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Build Status

Bitburner is a programming-based incremental game that revolves around hacking and cyberpunk themes. The game can be played at https://danielyxie.github.io/bitburner/ (release build), https://bitburner-official.github.io/bitburner-src/ (development build), or installed through Steam. The location of the release build may change in the near future.

See the frequently asked questions for more information . To discuss the game or get help, join the official Discord server.

Documentation

The game's official documentation can be found on Read The Docs. Please note that this is still a work-in-progress.

The in-game documentation is generated from the TypeScript definitions.

Anyone is welcome to contribute to the documentation by editing the source files and then making a pull request with your contributions. For further guidance, please refer to the "As A Documenter" section of CONTRIBUTING.

Contribution

There are many ways to contribute to the game. It can be as simple as fixing a typo, correcting a bug, or improving the UI. For guidance on doing so, please refer to the CONTRIBUTING document.

You will retain all ownership of the Copyright of any contributions you make, and will have the same rights to use or license your contributions. By submitting a pull request you agree to grant me perpetual, worldwide, non-exclusive, transferable, royalty-free, and irrevocable rights to use, publish, and distribute your contributions to the project. A formal Contributor's License Agreement will be drawn up in the future.

If you would like to make significant contributions to the project as a collaborator, please reach out in #suggestions or #development on Discord to help coordinate the effort.