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* Add specific types for sleeve tasks * Moved LocationName enum to overall enums file * Add LocationName enum to those provided to player * remove trailing s on CompanyPosNames enum (now CompanyPosName, in line with LocationName) * Also regenerated all ns documentation. This leads to an expected error when checking for generated files, because PRs should not normally touch markdown files. Also leads to a lint failure in generated file bitburner.d.ts * also removed some exporting from NetscriptDefinitions.d.ts for anything that wasn't imported somewhere else.
39 lines
2.6 KiB
Markdown
39 lines
2.6 KiB
Markdown
<!-- Do not edit this file. It is automatically generated by API Documenter. -->
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[Home](./index.md) > [bitburner](./bitburner.md) > [CrimeStats](./bitburner.crimestats.md)
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## CrimeStats interface
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Data representing the internal values of a crime.
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<b>Signature:</b>
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```typescript
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interface CrimeStats
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```
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## Properties
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| Property | Type | Description |
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| --- | --- | --- |
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| [agility\_exp](./bitburner.crimestats.agility_exp.md) | number | agility exp gained from crime |
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| [agility\_success\_weight](./bitburner.crimestats.agility_success_weight.md) | number | agility level impact on success change of the crime |
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| [charisma\_exp](./bitburner.crimestats.charisma_exp.md) | number | charisma exp gained from crime |
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| [charisma\_success\_weight](./bitburner.crimestats.charisma_success_weight.md) | number | charisma level impact on success change of the crime |
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| [defense\_exp](./bitburner.crimestats.defense_exp.md) | number | defense exp gained from crime |
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| [defense\_success\_weight](./bitburner.crimestats.defense_success_weight.md) | number | defense level impact on success change of the crime |
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| [dexterity\_exp](./bitburner.crimestats.dexterity_exp.md) | number | dexterity exp gained from crime |
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| [dexterity\_success\_weight](./bitburner.crimestats.dexterity_success_weight.md) | number | dexterity level impact on success change of the crime |
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| [difficulty](./bitburner.crimestats.difficulty.md) | number | Number representing the difficulty of the crime. Used for success chance calculations |
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| [hacking\_exp](./bitburner.crimestats.hacking_exp.md) | number | hacking exp gained from crime |
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| [hacking\_success\_weight](./bitburner.crimestats.hacking_success_weight.md) | number | hacking level impact on success change of the crime |
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| [intelligence\_exp](./bitburner.crimestats.intelligence_exp.md) | number | intelligence exp gained from crime |
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| [karma](./bitburner.crimestats.karma.md) | number | Amount of karma lost for successfully committing this crime |
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| [kills](./bitburner.crimestats.kills.md) | number | How many people die as a result of this crime |
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| [money](./bitburner.crimestats.money.md) | number | How much money is given |
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| [strength\_exp](./bitburner.crimestats.strength_exp.md) | number | strength exp gained from crime |
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| [strength\_success\_weight](./bitburner.crimestats.strength_success_weight.md) | number | strength level impact on success change of the crime |
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| [time](./bitburner.crimestats.time.md) | number | Milliseconds it takes to attempt the crime |
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| [type](./bitburner.crimestats.type.md) | string | Description of the crime activity |
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