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58 changed files with 5245 additions and 170 deletions

452
camera.lua Normal file
View File

@@ -0,0 +1,452 @@
local utils = ...
local S = utils.S
if utils.digilines_supported then
local function is_drop (obj)
if obj then
local entity = obj.get_luaentity and obj:get_luaentity ()
return (entity and entity.name and entity.name == "__builtin:item")
end
return false
end
local function get_entity_dims (obj)
local dims = { -0.5, 0, -0.5, 0.5, 2, 0.5 }
local found = false
if obj.get_luaentity then
local entity = obj:get_luaentity ()
if entity and entity.name then
local def = minetest.registered_entities[entity.name]
if def and type (def.collisionbox) == "table" then
dims = { def.collisionbox[1] or -0.5,
def.collisionbox[2] or -0.5,
def.collisionbox[3] or -0.5,
def.collisionbox[4] or 0.5,
def.collisionbox[5] or 0.5,
def.collisionbox[6] or 0.5 }
found = true
end
end
end
if not found then
local props = obj:get_properties ()
if props and props.collisionbox and type (props.collisionbox) == "table" then
dims = { props.collisionbox[1] or -0.5,
props.collisionbox[2] or -0.5,
props.collisionbox[3] or -0.5,
props.collisionbox[4] or 0.5,
props.collisionbox[5] or 0.5,
props.collisionbox[6] or 0.5 }
end
end
dims[1] = math.min (dims[1], dims[3])
dims[3] = dims[1]
dims[4] = math.max (dims[4], dims[6])
dims[6] = dims[4]
if (dims[3] - dims[1]) < 1 then
dims[1] = -0.5
dims[3] = -0.5
dims[4] = 0.5
dims[6] = 0.5
end
return dims
end
local function get_entity (pos)
local objects = minetest.get_objects_inside_radius (pos, 2.0)
if #objects > 0 then
for _, obj in ipairs (objects) do
if obj.get_pos then
if obj:is_player () then
local epos = vector.round (obj:get_pos ())
if epos.x == pos.x and epos.z == pos.z and
(epos.y == pos.y or epos.y == pos.y - 1) then
return 1
end
end
if not is_drop (obj) then
local epos = vector.new (obj:get_pos ())
local dims = get_entity_dims (obj)
if pos.x >= (epos.x + dims[1]) and pos.x <= (epos.x + dims[4]) and
pos.y >= (epos.y + dims[2]) and pos.y <= (epos.y + dims[5]) and
pos.z >= (epos.z + dims[3]) and pos.z <= (epos.z + dims[6]) then
return 2
end
end
end
end
end
return nil
end
local function camera_scan (pos, resolution, distance)
local node = utils.get_far_node (pos)
local image = { }
for y = 1, resolution, 1 do
image[y] = { }
for x = 1, resolution, 1 do
image[y][x] = "000000"
end
end
if node then
local dir = vector.multiply (minetest.facedir_to_dir (node.param2), -1)
local last_pos = nil
local last_color = "000000"
local view = (distance * 1.414213562) / resolution
for dist = distance, 1, -1 do
local scale = dist / distance
for y = 1, resolution, 1 do
for x = 1, resolution, 1 do
local horz = (x - (resolution / 2)) * scale * view
local vert = (y - (resolution / 2)) * scale * view
local tpos = nil
if dir.x ~= 0 then
tpos = vector.round ({ x = (dist * dir.x) + pos.x, y = pos.y - vert, z = horz + pos.z })
else
tpos = vector.round ({ x = horz + pos.x, y = pos.y - vert, z = (dist * dir.z) + pos.z })
end
if last_pos and vector.equals (last_pos, tpos) then
if last_color then
image[y][x] = last_color
end
else
local entity = get_entity (tpos)
if entity == 1 then
local color = (((distance - dist) / distance) * 98) + 30
last_color = string.format ("00%02X00", color)
image[y][x] = last_color
elseif entity == 2 then
local color = (((distance - dist) / distance) * 98) + 30
last_color = string.format ("0000%02X", color)
image[y][x] = last_color
else
local node = utils.get_far_node (tpos)
if node and node.name ~= "air" then
local color = (((distance - dist) / distance) * 98) + 30
last_color = string.format ("%02X%02X%02X", color, color, color)
image[y][x] = last_color
else
last_color = nil
end
end
end
last_pos = tpos
end
end
end
end
return image
end
local function send_scan (pos)
local meta = minetest.get_meta (pos)
if meta then
local channel = meta:get_string ("channel")
if channel:len () > 0 then
local image = camera_scan (pos,
tonumber (meta:get_string ("resolution")),
tonumber (meta:get_string ("distance")))
utils.digilines_receptor_send (pos,
utils.digilines_default_rules,
channel,
image)
end
end
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local spec =
"formspec_version[3]"..
"size[8.5,5.5;true]"..
"field[1.0,1.0;4.0,0.8;channel;Channel;${channel}]"..
"button[5.5,1.0;2.0,0.8;setchannel;Set]"..
"field[1.0,2.5;4.0,0.8;distance;Distance;${distance}]"..
"button[5.5,2.5;2.0,0.8;setdistance;Set]"..
"field[1.0,4.0;4.0,0.8;resolution;Resolution;${resolution}]"..
"button[5.5,4.0;2.0,0.8;setresolution;Set]"
meta:set_string ("formspec", spec)
meta:set_string ("distance", "5")
meta:set_string ("resolution", "16")
-- If return true no item is taken from itemstack
return false
end
local function after_place_node_locked (pos, placer, itemstack, pointed_thing)
after_place_node (pos, placer, itemstack, pointed_thing)
if placer and placer:is_player () then
local meta = minetest.get_meta (pos)
meta:set_string ("owner", placer:get_player_name ())
meta:set_string ("infotext", "Camera (owned by "..placer:get_player_name ()..")")
end
-- If return true no item is taken from itemstack
return false
end
local function on_receive_fields (pos, formname, fields, sender)
if not utils.can_interact_with_node (pos, sender) then
return
end
if fields.setchannel then
local meta = minetest.get_meta (pos)
if meta then
meta:set_string ("channel", fields.channel)
end
end
if fields.setdistance then
local meta = minetest.get_meta (pos)
if meta then
local distance = math.min (math.max (tonumber (fields.distance) or 1, 1), 16)
fields.distance = tostring (distance)
meta:set_string ("distance", tostring (distance))
end
end
if fields.setresolution then
local meta = minetest.get_meta (pos)
if meta then
local resolution = math.min (math.max (tonumber (fields.resolution) or 1, 1), 128)
fields.resolution = tostring (resolution)
meta:set_string ("resolution", tostring (resolution))
end
end
end
local function can_dig (pos, player)
if not utils.can_interact_with_node (pos, player) then
return false
end
return true
end
local function on_blast (pos, intensity)
local meta = minetest.get_meta (pos)
if meta then
if intensity >= 1.0 then
minetest.remove_node (pos)
else -- intensity < 1.0
local node = minetest.get_node_or_nil (pos)
if node then
local items = minetest.get_node_drops (node, nil)
if items and #items > 0 then
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
end
end
end
end
end
local function on_rightclick (pos, node, clicker, itemstack, pointed_thing)
if not utils.can_interact_with_node (pos, clicker) then
if clicker and clicker:is_player () then
local owner = "<unknown>"
local meta = minetest.get_meta (pos)
if meta then
owner = meta:get_string ("owner")
end
local spec =
"formspec_version[3]"..
"size[8.0,4.0,false]"..
"label[1.0,1.0;Owned by "..minetest.formspec_escape (owner).."]"..
"button_exit[3.0,2.0;2.0,1.0;close;Close]"
minetest.show_formspec (clicker:get_player_name (),
"lwcomponents:component_privately_owned",
spec)
end
end
return itemstack
end
local function digilines_support ()
if utils.digilines_supported then
return
{
wire =
{
rules = utils.digilines_default_rules,
},
effector =
{
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel and
type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w
end
if m[1] == "scan" then
send_scan (pos)
elseif m[1] == "distance" then
local distance = math.min (math.max (tonumber (m[2] or 5) or 5, 1), 16)
meta:set_string ("distance", tostring (distance))
elseif m[1] == "resolution" then
local resolution = math.min (math.max (tonumber (m[2] or 16) or 16, 1), 128)
meta:set_string ("resolution", tostring (resolution))
end
end
end
end,
}
}
end
return nil
end
minetest.register_node("lwcomponents:camera", {
description = S("Camera"),
tiles = { "lwcamera.png", "lwcamera.png", "lwcamera.png",
"lwcamera.png", "lwcamera.png", "lwcamera_lens.png"},
is_ground_content = false,
groups = { cracky = 3 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:camera",
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_rightclick = on_rightclick
})
minetest.register_node("lwcomponents:camera_locked", {
description = S("Camera (locked)"),
tiles = { "lwcamera.png", "lwcamera.png", "lwcamera.png",
"lwcamera.png", "lwcamera.png", "lwcamera_lens.png"},
is_ground_content = false,
groups = { cracky = 3 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:camera_locked",
_digistuff_channelcopier_fieldname = "channel",
digiline = digilines_support (),
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node_locked,
on_blast = on_blast,
on_rightclick = on_rightclick
})
end -- utils.digilines_supported
--

View File

@@ -5,7 +5,7 @@ local S = utils.S
local cannon_force = 20 local cannon_force = 20
local min_pitch = -20 local min_pitch = -20
local max_pitch = 50 local max_pitch = 70
local min_rotation = -60 local min_rotation = -60
local max_rotation = 60 local max_rotation = 60
@@ -298,6 +298,7 @@ local function process_controller_input (pos, input)
local pitch = input.pitch * -180 / math.pi local pitch = input.pitch * -180 / math.pi
local node_rot = vector.dir_to_rotation (minetest.facedir_to_dir ((node.param2 + 2) % 4)) local node_rot = vector.dir_to_rotation (minetest.facedir_to_dir ((node.param2 + 2) % 4))
local rot = (input.yaw - node_rot.y) * 180 / math.pi local rot = (input.yaw - node_rot.y) * 180 / math.pi
local sensitivity = (meta:get_string ("sensitive") == "true" and 3) or 1
while rot > 180 do while rot > 180 do
rot = rot - 360 rot = rot - 360
@@ -311,8 +312,8 @@ local function process_controller_input (pos, input)
rot = -rot rot = -rot
end end
set_barrel_pitch (pos, pitch * 3) set_barrel_pitch (pos, pitch * sensitivity)
set_barrel_rotation (pos, rot * 3) set_barrel_rotation (pos, rot * sensitivity)
if input.dig then if input.dig then
fire_cannon (pos) fire_cannon (pos)
@@ -323,15 +324,19 @@ end
local function get_formspec () local function get_formspec (pos)
local meta = minetest.get_meta (pos)
local sensitive = (meta and meta:get_string ("sensitive")) or "false"
return return
"formspec_version[3]\n".. "formspec_version[3]\n"..
"size[11.75,10.75;true]\n".. "size[11.75,10.75;true]\n"..
"field[1.0,1.0;4.0,0.8;channel;Channel;${channel}]\n".. "field[1.0,1.0;4.0,0.8;channel;Channel;${channel}]\n"..
"button[5.5,1.0;2.0,0.8;setchannel;Set]\n".. "button[5.5,1.0;2.0,0.8;setchannel;Set]\n"..
"button[8.5,1.0;2.0,0.8;hide;Hide]\n".. "button[8.5,1.0;2.0,0.8;hide;Hide]\n"..
"field[1.0,3.0;4.0,0.8;controller;Controller;${controller}]\n".. "field[1.0,2.6;4.0,0.8;controller;Controller;${controller}]\n"..
"button[5.5,3.0;2.0,0.8;setcontroller;Set]\n".. "button[5.5,2.6;2.0,0.8;setcontroller;Set]\n"..
"checkbox[1.3,3.8;sensitive;Sensitive;"..sensitive.."]\n"..
"list[context;main;9.0,2.75;1,1;]\n".. "list[context;main;9.0,2.75;1,1;]\n"..
"list[current_player;main;1.0,5.0;8,4;]\n".. "list[current_player;main;1.0,5.0;8,4;]\n"..
"listring[]" "listring[]"
@@ -365,6 +370,7 @@ local function on_construct (pos)
if barrel then if barrel then
set_barrel_rotation (pos, 0) set_barrel_rotation (pos, 0)
set_barrel_pitch (pos, 0) set_barrel_pitch (pos, 0)
barrel:set_armor_groups ({ immortal = 1 })
end end
minetest.set_node (blank_pos, { name = "lwcomponents:cannon_blank" }) minetest.set_node (blank_pos, { name = "lwcomponents:cannon_blank" })
@@ -392,14 +398,16 @@ end
local function after_place_node (pos, placer, itemstack, pointed_thing) local function after_place_node (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos) local meta = minetest.get_meta (pos)
meta:set_string ("sensitive", "true")
meta:set_string ("inventory", "{ main = { } }") meta:set_string ("inventory", "{ main = { } }")
meta:set_string ("formspec", get_formspec ())
local inv = meta:get_inventory () local inv = meta:get_inventory ()
inv:set_size ("main", 1) inv:set_size ("main", 1)
inv:set_width ("main", 1) inv:set_width ("main", 1)
meta:set_string ("formspec", get_formspec (pos))
-- If return true no item is taken from itemstack -- If return true no item is taken from itemstack
return false return false
end end
@@ -542,6 +550,15 @@ local function on_receive_fields (pos, formname, fields, sender)
meta:set_string ("formspec", "") meta:set_string ("formspec", "")
end end
end end
if fields.sensitive ~= nil then
local meta = minetest.get_meta (pos)
if meta then
meta:set_string ("sensitive", fields.sensitive)
meta:set_string ("formspec", get_formspec (pos))
end
end
end end
@@ -660,29 +677,26 @@ local function on_rightclick (pos, node, clicker, itemstack, pointed_thing)
if hz == 0.5 and hy >= -0.5 and hy <= 0.2 then if hz == 0.5 and hy >= -0.5 and hy <= 0.2 then
local angle = get_barrel_angle (pos) local angle = get_barrel_angle (pos)
if hx >= -0.5 and hx <= -0.25 and hy >= -0.25 and hy <= -0.0625 then if angle then
-- left if hx >= -0.5 and hx <= -0.25 and hy >= -0.25 and hy <= -0.0625 then
set_barrel_rotation (pos, angle.y + inc) -- left
set_barrel_rotation (pos, angle.y + inc)
elseif hx >= 0.25 and hx <= 0.5 and hy >= -0.25 and hy <= -0.0625 then elseif hx >= 0.25 and hx <= 0.5 and hy >= -0.25 and hy <= -0.0625 then
-- right -- right
set_barrel_rotation (pos, angle.y - inc) set_barrel_rotation (pos, angle.y - inc)
elseif hx >= -0.125 and hx <= 0.125 and hy >= 0.0 and hy <= 0.1875 then
elseif hx >= -0.125 and hx <= 0.125 and hy >= 0.0 and hy <= 0.1875 then -- up
-- up set_barrel_pitch (pos, angle.x + inc)
set_barrel_pitch (pos, angle.x + inc) elseif hx >= -0.125 and hx <= 0.125 and hy >= -0.5 and hy <= -0.3125 then
-- down
elseif hx >= -0.125 and hx <= 0.125 and hy >= -0.5 and hy <= -0.3125 then set_barrel_pitch (pos, angle.x - inc)
-- down elseif hx >= -0.125 and hx <= 0.125 and hy >= -0.25 and hy <= -0.0625 then
set_barrel_pitch (pos, angle.x - inc) -- fire
fire_cannon (pos)
elseif hx >= -0.125 and hx <= 0.125 and hy >= -0.25 and hy <= -0.0625 then end
-- fire
fire_cannon (pos)
end end
else else
meta:set_string ("formspec", get_formspec ()) meta:set_string ("formspec", get_formspec (pos))
end end
end end
end end
@@ -839,6 +853,8 @@ minetest.register_node("lwcomponents:cannon_blank", {
drop = "", drop = "",
groups = { not_in_creative_inventory = 1 }, groups = { not_in_creative_inventory = 1 },
paramtype = "light", paramtype = "light",
-- unaffected by explosions
on_blast = function() end,
}) })
@@ -858,6 +874,8 @@ minetest.register_node("lwcomponents:cannon_blank_fire", {
drop = "", drop = "",
groups = { not_in_creative_inventory = 1 }, groups = { not_in_creative_inventory = 1 },
paramtype = "light", paramtype = "light",
-- unaffected by explosions
on_blast = function() end,
}) })
@@ -877,7 +895,7 @@ minetest.register_node("lwcomponents:cannon", {
type = "fixed", type = "fixed",
fixed = { fixed = {
{ -0.09, 0, -0.09, 0.09, 0.5, 0.09 }, { -0.09, 0, -0.09, 0.09, 0.5, 0.09 },
{ -0.5, -0.1875, -0.5, 0.5, 0.125, 0.5 }, { -0.5, -0.25, -0.5, 0.5, 0.125, 0.5 },
{ -0.4375, -0.1875, -0.4375, 0.4375, 0.1875, 0.5 }, { -0.4375, -0.1875, -0.4375, 0.4375, 0.1875, 0.5 },
{ -0.5, -0.5, 0.3125, 0.5, 0.125, 0.5 }, { -0.5, -0.5, 0.3125, 0.5, 0.125, 0.5 },
{ -0.5, -0.5, -0.5, -0.3125, 0.125, -0.3125 }, { -0.5, -0.5, -0.5, -0.3125, 0.125, -0.3125 },
@@ -939,7 +957,7 @@ minetest.register_node("lwcomponents:cannon_locked", {
type = "fixed", type = "fixed",
fixed = { fixed = {
{ -0.09, 0, -0.09, 0.09, 0.5, 0.09 }, { -0.09, 0, -0.09, 0.09, 0.5, 0.09 },
{ -0.5, -0.1875, -0.5, 0.5, 0.125, 0.5 }, { -0.5, -0.25, -0.5, 0.5, 0.125, 0.5 },
{ -0.4375, -0.1875, -0.4375, 0.4375, 0.1875, 0.5 }, { -0.4375, -0.1875, -0.4375, 0.4375, 0.1875, 0.5 },
{ -0.5, -0.5, 0.3125, 0.5, 0.125, 0.5 }, { -0.5, -0.5, 0.3125, 0.5, 0.125, 0.5 },
{ -0.5, -0.5, -0.5, -0.3125, 0.125, -0.3125 }, { -0.5, -0.5, -0.5, -0.3125, 0.125, -0.3125 },
@@ -1023,6 +1041,10 @@ minetest.register_entity ("lwcomponents:cannon_barrel", {
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir) on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
return true return true
end, end,
on_blast = function (self, damage)
return false, false, nil
end,
}) })

293
cannon_shell.lua Normal file
View File

@@ -0,0 +1,293 @@
local utils = ...
local S = utils.S
--[[
on_step info
info.touching_ground = bool
info.standing_on_object = bool
info.collides = bool
info.collisions[n].type = "node"
info.collisions[n].node_pos = vector
info.collisions[n].old_velocity = vector
info.collisions[n].now_velocity = vector
info.collisions[n].axis = "x" | "y" | "z" - axis hit
or
info.collisions[n].type = "object"
info.collisions[n].object = userdata
info.collisions[n].old_velocity = vector
info.collisions[n].now_velocity = vector
info.collisions[n].axis = "x" | "y" | "z" - axis hit
]]
local function get_adjacent_node (collision_info, spawn_pos)
if vector.equals (collision_info.node_pos, spawn_pos) then
return collision_info.node_pos
end
local adj = { x = 0, y = 0, z = 0 }
if collision_info.axis == "x" then
adj.x = (collision_info.old_velocity.x > 0 and -1) or 1
elseif collision_info.axis == "y" then
adj.y = (collision_info.old_velocity.y > 0 and -1) or 1
elseif collision_info.axis == "z" then
adj.z = (collision_info.old_velocity.z > 0 and -1) or 1
end
local pos = vector.new (collision_info.node_pos)
local node = utils.get_far_node (pos)
local def = minetest.registered_nodes[node and node.name or nil]
while (node and node.name ~= "air") and (def and not def.buildable_to) do
local next_pos = vector.add (pos, adj)
if vector.equals (next_pos, spawn_pos) then
return pos
end
pos = next_pos
node = utils.get_far_node (pos)
def = minetest.registered_nodes[node and node.name or nil]
end
return pos
end
local function register_shell (name, description, texture, inventory_image,
stack_max, shell_speed, explode_func)
minetest.register_entity (name.."_entity", {
initial_properties = {
physical = true,
collide_with_objects = true,
collisionbox = { -0.25, -0.125, -0.25, 0.25, 0.125, 0.25 },
pointable = false,
visual_size = { x = 0.7, y = 0.7, z = 0.7 },
visual = "mesh",
mesh = "lwcomponents_shell.obj",
textures = { texture },
use_texture_alpha = false,
is_visible = true,
makes_footstep_sound = false,
automatic_face_movement_dir = false,
automatic_face_movement_max_rotation_per_sec = false,
automatic_rotate = 0,
backface_culling = true,
damage_texture_modifier = "",
glow = 0,
static_save = false,
shaded = true,
show_on_minimap = false,
},
on_activate = function (self, staticdata, dtime_s)
if not self.spawn_pos then
self.spawn_pos = vector.new (self.object:get_pos ())
end
if not self.time_lived then
self.time_lived = 0
end
if not self.shell_speed then
self.shell_speed = shell_speed
end
self.staticdata = staticdata
end,
get_staticdata = function (self)
return self.staticdata
end,
on_step = function (self, dtime, info)
local explode_pos = nil
self.object:set_rotation (vector.dir_to_rotation (self.object:get_velocity ()))
if self.time_lived then
self.time_lived = self.time_lived + dtime
if self.time_lived > self.shell_speed then
self.object:remove ()
return
end
end
if info.collides then
--For each collision that was found in reverse order
for i = #info.collisions, 1, -1 do
local c = info.collisions[i]
if c.type == "node" then
local node = utils.get_far_node (c.node_pos)
if node and node.name ~= "air" then
local def = minetest.registered_nodes[node.name]
if def and def.walkable then
-- adjacent for explosion
explode_pos = get_adjacent_node (c, self.spawn_pos)
--minetest.log ("action", "Shell on node "..node.name.." at "..minetest.pos_to_string (explode_pos)..
--" node at "..minetest.pos_to_string (c.node_pos))
break
end
end
if not explode_pos then
self.object:set_velocity (c.old_velocity)
end
elseif c.type == "object" then
-- explode at this pos
if c.object:get_armor_groups ().immortal then
self.object:set_velocity (c.old_velocity)
else
explode_pos = vector.new (c.object:get_pos ())
--minetest.log ("action", "Shell on entity "..c.object:get_luaentity ().name.." at "..minetest.pos_to_string (explode_pos))
break
end
end
end
end
if explode_pos then
self.object:remove ()
explode_func (explode_pos)
end
end,
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
return true
end,
})
minetest.register_craftitem (name, {
description = description,
short_description = description,
groups = { },
inventory_image = inventory_image,
wield_image = inventory_image,
stack_max = stack_max,
})
lwcomponents.register_spawner (name,
function (spawn_pos, itemstack, owner, spawner_pos, spawner_dir, force)
if not itemstack:is_empty() then
local def = minetest.registered_entities[name.."_entity"]
if def then
local obj = minetest.add_entity (spawn_pos, name.."_entity")
if obj then
obj:set_armor_groups ({ immortal = 1 })
obj:set_acceleration ({ x = 0, y = -9.81, z = 0 })
obj:set_rotation (vector.dir_to_rotation (vector.multiply (spawner_dir, shell_speed)))
obj:set_velocity (vector.multiply (spawner_dir, shell_speed))
local luaent = obj:get_luaentity ()
if luaent then
luaent.spawn_pos = { x = spawn_pos.x, y = spawn_pos.y, z = spawn_pos.z }
luaent.time_lived = 0
luaent.shell_speed = shell_speed
end
return obj, false
end
end
end
return nil, false
end)
end
register_shell ("lwcomponents:cannon_shell",
S("Shell"),
"lwcannon_shell.png",
"lwcannon_shell_item.png",
99,
25,
function (pos)
utils.boom (pos,
2, -- node_radius
70, -- node_chance in 100
2, -- fire_radius
5, -- fire_chance in 100
4, -- entity_radius
20, -- entity_damage
false, -- disable_drops
nil, -- node_filter
false, -- burn_all
nil) -- sound
end)
register_shell ("lwcomponents:cannon_soft_shell",
S("Soft Shell"),
"lwcannon_soft_shell.png",
"lwcannon_soft_shell_item.png",
99,
25,
function (pos)
utils.boom (pos,
2, -- node_radius
50, -- node_chance in 100
2, -- fire_radius
5, -- fire_chance in 100
4, -- entity_radius
20, -- entity_damage
false, -- disable_drops
{
buildable_to = true,
buildable_to_undefined = false,
}, -- node_filter
false, -- burn_all
nil) -- sound
end)
if minetest.global_exists ("fire") then
register_shell ("lwcomponents:cannon_fire_shell",
S("Fire Shell"),
"lwcannon_fire_shell.png",
"lwcannon_fire_shell_item.png",
99,
25,
function (pos)
utils.boom (pos,
2, -- node_radius
0, -- node_chance in 100
2, -- fire_radius
70, -- fire_chance in 100
4, -- entity_radius
20, -- entity_damage
false, -- disable_drops
nil, -- node_filter
true, -- burn_all
nil) -- sound
end)
end
--

View File

@@ -67,3 +67,54 @@ v0.1.10
v0.1.11 v0.1.11
* Fix to breakers (?). * Fix to breakers (?).
* Added position aiming to cannons. * Added position aiming to cannons.
v0.1.12
* Added sensitivity option for game controller in cannons.
* Added cannon shells.
* Fixed bug in utils.is_creative.
* Increased cannon pitch to -20 to 70.
v0.1.13
* Removed optional dependency lwdrops.
v0.1.14
* Calls on_drop when item is dropped.
v0.1.15
* Fixed bug call to clear_map in fan on_blast.
* Added pistons.
v0.1.16
* Fixed piston interaction with non-walkable nodes.
v0.1.17
* Fixed unintended global variable in pistons.lua.
v0.1.18
* Added mesecons through wire.
v0.1.19
* Added camera.
v0.1.20
* Valid distance and resolution for camera set by digilines message.
* Imposed maximum resolution of 128 for cameras.
v0.1.21
* Minor bug fix, movefloor global.
* Fixed movefloor so player doesn't fall through floor.
* Transfer timer in moved nodes for pistons.
v0.1.22
* Added storage.

View File

@@ -23,6 +23,87 @@ minetest.register_craft( {
}) })
minetest.register_craft( {
output = "lwcomponents:storage_unit 2",
recipe = {
{ "default:steel_ingot", "group:wood", "group:wood" },
{ "group:wood", "", "group:wood" },
{ "group:wood", "group:wood", "default:chest" },
},
})
minetest.register_craft( {
output = "lwcomponents:storage_unit_locked 2",
recipe = {
{ "default:steel_ingot", "group:wood", "group:wood" },
{ "group:wood", "", "group:wood" },
{ "group:wood", "group:wood", "default:chest_locked" },
},
})
minetest.register_craft( {
output = "lwcomponents:storage_indexer",
recipe = {
{ "default:steel_ingot", "group:wood" },
{ "group:wood", "default:chest" }
},
})
minetest.register_craft( {
output = "lwcomponents:storage_indexer_locked",
recipe = {
{ "default:steel_ingot", "group:wood" },
{ "group:wood", "default:chest_locked" }
},
})
minetest.register_craft( {
output = "lwcomponents:cannon_shell 10",
recipe = {
{ "default:steel_ingot", "default:steel_ingot" },
{ "", "default:coalblock" },
},
})
minetest.register_craft( {
output = "lwcomponents:cannon_soft_shell 10",
recipe = {
{ "default:steel_ingot", "default:steel_ingot" },
{ "default:copper_lump", "default:coalblock" },
},
})
if minetest.global_exists ("fire") then
minetest.register_craft( {
output = "lwcomponents:cannon_fire_shell 10",
recipe = {
{ "default:steel_ingot", "default:steel_ingot" },
{ "default:iron_lump", "default:coalblock" },
},
})
end -- minetest.global_exists ("fire")
if utils.mesecon_supported then
minetest.register_craft( {
output = "lwcomponents:through_wire_off 2",
recipe = {
{ "", "mesecons:wire_00000000_off" },
{ "mesecons:wire_00000000_off", "" },
},
})
end -- utils.mesecon_supported
if utils.digilines_supported or utils.mesecon_supported then if utils.digilines_supported or utils.mesecon_supported then
@@ -189,6 +270,26 @@ minetest.register_craft( {
}, },
}) })
minetest.register_craft({
output = "lwcomponents:piston 2",
recipe = {
{ "group:wood", "group:wood", "group:wood" },
{ "default:cobble", "default:steel_ingot", "default:cobble" },
{ "default:stone", "default:copper_ingot", "default:stone" },
}
})
minetest.register_craft({
output = "lwcomponents:piston_sticky",
recipe = {
{"group:sapling"},
{"lwcomponents:piston"},
}
})
end -- utils.digilines_supported or utils.mesecon_supported end -- utils.digilines_supported or utils.mesecon_supported
@@ -232,6 +333,24 @@ minetest.register_craft( {
}, },
}) })
minetest.register_craft( {
output = "lwcomponents:camera",
recipe = {
{ "default:copper_ingot", "default:iron_lump" },
{ "default:chest", "default:stone" },
},
})
minetest.register_craft( {
output = "lwcomponents:camera_locked",
recipe = {
{ "default:copper_ingot", "default:iron_lump" },
{ "default:chest_locked", "default:stone" },
},
})
end -- utils.digilines_supported end -- utils.digilines_supported
@@ -251,7 +370,7 @@ end -- utils.digilines_supported and utils.digistuff_supported
if utils.mesecon_supported and mesecon.mvps_push then if utils.mesecon_supported then
minetest.register_craft ({ minetest.register_craft ({
output = "lwcomponents:movefloor", output = "lwcomponents:movefloor",
@@ -262,7 +381,7 @@ minetest.register_craft ({
} }
}) })
end -- utils.mesecon_supported and mesecon.mvps_push end -- utils.mesecon_supported

View File

@@ -1,5 +1,4 @@
default default
lwdrops?
mesecons? mesecons?
digilines? digilines?
unifieddyes? unifieddyes?

View File

@@ -73,7 +73,7 @@ end
local function place_node (itemname, pos) local function place_node (item, pos)
local node = minetest.get_node_or_nil ({ x = pos.x, y = pos.y - 1, z = pos.z }) local node = minetest.get_node_or_nil ({ x = pos.x, y = pos.y - 1, z = pos.z })
if not node then if not node then
@@ -100,8 +100,8 @@ local function place_node (itemname, pos)
end end
end end
local stack = ItemStack (itemname) local stack = ItemStack (item)
local itemdef = utils.find_item_def (itemname) local itemdef = utils.find_item_def (stack:get_name ())
if stack and itemdef then if stack and itemdef then
local placed = false local placed = false
@@ -122,23 +122,23 @@ local function place_node (itemname, pos)
end end
if itemdef and itemdef.on_place then if itemdef and itemdef.on_place then
local result, msg = pcall (itemdef.on_place, stack, nil, pointed_thing) local result, leftover = pcall (itemdef.on_place, stack, nil, pointed_thing)
placed = result placed = result
if not placed then if not placed then
if utils.settings.alert_handler_errors then if utils.settings.alert_handler_errors then
minetest.log ("error", "on_place handler for "..itemname.." crashed - "..msg) minetest.log ("error", "on_place handler for "..stack:get_name ().." crashed - "..leftover)
end end
end end
end end
if not placed then if not placed then
if not minetest.registered_nodes[itemname] then if not minetest.registered_nodes[stack:get_name ()] then
return false return false
end end
minetest.set_node (pos, { name = itemname, param1 = 0, param2 = 0 }) minetest.set_node (pos, { name = stack:get_name (), param1 = 0, param2 = 0 })
if itemdef and itemdef.after_place_node then if itemdef and itemdef.after_place_node then
local result, msg = pcall (itemdef.after_place_node, pos, nil, stack, pointed_thing) local result, msg = pcall (itemdef.after_place_node, pos, nil, stack, pointed_thing)
@@ -154,9 +154,11 @@ local function place_node (itemname, pos)
pcall (minetest.sound_play, itemdef.sounds.place, { pos = pos }) pcall (minetest.sound_play, itemdef.sounds.place, { pos = pos })
end end
end end
return true
end end
return true return false
end end
@@ -219,7 +221,7 @@ local function deploy_item (pos, node, slot, range)
local deploypos = get_deploy_pos (pos, node.param2, range) local deploypos = get_deploy_pos (pos, node.param2, range)
if item and deploypos then if item and deploypos then
if place_node (name, deploypos) then if place_node (stack, deploypos) then
stack:set_count (stack:get_count () - 1) stack:set_count (stack:get_count () - 1)
inv:set_stack ("main", slot, stack) inv:set_stack ("main", slot, stack)

View File

@@ -130,7 +130,7 @@ end
local function get_entity_height (objref) local function get_entity_height (objref)
if objref.get_luaentity then if objref.get_luaentity then
entity = objref:get_luaentity () local entity = objref:get_luaentity ()
if entity and entity.name then if entity and entity.name then
def = minetest.registered_entities[entity.name] def = minetest.registered_entities[entity.name]
@@ -165,7 +165,7 @@ local function detect (pos)
local object = minetest.get_objects_inside_radius (pos, radius + 0.5) local object = minetest.get_objects_inside_radius (pos, radius + 0.5)
local detected_list = { } local detected_list = { }
for i = 1, #object do for i = 1, #object, 1 do
if object[i]:is_player () then if object[i]:is_player () then
-- player -- player

41
docs/camera.txt Normal file
View File

@@ -0,0 +1,41 @@
Camera
------
* This block is only available if digilines is loaded.
Cameras take an image in the direction they are facing. The colors in the
image represent what is being viewed. Nodes are gray, entities are blue and
players are green. The closer they are to the camera the brighter the color.
The viewing distance of the camera is 1 to 16 nodes. Also acts as a
digilines conductor.
Only the owner can dig or access the form of the locked version.
UI
Channel - digilines channel of camera.
Distance - the viewing distance forward from the camera (1 to 16).
Resolution - the image resolution (for both width and height, 1 to 128).
Digilines messages
"scan"
Sends a digilines message with the camera's channel and a table of the
image as the message (see below).
"distance n"
Sets the viewing distance of the camera. Will be clipped between 1 and
16.
"resolution n"
Sets the image resolution of the camera.
The image is an indexed table of indexed tables. Each inner table is one
line of the image ordered top to bottom. There are resolution number of
lines. Each line has a string value for each pixel of that line left to
right. The string is a hex color string eg. "00FF00". There are resolution
number of pixels per line.
The image format is compatible with digistuff's digiscreens and lwcomputers'
digiscreens and digipanels. It is best to set the resolution of the camera
to the resolution of the display, then the image from the camera can be sent
straight to the display device.

View File

@@ -9,7 +9,7 @@ release them from the bottom.
Cannon rotation range: Cannon rotation range:
side to side - +/-60 degrees (- = left, + = right) side to side - +/-60 degrees (- = left, + = right)
down to up: -20 to 50 degrees (- = down, + = up) down to up: -20 to 70 degrees (- = down, + = up)
To spawn entities from cannons include the lwcomponents_spawners mod. To spawn entities from cannons include the lwcomponents_spawners mod.
@@ -21,6 +21,7 @@ Channel - digilines channel of cannon.
Hide - hides the form so the cannon can be used manually, double right click Hide - hides the form so the cannon can be used manually, double right click
any other face besides the rear to bring up the form. any other face besides the rear to bring up the form.
Controller - digistuff game controller digilines channel. Controller - digistuff game controller digilines channel.
Sensitive - if checked game controller movements have a x3 sensitivity.
Top 1 slot inventory - storage of items to shoot. Top 1 slot inventory - storage of items to shoot.
Bottom 32 slot inventory - player's inventory. Bottom 32 slot inventory - player's inventory.
@@ -35,11 +36,11 @@ Digistuff game controller
Connect a game controller to the cannon with digilines cable. Enter the Connect a game controller to the cannon with digilines cable. Enter the
game controller's channel in the Controller field of the cannon's form game controller's channel in the Controller field of the cannon's form
(click Set). Your turning movements turn the cannon's barrel in the (click Set). Your turning movements turn the cannon's barrel in the
direction the cannon is facing. The movements have an increased sensitivity direction the cannon is facing. If Sensitive is checked the movements
(x3) to try and keep the target in your view. Punching shoots an item. have an increased sensitivity (x3) to try and keep the target in your view,
The game controller updates every 0.2 seconds, so a quick punch may not otherwise x1. Punching shoots an item. The game controller updates every
register. A locked cannon can only be controlled by it's owner with a game 0.2 seconds, so a quick punch may not register. A locked cannon can only
controller. be controlled by it's owner with a game controller.
Mesecons Mesecons
Shoots an item when power is turned on. Shoots an item when power is turned on.
@@ -47,7 +48,7 @@ Mesecons
Digilines messages Digilines messages
"pitch <n>" "pitch <n>"
Sets the pitch of the barrel. n should be between -20 to 50, and will Sets the pitch of the barrel. n should be between -20 to 70, and will
be clipped to this range. be clipped to this range.
eg. "pitch 22" eg. "pitch 22"
@@ -56,8 +57,47 @@ Digilines messages
be clipped to this range. be clipped to this range.
eg. "rotation 45" eg. "rotation 45"
table - aim position
{
action = "aim",
aim = { x, y, z }
}
x is the horizontal left (negative) to right. 0 is straight ahead.
y is the vertical down (negative) to up. 0 is straight ahead.
z is the depth. Must be > 0 or ignored. 1 is the position directly in
front of the cannon.
* The cannon barrel's height is 0.65 above the cannon's placed position.
When aiming for height, if the cannon's base height is taken as -0.5,
and consider height from there. This allows for the barrel height
and a little drop in the projectile at close range.
"fire" "fire"
Shoots an item. Shoots an item.
* Note: turning the barrel is animated and takes 0.1 seconds per 10 * Note: turning the barrel is animated and takes 0.1 seconds per 10
degrees of movement. A fire command while moving is ignored. degrees of movement. A fire command while moving is ignored.
Three shells are provided for cannons.
Shell
This shell has a 70% chance of destroying a node within a radius of 2 from
the impact, a 5% chance a flammable node will be set on fire within a
radius of 2 (if fire is installed), and damages players and entities within
a radius of 4 with a maximum of 20 damage points.
Soft Shell
This shell has a 50% chance of destroying only soft (buildable_to) nodes,
such as grass, within a radius of 2 from the impact, a 5% chance a flammable
node will be set on fire within a radius of 2 (if fire is installed), and
damages players and entities within a radius of 4 with a maximum of 20
damage points.
Fire Shell
* This item is only available if fire is installed.
This shell does not destroying nodes, has a 70% chance of setting a node
on fire, whether its flammable or not within a radius of 2, and damages
players and entities within a radius of 4 with a maximum of 20 damage
points.

View File

@@ -1,6 +1,6 @@
MoveFloor MoveFloor
--------- ---------
* This block is only available if mesecons and mesecons_mvps is loaded. * This block is only available if mesecons is loaded.
The MoveFloor block responds to a mesecons power source in the 4 horizontal The MoveFloor block responds to a mesecons power source in the 4 horizontal
directions. If the power source is one higher the MoveFloor moves up to directions. If the power source is one higher the MoveFloor moves up to

31
docs/pistons.txt Normal file
View File

@@ -0,0 +1,31 @@
Pistons and sticky pistons
--------------------------
* These blocks are only available if digilines and/or mesecons are loaded.
Pistons push up to the setting Maximum piston nodes (default 15) in front
of the pusher when extended. Sticky piston draw back a single node in
front of the pusher when retracted. Piston also act as a digilines
conductor.
UI
Channel - digilines channel of piston.
Single move - pusher extends 1 node if checked, otherwise 2 nodes.
Mesecons
Piston extends while power is turned on.
Digilines messages
"extend n"
Extends the piston pusher to extent n (0, 1 or 2). If n is not given
pusher extends to maximum extent. 0 is retracted.
"retract"
Same as 'extend 0'.
"single"
Sets piston to single move mode.
"double"
Sets piston to double move mode.

99
docs/storage.txt Normal file
View File

@@ -0,0 +1,99 @@
Storage
-------
Storage is accommodated with two nodes, Storage Unit and Storage Indexer.
Storage units can be interacted with like a basic chest, each with 32 slots,
and visually join together when placed adjacent to each other. Units are
generally accessed via indexers, which action all adjoining units as a
single storage block. Multiple indexers can action a single storage block.
Only the owner can dig or access the form of the locked versions.
Unowned indexers can only access unowned units. Owned indexers can access
units of the same owner or unowned units.
UI
Search - top left.
List - left.
Channel - digilines channel of indexer.
Input - middle.
Output - top right.
Filter - center right.
Player inventor - lower right.
When the UI is accessed the storage is scanned, and its contents are
displayed in the list. The list contains the following columns:
Item button - pressing will place one of these items from storage into the
output.
10 button - pressing will place 10 of the item.
<stack> button - pressing places a full stack.
Count - the total number of this item in storage.
Description - description of the item.
Note that the 10 and stack buttons may vary in number or not appear
depending on the requirements of that item.
The form does not update while open. A request for more items than in
storage will only deliver the amount in storage.
Terms can be entered into the search field, and when enter is pressed or
the Search button is pressed, only items whose description contains these
terms are shown in the list. That is if they match any of the space
separated terms.
Any items placed into the input are placed into storage. If the filter
is clear all items are accepted. If the filter contains items only these
items will be accepted. Any items not accepted or that do not fit into
storage are placed into the output.
When items are placed into the filter a copy is used and the item returns
to where it was taken from. When items are removed from the filter they
are disposed of.
Hoppers placed to the top or sides of an indexer will feed items into the
input. Hoppers placed below an indexer will take items from the output.
Every 20 inputs the storage is consolidated to minimize fragmentation.
Digilines messages
"output <item> <count>"
or
{
action = "output",
item = "<item>",
count = <count>
}
Moves the item/s to the output. If count is omitted defaults to 1. If
the requested amount is greater than in storage, only the stored amount
is moved.
"inventory"
Sends a digilines message with it's own channel in the following form:
{
action = "inventory",
inventory = {
<items>
}
}
The inventory key is an indexed list of items in storage. Each item
entry is a table with the following keys:
{
name -- string, the name of the item, as <mod>:<name>
description -- string, description of the item, same as in UI
count -- number, the total number of this item in storage
custom -- true if a custom item (has metadata), false if not
pallet_index -- string if the item has a pallet index, otherwise nil
id -- string, unique id of the item in storage
}
The description is derived in the following manner: from a custom
description in metadata; if none then the short description from
the item's definition; if none then the description from the item's
definition; if none then the item's name, as <mod>:<name>.
Note: When sending output messages the simple item name, as <mod>:<name>,
will work for most items, but not for custom items. With custom items, or
to play it safe, use the table form of the output message and set the item
field with the id field for the item from a returned inventory.

7
docs/through_wire.txt Normal file
View File

@@ -0,0 +1,7 @@
Mesecons Through Wire
---------------------
* This block is only available if mesecons is loaded.
Will transmit mesecons power when placed one to two blocks apart opposing
each other, through solid blocks or open space. Can also be used as a mesecons
crossover.

512
explode.lua Normal file
View File

@@ -0,0 +1,512 @@
local utils = ...
local S = utils.S
local explode = { }
if minetest.global_exists ("fire") then
explode.fire_supported = true
function explode.set_fire (pos, burn_all)
local node = utils.get_far_node (pos)
if not node then
return
end
if node.name ~= "air" then
local def = minetest.registered_nodes[node.name]
if not def or not def.buildable_to then
return
end
end
local dirs =
{
{ x = 0, y = -1, z = 0 },
{ x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = -1 },
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 }
}
for i = 1, #dirs do
node = utils.get_far_node (vector.add (pos, dirs[i]))
if node and node.name ~= "air" and node.name ~= "fire:basic_flame" then
local def = minetest.registered_nodes[node.name]
if def and def.liquidtype == "none" then
if (def.groups and def.groups.flammable) or burn_all then
minetest.set_node (pos, { name = "fire:basic_flame" })
return
end
end
end
end
end
else
explode.fire_supported = false
function explode.set_fire (pos, burn_all)
end
end
local function is_same_item (stack1, stack2)
local copy1 = ItemStack (stack1)
local copy2 = ItemStack (stack2)
if copy1 and copy2 then
copy1:set_count (1)
copy2:set_count (1)
if copy1:to_string () == copy2:to_string () then
return true
end
end
return false
end
local function dig_node (pos, toolname)
local node = utils.get_far_node (pos)
local dig = false
local drops = nil
if toolname == true then
dig = true
toolname = nil
end
if node and node.name ~= "air" then
local def = utils.find_item_def (node.name)
if not dig then
if def and def.can_dig then
local result, can_dig = pcall (def.can_dig, pos)
dig = ((not result) or (result and (can_dig == nil or can_dig == true)))
else
dig = true
end
end
if dig then
local items = minetest.get_node_drops (node, toolname)
if items then
drops = { }
for i = 1, #items do
drops[i] = ItemStack (items[i])
end
if def and def.preserve_metadata then
def.preserve_metadata (pos, node, minetest.get_meta (pos), drops)
end
end
minetest.remove_node (pos)
end
end
return drops
end
local function add_drops (drops, drop)
if drops and drop then
for i = 1, #drop do
local item = ItemStack (drop[i])
if item and not item:is_empty () then
local existing = drops[item:get_name ()]
if existing and is_same_item (item, existing) then
existing:set_count (existing:get_count () + item:get_count ())
else
drops[item:get_name ()] = item
end
end
end
end
end
local function explode_node (pos, dig_chance, intensity, drops, filter)
if not utils.is_protected (pos, nil) then
dig_chance = math.min (math.max (dig_chance, 0), 100)
if math.random (100) <= dig_chance then
local node = utils.get_far_node (pos)
local blasted = false
if node and node.name ~= "air" then
local def = minetest.registered_nodes[node.name]
if def then
if def.diggable == false then
return false
end
for k, v in pairs (filter) do
if def[k] == nil then
if filter[k.."_undefined"] == false then
return false
end
elseif def[k] ~= v then
return false
end
end
if def.on_blast then
def.on_blast (pos, intensity)
blasted = true
end
end
if not blasted then
local drop = dig_node (pos, true)
add_drops (drops, drop)
end
minetest.check_for_falling ({ x = pos.x, y = pos.y + 1, z = pos.z })
return true
end
end
end
return false
end
local function burn_node (pos, fire_chance, burn_all)
if not utils.is_protected (pos, nil) then
fire_chance = math.min (math.max (fire_chance, 0), 100)
if math.random (100) <= fire_chance then
explode.set_fire (pos, burn_all)
end
end
end
local function entity_is_drop (obj)
return obj.get_luaentity and obj:get_luaentity () and
obj:get_luaentity ().name and
obj:get_luaentity ().name == "__builtin:item"
end
local function explode_entities (pos, radius, damage, drops)
local objs = minetest.get_objects_inside_radius (pos, radius)
for _, obj in pairs (objs) do
local obj_pos = obj:get_pos ()
local dir = vector.direction (pos, obj_pos)
local dist = vector.length (vector.subtract (obj_pos, pos))
local vel = vector.multiply (dir, ((radius + 1) - dist) / (radius + 1) * damage * 5)
if entity_is_drop (obj) then
obj:add_velocity (vel)
elseif not obj:get_armor_groups ().immortal then
local ent_damage = ((radius - dist) / radius * damage / 2) + (damage / 2)
local reason = { type = "set_hp", from = "lwcomponents" }
if obj:is_player() then
obj:add_velocity (vel)
obj:set_hp (obj:get_hp() - ent_damage, reason)
else
local luaobj = obj:get_luaentity()
-- object might have disappeared somehow
if luaobj then
local do_damage = true
local do_knockback = true
local entity_drops = {}
local objdef = minetest.registered_entities[luaobj.name]
if objdef and objdef.on_blast then
do_damage, do_knockback, entity_drops = objdef.on_blast (luaobj, ent_damage)
end
if do_knockback then
obj:add_velocity (vel)
end
if do_damage then
obj:set_hp (obj:get_hp() - ent_damage, reason)
end
add_drops (drops, entity_drops)
end
end
end
end
end
local function spray_drops (pos, drops, damage)
local max_vel = damage * 2.5
for k, stack in pairs (drops) do
local vel =
{
x = math.random (max_vel) - (max_vel / 2),
y = math.random (max_vel) - (max_vel / 2),
z = math.random (max_vel) - (max_vel / 2)
}
local drop = minetest.add_item (pos, stack)
if drop then
drop:set_velocity (vel)
end
end
end
local function add_effects (pos, radius, drops)
minetest.add_particle ({
pos = pos,
velocity = vector.new (),
acceleration = vector.new (),
expirationtime = 0.4,
size = 30, -- radius * 10,
collisiondetection = false,
vertical = false,
texture = "lwcomponents_boom.png",
glow = 15,
})
minetest.add_particlespawner ({
amount = 64,
time = 0.5,
minpos = vector.subtract (pos, radius / 2),
maxpos = vector.add (pos, radius / 2),
minvel = {x = -10, y = -10, z = -10},
maxvel = {x = 10, y = 10, z = 10},
minacc = vector.new (),
maxacc = vector.new (),
minexptime = 1,
maxexptime = 2.5,
minsize = 9, -- radius * 3,
maxsize = 15, -- radius * 5,
texture = "lwcomponents_smoke.png",
})
-- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture
local texture = "lwcomponents_blast.png" --fallback texture
local node
local most = 0
if drops then
for name, stack in pairs (drops) do
local count = stack:get_count()
if count > most then
most = count
local def = minetest.registered_nodes[name]
if def then
node = { name = name }
end
if def and def.tiles and def.tiles[1] then
if type (def.tiles[1]) == "table" then
texture = def.tiles[1].name or "lwcomponents_blast.png"
elseif type (def.tiles[1]) == "string" then
texture = def.tiles[1]
end
end
end
end
end
minetest.add_particlespawner ({
amount = 64,
time = 0.1,
minpos = vector.subtract (pos, radius / 2),
maxpos = vector.add (pos, radius / 2),
minvel = {x = -3, y = 0, z = -3},
maxvel = {x = 3, y = 5, z = 3},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = 1, -- radius * 0.33,
maxsize = 3, -- radius,
texture = texture,
-- ^ only as fallback for clients without support for `node` parameter
node = node,
collisiondetection = true,
})
end
function utils.boom (pos, -- center of explosion
node_radius, node_chance, -- radius and chance in 100
fire_radius, fire_chance, -- radius and chance in 100
entity_radius, entity_damage, -- radius and max damage applied
disable_drops, -- true to disable drops
node_filter, -- node filter table as { buildable_to = true, buildable_to_undefined = false, ... }
burn_all, -- true to set fire to anything, otherwise only flammable
sound) -- sound on blast, if nil plays default
pos = vector.round (pos)
node_radius = math.floor (node_radius or 1)
fire_radius = math.floor (fire_radius or node_radius)
entity_radius = math.floor (entity_radius or node_radius * 2)
node_chance = node_chance or 80
fire_chance = fire_chance or 30
entity_damage = math.floor (entity_damage or entity_radius)
disable_drops = disable_drops == true
node_filter = node_filter or { }
burn_all = burn_all == true
sound = sound or "lwcannon"
local drops = { }
local effects_radius = (node_radius > 0 and node_radius) or entity_radius
local center_free = false
if not utils.is_protected (pos, nil) then
local center_node = utils.get_far_node (pos)
if not node or node.name == "air" then
center_free = true
end
end
if node_radius > 0 and node_chance > 0 then
local extents = node_radius * 2
for y = -extents, extents, 1 do
for z = -extents, extents, 1 do
for x = -extents, extents, 1 do
local node_pos = { x = x + pos.x, y = y + pos.y, z = z + pos.z }
local length = vector.length ({ x = x, y = y, z = z })
if node_chance > 0 and length <= node_radius then
if explode_node (node_pos, node_chance, 1.0, drops, node_filter) then
if vector.equals (pos, node_pos) then
center_free = true
end
end
end
end
end
end
end
if fire_radius > 0 and fire_chance > 0 then
local extents = fire_radius * 2
for y = -extents, extents, 1 do
for z = -extents, extents, 1 do
for x = -extents, extents, 1 do
local node_pos = { x = x + pos.x, y = y + pos.y, z = z + pos.z }
local length = vector.length ({ x = x, y = y, z = z })
if fire_chance > 0 and length <= fire_radius then
burn_node (node_pos, fire_chance, burn_all)
end
end
end
end
end
minetest.sound_play (sound,
{
pos = pos,
gain = 2.5,
max_hear_distance = math.min (effects_radius * 20, 128)
},
true)
if center_free then
minetest.set_node (pos, { name = "lwcomponents:boom" })
end
explode_entities (pos, entity_radius, entity_damage, drops)
if not disable_drops then
spray_drops (pos, drops, entity_damage)
end
add_effects (pos, effects_radius, drops)
minetest.log ("action", "A Shell explosion occurred at " .. minetest.pos_to_string (pos) ..
" with radius " .. entity_radius)
end
minetest.register_node ("lwcomponents:boom", {
description = S("Boom"),
drawtype = "airlike",
tiles = { "lwcomponents_boom.png" },
inventory_image = "lwcomponents_boom.png",
wield_image = "lwcomponents_boom.png",
light_source = default.LIGHT_MAX,
use_texture_alpha = "blend",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
climbable = false,
buildable_to = true,
floodable = true,
is_ground_content = false,
drop = "",
paramtype = "light",
param1 = 255,
post_effect_color = { a = 128, r = 255, g = 0, b = 0 },
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
on_construct = function (pos)
minetest.get_node_timer (pos):start (0.5)
end,
on_timer = function (pos, elapsed)
minetest.remove_node (pos)
return false
end,
-- unaffected by explosions
on_blast = function() end,
})
--

View File

@@ -199,14 +199,10 @@ local function on_blast (pos, intensity)
if meta then if meta then
if intensity >= 1.0 then if intensity >= 1.0 then
clear_map (pos)
minetest.remove_node (pos) minetest.remove_node (pos)
else -- intensity < 1.0 else -- intensity < 1.0
clear_map (pos)
local node = minetest.get_node_or_nil (pos) local node = minetest.get_node_or_nil (pos)
if node then if node then
local items = minetest.get_node_drops (node, nil) local items = minetest.get_node_drops (node, nil)

View File

@@ -1,4 +1,4 @@
local version = "0.1.11" local version = "0.1.22"
local mod_storage = minetest.get_mod_storage () local mod_storage = minetest.get_mod_storage ()
@@ -15,8 +15,9 @@ end
local utils = { } local utils = { }
local modpath = minetest.get_modpath ("lwcomponents") local modpath = minetest.get_modpath ("lwcomponents")
loadfile (modpath.."/utils.lua") (utils, mod_storage)
loadfile (modpath.."/settings.lua") (utils) loadfile (modpath.."/settings.lua") (utils)
loadfile (modpath.."/utils.lua") (utils, mod_storage)
loadfile (modpath.."/explode.lua") (utils)
loadfile (modpath.."/api.lua") (utils) loadfile (modpath.."/api.lua") (utils)
utils.connections = loadfile (modpath.."/connections.lua") () utils.connections = loadfile (modpath.."/connections.lua") ()
loadfile (modpath.."/dropper.lua") (utils) loadfile (modpath.."/dropper.lua") (utils)
@@ -32,6 +33,11 @@ loadfile (modpath.."/deployer.lua") (utils)
loadfile (modpath.."/fan.lua") (utils) loadfile (modpath.."/fan.lua") (utils)
loadfile (modpath.."/conduit.lua") (utils, mod_storage) loadfile (modpath.."/conduit.lua") (utils, mod_storage)
loadfile (modpath.."/cannon.lua") (utils) loadfile (modpath.."/cannon.lua") (utils)
loadfile (modpath.."/cannon_shell.lua") (utils)
loadfile (modpath.."/pistons.lua") (utils)
loadfile (modpath.."/through_wire.lua") (utils)
loadfile (modpath.."/camera.lua") (utils)
loadfile (modpath.."/storage.lua") (utils)
loadfile (modpath.."/extras.lua") (utils) loadfile (modpath.."/extras.lua") (utils)
loadfile (modpath.."/digiswitch.lua") (utils) loadfile (modpath.."/digiswitch.lua") (utils)
loadfile (modpath.."/movefloor.lua") (utils) loadfile (modpath.."/movefloor.lua") (utils)

View File

@@ -13,6 +13,8 @@ without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
See the GNU Lesser General Public License for more details: See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Mesecons through wire code was adapted from mesecons_receiver.
lwsiren-buzz.ogg lwsiren-buzz.ogg
@@ -59,6 +61,16 @@ https://creativecommons.org/licenses/by/4.0/
lwmovefloor.ogg
---------------
https://www.freesoundslibrary.com/elevator-sound-effect-elevator-ride-doors-closing-and-opening/
License: Attribution 4.0 International (CC BY 4.0). You are allowed to use
sound effects free of charge and royalty free in your multimedia projects
for commercial or non-commercial purposes.
Media license Media license
------------- -------------
siren images derived from images from https://openclipart.org, which is siren images derived from images from https://openclipart.org, which is
@@ -67,9 +79,20 @@ public domain.
fan images derived from images from https://openclipart.org, which is fan images derived from images from https://openclipart.org, which is
public domain. public domain.
camera lens images derived from images from https://openclipart.org, which
is public domain.
storage nodes images derived from images from https://openclipart.org, which
is public domain.
player button images derived from mesecons button image. player button images derived from mesecons button image.
cannon firing sound from tnt, released under CC BY-SA 3.0 and CC0 1.0 cannon firing and explosion sound from tnt (TumeniNodes/steveygos93),
released under CC0 1.0 (originally from https://freesound.org/s/80401/)
boom image from tnt, released under CC BY-SA 3.0.
Piston images and sounds from mesecons_pistons, released under CC-BY-SA 3.0.
All other media, or media not covered by a licence, is licensed All other media, or media not covered by a licence, is licensed
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)

View File

@@ -3,4 +3,4 @@ description = Various components for mesecons and digilines.
title = LWComponents title = LWComponents
name = lwcomponents name = lwcomponents
depends = default depends = default
optional_depends = lwdrops, mesecons, digilines, unifieddyes, intllib, hopper, digistuff optional_depends = mesecons, digilines, unifieddyes, intllib, hopper, digistuff

View File

@@ -0,0 +1,162 @@
# Blender v2.82 (sub 7) OBJ File: 'shell.blend'
# www.blender.org
mtllib shell.mtl
o Sell
v 1.188815 0.386266 -2.500000
v 1.188815 -0.386266 -0.000000
v 1.188815 -0.386266 -2.500000
v -1.188815 -0.386266 0.000000
v -1.188815 0.386266 -2.500000
v -1.188815 -0.386266 -2.500000
v 1.188815 0.386266 -0.000000
v 0.951055 -0.309014 0.499997
v 0.734730 -1.011265 -0.000000
v -0.734730 -1.011265 -2.500000
v -0.734730 -1.011265 0.000000
v -0.951055 0.309014 0.499997
v -1.188815 0.386266 0.000000
v 0.237761 -0.077252 2.000000
v 0.440836 -0.606760 1.000000
v 0.713290 -0.231762 1.000000
v 0.734730 1.011265 -2.500000
v 0.146942 0.202250 2.000000
v 0.146942 -0.202250 2.000000
v 0.951055 0.309014 0.499997
v -0.000000 -1.250000 -2.500000
v 0.000000 -1.250000 0.000000
v -0.587785 -0.809015 0.499997
v -0.734730 1.011265 0.000000
v -0.587785 0.809015 0.499997
v 0.000000 1.250000 0.000000
v 0.734730 -1.011265 -2.500000
v 0.734730 1.011265 -0.000000
v -0.000000 1.250000 -2.500000
v -0.146942 -0.202250 2.000000
v -0.237760 -0.077252 2.000000
v -0.951055 -0.309014 0.499997
v -0.734730 1.011265 -2.500000
v -0.237760 0.077252 2.000000
v 0.000000 -0.249996 2.000000
v -0.440836 -0.606760 1.000000
v 0.587785 -0.809015 0.499997
v 0.713290 0.231762 1.000000
v 0.237761 0.077252 2.000000
v 0.587785 0.809015 0.499997
v 0.440836 0.606760 1.000000
v -0.713290 0.231762 1.000000
v -0.440836 0.606760 1.000000
v -0.713290 -0.231762 1.000000
v 0.000000 0.249996 2.000000
v -0.146942 0.202250 2.000000
vn 1.0000 0.0000 0.0000
vn -1.0000 0.0000 0.0000
vn 0.7306 -0.5308 0.4294
vn -0.8090 -0.5878 0.0000
vn -0.9031 0.0000 0.4294
vn 0.8090 0.5878 0.0000
vn 0.0000 0.0000 1.0000
vn 0.9031 0.0000 0.4294
vn 0.0000 0.0000 -1.0000
vn -0.2791 -0.8589 0.4294
vn -0.2791 0.8589 0.4294
vn -0.3090 -0.9511 0.0000
vn 0.7306 0.5308 0.4294
vn 0.3090 0.9511 0.0000
vn -0.8090 0.5878 0.0000
vn -0.3090 0.9511 0.0000
vn 0.3090 -0.9511 0.0000
vn -0.7306 -0.5308 0.4294
vn 0.2791 -0.8589 0.4294
vn 0.8090 -0.5878 0.0000
vn 0.2791 0.8589 0.4294
vn -0.7306 0.5308 0.4294
usemtl None
s off
f 1//1 2//1 3//1
f 4//2 5//2 6//2
f 7//1 2//1 1//1
f 2//3 8//3 9//3
f 4//4 10//4 11//4
f 4//5 12//5 13//5
f 14//3 15//3 16//3
f 1//6 17//6 7//6
f 14//7 18//7 19//7
f 8//8 20//8 16//8
f 10//9 5//9 21//9
f 6//4 10//4 4//4
f 22//10 23//10 11//10
f 24//11 25//11 26//11
f 3//9 5//9 1//9
f 21//9 5//9 27//9
f 11//12 10//12 22//12
f 28//13 20//13 7//13
f 17//14 26//14 28//14
f 7//6 17//6 28//6
f 29//14 26//14 17//14
f 24//15 5//15 13//15
f 29//16 24//16 26//16
f 22//17 27//17 9//17
f 30//7 18//7 31//7
f 11//18 32//18 4//18
f 33//15 5//15 24//15
f 29//9 5//9 33//9
f 31//7 18//7 34//7
f 15//19 19//19 35//19
f 33//16 24//16 29//16
f 27//9 5//9 3//9
f 22//12 10//12 21//12
f 21//17 27//17 22//17
f 13//2 5//2 4//2
f 6//9 5//9 10//9
f 2//20 27//20 3//20
f 9//20 27//20 2//20
f 31//18 36//18 30//18
f 32//5 12//5 4//5
f 17//9 5//9 29//9
f 1//9 5//9 17//9
f 35//7 18//7 30//7
f 16//3 37//3 9//3
f 14//8 38//8 39//8
f 26//21 40//21 28//21
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# Blender v2.82 (sub 7) OBJ File: ''
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# Blender v2.82 (sub 7) OBJ File: ''
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# Blender v2.82 (sub 7) OBJ File: ''
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f 17/48/13 18/49/13 19/50/13 20/51/13
f 21/52/14 17/53/14 20/54/14 22/55/14
f 23/56/15 21/57/15 22/58/15 24/59/15
f 18/60/16 23/61/16 24/62/16 19/63/16
f 24/64/17 22/65/17 20/66/17 19/67/17
f 18/68/18 17/69/18 21/70/18 23/71/18

View File

@@ -3,7 +3,7 @@ local S = utils.S
if utils.mesecon_supported and mesecon.mvps_push then if utils.mesecon_supported then
@@ -21,14 +21,10 @@ local mesecon_rules =
-- use mesecons movestone settings
local timer_interval = 1 / mesecon.setting ("movestone_speed", 3)
local max_push = 3 local max_push = 3
local max_pull = 3
-- helper functions:
local function get_movefloor_direction (rulename) local function get_movefloor_direction (rulename)
if rulename.y > 0 then if rulename.y > 0 then
return { x = 0, y = 1, z = 0 } return { x = 0, y = 1, z = 0 }
@@ -38,6 +34,7 @@ local function get_movefloor_direction (rulename)
end end
local function add_movefloor_list (pos, list) local function add_movefloor_list (pos, list)
for i = 1, #list do for i = 1, #list do
if list[i].x == pos.x and if list[i].x == pos.x and
@@ -76,10 +73,289 @@ end
-- copied from mesecons movestone local function get_node_height (node)
local function movefloor_move (pos, node, rulename, is_sticky) local height = 0
local def = minetest.registered_nodes[node.name]
if def and type (def.collision_box) == "table" then
if def.collision_box.type and def.collision_box.type == "regular" then
height = 1
else
for _, box in pairs (def.collision_box) do
if type (box) == "table" then
if type (box[5]) == "number" then
height = box[5]
else
for _, b in ipairs (box) do
if type (b[5]) == "number" and b[5] > height then
height = b[5]
end
end
end
end
end
end
end
return height
end
local function get_affected_nodes (floor_list)
local list = { }
local max_height = 0
local protected = false
for _, fpos in ipairs (floor_list) do
for y = 0, max_push, 1 do
local npos = vector.add (fpos, { x = 0, y = y, z = 0 })
local node = utils.get_far_node (npos)
if node and node.name ~= "air" then
local meta = minetest.get_meta (npos)
local timer = minetest.get_node_timer (npos)
local h = get_node_height (node) + npos.y - fpos.y - 0.5
list[#list + 1] =
{
pos = npos,
node = node,
meta = (meta and meta:to_table ()),
timeout = (timer and timer:get_timeout ()) or 0,
elapsed = (timer and timer:get_elapsed ()) or 0
}
if h > max_height then
max_height = h
end
if utils.is_protected (npos, nil) then
protected = true
end
end
end
end
return list, math.ceil (max_height), protected
end
local function get_entity_height (obj, base)
local height = 0
if obj.get_pos then
local pos = obj:get_pos ()
if obj.get_luaentity then
local entity = obj:get_luaentity ()
if entity and entity.name then
local def = minetest.registered_entities[entity.name]
if def and type (def.collisionbox) == "table" and
type (def.collisionbox[5]) == "number" then
height = def.collisionbox[5] + pos.y - base
end
end
end
local props = obj:get_properties ()
if props and props.collisionbox and type (props.collisionbox) == "table" and
type (props.collisionbox[5]) == "number" then
if props.collisionbox[5] > height then
height = props.collisionbox[5] + pos.y - base
end
end
end
return height
end
local function get_affected_entities (floor_list)
local list = { }
local max_height = 0
for _, fpos in pairs (floor_list) do
local min_pos = vector.subtract (fpos, { x = 0.4999, y = 0.4999, z = 0.4999 })
local max_pos = vector.add (fpos, { x = 0.4999, y = max_push + 0.4999, z = 0.4999 })
local objects = minetest.get_objects_in_area (min_pos, max_pos)
for _, obj in ipairs (objects) do
local h = get_entity_height (obj, fpos.y + 0.5)
list[#list + 1] =
{
pos = obj:get_pos (),
obj = obj
}
if h > max_height then
max_height = h
end
end
end
return list, math.ceil (max_height)
end
local function is_obstructed (floor_list, height)
for _, fpos in pairs (floor_list) do
local npos = vector.add (fpos, { x = 0, y = height, z = 0 })
if utils.is_protected (npos, nil) then
return true
end
local node = utils.get_far_node (npos)
if node and node.name ~= "air" then
local def = minetest.registered_nodes[node.name]
if not def or not def.buildable_to then
return true
end
end
end
return false
end
local function move_entities (list, move, players)
for _, entry in ipairs (list) do
if entry.obj then
if players or not entry.obj:is_player () then
local pos = nil
if entry.obj:is_player () then
pos = vector.add (entry.pos, { x = move.x, y = move.y + 0.1, z = move.z })
else
pos = vector.add (entry.pos, move)
end
if entry.obj.move_to then
entry.obj:move_to (pos)
elseif entry.set_pos then
entry.obj:set_pos (pos)
end
end
end
end
end
local function update_player_position (list)
for _, entry in ipairs (list) do
local player = minetest.get_player_by_name (entry.name)
if player then
local pos = player:get_pos ()
if pos.y < entry.pos.y then
pos.y = entry.pos.y + 0.1
player:set_pos (pos)
end
end
end
end
local function queue_player_update (list, move)
local players = { }
for _, entry in ipairs (list) do
if entry.obj and entry.obj:is_player () then
players[#players + 1] =
{
pos = vector.add (entry.pos, move),
name = entry.obj:get_player_name ()
}
end
end
if #players > 0 then
minetest.after(0.1, update_player_position, players)
end
end
local function move_nodes (list, move)
if move.y > 0 then
for i = #list, 1, -1 do
local pos = vector.add (list[i].pos, move)
minetest.remove_node (list[i].pos)
minetest.set_node (pos, list[i].node)
if list[i].meta then
local meta = minetest.get_meta (pos)
if meta then
meta:from_table (list[i].meta)
end
end
if list[i].timeout > 0 then
timer = minetest.get_node_timer (pos)
if timer then
timer:set (list[i].timeout, list[i].elapsed)
end
end
end
else
for i = 1, #list, 1 do
local pos = vector.add (list[i].pos, move)
minetest.remove_node (list[i].pos)
minetest.set_node (pos, list[i].node)
if list[i].meta then
local meta = minetest.get_meta (pos)
if meta then
meta:from_table (list[i].meta)
end
end
if list[i].timeout > 0 then
timer = minetest.get_node_timer (pos)
if timer then
timer:set (list[i].timeout, list[i].elapsed)
end
end
end
end
end
local function check_for_falling (list)
for _, pos in ipairs (list) do
minetest.check_for_falling (vector.add (pos, { x = 0, y = max_push + 1, z = 0 }))
end
end
local function movefloor_move (pos, node, rulename)
local direction = get_movefloor_direction (rulename) local direction = get_movefloor_direction (rulename)
local play_sound = false
local list = local list =
{ {
@@ -88,68 +364,34 @@ local function movefloor_move (pos, node, rulename, is_sticky)
find_adjoining_movefloor (pos, list) find_adjoining_movefloor (pos, list)
for i = 1, #list do local nodes, height, protected = get_affected_nodes (list)
local frontpos = vector.add (list[i], direction)
local meta = minetest.get_meta (list[i])
local owner = meta:get_string ("owner")
local continue = true
-- ### Step 1: Push nodes in front ### if protected then
local success, stack, oldstack = mesecon.mvps_push (frontpos, direction, max_push, owner)
if not success then
if stack == "protected" then
meta:set_string ("infotext", "Can't move: protected area on the way")
else
minetest.get_node_timer (list[i]):start (timer_interval)
continue = false
end
end
if continue then
mesecon.mvps_move_objects (frontpos, direction, oldstack)
-- ### Step 2: Move the movestone ###
minetest.set_node (frontpos, node)
local meta2 = minetest.get_meta (frontpos)
meta2:set_string ("owner", owner)
minetest.remove_node (list[i])
mesecon.on_dignode (list[i], node)
mesecon.on_placenode (frontpos, node)
minetest.get_node_timer (frontpos):start (timer_interval)
play_sound = true
-- ### Step 3: If sticky, pull stack behind ###
if is_sticky and direction.y < 0 then
local backpos = vector.subtract (list[i], direction)
success, stack, oldstack = mesecon.mvps_pull_all (backpos, direction, max_pull, owner)
if success then
mesecon.mvps_move_objects (backpos, vector.multiply (direction, -1), oldstack, -1)
end
end
-- ### Step 4: Let things fall ###
minetest.check_for_falling (vector.add (list[i], { x = 0, y = 1, z = 0 }))
end
end
if play_sound then
minetest.sound_play("movestone", { pos = list[i], max_hear_distance = 20, gain = 0.5 }, true)
end
end
local function on_timer (pos, elapsed)
local sourcepos = mesecon.is_powered (pos)
if not sourcepos then
return return
end end
local rulename = vector.subtract (sourcepos[1], pos) local entities, h = get_affected_entities (list)
mesecon.activate (pos, minetest.get_node (pos), rulename, 0) if h > height then
height = h
end
if is_obstructed (list, (direction.y > 0 and height + 1) or -1) then
return
end
if direction.y > 0 then
move_entities (entities, direction, true)
move_nodes (nodes, direction)
queue_player_update (entities, direction)
else
move_nodes (nodes, direction)
move_entities (entities, direction, false)
check_for_falling (list)
queue_player_update (entities, direction)
end
minetest.sound_play ("lwmovefloor", { pos = pos, max_hear_distance = 10, gain = 1.0 }, true)
end end
@@ -164,8 +406,8 @@ local function mesecon_support ()
action_on = function (pos, node, rulename) action_on = function (pos, node, rulename)
-- do something to turn the effector on -- do something to turn the effector on
if rulename and not minetest.get_node_timer (pos):is_started () then if rulename then
movefloor_move (pos, node, rulename, true) movefloor_move (pos, node, rulename)
end end
end end
} }
@@ -190,8 +432,6 @@ minetest.register_node("lwcomponents:movefloor", {
groups = { cracky = 2 }, groups = { cracky = 2 },
sounds = default.node_sound_wood_defaults (), sounds = default.node_sound_wood_defaults (),
mesecons = mesecon_support (), mesecons = mesecon_support (),
on_timer = on_timer,
}) })

959
pistons.lua Normal file
View File

@@ -0,0 +1,959 @@
local utils = ...
local S = utils.S
if utils.digilines_supported or utils.mesecon_supported then
local piston_interval = 0.2
local function direction_vector (node)
local axis = math.floor (node.param2 / 4)
local rotate = node.param2 % 4
local vec = { x = 0, y = 0, z = 0 }
if rotate == 0 then
vec = { x = 0, y = 0, z = -1 }
elseif rotate == 1 then
vec = { x = -1, y = 0, z = 0 }
elseif rotate == 2 then
vec = { x = 0, y = 0, z = 1 }
elseif rotate == 3 then
vec = { x = 1, y = 0, z = 0 }
end
if axis == 1 then
vec = vector.rotate (vec, { x = math.pi / -2, y = 0, z = 0 })
elseif axis == 2 then
vec = vector.rotate (vec, { x = math.pi / 2, y = 0, z = 0 })
elseif axis == 3 then
vec = vector.rotate (vec, { x = 0, y = 0, z = math.pi / 2 })
elseif axis == 4 then
vec = vector.rotate (vec, { x = 0, y = 0, z = math.pi / -2 })
elseif axis == 5 then
vec = vector.rotate (vec, { x = math.pi, y = 0, z = 0 })
end
return vec
end
local function push_entities (pos, vec)
local tpos = vector.add (pos, vec)
local tnode = utils.get_far_node (tpos)
local can_move = false
if tnode then
if tnode.name == "air" then
can_move = true
else
local tdef = utils.find_item_def (tnode.name)
can_move = tdef and not tdef.walkable
end
end
if can_move then
local object = minetest.get_objects_inside_radius (pos, 1.5)
for j = 1, #object do
if object[j].get_pos then
local opos = object[j]:get_pos ()
if opos.x > (pos.x - 0.5) and opos.x < (pos.x + 0.5) and
opos.z > (pos.z - 0.5) and opos.z < (pos.z + 0.5) and
opos.y > (pos.y - 0.5) and opos.y < (pos.y + 0.5) then
object[j]:set_pos (vector.add (opos, vec))
end
end
end
end
end
local function push_nodes (pos, extent)
local node = utils.get_far_node (pos)
if node then
local vec = direction_vector (node)
local last = vector.add (pos, vector.multiply (vec, extent))
local maxnodes = utils.settings.max_piston_nodes + 1
local count = 0
for i = 1, maxnodes do
local tnode = utils.get_far_node (last)
if not tnode then
return false
end
local tdef = utils.find_item_def (tnode.name)
if tnode.name == "air" or (tdef and not tdef.walkable) then
count = i - 1
break
end
if i == maxnodes then
return false
end
last = vector.add (last, vec)
end
push_entities (last, vec)
for i = 1, count, 1 do
local cpos = vector.subtract (last, vec)
local cnode = utils.get_far_node (cpos)
local cmeta = minetest.get_meta (cpos)
if not cnode or not cmeta then
return false
end
local tmeta = cmeta:to_table ()
local ctimer = minetest.get_node_timer (cpos)
local ctimeout = (ctimer and ctimer:get_timeout ()) or 0
local celapsed = (ctimer and ctimer:get_elapsed ()) or 0
push_entities (cpos, vec)
minetest.remove_node (cpos)
minetest.set_node (last, cnode)
if tmeta then
cmeta = minetest.get_meta (last)
if not cmeta then
return false
end
cmeta:from_table (tmeta)
end
if ctimeout > 0 then
ctimer = minetest.get_node_timer (last)
if ctimer then
ctimer:set (ctimeout, celapsed)
end
end
last = cpos
end
end
return true
end
local function pull_node (pos, extent)
local node = utils.get_far_node (pos)
if node then
local vec = direction_vector (node)
local cpos = vector.add (pos, vector.multiply (vec, extent))
local cnode = utils.get_far_node (cpos)
local cdef = cnode and utils.find_item_def (cnode.name)
if cnode and cnode.name ~= "air" and cdef and cdef.walkable then
local cmeta = minetest.get_meta (cpos)
if cmeta then
local tpos = vector.subtract (cpos, vec)
local tmeta = cmeta:to_table ()
local ctimer = minetest.get_node_timer (cpos)
local ctimeout = (ctimer and ctimer:get_timeout ()) or 0
local celapsed = (ctimer and ctimer:get_elapsed ()) or 0
minetest.remove_node (cpos)
minetest.set_node (tpos, cnode)
if tmeta then
cmeta = minetest.get_meta (tpos)
if cmeta then
cmeta:from_table (tmeta)
end
end
if ctimeout > 0 then
ctimer = minetest.get_node_timer (tpos)
if ctimer then
ctimer:set (ctimeout, celapsed)
end
end
end
end
end
end
local function place_blank (pos, extent)
local node = utils.get_far_node (pos)
if node then
local vec = direction_vector (node)
local blank_pos = vector.add (pos, vector.multiply (vec, extent))
local blank_node = utils.get_far_node (blank_pos)
local blank_def = blank_node and utils.find_item_def (blank_node.name)
if blank_node and blank_node.name == "air" or
(blank_def and not blank_def.walkable) then
minetest.set_node (blank_pos,
{
name = "lwcomponents:piston_blank_"..tostring (extent),
param2 = node.param2
})
end
end
end
local function remove_blank (pos, extent)
local node = utils.get_far_node (pos)
if node then
local vec = direction_vector (node)
local blank_pos = vector.add (pos, vector.multiply (vec, extent))
local blank_node = utils.get_far_node (blank_pos)
if blank_node and
blank_node.name == "lwcomponents:piston_blank_"..tostring (extent) then
minetest.remove_node (blank_pos)
end
end
end
local function extend_piston (pos, extent)
local node = utils.get_far_node (pos)
local meta = minetest.get_meta (pos)
if node and meta then
extent = math.max (math.min (tonumber (extent or 2), meta:get_int ("max_extent")), 0)
if node.name == "lwcomponents:piston" then
if extent ~= 0 then
if push_nodes (pos, 1) then
node.name = "lwcomponents:piston_1"
minetest.swap_node (pos, node)
place_blank (pos, 1)
minetest.sound_play ("lwpiston_extend",
{
pos = pos,
max_hear_distance = 20,
gain = 0.3
},
true)
if extent == 2 then
meta:set_int ("extent", 2)
minetest.get_node_timer (pos):start (piston_interval)
return true
end
end
end
elseif node.name == "lwcomponents:piston_1" then
if extent == 0 then
remove_blank (pos, 1)
node.name = "lwcomponents:piston"
minetest.swap_node (pos, node)
minetest.sound_play ("lwpiston_retract",
{
pos = pos,
max_hear_distance = 20,
gain = 0.3
},
true)
elseif extent == 2 then
if push_nodes (pos, 2) then
node.name = "lwcomponents:piston_2"
minetest.swap_node (pos, node)
place_blank (pos, 2)
minetest.sound_play ("lwpiston_extend",
{
pos = pos,
max_hear_distance = 20,
gain = 0.3
},
true)
end
end
elseif node.name == "lwcomponents:piston_2" then
if extent ~= 2 then
remove_blank (pos, 2)
node.name = "lwcomponents:piston_1"
minetest.swap_node (pos, node)
minetest.sound_play ("lwpiston_retract",
{
pos = pos,
max_hear_distance = 20,
gain = 0.3
},
true)
if extent == 0 then
meta:set_int ("extent", 0)
minetest.get_node_timer (pos):start (piston_interval)
return true
end
end
elseif node.name == "lwcomponents:piston_sticky" then
if extent ~= 0 then
if push_nodes (pos, 1) then
node.name = "lwcomponents:piston_sticky_1"
minetest.swap_node (pos, node)
place_blank (pos, 1)
minetest.sound_play ("lwpiston_extend",
{
pos = pos,
max_hear_distance = 20,
gain = 0.3
},
true)
if extent == 2 then
meta:set_int ("extent", 2)
minetest.get_node_timer (pos):start (piston_interval)
return true
end
end
end
elseif node.name == "lwcomponents:piston_sticky_1" then
if extent == 0 then
remove_blank (pos, 1)
node.name = "lwcomponents:piston_sticky"
minetest.swap_node (pos, node)
pull_node (pos, 2)
minetest.sound_play ("lwpiston_retract",
{
pos = pos,
max_hear_distance = 20,
gain = 0.3
},
true)
elseif extent == 2 then
if push_nodes (pos, 2) then
node.name = "lwcomponents:piston_sticky_2"
minetest.swap_node (pos, node)
place_blank (pos, 2)
minetest.sound_play ("lwpiston_extend",
{
pos = pos,
max_hear_distance = 20,
gain = 0.3
},
true)
end
end
elseif node.name == "lwcomponents:piston_sticky_2" then
if extent ~= 2 then
remove_blank (pos, 2)
node.name = "lwcomponents:piston_sticky_1"
minetest.swap_node (pos, node)
pull_node (pos, 3)
minetest.sound_play ("lwpiston_retract",
{
pos = pos,
max_hear_distance = 20,
gain = 0.3
},
true)
if extent == 0 then
meta:set_int ("extent", 0)
minetest.get_node_timer (pos):start (piston_interval)
return true
end
end
end
end
return false
end
local function on_destruct_1 (pos)
remove_blank (pos, 1)
end
local function on_destruct_2 (pos)
remove_blank (pos, 2)
remove_blank (pos, 1)
end
local function on_place (itemstack, placer, pointed_thing)
local param2 = 0
if placer and placer:is_player () then
param2 = minetest.dir_to_facedir (placer:get_look_dir (), true)
elseif pointed_thing and pointed_thing.type == "node" then
param2 = minetest.dir_to_facedir (vector.subtract (pointed_thing.under, pointed_thing.above), true)
end
return minetest.item_place (itemstack, placer, pointed_thing, param2)
end
local function after_place_node (pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta (pos)
local spec =
"size[7,3.3]"..
"field[1,1;4,2;channel;Channel;${channel}]"..
"button_exit[4.6,1.15;1.5,1;submit;Set]"..
"checkbox[1,2;single;Single move;false]"
meta:set_string ("formspec", spec)
meta:set_int ("max_extent", 2)
-- If return true no item is taken from itemstack
return false
end
local function on_receive_fields (pos, formname, fields, sender)
if not utils.can_interact_with_node (pos, sender) then
return
end
local meta = minetest.get_meta (pos)
if meta then
if fields.submit then
meta:set_string ("channel", fields.channel)
end
if fields.single then
if fields.single == "true" then
local spec =
"size[7,3.3]"..
"field[1,1;4,2;channel;Channel;${channel}]"..
"button_exit[4.6,1.15;1.5,1;submit;Set]"..
"checkbox[1,2;single;Single move;true]"
meta:set_int ("max_extent", 1)
meta:set_string ("formspec", spec)
else
local spec =
"size[7,3.3]"..
"field[1,1;4,2;channel;Channel;${channel}]"..
"button_exit[4.6,1.15;1.5,1;submit;Set]"..
"checkbox[1,2;single;Single move;false]"
meta:set_int ("max_extent", 2)
meta:set_string ("formspec", spec)
end
end
end
end
local function on_blast (pos, intensity)
local meta = minetest.get_meta (pos)
if meta then
if intensity >= 1.0 then
minetest.remove_node (pos)
else -- intensity < 1.0
local node = minetest.get_node_or_nil (pos)
if node then
local items = minetest.get_node_drops (node, nil)
if items and #items > 0 then
local stack = ItemStack (items[1])
if stack then
preserve_metadata (pos, node, meta, { stack })
utils.item_drop (stack, nil, pos)
minetest.remove_node (pos)
end
end
end
end
end
end
local function can_dig (pos, player)
if not utils.can_interact_with_node (pos, player) then
return false
end
return true
end
local function on_rightclick (pos, node, clicker, itemstack, pointed_thing)
if not utils.can_interact_with_node (pos, clicker) then
if clicker and clicker:is_player () then
local owner = "<unknown>"
local meta = minetest.get_meta (pos)
if meta then
owner = meta:get_string ("owner")
end
local spec =
"formspec_version[3]"..
"size[8.0,4.0,false]"..
"label[1.0,1.0;Owned by "..minetest.formspec_escape (owner).."]"..
"button_exit[3.0,2.0;2.0,1.0;close;Close]"
minetest.show_formspec (clicker:get_player_name (),
"lwcomponents:component_privately_owned",
spec)
end
end
return itemstack
end
local function on_timer (pos, elapsed)
local meta = minetest.get_meta (pos)
if meta then
return extend_piston (pos, meta:get_int ("extent"))
end
return false
end
local function digilines_support ()
if utils.digilines_supported then
return
{
wire =
{
rules = utils.digilines_default_rules,
},
effector =
{
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if meta then
local this_channel = meta:get_string ("channel")
if this_channel ~= "" and this_channel == channel then
if type (msg) == "string" then
local m = { }
for w in string.gmatch(msg, "[^%s]+") do
m[#m + 1] = w
end
if m[1] == "extend" then
extend_piston (pos, m[2])
elseif m[1] == "retract" then
extend_piston (pos, 0)
elseif m[1] == "single" then
local spec =
"size[7,3.3]"..
"field[1,1;4,2;channel;Channel;${channel}]"..
"button_exit[4.6,1.15;1.5,1;submit;Set]"..
"checkbox[1,2;single;Single move;true]"
meta:set_int ("max_extent", 1)
meta:set_string ("formspec", spec)
elseif m[1] == "double" then
local spec =
"size[7,3.3]"..
"field[1,1;4,2;channel;Channel;${channel}]"..
"button_exit[4.6,1.15;1.5,1;submit;Set]"..
"checkbox[1,2;single;Single move;false]"
meta:set_int ("max_extent", 2)
meta:set_string ("formspec", spec)
end
end
end
end
end,
}
}
end
return nil
end
local function mesecon_support ()
if utils.mesecon_supported then
return
{
effector =
{
rules = utils.mesecon_default_rules,
action_on = function (pos, node)
-- do something to turn the effector on
extend_piston (pos, 2)
end,
action_off = function (pos, node)
-- do something to turn the effector off
extend_piston (pos, 0)
end,
}
}
end
return nil
end
minetest.register_node("lwcomponents:piston_blank_1", {
description = S("Piston blank"),
drawtype = "airlike",
light_source = 0,
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
climbable = false,
buildable_to = false,
floodable = false,
is_ground_content = false,
drop = "",
groups = { not_in_creative_inventory = 1 },
paramtype = "light",
-- unaffected by explosions
on_blast = function() end,
})
minetest.register_node("lwcomponents:piston_blank_2", {
description = S("Piston blank"),
drawtype = "airlike",
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
collision_box = {
type = "fixed",
fixed = {
{-0.125, -0.125, -0.4, 0.125, 0.125, 0.4},
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.3125},
},
},
light_source = 0,
sunlight_propagates = true,
walkable = true,
pointable = false,
diggable = false,
climbable = false,
buildable_to = false,
floodable = false,
is_ground_content = false,
drop = "",
groups = { not_in_creative_inventory = 1 },
paramtype = "light",
-- unaffected by explosions
on_blast = function() end,
})
minetest.register_node("lwcomponents:piston", {
description = S("Double Piston"),
tiles = { "lwcomponents_piston_top.png", "lwcomponents_piston_bottom.png",
"lwcomponents_piston_right.png", "lwcomponents_piston_left.png",
"lwcomponents_piston_base.png", "lwcomponents_piston_pusher.png" },
is_ground_content = false,
groups = { cracky = 3 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:piston",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
on_place = on_place,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_rightclick = on_rightclick,
on_timer = on_timer
})
minetest.register_node("lwcomponents:piston_1", {
description = S("Double Piston"),
drawtype = "mesh",
mesh = "piston_normal_1.obj",
tiles = { "lwcomponents_piston.png" },
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {
{-0.125, -0.125, -1.4, 0.125, 0.125, 0.4},
{-0.5, -0.5, -1.5, 0.5, 0.5, -1.3125},
{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.125, -0.125, -1.4, 0.125, 0.125, 0.4},
{-0.5, -0.5, -1.5, 0.5, 0.5, -1.3125},
{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5},
},
},
is_ground_content = false,
groups = { cracky = 3 , not_in_creative_inventory = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:piston",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
on_destruct = on_destruct_1,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_rightclick = on_rightclick,
on_timer = on_timer
})
minetest.register_node("lwcomponents:piston_2", {
description = S("Double Piston"),
drawtype = "mesh",
mesh = "piston_normal_2.obj",
tiles = { "lwcomponents_piston.png" },
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {
{-0.125, -0.125, -2.4, 0.125, 0.125, 0.4},
{-0.5, -0.5, -2.5, 0.5, 0.5, -2.3125},
{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.125, -0.125, -2.4, 0.125, 0.125, 0.4},
{-0.5, -0.5, -2.5, 0.5, 0.5, -2.3125},
{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5},
},
},
is_ground_content = false,
groups = { cracky = 3 , not_in_creative_inventory = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:piston",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
on_destruct = on_destruct_2,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_rightclick = on_rightclick,
on_timer = on_timer
})
minetest.register_node("lwcomponents:piston_sticky", {
description = S("Double Sticky Piston"),
tiles = { "lwcomponents_piston_top.png", "lwcomponents_piston_bottom.png",
"lwcomponents_piston_right.png", "lwcomponents_piston_left.png",
"lwcomponents_piston_base.png", "lwcomponents_piston_pusher_sticky.png" },
is_ground_content = false,
groups = { cracky = 3 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:piston_sticky",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
on_place = on_place,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_rightclick = on_rightclick,
on_timer = on_timer
})
minetest.register_node("lwcomponents:piston_sticky_1", {
description = S("Double Sticky Piston"),
drawtype = "mesh",
mesh = "piston_sticky_1.obj",
tiles = { "lwcomponents_piston.png" },
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {
{-0.125, -0.125, -1.4, 0.125, 0.125, 0.4},
{-0.5, -0.5, -1.5, 0.5, 0.5, -1.3125},
{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.125, -0.125, -1.4, 0.125, 0.125, 0.4},
{-0.5, -0.5, -1.5, 0.5, 0.5, -1.3125},
{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5},
},
},
is_ground_content = false,
groups = { cracky = 3 , not_in_creative_inventory = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:piston_sticky",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
on_destruct = on_destruct_1,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_rightclick = on_rightclick,
on_timer = on_timer
})
minetest.register_node("lwcomponents:piston_sticky_2", {
description = S("Double Sticky Piston"),
drawtype = "mesh",
mesh = "piston_sticky_2.obj",
tiles = { "lwcomponents_piston.png" },
visual_scale = 1.0,
selection_box = {
type = "fixed",
fixed = {
{-0.125, -0.125, -2.4, 0.125, 0.125, 0.4},
{-0.5, -0.5, -2.5, 0.5, 0.5, -2.3125},
{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.125, -0.125, -2.4, 0.125, 0.125, 0.4},
{-0.5, -0.5, -2.5, 0.5, 0.5, -2.3125},
{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5},
},
},
is_ground_content = false,
groups = { cracky = 3 , not_in_creative_inventory = 1 },
sounds = default.node_sound_stone_defaults (),
paramtype = "none",
param1 = 0,
paramtype2 = "facedir",
param2 = 0,
floodable = false,
drop = "lwcomponents:piston_sticky",
_digistuff_channelcopier_fieldname = "channel",
mesecons = mesecon_support (),
digiline = digilines_support (),
on_destruct = on_destruct_2,
on_receive_fields = on_receive_fields,
can_dig = can_dig,
after_place_node = after_place_node,
on_blast = on_blast,
on_rightclick = on_rightclick,
on_timer = on_timer
})
end -- utils.digilines_supported or utils.mesecon_supported

View File

@@ -13,7 +13,7 @@ CC BY-SA 3.0
Version Version
======= =======
0.1.11 0.1.22
Minetest Version Minetest Version
@@ -28,7 +28,6 @@ default
Optional Dependencies Optional Dependencies
===================== =====================
lwdrops
mesecons mesecons
digilines digilines
unifieddyes unifieddyes
@@ -63,9 +62,13 @@ Various components for mesecons and digilines.
* Hologram, projects a hologram above the hologram node. * Hologram, projects a hologram above the hologram node.
* Fan, blows any entity, player or drop in front of the fan. * Fan, blows any entity, player or drop in front of the fan.
* Conduit, connected in a circuit to move items. * Conduit, connected in a circuit to move items.
* Cannon, shoots an item on command with directional aiming. * Cannon, shoots an item on command with directional aiming (plus 3 shells).
* Double (optionally single) reach pistons and sticky pistons.
* Digiswitch, digilines controlled mesecons power. * Digiswitch, digilines controlled mesecons power.
* Movefloor, similar to vertical mesecons movestone. * Movefloor, similar to vertical mesecons movestone.
* Camera, takes a representative image.
* Storage, indexed storage units.
* Mesecons Through Wire, transmits through 1 to 2 solid blocks.
* Solid color conductor blocks, same as Solid Color Block but also mesecons * Solid color conductor blocks, same as Solid Color Block but also mesecons
and digilines conductor. and digilines conductor.
@@ -93,6 +96,9 @@ Alert handler errors
Issue errors when handler's of other mods fail. Issue errors when handler's of other mods fail.
Default: true Default: true
Maximum piston nodes
Maximum nodes a piston can push.
Default: 15
------------------------------------------------------------------------ ------------------------------------------------------------------------

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@@ -9,6 +9,12 @@ utils.settings.spawn_mobs =
utils.settings.alert_handler_errors = utils.settings.alert_handler_errors =
minetest.settings:get_bool ("lwcomponents_alert_handler_errors", true) minetest.settings:get_bool ("lwcomponents_alert_handler_errors", true)
utils.settings.max_piston_nodes =
tonumber (minetest.settings:get ("lwcomponents_max_piston_nodes") or 15)
utils.settings.default_stack_max =
tonumber (minetest.settings:get ("default_stack_max")) or 99
-- --

View File

@@ -3,3 +3,6 @@ lwcomponents_spawn_mobs (Spawn mobs) bool true
# Issue errors when handler's of other mods fail. # Issue errors when handler's of other mods fail.
lwcomponents_alert_handler_errors (Alert handler errors) bool true lwcomponents_alert_handler_errors (Alert handler errors) bool true
# Maximum nodes a piston can push.
lwcomponents_max_piston_nodes (Maximum piston nodes) int 15

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80
through_wire.lua Normal file
View File

@@ -0,0 +1,80 @@
local utils = ...
local S = utils.S
if utils.mesecon_supported then
local through_wire_get_rules = function (node)
local rules = { {x = -1, y = 0, z = 0},
{x = 2, y = 0, z = 0},
{x = 3, y = 0, z = 0} }
if node.param2 == 2 then
rules = mesecon.rotate_rules_left(rules)
elseif node.param2 == 3 then
rules = mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules))
elseif node.param2 == 0 then
rules = mesecon.rotate_rules_right(rules)
end
return rules
end
mesecon.register_node ("lwcomponents:through_wire", {
description = S("Mesecons Through Wire"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
on_rotate = false,
selection_box = {
type = "fixed",
fixed = { -3/16, -8/16, -8/16, 3/16, 3/16, 8/16 }
},
node_box = {
type = "fixed",
fixed = {
{ -3/16, -3/16, 13/32 , 3/16, 3/16 , 8/16 }, -- the smaller bump
{ -1/32, -1/32, 1/2 , 1/32, 1/32 , 3/2 }, -- the wire through the block
{ -2/32, -1/2 , 0.5002-3/32 , 2/32, 0 , 0.5 }, -- the vertical wire bit
{ -2/32, -1/2 , -16/32+0.001 , 2/32, -14/32, 7/16+0.002 } -- the horizontal wire
}
},
drop = "lwcomponents:through_wire_off",
sounds = default.node_sound_defaults(),
}, {
tiles = { "mesecons_wire_off.png" },
groups = { dig_immediate = 3 },
mesecons = {
conductor = {
state = mesecon.state.off,
rules = through_wire_get_rules,
onstate = "lwcomponents:through_wire_on"
}
}
}, {
tiles = { "mesecons_wire_on.png" },
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
mesecons = {
conductor = {
state = mesecon.state.on,
rules = through_wire_get_rules,
offstate = "lwcomponents:through_wire_off"
}
}
})
end -- utils.mesecon_supported
--

View File

@@ -67,43 +67,6 @@ end
-- check for lwdrops
if minetest.global_exists ("lwdrops") then
utils.lwdrops_supported = true
utils.on_destroy = lwdrops.on_destroy
utils.item_pickup = lwdrops.item_pickup
utils.item_drop = lwdrops.item_drop
else
utils.lwdrops_supported = false
-- dummy
utils.on_destroy = function (itemstack)
end
utils.item_pickup = function (entity, cleanup)
local stack = nil
if entity and entity.name and entity.name == "__builtin:item" and
entity.itemstring and entity.itemstring ~= "" then
stack = ItemStack (entity.itemstring)
if cleanup ~= false then
entity.itemstring = ""
entity.object:remove ()
end
end
return stack
end
utils.item_drop = function (itemstack, dropper, pos)
return minetest.item_drop (itemstack, dropper, pos)
end
end
-- check for unifieddyes -- check for unifieddyes
if minetest.global_exists ("unifieddyes") then if minetest.global_exists ("unifieddyes") then
utils.unifieddyes_supported = true utils.unifieddyes_supported = true
@@ -138,6 +101,53 @@ end
function utils.on_destroy (itemstack)
local stack = ItemStack (itemstack)
if stack and stack:get_count () > 0 then
local def = utils.find_item_def (stack:get_name ())
if def and def.on_destroy then
def.on_destroy (stack)
end
end
end
function utils.item_pickup (entity, cleanup)
local stack = nil
if entity and entity.name and entity.name == "__builtin:item" and
entity.itemstring and entity.itemstring ~= "" then
stack = ItemStack (entity.itemstring)
if cleanup ~= false then
entity.itemstring = ""
entity.object:remove ()
end
end
return stack
end
function utils.item_drop (itemstack, dropper, pos)
if itemstack then
local def = utils.find_item_def (itemstack:get_name ())
if def and def.on_drop then
return def.on_drop (itemstack, dropper, pos)
end
end
return minetest.item_drop (itemstack, dropper, pos)
end
function utils.can_interact_with_node (pos, player) function utils.can_interact_with_node (pos, player)
if not player or not player:is_player () then if not player or not player:is_player () then
return false return false
@@ -321,7 +331,7 @@ function utils.is_creative (player)
if player and player:is_player () then if player and player:is_player () then
return minetest.is_creative_enabled (player:get_player_name ()) or return minetest.is_creative_enabled (player:get_player_name ()) or
minetest.check_player_privs (placer, "creative") minetest.check_player_privs (player, "creative")
end end
return false return false