mesecons/mesecons_torch/init.lua

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--MESECON TORCHES
minetest.register_craft({
output = '"mesecons_torch:mesecon_torch_on" 4',
recipe = {
{"group:mesecon_conductor_craftable"},
{"default:stick"},
}
})
minetest.register_node("mesecons_torch:mesecon_torch_off", {
drawtype = "torchlike",
tile_images = {"jeija_torches_off.png", "jeija_torches_off_ceiling.png", "jeija_torches_off_side.png"},
inventory_image = "jeija_torches_off.png",
paramtype = "light",
walkable = false,
paramtype2 = "wallmounted",
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selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1},
},
legacy_wallmounted = true,
groups = {dig_immediate=3,not_in_creative_inventory=1, mesecon = 2},
drop = '"mesecons_torch:mesecon_torch_on" 1',
description="Mesecon Torch",
})
minetest.register_node("mesecons_torch:mesecon_torch_on", {
drawtype = "torchlike",
tile_images = {"jeija_torches_on.png", "jeija_torches_on_ceiling.png", "jeija_torches_on_side.png"},
inventory_image = "jeija_torches_on.png",
wield_image = "jeija_torches_on.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
paramtype2 = "wallmounted",
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selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1},
},
legacy_wallmounted = true,
groups = {dig_immediate=3, mesecon = 2},
light_source = LIGHT_MAX-5,
description="Mesecon Torch",
})
minetest.register_abm({
nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_on"},
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interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
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local rules=mesecon.torch_get_rules(minetest.env:get_node(pos).param2)
local pa = mesecon.torch_get_input_rules(node.param2)
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local postc = {x=pos.x-pa.x, y=pos.y-pa.y, z=pos.z-pa.z}
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if mesecon:is_power_on(postc) then
if node.name ~= "mesecons_torch:mesecon_torch_off" then
minetest.env:add_node(pos, {name="mesecons_torch:mesecon_torch_off",param2=node.param2})
mesecon:receptor_off(pos, rules_string)
end
else
if node.name ~= "mesecons_torch:mesecon_torch_on" then
minetest.env:add_node(pos, {name="mesecons_torch:mesecon_torch_on",param2=node.param2})
mesecon:receptor_on(pos, rules_string)
end
end
end
})
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mesecon.torch_get_rules = function(param2)
local rules=mesecon:get_rules("mesecontorch")
if param2 == 5 then
rules=mesecon:rotate_rules_right(rules)
elseif param2 == 2 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules)) --180 degrees
elseif param2 == 4 then
rules=mesecon:rotate_rules_left(rules)
elseif param2 == 1 then
rules=mesecon:rotate_rules_down(rules)
elseif param2 == 0 then
rules=mesecon:rotate_rules_up(rules)
end
return rules
end
mesecon.torch_get_input_rules = function(param2)
local rules = {x=0, y=0, z=0}
if param2 == 4 then
rules.z = -2
elseif param2 == 2 then
rules.x = -2
elseif param2 == 5 then
rules.z = 2
elseif param2 == 3 then
rules.x = 2
elseif param2 == 1 then
rules.y = 2
elseif param2 == 0 then
rules.y = -2
end
return rules
end
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mesecon:add_rules("mesecontorch",
{{x=1, y=0, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=0, y=1, z=0},
{x=0, y=-1, z=0}})
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mesecon:add_receptor_node("mesecons_torch:mesecon_torch_on", nil, mesecon.torch_get_rules)
mesecon:add_receptor_node_off("mesecons_torch:mesecon_torch_off", nil, mesecon.torch_get_rules)
mesecon:register_effector("mesecons_torch:mesecon_torch_on","mesecons_torch:mesecon_torch_off", nil, mesecon.torch_get_input_rules)
-- Param2 Table (Block Attached To)
-- 5 = z-1
-- 3 = x-1
-- 4 = z+1
-- 2 = x+1
-- 0 = y+1
-- 1 = y-1