mesecons/mesecons_movestones/init.lua

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-- MOVESTONE
function mesecon:get_movestone_direction(pos)
getactivated=0
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local lpos
local getactivated=0
local rules=mesecon:get_rules("movestone")
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lpos={x=pos.x+1, y=pos.y, z=pos.z}
for n=1, 3 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=0, y=0, z=-1}
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end
end
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lpos={x=pos.x-1, y=pos.y, z=pos.z}
for n=4, 6 do
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if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=0, y=0, z=1}
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end
end
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lpos={x=pos.x, y=pos.y, z=pos.z+1}
for n=7, 9 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=-1, y=0, z=0}
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end
end
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lpos={x=pos.x, y=pos.y, z=pos.z-1}
for n=10, 12 do
if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
return {x=1, y=0, z=0}
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end
end
end
minetest.register_node("mesecons_movestones:movestone", {
tile_images = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
paramtype2 = "facedir",
legacy_facedir_simple = true,
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groups = {cracky=3},
description="Movestone",
})
minetest.register_entity("mesecons_movestones:movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
--on_activate = function(self, staticdata)
--self.object:setsprite({x=0,y=0}, 1, 0, true)
--self.object:setvelocity({x=-3, y=0, z=0})
--end,
on_punch = function(self, hitter)
self.object:remove()
hitter:get_inventory():add_item("main", "mesecons_movestones:movestone")
end,
on_step = function(self, dtime)
local pos = self.object:getpos()
local direction=mesecon:get_movestone_direction(pos)
if not direction then
minetest.env:place_node(pos, {name="mesecons_movestones:movestone"})
self.object:remove()
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return
end
self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3})
local lnode = minetest.env:get_node(pos)
if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then
local newnode
repeat
minetest.env:dig_node(pos)
pos.x=pos.x+direction.x
pos.y=pos.y+direction.y
pos.z=pos.z+direction.z
newnode = {name=lnode.name}
lnode = minetest.env:get_node(pos)
minetest.env:place_node(pos, newnode)
nodeupdate(pos)
until lnode.name == "ignore" or lnode.name == "air" or lnode.name == "default:water" or lnode.name == "default:water_flowing"
end
end
})
minetest.register_craft({
output = '"mesecons_movestones:movestone" 2',
recipe = {
{'"default:stone"', '"default:stone"', '"default:stone"'},
{'"mesecons:mesecon_off"', '"mesecons:mesecon_off"', '"mesecons:mesecon_off"'},
{'"default:stone"', '"default:stone"', '"default:stone"'},
}
})
mesecon:register_on_signal_on(function (pos, node)
if node.name=="mesecons_movestones:movestone" then
local direction=mesecon:get_movestone_direction(pos)
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if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
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return
end
until checknode.name=="air"
or checknode.name=="ignore"
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or checknode.name=="default:water"
or checknode.name=="default:water_flowing"
minetest.env:dig_node(pos)
nodeupdate(pos)
minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
end
end)
-- STICKY_MOVESTONE
minetest.register_node("mesecons_movestones:sticky_movestone", {
tile_images = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"),
paramtype2 = "facedir",
legacy_facedir_simple = true,
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groups = {cracky=3},
description="Sticky Movestone",
})
minetest.register_craft({
output = '"mesecons_movestones:sticky_movestone" 2',
recipe = {
{'"mesecons_materials:glue"', '"mesecons_movestones:movestone"', '"mesecons_materials:glue"'},
}
})
minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
physical = false,
visual = "sprite",
textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
on_punch = function(self, hitter)
self.object:remove()
hitter:get_inventory():add_item("main", 'mesecons_movestones:sticky_movestone')
end,
on_step = function(self, dtime)
local pos = self.object:getpos()
local colp = pos
local direction=mesecon:get_movestone_direction(colp)
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if not direction then
--or (minetest.env:get_node_or_nil(pos).name ~="air"
--and minetest.env:get_node_or_nil(pos).name ~= nil) then
minetest.env:place_node(pos, {name="mesecons_movestones:sticky_movestone"})
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self.object:remove()
return
end
self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3})
pos.x=pos.x+direction.x
pos.y=pos.y+direction.y
pos.z=pos.z+direction.z
local lpos = {x=pos.x, y=pos.y, z=pos.z}
local lnode = minetest.env:get_node(lpos)
if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then
local newnode
repeat
minetest.env:dig_node(lpos)
lpos.x=lpos.x+direction.x
lpos.y=lpos.y+direction.y
lpos.z=lpos.z+direction.z
newnode = {name=lnode.name}
lnode = minetest.env:get_node(lpos)
minetest.env:place_node(lpos, newnode)
nodeupdate(lpos)
until lnode.name == "ignore" or lnode.name == "air" or lnode.name == "default:water" or lnode.name == "default:water_flowing"
end
--STICKY
local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
local lnode = minetest.env:get_node(lpos)
local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
local lnode2 = minetest.env:get_node(lpos2)
if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then return end
if lnode2.name == "ignore" or lnode2.name == "air" or lnode2.name == "default:water" or lnode2.name == "default:water_flowing" then return end
local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
repeat
minetest.env:place_node(oldpos, {name=minetest.env:get_node(lpos2).name})
nodeupdate(oldpos)
oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
lpos2.x = lpos2.x-direction.x
lpos2.y = lpos2.y-direction.y
lpos2.z = lpos2.z-direction.z
lnode = minetest.env:get_node(lpos2)
until lnode.name=="air" or lnode.name=="ignore" or lnode.name=="default:water" or lnode.name=="default:water_flowing"
minetest.env:dig_node(oldpos)
end
})
mesecon:register_on_signal_on(function (pos, node)
if node.name=="mesecons_movestones:sticky_movestone" then
local direction=mesecon:get_movestone_direction(pos)
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if not direction then return end
local checknode={}
local collpos={x=pos.x, y=pos.y, z=pos.z}
repeat -- Check if it collides with a stopper
collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or checknode.name=="default:water"
or checknode.name=="default:water_flowing"
repeat -- Check if it collides with a stopper (pull direction)
collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z}
checknode=minetest.env:get_node(collpos)
if mesecon:is_mvps_stopper(checknode.name) then
return
end
until checknode.name=="air"
or checknode.name=="ignore"
or checknode.name=="default:water"
or checknode.name=="default:water_flowing"
minetest.env:dig_node(pos)
nodeupdate(pos)
minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
end
end)
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mesecon:add_rules("movestone", {
{x=0, y=1, z=-1},
{x=0, y=0, z=-1},
{x=0, y=-1, z=-1},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=-1, y=0, z=0}})