forked from Mirrorlandia_minetest/mesecons
258 lines
8.6 KiB
Lua
258 lines
8.6 KiB
Lua
-- MOVESTONE
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function mesecon:get_movestone_direction(pos)
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getactivated=0
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local lpos
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local getactivated=0
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local rules=mesecon:get_rules("movestone")
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lpos={x=pos.x+1, y=pos.y, z=pos.z}
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for n=1, 3 do
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if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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return {x=0, y=0, z=-1}
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end
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end
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lpos={x=pos.x-1, y=pos.y, z=pos.z}
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for n=4, 6 do
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if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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return {x=0, y=0, z=1}
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end
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end
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lpos={x=pos.x, y=pos.y, z=pos.z+1}
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for n=7, 9 do
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if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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return {x=-1, y=0, z=0}
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end
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end
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lpos={x=pos.x, y=pos.y, z=pos.z-1}
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for n=10, 12 do
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if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then
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return {x=1, y=0, z=0}
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end
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end
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end
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minetest.register_node("mesecons_movestones:movestone", {
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tile_images = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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groups = {cracky=3},
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description="Movestone",
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})
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minetest.register_entity("mesecons_movestones:movestone_entity", {
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physical = false,
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visual = "sprite",
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textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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--on_activate = function(self, staticdata)
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--self.object:setsprite({x=0,y=0}, 1, 0, true)
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--self.object:setvelocity({x=-3, y=0, z=0})
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--end,
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on_punch = function(self, hitter)
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self.object:remove()
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hitter:get_inventory():add_item("main", "mesecons_movestones:movestone")
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local direction=mesecon:get_movestone_direction(pos)
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if not direction then
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minetest.env:place_node(pos, {name="mesecons_movestones:movestone"})
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self.object:remove()
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return
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end
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self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3})
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local lnode = minetest.env:get_node(pos)
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if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then
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local newnode
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repeat
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minetest.env:dig_node(pos)
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pos.x=pos.x+direction.x
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pos.y=pos.y+direction.y
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pos.z=pos.z+direction.z
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newnode = {name=lnode.name}
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lnode = minetest.env:get_node(pos)
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minetest.env:place_node(pos, newnode)
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nodeupdate(pos)
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until lnode.name == "ignore" or lnode.name == "air" or lnode.name == "default:water" or lnode.name == "default:water_flowing"
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end
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end
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})
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minetest.register_craft({
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output = '"mesecons_movestones:movestone" 2',
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recipe = {
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{'"default:stone"', '"default:stone"', '"default:stone"'},
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{'"mesecons:mesecon_off"', '"mesecons:mesecon_off"', '"mesecons:mesecon_off"'},
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{'"default:stone"', '"default:stone"', '"default:stone"'},
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}
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})
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mesecon:register_on_signal_on(function (pos, node)
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if node.name=="mesecons_movestones:movestone" then
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local direction=mesecon:get_movestone_direction(pos)
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if not direction then return end
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local checknode={}
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local collpos={x=pos.x, y=pos.y, z=pos.z}
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repeat -- Check if it collides with a stopper
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collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
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checknode=minetest.env:get_node(collpos)
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if mesecon:is_mvps_stopper(checknode.name) then
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return
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end
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until checknode.name=="air"
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or checknode.name=="ignore"
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or checknode.name=="default:water"
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or checknode.name=="default:water_flowing"
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minetest.env:dig_node(pos)
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nodeupdate(pos)
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minetest.env:add_entity(pos, "mesecons_movestones:movestone_entity")
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end
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end)
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-- STICKY_MOVESTONE
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minetest.register_node("mesecons_movestones:sticky_movestone", {
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tile_images = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
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inventory_image = minetest.inventorycube("jeija_sticky_movestone.png", "jeija_movestone_side.png", "jeija_movestone_side.png"),
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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groups = {cracky=3},
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description="Sticky Movestone",
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})
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minetest.register_craft({
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output = '"mesecons_movestones:sticky_movestone" 2',
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recipe = {
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{'"mesecons_materials:glue"', '"mesecons_movestones:movestone"', '"mesecons_materials:glue"'},
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}
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})
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minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
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physical = false,
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visual = "sprite",
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textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube",
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on_punch = function(self, hitter)
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self.object:remove()
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hitter:get_inventory():add_item("main", 'mesecons_movestones:sticky_movestone')
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end,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local colp = pos
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local direction=mesecon:get_movestone_direction(colp)
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if not direction then
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--or (minetest.env:get_node_or_nil(pos).name ~="air"
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--and minetest.env:get_node_or_nil(pos).name ~= nil) then
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minetest.env:place_node(pos, {name="mesecons_movestones:sticky_movestone"})
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self.object:remove()
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return
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end
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self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3})
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pos.x=pos.x+direction.x
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pos.y=pos.y+direction.y
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pos.z=pos.z+direction.z
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local lpos = {x=pos.x, y=pos.y, z=pos.z}
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local lnode = minetest.env:get_node(lpos)
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if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then
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local newnode
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repeat
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minetest.env:dig_node(lpos)
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lpos.x=lpos.x+direction.x
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lpos.y=lpos.y+direction.y
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lpos.z=lpos.z+direction.z
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newnode = {name=lnode.name}
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lnode = minetest.env:get_node(lpos)
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minetest.env:place_node(lpos, newnode)
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nodeupdate(lpos)
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until lnode.name == "ignore" or lnode.name == "air" or lnode.name == "default:water" or lnode.name == "default:water_flowing"
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end
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--STICKY
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local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away
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local lnode = minetest.env:get_node(lpos)
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local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away
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local lnode2 = minetest.env:get_node(lpos2)
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if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then return end
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if lnode2.name == "ignore" or lnode2.name == "air" or lnode2.name == "default:water" or lnode2.name == "default:water_flowing" then return end
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local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z}
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repeat
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minetest.env:place_node(oldpos, {name=minetest.env:get_node(lpos2).name})
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nodeupdate(oldpos)
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oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z}
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lpos2.x = lpos2.x-direction.x
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lpos2.y = lpos2.y-direction.y
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lpos2.z = lpos2.z-direction.z
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lnode = minetest.env:get_node(lpos2)
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until lnode.name=="air" or lnode.name=="ignore" or lnode.name=="default:water" or lnode.name=="default:water_flowing"
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minetest.env:dig_node(oldpos)
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end
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})
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mesecon:register_on_signal_on(function (pos, node)
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if node.name=="mesecons_movestones:sticky_movestone" then
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local direction=mesecon:get_movestone_direction(pos)
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if not direction then return end
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local checknode={}
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local collpos={x=pos.x, y=pos.y, z=pos.z}
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repeat -- Check if it collides with a stopper
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collpos={x=collpos.x+direction.x, y=collpos.y+direction.y, z=collpos.z+direction.z}
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checknode=minetest.env:get_node(collpos)
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if mesecon:is_mvps_stopper(checknode.name) then
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return
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end
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until checknode.name=="air"
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or checknode.name=="ignore"
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or checknode.name=="default:water"
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or checknode.name=="default:water_flowing"
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repeat -- Check if it collides with a stopper (pull direction)
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collpos={x=collpos.x-direction.x, y=collpos.y-direction.y, z=collpos.z-direction.z}
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checknode=minetest.env:get_node(collpos)
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if mesecon:is_mvps_stopper(checknode.name) then
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return
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end
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until checknode.name=="air"
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or checknode.name=="ignore"
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or checknode.name=="default:water"
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or checknode.name=="default:water_flowing"
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minetest.env:dig_node(pos)
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nodeupdate(pos)
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minetest.env:add_entity(pos, "mesecons_movestones:sticky_movestone_entity")
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end
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end)
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mesecon:add_rules("movestone", {
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{x=0, y=1, z=-1},
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{x=0, y=0, z=-1},
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{x=0, y=-1, z=-1},
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{x=0, y=1, z=1},
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{x=0, y=-1, z=1},
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{x=0, y=0, z=1},
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{x=1, y=0, z=0},
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{x=1, y=1, z=0},
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{x=1, y=-1, z=0},
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{x=-1, y=1, z=0},
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{x=-1, y=-1, z=0},
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{x=-1, y=0, z=0}}) |