Jeija
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f6ef7b005d
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Same for sticky piston
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2012-12-18 16:21:41 +01:00 |
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Jeija
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5cdf23fb00
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Fix bug reported here: http://bit.ly/VOF35X
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2012-12-18 16:20:24 +01:00 |
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Jeija
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e9e1006656
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Merge branch 'master' of https://github.com/Jeija/minetest-mod-mesecons
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2012-12-18 16:14:47 +01:00 |
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Jeija
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313b9adcd5
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Should fix this bug: bit.ly/XEy94j
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2012-12-18 15:59:23 +01:00 |
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Anthony Zhang
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313a137675
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Merge remote-tracking branch 'origin/master'
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2012-12-16 15:13:03 -05:00 |
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Anthony Zhang
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c50b68cf83
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Use a simpler way of detecting up/down piston placement (thanks Jeija).
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2012-12-16 15:12:24 -05:00 |
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Jeija
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13befe3bba
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Fix #62 (Hopefully this time)
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2012-12-16 19:03:46 +01:00 |
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Jeija
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2c4a46a557
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Minor cleanup, use addPosRule
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2012-12-16 16:29:03 +01:00 |
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Jeija
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0aab812487
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Fix addPosRule without mesecon: in vertical wires (issue #62)
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2012-12-16 13:02:05 +01:00 |
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Jeija
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c76c274cc0
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Remove mesecons:updatenode
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2012-12-16 12:00:11 +01:00 |
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Jeija
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a1852204fb
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Cleanup and improve piston code
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2012-12-16 11:58:43 +01:00 |
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Jeija
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ae4bd1e21c
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Merge branch 'master' into nextgen
Conflicts:
mesecons_pistons/init.lua
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2012-12-16 08:59:06 +01:00 |
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Anthony Zhang
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9dee0c020c
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Fix placing while facing diagonally.
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2012-12-15 19:16:59 -05:00 |
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Anthony Zhang
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aab0d4d943
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Place up/down pistons automatically depending on the player look direction, remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos).
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2012-12-15 19:12:20 -05:00 |
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Anthony Zhang
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b5f5beeb3d
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Attempt to update the wire crossing.
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2012-12-15 17:53:03 -05:00 |
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Jeija
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5fb5df446c
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Bugfix, use param2 for conductors when turning them on/off
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2012-12-15 21:23:38 +01:00 |
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Jeija
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18731cbc8a
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Bugfix, param2 for conductors
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2012-12-15 21:21:54 +01:00 |
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Jeija
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44dc1a128c
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Upload cleaned up mesecons to nextgen branch
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2012-12-15 18:45:51 +01:00 |
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Jeija
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c0d3bd2abb
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Include experimental vertical wires (needs textures)
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2012-12-13 18:42:45 +01:00 |
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Jeija
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594d061d6d
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Fix sticky piston retraction not working
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2012-12-12 03:14:57 +01:00 |
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Jeija
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659060ddcd
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Fix a bug that occured when placing an effector next to a receptor
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2012-12-11 19:54:53 +01:00 |
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Jeija
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de46729b97
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Merge branch 'mesecons_in_nodedef'
Conflicts:
mesecons/internal.lua
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2012-12-11 19:49:55 +01:00 |
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Jeija
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5540fcbcb3
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Fix a bug reported here: http://minetest.net/forum/viewtopic.php?pid=56152#p56152
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2012-12-11 18:15:44 +01:00 |
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Jeija
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a55874b5d2
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Fix blinky plant bug (crash when placing mesecon next to it)
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2012-12-10 22:05:13 +01:00 |
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Jeija
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192b9eca4f
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Fix crash when digging unknown nodes
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2012-12-10 21:14:03 +01:00 |
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Jeija
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59a39204a9
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Remove dead parts of the mod/dead textures/wireless mesecons
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2012-12-10 20:55:13 +01:00 |
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Jeija
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e9f2beb2c6
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Slightly change wire look (may be reverted?)
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2012-12-10 20:39:12 +01:00 |
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Jeija
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5904abbd79
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Port gates (finally)
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2012-12-10 19:46:24 +01:00 |
|
Jeija
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d5825f9602
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Fix insulated mesecon
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2012-12-10 17:19:30 +01:00 |
|
Jeija
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05def1540a
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Fix microcontroller digging
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2012-12-09 15:32:29 +01:00 |
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Jeija
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961b955f2d
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Port door, fix button/lever bug, new visual style for receiver
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2012-12-09 13:28:32 +01:00 |
|
Jeija
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31f3c99288
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Fix microcontroller alias
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2012-12-09 11:16:48 +01:00 |
|
Jeija
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a0a3328f7c
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Fix microcontroller alias
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2012-12-09 11:13:32 +01:00 |
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Jeija
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b37bdbf55c
|
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
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2012-12-09 00:42:30 +01:00 |
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Jeija
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cf6080f723
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Port more blocks to nodedef system: object detector, extrawires, water turbine, insulated wire
|
2012-12-08 22:28:46 +01:00 |
|
Jeija
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00e071b695
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Cleanup, make and use util.lua, port command block and delayer to nodedef
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2012-12-08 21:56:09 +01:00 |
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Jeija
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8578fd89c8
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Port lightstones (as reference for effectors) + blinky plant to the new nodedef system
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2012-12-08 19:02:34 +01:00 |
|
Jeija
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472650f099
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Finish new mesecon-in-nodedef for conductors and receptors. Make wires and switch use it for reference.
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2012-12-08 17:50:25 +01:00 |
|
Jeija
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f28cf0af03
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Fix major bug that often occured when using gates (caused by commit 64d109b)
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2012-12-08 16:08:16 +01:00 |
|
Jeija
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e0aa5b1d3d
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New branch: Move mesecon to node definition instead of functions like register_conductor; first steps: move everything to legacy
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2012-12-08 14:14:04 +01:00 |
|
Jeija
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12206ac190
|
Add support for the preinstalled wooden door in minetest_game
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2012-12-08 12:13:45 +01:00 |
|
Jeija
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3926c46293
|
Merge pull request #58 from PilzAdam/master
Speed update of pressureplates up by using node_timers
v0.6-stable
|
2012-12-07 12:51:44 -08:00 |
|
PilzAdam
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4a8e20b68e
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Speed update of pressureplates up by using node_timers
|
2012-12-07 15:52:52 +01:00 |
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Jeija
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7542dd4da0
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Fix a bug (in some cases the output rules of a receptor weren't respected, bug introduced by commit before, 64d109b31b)
|
2012-12-03 18:59:34 +01:00 |
|
Anthony Zhang
|
64d109b31b
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mesecon:updatenode() was written to work only with conductors, though in several places it was used on recepters and effectors. This issue, reported by simion314, is fixed in this commit by explicitly checking for the type of mesecon node being updated.
|
2012-12-01 18:34:05 -05:00 |
|
Anthony Zhang
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3bab7cb252
|
Simpler piston push/pull method.
|
2012-11-28 23:32:24 -05:00 |
|
Anthony Zhang
|
aaddd9e74d
|
Fix a rare piston pushing bug and make piston updating faster.
|
2012-11-27 19:34:54 -05:00 |
|
Anthony Zhang
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618fd31f43
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Merge remote-tracking branch 'origin/master'
|
2012-11-11 17:52:07 -05:00 |
|
Anthony Zhang
|
db434c6fe9
|
Use nodeupdate() so things like pushing gravel/sand off a ledge allows it to fall.
|
2012-11-11 17:51:03 -05:00 |
|
Anthony
|
938dc37623
|
Merge pull request #55 from Jat15/master
tile_images modified tiles
|
2012-11-08 16:24:22 -08:00 |
|