Anthony Zhang
588e41c786
Up/down pistons should also have special rules excluding the pusher side (rotated versions of normal pistons).
2013-03-14 14:19:02 -04:00
Anthony Zhang
79bb4a3433
Lots of bugs in movestones fixed:
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* Movestones no longer eat nodes when running off the track.
* Movestones no longer eat nodes when colliding with an mvps stopper.
* Movestones no longer pass through mvps stoppers.
* Movestones do not eat nodes when they are suddenly placed in the entity's path.
2013-03-14 13:44:49 -04:00
Anthony Zhang
e1577eba46
Revert additional piston rules.
2013-03-11 17:49:07 -04:00
Anthony Zhang
4406654fa4
Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue.
2013-03-11 17:37:50 -04:00
Anthony Zhang
db90c1cb4b
Add /hp command to set the HP of a given player, requires the ban privelege.
2013-03-07 16:47:32 -05:00
Anthony Zhang
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
Jeija
84d5546df1
Merge pull request #82 from Jat15/patch-1
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Fix bug texture in mesewire for 0.4 stable
2013-03-05 09:36:07 -08:00
Jat
629a52af11
Fix bug texture in mesewire for 0.4 stable
2013-03-04 19:56:43 +01:00
khonkhortisan
4c0988ceab
Merge pull request #80 from khonkhortisan/master
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Vertical piston selection boxes
2013-03-02 22:24:29 -08:00
khonkhortisan
ac23eb070a
Make vertical piston pusher selection boxes match their horizontal
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equivalents
2013-03-02 22:22:43 -08:00
Jeija
e707afef1a
Don't totally force deactivation of block two below the pressure plate if connected to a receptor
2013-02-24 19:09:07 +01:00
Jeija
2848df007e
Bugfix: Also deactivate the block two below when digging a pressure plate
2013-02-24 19:03:28 +01:00
Jeija
c9e89189eb
Improved object detector craft recipe, picture soon available on mesecons.net
2013-02-22 19:49:03 +01:00
Jeija
36263d481a
Add (shaped) craft recipe for vertical mesecons
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* Craft them from three wires in a vertical row
* Craft them back into mesecons by just putting one of them in the grid
2013-02-22 19:37:05 +01:00
Jeija
a0920104fc
Object Detector, cleanup and different behaviour:
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* Name to scan for can be specified by right-clicking it
* It can receive digiline signals that change the name to scan for
* A sign above it for the name doesn't work anymore (this features wasn't used often anyway)
2013-02-22 19:23:28 +01:00
Jeija
cc41f136cc
More distinguishable inventory image for the luacontroller (not wield
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item, just top)
2013-02-19 16:58:17 +01:00
Jeija
8827cfd66f
Merge branch 'luacontroller'
2013-02-19 16:54:53 +01:00
Jeija
d36dd865ad
Fix onstate corner drop
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I blame khonkhortisan
2013-02-19 16:42:33 +01:00
khonkhortisan
ad9dde706e
Merge pull request #77 from khonkhortisan/master
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mesecons_extrawires:insulated_off
2013-02-18 10:38:05 -08:00
Kyle
09ac201bac
Fix the nodename of a drop
2013-02-18 10:27:11 -08:00
Jeija
1c4ab938ad
Fix a dumb bug that conflicted with different things in the luacontroller
2013-02-12 10:58:29 +01:00
Jeija
eeed4f148d
Fix odd behaviour when using interrupts in the luacontroller
2013-02-12 10:25:24 +01:00
Jeija
0e34696214
Make Mese conductive
20130211
2013-02-11 11:01:13 +01:00
Jeija
10ea3c971b
Merge branch 'master' into luacontroller
2013-02-11 08:03:08 +01:00
Jeija
591e2d7cde
LuaController: Queue setting the ports (wait for pending operations)
2013-02-10 23:10:22 +01:00
Anthony
7cc803b0d7
Merge pull request #74 from khonkhortisan/eghoststone
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Remove ghoststone_active shadow on_construct
2013-02-08 17:01:13 -08:00
Anthony Zhang
536c77330b
Fix sticky piston crafting recipe.
2013-02-08 19:50:20 -05:00
Kyle
fb45ee1d77
Remove ghoststone shadow when active.
2013-02-08 16:49:27 -08:00
Anthony Zhang
5b5e919683
Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations.
2013-02-08 14:36:20 -05:00
Anthony Zhang
4714c908ac
Fix #73 - receiver wire drops down one node when connected button is dug.
2013-02-08 14:18:42 -05:00
Jeija
ccb3430540
Merge pull request #70 from khonkhortisan/eghoststone
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Make ghoststone conductive
2013-02-07 08:49:24 -08:00
Kyle
43cb258877
Make ghoststone conductive.
2013-02-07 08:30:15 -08:00
Jeija
e3c9eded2a
Merge branch 'master' of https://github.com/Jeija/minetest-mod-mesecons
2013-02-06 21:25:55 +01:00
Jeija
74eefc270a
Fix piston drops and craft recipe
2013-02-06 21:24:58 +01:00
khonkhortisan
a5a4f2b65c
Merge pull request #69 from khonkhortisan/master
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Keep vertical wire base from self-intersecting
2013-02-04 20:02:27 -08:00
Kyle
c23295409b
Keep vertical wire base from self-intersecting
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on the bottom.
2013-02-04 15:25:36 -08:00
Jeija
baba7de063
Fix door compatibility, update to latest version
2013-01-30 07:37:08 +01:00
Jeija
59cd72191b
Add tostring, tonumber, string to luacontroller, prohibit 'function'
2013-01-22 21:15:49 +01:00
Jeija
2b30360da2
Bugfix for the luacontroller that occured when two events occur at the
...
same time (output connected to input).
The behaviour of the controller can now be described this way:
The luacontroller sets port A, then B, then C, then D; if it is
interrupted by another event during that time it stops and let the
second event do the job.
2013-01-22 18:26:27 +01:00
Jeija
18da94006a
Lots of bugfixes concerning the luacontroller
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- Bug when using NOT-Gates
- Moved error label a little downwards
- On digiline event, msg and channel are now in event.*, not in
event.iid.*
2013-01-20 18:00:33 +01:00
Jeija
5c2959826e
Fix piston bug: up piston pushing sand won't drop the sand anymore
2013-01-20 13:01:40 +01:00
Jeija
ef087f2bb6
Fix Bug: Wrong usage of action_on/action_off instead of action_change
2013-01-19 23:37:03 +01:00
Jeija
62ddebaecb
Add support in luacontroller for a not yet released mod called 'digilines'
2013-01-19 21:45:39 +01:00
Jeija
fc384aedbb
Remove unused variable
2013-01-19 12:04:10 +01:00
Jeija
ec517becab
Texture the LuaController formspec
2013-01-19 12:03:27 +01:00
Jeija
0d44144421
Bugfixes and improved stability of the luacontroller
2013-01-14 17:58:14 +01:00
Jeija
240fb83e8b
Implement interrupt(time, iid): The whole code is called again after a
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certain amount of time.
Whenever it is called, an event is set.
Possible events are: program, interrupt, on and off
It also contains additional information (on/off -> event.in; interrupt ->
event.iid)
iid must be an integer or string value, otherwise the interrupt is not active
2013-01-13 17:33:16 +01:00
Jeija
e297a02ec2
Implement a memory for the controller (accesible via mem.) and cleanup code
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Based on PilzAdam's code.
2013-01-13 11:08:13 +01:00
Jeija
bd749ec4d4
Add luacontroller, a microcontroller that you can code in lua.
...
It still misses some functionality such as a persistent memory and a
timer, but that is subject to change. The code runs in a sandbox.
Speaking long term this will hopefully replace the old controller.
2013-01-13 00:18:25 +01:00
Jeija
841bc70b97
Fix a bug that occured when using a receptor placed directly next to a
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gate.
We need to call a changesignal even if the gate/other effector is still
connected to a power source in a way.
2013-01-09 16:56:25 +01:00