Anthony Zhang
3bab7cb252
Simpler piston push/pull method.
2012-11-28 23:32:24 -05:00
Anthony Zhang
aaddd9e74d
Fix a rare piston pushing bug and make piston updating faster.
2012-11-27 19:34:54 -05:00
Anthony Zhang
db434c6fe9
Use nodeupdate() so things like pushing gravel/sand off a ledge allows it to fall.
2012-11-11 17:51:03 -05:00
Anthony Zhang
3ae31cd849
Use add_node since place_node only works with ItemStacks and can't specify param1/param2 value. This fixes pistons pushing pistons/torches/etc.
2012-10-27 12:40:11 -04:00
Anthony Zhang
ff5dcda7c7
Further piston improvements, the pistons now delay before retracting and play nice with invalid states.
2012-10-13 12:45:15 -04:00
Anthony Zhang
dcd2f94ba9
New pistons activation mechanism, fixes many of the issues reported when pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use.
2012-10-02 17:09:39 -04:00
Jat
b7553145b0
Actuator ignored liquid (all)
2012-08-30 14:20:18 +02:00
Jeija
00ce2540c2
New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
2012-08-13 20:17:45 +02:00
Jeija
9829abc74d
HUGE speed improvement
2012-08-12 10:57:00 +02:00
Vanessa Ezekowitz
e12b297987
change all recipes to use group:mesecon_conductor_craftable
...
fixed deprecated/invalid recipes in lightstones.
fixed copy&paste error in one of the delayer textures
fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
Jeija
1f6e1fa7ab
Mesecons only connect to blocks with group mesecon > 1
2012-08-11 23:39:28 +02:00
Vanessa Ezekowitz
39db9cf01c
Added "mesecon = 1" to the groups setting for most objects, so that they'll
...
visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
Jeija
9d52049e83
Fix sticky piston duplicate bug
2012-08-10 20:12:53 +02:00
cornernote
2330d0af79
added pistons up and down
2012-08-09 13:52:47 +09:30
sfan5
10fe94dea7
Make Pistons use set_node not dig_node (Speed Improvement)
2012-08-08 12:40:18 +02:00
sfan5
55e74c04ed
Trigger Block Update when retracting Piston
2012-08-08 11:44:12 +02:00
Vanessa Ezekowitz
f502cbd801
use normal piston textures on sides of sticky piston plunger. Also fixes
...
deprecated tile_images bits.
2012-08-07 03:11:36 -04:00
Anthony Zhang
aa8ad0fde9
Fix off-by-one error in piston length calculation and change the node pushing to make use of the fact that minetest.env:place_node() is apparently a no-op if the node is not air or liquid.
2012-07-20 22:15:49 -04:00
Anthony Zhang
9736b0f61e
Nodebox piston pushers! Fix a few piston bugs such as pistons pushing pistons, pistons pushing blocks into pushers causing blocks to get deleted, and many more. As a side effect, players can no longer simply walk through piston pushers. Additionally, pistons will only remove their own pushers, and not those of neighboring pistons as well. Remove ENABLE_PISTON_ANIMATION option (not compatible with nodebox piston pushers).
2012-07-20 16:27:43 -04:00
Anthony Zhang
64a452da24
Fix piston duplication bug, simplify piston handling, limit piston push distance to 15 blocks. Remove deprecated object:get_entity_name() call, and some obselete settings.
2012-07-18 23:38:59 -04:00
Anthony Zhang
1e569782f5
Use minetest.env:place_node and minetest.env:dig_node to enable usage of the on_place and on_dig callbacks.
2012-06-21 20:32:48 -04:00
Anthony Zhang
4200757ba3
Remove deprecated API functions "register_on_placenode" and "register_on_dignode" where possible.
2012-06-04 22:20:04 -04:00
Jeija
0f7e2d5ab3
Fix Bug: Pistons can now be removed
2012-03-25 00:09:47 +01:00
Anthony Zhang
3018128b4b
Update nodes for compatibility with digging time groups.
2012-03-22 17:52:11 -04:00
xyzz
ff75bcdcab
Fix pistons removing entities when it shouldn't
2012-03-18 11:26:54 -04:00
Jeija
36ae0cc1a5
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
2012-03-05 19:21:26 +01:00