Jeija
809192f353
Use vector helper functions instead of old builtin cmpPos and addPosRule functions
2016-02-14 20:55:50 +01:00
Jeija
0ec771bf7d
Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
...
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
Jeija
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
...
flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
ShadowNinja
de6dd30745
Move textures into their mods
2014-01-10 13:13:02 -05:00
Uberi
16b4b79c51
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00
Anthony Zhang
3792b692aa
Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.
2013-03-06 20:51:57 -05:00
Kyle
fb45ee1d77
Remove ghoststone shadow when active.
2013-02-08 16:49:27 -08:00
Kyle
43cb258877
Make ghoststone conductive.
2013-02-07 08:30:15 -08:00
Jeija
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-09 00:42:30 +01:00
Anthony Zhang
208e95c2ff
Captilization.
2012-09-27 17:27:34 -04:00
Anthony Zhang
ecefc937c9
Add ghoststone, crafted like removestone, with steel ingots at the corners. Trapstone disappears upon mesecon signals, but unlike removestone, reappears after the mesecon signal turns off.
2012-09-27 17:25:58 -04:00
Jeija
15fa38b848
Switch from tile_images to tiles = {...}
2012-08-20 10:12:10 +02:00
Jeija
00ce2540c2
New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
2012-08-13 20:17:45 +02:00
Jeija
9829abc74d
HUGE speed improvement
2012-08-12 10:57:00 +02:00
Vanessa Ezekowitz
e12b297987
change all recipes to use group:mesecon_conductor_craftable
...
fixed deprecated/invalid recipes in lightstones.
fixed copy&paste error in one of the delayer textures
fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
Jeija
1f6e1fa7ab
Mesecons only connect to blocks with group mesecon > 1
2012-08-11 23:39:28 +02:00
Vanessa Ezekowitz
39db9cf01c
Added "mesecon = 1" to the groups setting for most objects, so that they'll
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visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
Kotolegokot
70841d8c8e
not_in_creative_inventory
2012-08-01 15:58:19 +06:00
sfan5
7d0812a794
Fix experimental-Bug with latest Git
2012-04-02 07:55:20 +02:00
Anthony Zhang
3018128b4b
Update nodes for compatibility with digging time groups.
2012-03-22 17:52:11 -04:00
Jeija
36ae0cc1a5
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
2012-03-05 19:21:26 +01:00