Boats: Check player attached object
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@ -62,6 +62,14 @@ function boat.on_rightclick(self, clicker)
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clicker:setpos(pos)
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end)
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elseif not self.driver then
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local attach = clicker:get_attach()
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if attach and attach:get_luaentity() then
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local luaentity = attach:get_luaentity()
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if luaentity.driver then
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luaentity.driver = nil
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end
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clicker:set_detach()
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end
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self.driver = clicker
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clicker:set_attach(self.object, "",
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{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
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@ -88,8 +96,7 @@ function boat.get_staticdata(self)
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end
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function boat.on_punch(self, puncher, time_from_last_punch,
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tool_capabilities, direction)
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function boat.on_punch(self, puncher)
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if not puncher or not puncher:is_player() or self.removed then
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return
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end
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