Boats: Check player attached object

This commit is contained in:
Rui914 2015-10-29 00:41:15 +09:00 committed by paramat
parent 6f6d46ddfc
commit a88576afd1

@ -62,6 +62,14 @@ function boat.on_rightclick(self, clicker)
clicker:setpos(pos)
end)
elseif not self.driver then
local attach = clicker:get_attach()
if attach and attach:get_luaentity() then
local luaentity = attach:get_luaentity()
if luaentity.driver then
luaentity.driver = nil
end
clicker:set_detach()
end
self.driver = clicker
clicker:set_attach(self.object, "",
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
@ -88,8 +96,7 @@ function boat.get_staticdata(self)
end
function boat.on_punch(self, puncher, time_from_last_punch,
tool_capabilities, direction)
function boat.on_punch(self, puncher)
if not puncher or not puncher:is_player() or self.removed then
return
end