paramat
f4f9e58ef2
Flowers: Make waterlily floodable
...
When waterlilies are placed near river water source make flowing river
water remove waterlilies instead of flowing around them in an ugly way
2016-07-01 07:05:53 +01:00
paramat
f796194c69
Doors: Add dedicated sounds for glass doors
...
Changed node sounds for steel door/trapdoor to stone
defaults instead of wood defaults
2016-06-27 05:32:36 +01:00
paramat
84e4ae1881
Default: New aspen tree schematics
2016-06-27 05:32:36 +01:00
paramat
983af7b1c0
Stairs: Code cleanup, fix various errors
...
Improve registration format
Fix groups not matching corresponding full node
Improve some descriptions
2016-06-26 06:11:16 +01:00
paramat
22dc7b2d9e
Stairs: Register stone / desert stone / sandstone / obsidian blocks
2016-06-26 06:11:16 +01:00
paramat
9d6df824d6
Default: Add stone / desert stone / sandstone / obsidian blocks
2016-06-25 06:58:18 +01:00
paramat
5809c28ae3
Stairs: Stair recipe returns 8 stairs not 6
...
Make it consistent with the slab recipe which conserves volume
2016-06-22 02:12:57 +01:00
paramat
1fafed3387
Default: Remove mortar from stone brick, desert stone brick
2016-06-22 02:10:52 +01:00
paramat
50eb079813
Creative: Add missing 'formspec_escape' to fix bug
...
Symbols used in search caused the game to hang with a grey screen,
for example searching for 'diamond;ingot'
2016-06-14 23:29:21 +01:00
paramat
da0fe31443
Boats: Raise collisionbox top surface to fix boat behaviour
...
Lowering the top surface to be level with the boat top somehow
causes the boat to fall through world if underwater. Revert to
previous position that is needed for correct behaviour
2016-06-14 23:29:21 +01:00
paramat
b5ea7d17b2
Mapgen: Add biome fields for riverbed node and depth
2016-06-05 19:15:50 +01:00
paramat
6386684f3e
Fire: Ignite tnt, gunpowder, permanent flame above coalblock
...
Enable ignition of tnt, gunpowder and permanent
flame above coalblock using flint and steel
Override coalblock to remove flame above when dug
Add depends.txt for default mod
2016-06-04 13:39:00 +01:00
paramat
541b2d79c7
Default: New mese texture. Add missing texture credits
...
Mese texture is a classic-mese-yellow version
of celeron55's texture used in MTv0.4.0
Add missing texture credits for mese crystal
and mese crystal fragment
2016-05-30 11:54:24 +01:00
paramat
37347d40f4
Default: Bookshelf has 2 openings instead of 4
...
Make rotatable with 'paramtype2 = facedir'
2016-05-28 15:11:43 +01:00
paramat
3e5f3f28d2
Vessels: Improve code style
2016-05-23 08:37:58 +01:00
paramat
d8daee7e47
Vessels: Make shelf open on 2 sides not impossible 4 sides
...
Make shelf facedir rotatable as is now required
2016-05-23 08:37:58 +01:00
paramat
90f24e312d
Default: Remove unnecessary infotexts for chests and signs
2016-05-21 03:01:10 +01:00
paramat
e7a55734d3
Tnt: Avoid divide-by-zero errors in calc_velocity()
2016-05-08 22:53:16 +01:00
paramat
8c3f96d738
Stairs/default: Make sandstone(brick) groups consistent
...
Sandstone is crumbly = 1 cracky = 3 to be slowly diggable by hand
Sandstonebrick(stair/slab) is cracky = 2
2016-05-05 23:46:53 +01:00
paramat
de3adb5859
Default: Lower grass_side and snow_side textures
...
Half coverage for a more grassy appearance
Make snow_side universal by removing green pixels
Move KevDoy's heart texture credit to above sound credits
2016-05-05 23:42:10 +01:00
paramat
fafbe2c268
Default: New grass and grass_side textures
...
Derived from Casimir's Voxelgarden texture
2016-04-29 23:19:30 +01:00
paramat
f32a3ff57c
Farming: Add quiet sounds to seeds
2016-04-23 20:09:04 +01:00
paramat
e426f64993
Fire: Higher chance of removing flammable nodes
...
Flammable nodes burn away quicker
2016-04-19 05:33:13 +01:00
paramat
ab7b7c7504
Flowers: Make flower spread a public function to enable override
...
Remove search for 'group:flora_block'
Enable flora spread on 'dirt with dry grass'
2016-04-19 02:58:03 +01:00
paramat
0ca43e42bc
Default: Create 'grass', 'dry_grass' groups, use in dirt conversion ABM
2016-04-18 01:52:03 +01:00
paramat
f8e273da15
Boats: Increase maximum velocity to 5n/s
2016-04-16 19:27:47 +01:00
paramat
be05441e77
Farming: Override dirt_with_dry_grass to enable cultivation
2016-04-08 01:13:05 +01:00
paramat
aadac1223d
Default/mapgen: Denser rainforest, fewer logs
2016-04-08 01:12:56 +01:00
paramat
14334a1d89
Default: Reduce sand footstep and dug sound gains
2016-03-25 13:15:22 +00:00
paramat
7d55320d5c
Default: Make some plant nodes non-flammable
2016-03-22 15:46:07 +00:00
paramat
0d3bca790c
Default: Fix rotation errors for mapgen aspen and sapling jungletree
2016-03-22 15:46:00 +00:00
paramat
537f94c28e
Fire: Speed up fire spread and burn out
2016-03-21 06:17:50 +00:00
paramat
f18871d60c
Default: Colourise desert cobble to be consistent with desert stone
...
Hue and saturation match desert stone and desert stone brick
Preserve original mortar colour
2016-03-15 16:23:13 +00:00
paramat
c17c317669
Doors: Update glass door item textures to new design
2016-03-15 16:23:05 +00:00
paramat
079b796031
Dye: Add global table of dye names and descriptions
2016-03-13 04:49:03 +00:00
paramat
9c887e0b32
Dye: Make pink dye mixable
...
Correct 2 inconsistent mixes
Clean up code style and vertically align mix table
Remove dyelocal and simplify table names
2016-03-13 04:49:03 +00:00
paramat
45bc0b245f
Beds: Fix code style issues
2016-03-09 02:44:32 +00:00
paramat
f80fafbcfb
Default: New jungletree_top texture
2016-03-06 01:32:11 +00:00
paramat
6c6cc2159a
Default/craftitems: Fix whitespace and code style issues
2016-03-06 01:30:40 +00:00
paramat
5d28040915
Default: Add 'snowy pine tree from sapling' schematic
...
Add function to detect nearby snow to enable snow on sapling-grown pine trees
Correct 'place schematic' rotation parameters to "0" or "random"
2016-02-27 21:47:10 +00:00
paramat
62dbf29301
Default/mapgen: Remove unnecessary spaces from log decorations
2016-02-25 00:08:30 +00:00
paramat
6493e5fefb
Default/mapgen: Make forest clearings larger and more common
...
In mgv5/v7/flat/fractal/valleys
Add missing noise parameters to pine logs for
density to vary in relation to pine tree density
2016-02-24 22:53:32 +00:00
paramat
7d2dfe4101
Consolidate ABMs
...
Spread ABM intervals evenly across 1 to 16 seconds
16s ensures no nodes are missed when player walks past
Adjust chance values to compensate, for identical action rates
Combine lavacooling ABMs into one, return to chance = 1
Grass growth: add 'neighbors = "air"' to avoid
processing the thousands of underground dirt nodes
Grass death: Reduce action rate to that of grass growth
Fire: Use chance = 1 for flame extinguishing
and flame removal when mod is disabled
2016-02-14 05:22:20 +00:00
paramat
5994ac8dc5
Default/schematics: Re-add force-placed root node to mapgen trees
...
Avoids trees or large cacti being placed multiple times at a single
position, by changing the node at the heightmap y value
2016-02-06 01:24:19 +00:00
paramat
c198d8c57e
Default/mapgen: Confine Aspen to one half of deciduous forest
2016-02-06 01:24:14 +00:00
paramat
a4e144e4c8
Default/mapgen: Add gravel beach in Tundra
2016-01-29 03:50:32 +00:00
paramat
4b8410a982
Default/mapgen: Remove unused 'mapgen_air' alias
2016-01-22 13:21:26 +00:00
paramat
0472e61a9d
Default: Remove normalmap textures
2016-01-03 02:12:22 +00:00
paramat
76471dd137
Default: Add mapgen alias for air
2015-12-31 00:05:34 +00:00
paramat
11115c7d15
Default: New appletree schematics with more variation
2015-12-28 21:41:23 +00:00
paramat
eaed418b10
Ores: Allow dirt and sand blob ore in sandstone, desert stone
...
Re-align parameter format in 'register ore'
2015-12-23 16:55:18 +00:00
paramat
8704afe5b1
Flowers/mapgen: Slightly more flowers in mgv5/v7/flat/fractal
2015-12-19 15:03:10 +00:00
paramat
c3a1545ca1
Default/mapgen: Correct spelling of 'noise threshhold' in 'register ore'
2015-12-19 15:03:09 +00:00
paramat
a1b8b68e92
Default/mapgen: Re-add grassy sand dune biomes
2015-12-19 15:03:09 +00:00
paramat
c66a98bbed
Default: Slightly reduce alpha of water post effect colour
...
To make water a little clearer and feel purer
Also correct lava alpha values from 192 to 191
2015-12-12 13:42:54 +00:00
paramat
25e1f84733
Default: Remove root from mapgen trees and large cactus
2015-12-06 22:19:23 +00:00
paramat
abf0ca9c7e
Default/mapgen: Retune cactus density due to low density fix
2015-11-23 03:19:11 +00:00
paramat
135d80eb86
Default/trees: Make 'can grow' public to enable over-riding
2015-11-23 03:19:00 +00:00
paramat
0d49978341
Default/mapgen: Use sidelen 16 for low density decorations
...
The fixing of low density decorations allows returning to
sidelen 16 for acacia trees and cacti, previously sidelen
80 was required for low density decorations to appear
Also use sidelen 16 instead of 8 for mgv6 papyrus
2015-11-15 09:20:21 +00:00
paramat
4ef6810298
Beds: Re-add commas at list ends
2015-11-14 05:18:11 +00:00
paramat
e41a411f1c
Default, fire: Disable catch-up in some ABMs
...
To avoid processing spikes where catch-up is non-essential
Disable in: Lavacooling, grass growing, grass removal
and all fire mod ABMs
2015-11-14 04:49:03 +00:00
paramat
e67e28d226
Default/mapgen: Fix missing taiga pine
2015-11-09 01:10:41 +00:00
paramat
3d6f1685ad
Default/mapgen: Tune biome points for improved disribution
...
Bring humidity points closer to reduce distortion of voronoi cells
Slightly reduce size of hot and frozen biomes
Improve location of glacier biomes
Remove unnecessary snow nodeboxes from tundra to improve FPS
Add missing dirt_with_snow to taiga
2015-11-08 05:04:39 +00:00
paramat
592ca341ea
Default/mapgen: Tune biome points and biome depths
2015-11-04 01:13:46 +00:00
paramat
6f6d46ddfc
Fire: Add 'permanent flame' node
...
Update 'disable fire' documentation in conf.example
2015-10-28 03:08:09 +00:00
paramat
321bd66721
Default/trees: Clean-up 'can grow' function
2015-10-27 01:51:54 +00:00
paramat
2729777b94
Default/functions: ABM for mossycobble replacing cobble next to water
2015-10-25 23:11:29 +00:00
paramat
f3dc78204c
Boats: Check inventory in boat.on_punch
...
If puncher inventory is full, then drop boat
2015-10-20 00:26:30 +01:00
paramat
ef8b7e230d
Default/trees: Add requirement of light level 13 for sapling growth
2015-10-17 09:41:17 +01:00
paramat
41c1e99b1f
Default/mapgen: Remove dunes biome. Sand for glacier seabed
2015-10-10 16:28:49 +01:00
paramat
70e8924082
New header image 'Minetest Game'
2015-10-10 16:28:40 +01:00
paramat
f4a412d9c1
Papyrus: Grow on dirt and grass only, remove from desert ocean
2015-10-05 01:47:37 +01:00
paramat
8148bbf95e
Flowers: Allow placing waterlily on river water
...
Add 'buildable_to = true' to flowers and waterlily
2015-10-05 01:47:18 +01:00
paramat
2119054a95
Mgv5/7 biomes: Add more shallow dirt waters
...
Dirt waters are more suitable for waterlilies
Add dedicated dunes biome in coniferous forest
Papyrus: use dirt base again
Force-place roots on mapgen tree schematics
Tune some humidity points to improve voronoi cells
Add random rotation to jungle trees
2015-10-03 01:12:45 +01:00
paramat
ac810dbf9d
Default: Remove light source from mese ore
...
New brighter mineral_mese texture
2015-10-03 01:11:10 +01:00
paramat
8e51f318b3
Rename to Minetest Game
...
Rename in game.conf and documentation
Update game_api.txt documentation for bucket API and tree functions
Fix tab, space and comment formatting in game_api.txt
Rename in mod READMEs
2015-09-30 23:33:12 +01:00
paramat
24578ca968
Default/mapgen blob ores: Tune, make faithful to mgv6
2015-09-20 00:39:05 +01:00
paramat
d0fad4b004
Flowers: Make waterlily not walkable. Add missing flower group
2015-09-17 16:50:11 +01:00
paramat
4bb9652c0f
Flowers: Add waterlily and add to mapgen
2015-09-17 12:34:17 +01:00
paramat
1cc8300ba9
Default/mapgen: Make river water ice in glacier biome
...
Add commented-out 'node river water' lines to all biomes
2015-09-10 16:34:34 +01:00
paramat
fd5721faa8
Flowers: Make flowers wave when waving shader enabled
2015-09-10 16:34:18 +01:00
paramat
09d910efcb
Default/schematics: Fix root error in jungletree from sapling
2015-09-05 06:09:47 +01:00
paramat
acb0cecb36
Fire: Move flame extinguishing to separate faster ABM
...
Add extinguish sounds (from default mod lavacooling)
'disable fire' setting extinguishes fire quickly using a dedicated ABM
'disable fire' also disables all other ABMs
Simplify flammable node removal ABM
Speed up node ignition, it was too slow
Add 'sunlight propagates = true' and 'paramtype = "light" to flame
Balance fire sounds' gain
2015-09-04 23:05:26 +01:00
paramat
c2307b8816
Default/nodes: Fix acacia leaves not waving
2015-09-01 06:18:06 +01:00
paramat
73113f3443
Default/trees: Add not-force-placed tree schematics grown from saplings
2015-09-01 05:57:07 +01:00
paramat
4d9b595a69
Default: Allow papyrus growing on default:sand
...
Mgv5/mgv7 papyrus schematic now has sand nodes as a base
Add sand beach to mgv5/mgv7 deserts
2015-08-31 22:58:33 +01:00
paramat
908d8e5f90
Default/nodes.lua: Add missing spaces, shorten lines
2015-08-25 06:47:55 +01:00
paramat
a0d7644a86
Default: Add snow, snowblock, ice to puts_out_fire group
2015-08-25 03:03:06 +01:00
paramat
2392842948
Fire: Slow down fire spread and reduce lua load
...
Increase chance value of ABMs
Disable ignition from a distance
Only detect neighbouring extinguishing nodes
Fix code style issues and add comments
2015-08-20 04:09:22 +01:00
paramat
99d0442cc9
Boats: Fix sinking through boat when detaching
...
By CProgrammerRU
Also, by paramat:
Slightly raise base of collision box
Improve code style
2015-08-18 22:35:16 +01:00
paramat
b24049950e
Default: New stone brick and desert stone brick textures
2015-08-17 21:59:43 +01:00
paramat
86dab909ed
Default: Change to 'pixelbox2' long grass textures by Gambit
2015-08-17 03:58:34 +01:00
paramat
ffcb3d6356
Stairs: Add aliases needed due to new pine wood name
2015-08-16 00:31:41 +01:00
paramat
c7b9e734ff
Default: New grass textures, new footprint overlay texture
2015-08-15 21:19:39 +01:00
paramat
450543f782
Stairs: Add straw and metal blocks
...
Make replace ABM optional, disabled by default
2015-08-14 23:23:41 +01:00
paramat
b7a1426b42
Default: New darker jungletree_top and junglewood textures
2015-08-14 19:15:33 +01:00
paramat
408ee69fb8
Flowers: Add sporeless mushrooms and edit drops
2015-08-14 01:34:35 +01:00
paramat
be4dd6479d
Default: Rename pine tree nodes, textures and mapgen aliases
2015-08-10 09:19:02 +01:00
paramat
6194f9ffea
Default/trees: Combine sapling ABMs into one ABM
2015-08-09 05:52:46 +01:00
paramat
47c7b0b187
Mushrooms: Rename spore nodes. Single ABM for mushroom growing
...
Code re-arranged and clarified
2015-08-07 19:07:48 +01:00