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70 Commits

Author SHA1 Message Date
2bc26826c7 slim 2022-08-18 16:45:17 +02:00
e11d2822c9 remove optional depends 2022-08-14 09:51:42 +02:00
70e60322c9 remove crafts 2022-08-13 09:00:20 +02:00
SmallJoker
14da1a3dd0 Fix reverse item lookup ("usage") broken by 5ac2558
> return { specname }

This returned a number-indexed table whereas the code expects a name-indexed table
2022-04-22 22:01:15 +02:00
SmallJoker
fa079c31b6 Obligatory screenshot update 2022-04-11 20:11:31 +02:00
SmallJoker
c1fef26c87 Fix error caused by slow starts and mod dependencies 2022-04-11 19:42:06 +02:00
SmallJoker
477acd2f89
Change background to rounded corners (#200)
This change is supposed to match the rounded inventory slot design.
2022-04-03 22:30:21 +02:00
SmallJoker
19efce45ed Revert "Remove mod name from tooltips"
This reverts commit 64b0248c772966766c0bd3d6f0f47b96ff60625c.

The mod name may differ from the item name, in which cases it is
helpful to have this information contained in the tooltip.
No information is shown in case the mod name is missing.
2022-03-20 13:45:59 +01:00
SmallJoker
dbe06be68b
Add scroll bar for overflowing tab buttons (#195) 2022-02-26 11:41:15 +01:00
SmallJoker
3074d625e2 Version 4: Feature checks and deprecate internal functions 2022-02-26 11:38:45 +01:00
James William Fletcher
5ac2558da4 Speed up group filtering code
This improves the startup time dramatically by lowering the algorithm complexity.
Mainly noticeable with large inventory sizes.

Written by Test_User, post-edited by SmallJoker
2022-02-26 11:03:21 +01:00
SmallJoker
25c40fea6c Fix filter reset for empty search boxes 2022-01-24 15:20:57 +01:00
SmallJoker
23a45b8131 Only update formspec on search filter changes 2022-01-23 18:15:17 +01:00
Oversword
d6688872c8
Fix two occasional runtime errors (#191) 2021-12-25 17:31:18 +01:00
SmallJoker
64b0248c77 Remove mod name from tooltips
Requested in #190. The mod name is not relevant for most players, and the full item name can still be seen in the craft recipe viewer mode.
2021-12-11 17:15:58 +01:00
OgelGames
28a5d4db49
Show wear and description in crafting guide (#189) 2021-11-21 19:42:54 +01:00
Oversword
8c84751ff8
Add u_i initialization and craft registration callbacks (#184)
Main purpose: custom recipe sorting provided by cuszom mods.
2021-10-14 18:38:07 +02:00
SmallJoker
b1c85a2cb8 Fix waypoint initialization order 2021-08-29 07:47:32 +02:00
SmallJoker
3fffa41eaf Remove unused internal functions 2021-08-24 19:44:36 +02:00
SmallJoker
077bed90eb Move default inventory draw calls to separate functions 2021-08-14 15:25:55 +02:00
SmallJoker
6d123da61c Update translation strings 2021-07-20 20:41:23 +02:00
SmallJoker
d39dd78cb5 Use player meta for waypoints 2021-07-20 20:41:23 +02:00
SmallJoker
aeb9841e3a Remove default hard dependency for use in devtest 2021-07-17 10:35:39 +02:00
David Leal
afd38e0c73
Fix LuaCheck warning (#175) 2021-05-25 19:31:34 +02:00
SmallJoker
4d4355a741 Home: Fix error on missing write permission 2021-05-13 15:19:46 +02:00
Oversword
6e6383f082
Add filter-by-category functionality (#171)
- Added API for configuring categories
- Added display for categories above page
- Reduced height of page by 1 row to make room for categories
- Added L/R scroll through when there are more categories than columns
- Added pre-filter methods for categories and uncategorised items
- Added categories for (most) items in the default game


Co-authored-by: Oversword <bionc:oversword.co.uk>
2021-04-05 20:07:14 +02:00
Vanessa Dannenberg
860371ecf8 more consistent formspec size decision 2021-03-31 00:52:30 -04:00
Vanessa Dannenberg
c044f5e3b0 use the trash slot icon's alpha instead of [combine
also it's supposed to be 128px, not 256px.  fixed that.
2021-03-10 21:20:31 -05:00
Vanessa Dannenberg
608cdfb887 fix refill slot list[] offset also 2021-03-10 12:32:55 -05:00
Vanessa Dannenberg
afb295ec22 fix trash slot list[] offset
(only noticable when listcolors[] allows slots to be visible,
i.e. on mouseover)
2021-03-10 12:26:28 -05:00
Vanessa Dannenberg
a84ce24067 use the ui.list_img_offset variable for offsetting the std inv list[]
so that it'll match every other list that uses it.
2021-03-09 18:31:16 -05:00
Vanessa Dannenberg
a7556c5044 update minimum MT version number 2021-03-09 15:09:46 -05:00
SmallJoker
3d58befe03 Document the API version 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
d0deba10c8 pngcrush+optipng the new slot textures
and remove the slot image .xcf project file
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
97b882ad23 add a version number variable to the main table 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
44e32df00a translate some strings inside their table 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
40d862298b replace excessive spaces with tabs 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
0ebc9402ed minor tweaks to the slot images
to make them better-resemble their pre-9-sliced versions
(going to that mode made them slightly bigger and the corners
slightly less round since they aren't blurry anymore)
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
2c16805ef9 Get rid of the image button left of the crafting guide
It had the same function as clicking the craft result on the
right (just inverted), making it redundant. Click either one more
than once and UI would alternately show usages or recipes.
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
dc61d2980a Move craft guide a little to the right to make some room. 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
21f122336f make craft arrow 128px
(same reason as the trash icon)
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
8ee0eb9fce swap the craft type icon with its word
(makes it look like it used to)
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
1210dbfe22 make trash slot icon 128px
MT nearest-neighbor-scales images to about 75px if they're 1x1
slot in size (at least on my screen).  Use the next power of 2
above that, so that MT can scale down instead of up.
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
b8a568d7eb remove unused var, excess whitespace 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
9ddea6eced fix missing "XYZ" and "no" icon on waypoints show coordinates button 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
76c9bb9517 Use 9-slicing to build inventory-type backgrounds
This way the slots are all nice and crisp regardless of GUI scale or
image size, and we only need the single slot and its bright version.

This also makes the standard crafting grid into a style table entry that
can be referenced to insert the crafting grid at its proper
style-specific position in any formspec.

And it also makes the craft grid arrow, its X position, and the crafting
grid's result slot X position into style table entries.

Includes a few public helper functions to do most of the work:

`ui.single_slot(xpos, ypos, bright)`

    Does just what it sounds like: it returns a single slot image.
    `xpos` and `ypos` are normal coordinates in slots, as you'd use in
    `image[]` element.  `bright` is a flag that switches to the brighter
    version of the slot image.

`ui.make_trash_slot(xpos, ypos)`

    Creates a single slot, with a one-item `list[]` and a trash can icon
    overlay.

`ui.make_inv_img_grid(xpos, ypos, width, height, bright)`

    Generates a `width` by `height` grid of slot images, using the
    single_slot function above, starting at (`xpos`,`ypos`) for the
    top-left.  Position is as in any `image[]` element, and dimensions
    are in integer numbers of slots (so 8,4 would be a standard inventory).
    `bright` is as above.

All three return a string that can be directly inserted into a formspec.
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
60d7a6d213 Draw the trash slot by overlaying the bare trash can icon
over the single slot image instead of baking it in.
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
8e94d86420 don't display the refill slot image if no creative priv/mode
(leftover from when it was part of the craft grid image)

Also fixed a typo in the corresponding list[] element that
made it not work.
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
6d892dda5b use local ui=unified_inventory shorthand in init.lua as elsewhere 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
37546289bc using a table.copy() to pass the style tables around requires
setting-up items_per_page, standard_inv, and standard_inv_bg
for both tables at init time.
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
3e7f005366 always modify and return a table.copy() of the style table 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
382219c466 move S() calls into waypoints' button table
instead of inside the loop
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
5ea0208ffe Multiple related changes to string handling
1) Convert most formspec elements to use string.format(), when the
result would be more readable, or less messy, or at least makes the line
shorter, assuming it looked like it really needed it to begin with.

2) Convert all long `foo..","..bar..";"..baz..bleh..` types of excessive
string concatenation into tables that then get concated only once, when
their containing functions return the final formspec string.

3) In some places in the code, such tables were already being used, and
were named "formspec", while others were named "fs".  I settled on just
one name, "formspec", as it's more readable, if longer.

4) There was a mix of styles of adding items to those tables:

* Some places used line after line of `t[#t + 1] = foo/bar/baz`.
* Others places used the form `t[1] = foo, t[2] = bar, ...`.
* Still others used the form `t[n] = foo, t[n+1] = bar...`,
  with `n` being increased or reset every so often.

Most of them should now be of the third form, with a few of the second.
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
694553e68b use local "ui" to reference "unified_inventory", where practical
(makes code shorter, easier to read and write)
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
2d200eb9ae Ditto for bags. 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
b3077898a7 make waypoints explicitly reference full-style vars
(since it does not support lite mode)
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
5a8a75f43b put style-specific settings in their own tables
and switch between them directly, instead of copy-and-modify.
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
0c05f06fa8 "Please continue to use string.format here to avoid messy code"
Derp :-)
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
c3679eaf7b fix indent 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
23a089f174 remove a used-only-once variable 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
82bc2d3f95 use string.format() to create the standard_inv variables
do it just once, after the lite mode settings are applied
(if applicable)
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
603b5d1d4e get rid of uninv global
make all uses of it back into `unified_inventory.`
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
eb4cf5bf47 increase spacing around the text above the items page
("Filter:" and its search key, and the page or "No matches)
Adjust main and page flipping buttons' positions to compensate
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
97960c552b increase size and tweak position of "give/to grid" buttons
and make them vary in pos with lite vs full mode
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
81d6a1e796 shift the craft grid and guide down a bit
to make more room for the result string
(and shift the result string down a hair to follow)
2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
de575a6513 9-slice the background image 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
7a0a44037a remove a couple of unused variables 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
cc93288a6b bump minimum version to 5.4.0 2021-03-09 15:04:11 -05:00
Vanessa Dannenberg
167dddaa84 Convert over to formspec version 4
I recreated the original layout as best as practical, but by necessity
there are a few minor positioning changes, since the underlying
hard-wired inventory slots are square now and image positioning is now
scaled by exactly 1.250 in both dimensions (as opposed to roughly 1.25
by 1.16).

Backstage, I also needed to fix the aspect ratios of the various
inventory slot elements.  That meant redesigning the single-slot image
from scratch.  It was already blurry/grainy and a little ugly, and
trying to alter it would have only made it worse.

The slot image is now exactly 56x56 pixels square, set on a 64x64
canvas, so there's a 4 pixel empty space around the edges. The full
256px .xcf workfile is included in the UI folder.

I've re-tiled all slot/inv images from the new single slot.

I also re-rendered the trash can icon from it since it was blurry and
oddly-sized. I couldn't find the original upstream image, so since
they're free, I used one of my Linux system's icons which happens to
resemble it.

I also removed a couple more improper uses of `background[]` where
`image[]` is more appropriate.

There are tons of minor tweaks throughout the code to re-align
everything, and I had to rewrite a few sections to avoid code
duplication and to allow for a little more flexibility (mainly to make
"lite" mode look right).
2021-03-09 15:04:11 -05:00
SmallJoker
d1a4396fbe
Fix bags backwards compatibility breakage since 4403b69 (#167) 2021-03-09 11:12:50 +01:00
47 changed files with 1415 additions and 1403 deletions

@ -14,6 +14,7 @@ read_globals = {
"ItemStack", "datastorage",
"hb",
"doors",
}
files["callbacks.lua"].ignore = { "player", "draw_lite_mode" }

@ -15,7 +15,8 @@ Unified Inventory replaces the default survival and creative inventory.
* Recipe search function by ingredients
* Up to four bags with up to 24 slots each
* Home function to teleport
* Trash slot
* Trash slot and refill slot for creative
* Waypoints to keep track of important locations
* Lite mode: reduces the item browser width
* `minetest.conf` setting `unified_inventory_lite = true`
* Mod API for modders: see [mod_api.txt](doc/mod_api.txt)
@ -24,7 +25,11 @@ Unified Inventory replaces the default survival and creative inventory.
## Requirements
* Minetest 5.0.0+
* Minetest 5.4.0+
* Mod `default` for category filters (contained in Minetest Game)
* Mod `farming` for craftable bags (contained in Minetest Game)
* For waypoint migration: `datastorage`
# Licenses
@ -96,4 +101,4 @@ Other files from Wikimedia Commons:
RealBadAngel: (CC-BY-4.0)
* Everything else.
* Everything else.

204
api.lua

@ -1,5 +1,6 @@
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local ui = unified_inventory
-- Create detached creative inventory after loading all mods
minetest.after(0.01, function()
@ -8,12 +9,12 @@ minetest.after(0.01, function()
if not rev_aliases[target] then rev_aliases[target] = {} end
table.insert(rev_aliases[target], source)
end
unified_inventory.items_list = {}
ui.items_list = {}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or
def.groups.not_in_creative_inventory == 0) and
def.description and def.description ~= "" then
table.insert(unified_inventory.items_list, name)
table.insert(ui.items_list, name)
local all_names = rev_aliases[name] or {}
table.insert(all_names, name)
for _, player_name in ipairs(all_names) do
@ -26,30 +27,30 @@ minetest.after(0.01, function()
for _,chk in pairs(recipe.items) do
local groupchk = string.find(chk, "group:")
if (not groupchk and not minetest.registered_items[chk])
or (groupchk and not unified_inventory.get_group_item(string.gsub(chk, "group:", "")).item)
or (groupchk and not ui.get_group_item(string.gsub(chk, "group:", "")).item)
or minetest.get_item_group(chk, "not_in_craft_guide") ~= 0 then
unknowns = true
end
end
if not unknowns then
unified_inventory.register_craft(recipe)
ui.register_craft(recipe)
end
end
end
end
end
end
table.sort(unified_inventory.items_list)
unified_inventory.items_list_size = #unified_inventory.items_list
print("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
for _, name in ipairs(unified_inventory.items_list) do
table.sort(ui.items_list)
ui.items_list_size = #ui.items_list
print("Unified Inventory. Inventory size: "..ui.items_list_size)
for _, name in ipairs(ui.items_list) do
local def = minetest.registered_items[name]
-- Simple drops
if type(def.drop) == "string" then
local dstack = ItemStack(def.drop)
if not dstack:is_empty() and dstack:get_name() ~= name then
unified_inventory.register_craft({
ui.register_craft({
type = "digging",
items = {name},
output = def.drop,
@ -115,7 +116,7 @@ minetest.after(0.01, function()
end
end
for itemstring, count in pairs(drop_guaranteed) do
unified_inventory.register_craft({
ui.register_craft({
type = "digging",
items = {name},
output = itemstring .. " " .. count,
@ -123,7 +124,7 @@ minetest.after(0.01, function()
})
end
for itemstring, count in pairs(drop_maybe) do
unified_inventory.register_craft({
ui.register_craft({
type = "digging_chance",
items = {name},
output = itemstring .. " " .. count,
@ -132,33 +133,80 @@ minetest.after(0.01, function()
end
end
end
for _, recipes in pairs(unified_inventory.crafts_for.recipe) do
-- Step 1: group-indexed lookup table for items
local spec_matcher = {}
for _, name in ipairs(ui.items_list) do
-- we only need to care about groups, exact items are handled separately
for group, value in pairs(minetest.registered_items[name].groups) do
if value and value ~= 0 then
if not spec_matcher[group] then
spec_matcher[group] = {}
end
spec_matcher[group][name] = true
end
end
end
-- Step 2: Find all matching items for the given spec (groups)
local function get_matching_spec_items(specname)
if specname:sub(1,6) ~= "group:" then
return { [specname] = true }
end
local accepted = {}
for i, group in ipairs(specname:sub(7):split(",")) do
if i == 1 then
-- First step: Copy all possible item names in this group
for name, _ in pairs(spec_matcher[group] or {}) do
accepted[name] = true
end
else
-- Perform filtering
if spec_matcher[group] then
for name, _ in pairs(accepted) do
accepted[name] = spec_matcher[group][name]
end
else
-- No matching items
return {}
end
end
end
return accepted
end
for _, recipes in pairs(ui.crafts_for.recipe) do
-- List of crafts that return this item string (variable "_")
for _, recipe in ipairs(recipes) do
local ingredient_items = {}
for _, spec in pairs(recipe.items) do
local matches_spec = unified_inventory.canonical_item_spec_matcher(spec)
for _, name in ipairs(unified_inventory.items_list) do
if matches_spec(name) then
ingredient_items[name] = true
end
-- Get items that fit into this spec (group or item name)
local specname = ItemStack(spec):get_name()
for item_name, _ in pairs(get_matching_spec_items(specname)) do
ingredient_items[item_name] = true
end
end
for name, _ in pairs(ingredient_items) do
if unified_inventory.crafts_for.usage[name] == nil then
unified_inventory.crafts_for.usage[name] = {}
if not ui.crafts_for.usage[name] then
ui.crafts_for.usage[name] = {}
end
table.insert(unified_inventory.crafts_for.usage[name], recipe)
table.insert(ui.crafts_for.usage[name], recipe)
end
end
end
for _, callback in ipairs(ui.initialized_callbacks) do
callback()
end
end)
-- load_home
local function load_home()
local input = io.open(unified_inventory.home_filename, "r")
local input = io.open(ui.home_filename, "r")
if not input then
unified_inventory.home_pos = {}
ui.home_pos = {}
return
end
while true do
@ -167,25 +215,31 @@ local function load_home()
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
ui.home_pos[name:sub(2)] = {x = x, y = y, z = z}
end
io.close(input)
end
load_home()
function unified_inventory.set_home(player, pos)
function ui.set_home(player, pos)
local player_name = player:get_player_name()
unified_inventory.home_pos[player_name] = vector.round(pos)
ui.home_pos[player_name] = vector.round(pos)
-- save the home data from the table to the file
local output = io.open(unified_inventory.home_filename, "w")
for k, v in pairs(unified_inventory.home_pos) do
local output = io.open(ui.home_filename, "w")
if not output then
minetest.log("warning", "[unified_inventory] Failed to save file: "
.. ui.home_filename)
return
end
for k, v in pairs(ui.home_pos) do
output:write(v.x.." "..v.y.." "..v.z.." "..k.."\n")
end
io.close(output)
end
function unified_inventory.go_home(player)
local pos = unified_inventory.home_pos[player:get_player_name()]
function ui.go_home(player)
local pos = ui.home_pos[player:get_player_name()]
if pos then
player:set_pos(pos)
return true
@ -194,7 +248,7 @@ function unified_inventory.go_home(player)
end
-- register_craft
function unified_inventory.register_craft(options)
function ui.register_craft(options)
if not options.output then
return
end
@ -205,10 +259,15 @@ function unified_inventory.register_craft(options)
if options.type == "normal" and options.width == 0 then
options = { type = "shapeless", items = options.items, output = options.output, width = 0 }
end
if not unified_inventory.crafts_for.recipe[itemstack:get_name()] then
unified_inventory.crafts_for.recipe[itemstack:get_name()] = {}
local item_name = itemstack:get_name()
if not ui.crafts_for.recipe[item_name] then
ui.crafts_for.recipe[item_name] = {}
end
table.insert(ui.crafts_for.recipe[item_name],options)
for _, callback in ipairs(ui.craft_registered_callbacks) do
callback(item_name, options)
end
table.insert(unified_inventory.crafts_for.recipe[itemstack:get_name()],options)
end
@ -219,7 +278,7 @@ local craft_type_defaults = {
}
function unified_inventory.craft_type_defaults(name, options)
function ui.craft_type_defaults(name, options)
if not options.description then
options.description = name
end
@ -228,13 +287,13 @@ function unified_inventory.craft_type_defaults(name, options)
end
function unified_inventory.register_craft_type(name, options)
unified_inventory.registered_craft_types[name] =
unified_inventory.craft_type_defaults(name, options)
function ui.register_craft_type(name, options)
ui.registered_craft_types[name] =
ui.craft_type_defaults(name, options)
end
unified_inventory.register_craft_type("normal", {
ui.register_craft_type("normal", {
description = F(S("Crafting")),
icon = "ui_craftgrid_icon.png",
width = 3,
@ -250,7 +309,7 @@ unified_inventory.register_craft_type("normal", {
})
unified_inventory.register_craft_type("shapeless", {
ui.register_craft_type("shapeless", {
description = F(S("Mixing")),
icon = "ui_craftgrid_icon.png",
width = 3,
@ -265,7 +324,7 @@ unified_inventory.register_craft_type("shapeless", {
})
unified_inventory.register_craft_type("cooking", {
ui.register_craft_type("cooking", {
description = F(S("Cooking")),
icon = "default_furnace_front.png",
width = 1,
@ -273,37 +332,86 @@ unified_inventory.register_craft_type("cooking", {
})
unified_inventory.register_craft_type("digging", {
ui.register_craft_type("digging", {
description = F(S("Digging")),
icon = "default_tool_steelpick.png",
width = 1,
height = 1,
})
unified_inventory.register_craft_type("digging_chance", {
ui.register_craft_type("digging_chance", {
description = "Digging (by chance)",
icon = "default_tool_steelpick.png^[transformFY.png",
width = 1,
height = 1,
})
function unified_inventory.register_page(name, def)
unified_inventory.pages[name] = def
function ui.register_page(name, def)
ui.pages[name] = def
end
function unified_inventory.register_button(name, def)
function ui.register_button(name, def)
if not def.action then
def.action = function(player)
unified_inventory.set_inventory_formspec(player, name)
ui.set_inventory_formspec(player, name)
end
end
def.name = name
table.insert(unified_inventory.buttons, def)
table.insert(ui.buttons, def)
end
function ui.register_on_initialized(callback)
if type(callback) ~= "function" then
error(("Initialized callback must be a function, %s given."):format(type(callback)))
end
table.insert(ui.initialized_callbacks, callback)
end
function unified_inventory.is_creative(playername)
function ui.register_on_craft_registered(callback)
if type(callback) ~= "function" then
error(("Craft registered callback must be a function, %s given."):format(type(callback)))
end
table.insert(ui.craft_registered_callbacks, callback)
end
function ui.get_recipe_list(output)
return ui.crafts_for.recipe[output]
end
function ui.get_registered_outputs()
local outputs = {}
for item_name, _ in pairs(ui.crafts_for.recipe) do
table.insert(outputs, item_name)
end
return outputs
end
function ui.is_creative(playername)
return minetest.check_player_privs(playername, {creative=true})
or minetest.settings:get_bool("creative_mode")
end
function ui.single_slot(xpos, ypos, bright)
return string.format("background9[%f,%f;%f,%f;ui_single_slot%s.png;false;16]",
xpos, ypos, ui.imgscale, ui.imgscale, (bright and "_bright" or "") )
end
function ui.make_trash_slot(xpos, ypos)
return
ui.single_slot(xpos, ypos)..
"image["..xpos..","..ypos..";1.25,1.25;ui_trash_slot_icon.png]"..
"list[detached:trash;main;"..(xpos + ui.list_img_offset)..","..(ypos + ui.list_img_offset)..";1,1;]"
end
function ui.make_inv_img_grid(xpos, ypos, width, height, bright)
local tiled = {}
local n=1
for y = 0, (height - 1) do
for x = 0, (width -1) do
tiled[n] = ui.single_slot(xpos + (ui.imgscale * x), ypos + (ui.imgscale * y), bright)
n = n + 1
end
end
return table.concat(tiled)
end

278
bags.lua

@ -1,278 +0,0 @@
--[[
Bags for Minetest
Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
License: GPLv3
--]]
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local bags_inv_bg_prefix = "image[-0.1,1.0;10.05,"
unified_inventory.register_page("bags", {
get_formspec = function(player)
local player_name = player:get_player_name()
return { formspec = table.concat({
string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4"),
bags_inv_bg_prefix.."1.175;ui_bags_header.png]",
"label[0,0;" .. F(S("Bags")) .. "]",
"button[0,2.2;2,0.5;bag1;" .. F(S("Bag @1", 1)) .. "]",
"button[2,2.2;2,0.5;bag2;" .. F(S("Bag @1", 2)) .. "]",
"button[4,2.2;2,0.5;bag3;" .. F(S("Bag @1", 3)) .. "]",
"button[6,2.2;2,0.5;bag4;" .. F(S("Bag @1", 4)) .. "]",
"listcolors[#00000000;#00000000]",
"list[detached:" .. F(player_name) .. "_bags;bag1;0.5,1.1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag2;2.5,1.1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag3;4.5,1.1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag4;6.5,1.1;1,1;]"
}) }
end,
})
unified_inventory.register_button("bags", {
type = "image",
image = "ui_bags_icon.png",
tooltip = S("Bags"),
hide_lite=true
})
local function get_player_bag_stack(player, i)
return minetest.get_inventory({
type = "detached",
name = player:get_player_name() .. "_bags"
}):get_stack("bag" .. i, 1)
end
for bag_i = 1, 4 do
unified_inventory.register_page("bag" .. bag_i, {
get_formspec = function(player)
local stack = get_player_bag_stack(player, bag_i)
local image = stack:get_definition().inventory_image
local fs = {
string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4"),
"image[7,0;1,1;" .. image .. "]",
"label[0,0;" .. F(S("Bag @1", bag_i)) .. "]",
"listcolors[#00000000;#00000000]",
"list[current_player;bag" .. bag_i .. "contents;0,1.1;8,3;]",
"listring[current_name;bag" .. bag_i .. "contents]",
"listring[current_player;main]",
}
local slots = stack:get_definition().groups.bagslots
if slots == 8 then
fs[#fs + 1] = bags_inv_bg_prefix.."1.175;ui_bags_inv_small.png]"
elseif slots == 16 then
fs[#fs + 1] = bags_inv_bg_prefix.."2.35;ui_bags_inv_medium.png]"
elseif slots == 24 then
fs[#fs + 1] = bags_inv_bg_prefix.."3.525;ui_bags_inv_large.png]"
end
local player_name = player:get_player_name() -- For if statement.
if unified_inventory.trash_enabled
or unified_inventory.is_creative(player_name)
or minetest.get_player_privs(player_name).give then
fs[#fs + 1] = "image[5.91,-0.06;1.21,1.15;ui_bags_trash.png]"
.. "list[detached:trash;main;6,0.1;1,1;]"
end
local inv = player:get_inventory()
for i = 1, 4 do
local def = get_player_bag_stack(player, i):get_definition()
if def.groups.bagslots then
local list_name = "bag" .. i .. "contents"
local size = inv:get_size(list_name)
local used = 0
for si = 1, size do
local stk = inv:get_stack(list_name, si)
if not stk:is_empty() then
used = used + 1
end
end
local img = def.inventory_image
local label = F(S("Bag @1", i)) .. "\n" .. used .. "/" .. size
fs[#fs + 1] = string.format("image_button[%i,0;1,1;%s;bag%i;%s]",
i + 1, img, i, label)
end
end
return { formspec = table.concat(fs) }
end,
})
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then
return
end
for i = 1, 4 do
if fields["bag" .. i] then
local stack = get_player_bag_stack(player, i)
if not stack:get_definition().groups.bagslots then
return
end
unified_inventory.set_inventory_formspec(player, "bag" .. i)
return
end
end
end)
local function save_bags_metadata(player, bags_inv)
local is_empty = true
local bags = {}
for i = 1, 4 do
local bag = "bag" .. i
if not bags_inv:is_empty(bag) then
-- Stack limit is 1, otherwise use stack:to_string()
bags[i] = bags_inv:get_stack(bag, 1):get_name()
is_empty = false
end
end
local meta = player:get_meta()
if is_empty then
meta:set_string("unified_inventory:bags", nil)
else
meta:set_string("unified_inventory:bags",
minetest.serialize(bags))
end
end
local function load_bags_metadata(player, bags_inv)
local player_inv = player:get_inventory()
local meta = player:get_meta()
local bags_meta = meta:get_string("unified_inventory:bags")
local bags = bags_meta and minetest.deserialize(bags_meta) or {}
local dirty_meta = false
if not bags_meta then
-- Backwards compatiblity
for i = 1, 4 do
local bag = "bag" .. i
if not player_inv:is_empty(bag) then
-- Stack limit is 1, otherwise use stack:to_string()
bags[i] = player_inv:get_stack(bag, 1):get_name()
dirty_meta = true
end
end
end
-- Fill detached slots
for i = 1, 4 do
local bag = "bag" .. i
bags_inv:set_size(bag, 1)
bags_inv:set_stack(bag, 1, bags[i] or "")
end
if dirty_meta then
-- Requires detached inventory to be set up
save_bags_metadata(player, bags_inv)
end
-- Clean up deprecated garbage after saving
for i = 1, 4 do
local bag = "bag" .. i
player_inv:set_size(bag, 0)
end
end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local bags_inv = minetest.create_detached_inventory(player_name .. "_bags",{
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_size(listname .. "contents",
stack:get_definition().groups.bagslots)
save_bags_metadata(player, inv)
end,
allow_put = function(inv, listname, index, stack, player)
local new_slots = stack:get_definition().groups.bagslots
if not new_slots then
return 0
end
local player_inv = player:get_inventory()
local old_slots = player_inv:get_size(listname .. "contents")
if new_slots >= old_slots then
return 1
end
-- using a smaller bag, make sure it fits
local old_list = player_inv:get_list(listname .. "contents")
local new_list = {}
local slots_used = 0
local use_new_list = false
for i, v in ipairs(old_list) do
if v and not v:is_empty() then
slots_used = slots_used + 1
use_new_list = i > new_slots
new_list[slots_used] = v
end
end
if new_slots >= slots_used then
if use_new_list then
player_inv:set_list(listname .. "contents", new_list)
end
return 1
end
-- New bag is smaller: Disallow inserting
return 0
end,
allow_take = function(inv, listname, index, stack, player)
if player:get_inventory():is_empty(listname .. "contents") then
return stack:get_count()
end
return 0
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_size(listname .. "contents", 0)
save_bags_metadata(player, inv)
end,
allow_move = function()
return 0
end,
}, player_name)
load_bags_metadata(player, bags_inv)
end)
-- register bag tools
minetest.register_tool("unified_inventory:bag_small", {
description = S("Small Bag"),
inventory_image = "bags_small.png",
groups = {bagslots=8},
})
minetest.register_tool("unified_inventory:bag_medium", {
description = S("Medium Bag"),
inventory_image = "bags_medium.png",
groups = {bagslots=16},
})
minetest.register_tool("unified_inventory:bag_large", {
description = S("Large Bag"),
inventory_image = "bags_large.png",
groups = {bagslots=24},
})
-- register bag crafts
if minetest.get_modpath("farming") ~= nil then
minetest.register_craft({
output = "unified_inventory:bag_small",
recipe = {
{"", "farming:string", ""},
{"group:wool", "group:wool", "group:wool"},
{"group:wool", "group:wool", "group:wool"},
},
})
minetest.register_craft({
output = "unified_inventory:bag_medium",
recipe = {
{"", "", ""},
{"farming:string", "unified_inventory:bag_small", "farming:string"},
{"farming:string", "unified_inventory:bag_small", "farming:string"},
},
})
minetest.register_craft({
output = "unified_inventory:bag_large",
recipe = {
{"", "", ""},
{"farming:string", "unified_inventory:bag_medium", "farming:string"},
{"farming:string", "unified_inventory:bag_medium", "farming:string"},
},
})
end

@ -1,3 +1,5 @@
local ui = unified_inventory
local function default_refill(stack)
stack:set_count(stack:get_stack_max())
local itemdef = minetest.registered_items[stack:get_name()]
@ -12,18 +14,17 @@ end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
unified_inventory.players[player_name] = {}
unified_inventory.current_index[player_name] = 1
unified_inventory.current_index[player_name] = 1 -- Item (~page) index
unified_inventory.filtered_items_list[player_name] =
unified_inventory.items_list
unified_inventory.items_list
unified_inventory.activefilter[player_name] = ""
unified_inventory.active_search_direction[player_name] = "nochange"
unified_inventory.apply_filter(player, "", "nochange")
unified_inventory.current_searchbox[player_name] = ""
unified_inventory.current_category[player_name] = "all"
unified_inventory.current_category_scroll[player_name] = 0
unified_inventory.alternate[player_name] = 1
unified_inventory.current_item[player_name] = nil
unified_inventory.current_craft_direction[player_name] = "recipe"
unified_inventory.set_inventory_formspec(player,
unified_inventory.default)
-- Refill slot
local refill = minetest.create_detached_inventory(player_name.."refill", {
@ -45,13 +46,21 @@ minetest.register_on_joinplayer(function(player)
refill:set_size("main", 1)
end)
minetest.register_on_mods_loaded(function()
minetest.register_on_joinplayer(function(player)
-- After everything is initialized, set up the formspec
ui.apply_filter(player, "", "nochange")
ui.set_inventory_formspec(player, unified_inventory.default)
end)
end)
local function apply_new_filter(player, search_text, new_dir)
local player_name = player:get_player_name()
minetest.sound_play("click", {to_player=player_name, gain = 0.1})
unified_inventory.apply_filter(player, search_text, new_dir)
unified_inventory.current_searchbox[player_name] = search_text
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
ui.apply_filter(player, search_text, new_dir)
ui.current_searchbox[player_name] = search_text
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
@ -64,9 +73,42 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
-- always take new search text, even if not searching on it yet
local dirty_search_filter = false
if fields.searchbox
and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
unified_inventory.current_searchbox[player_name] = fields.searchbox
dirty_search_filter = true
end
local clicked_category
for name, value in pairs(fields) do
local category_name = string.match(name, "^category_(.+)$")
if category_name then
clicked_category = category_name
break
end
end
if clicked_category
and clicked_category ~= unified_inventory.current_category[player_name] then
unified_inventory.current_category[player_name] = clicked_category
unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
if fields.next_category or fields.prev_category then
local step = fields.next_category and 1 or -1
local scroll_old = ui.current_category_scroll[player_name]
local scroll_new = math.max(0, math.min(#ui.category_list - ui_peruser.pagecols, scroll_old + step))
if scroll_old ~= scroll_new then
ui.current_category_scroll[player_name] = scroll_new
ui.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
end
for i, def in pairs(unified_inventory.buttons) do
@ -86,24 +128,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
if fields.start_list then
start_i = 1
end
if fields.rewind1 then
start_i = start_i - 1
end
if fields.forward1 then
start_i = start_i + 1
end
if fields.rewind3 then
start_i = start_i - 3
end
if fields.forward3 then
start_i = start_i + 3
end
if fields.end_list then
start_i = pagemax
end
if start_i < 1 then
start_i = 1
end
@ -121,11 +151,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
-- Check clicked item image button
local clicked_item
for name, value in pairs(fields) do
local new_dir, mangled_item = string.match(name, "^item_button_([a-z]+)_(.*)$")
local new_dir, mangled_item = string.match(name, "^[0-9]*_?item_button_([a-z]+)_(.*)$")
if new_dir and mangled_item then
clicked_item = unified_inventory.demangle_for_formspec(mangled_item)
if string.sub(clicked_item, 1, 6) == "group:" then
-- Change search filter to this group
unified_inventory.current_category[player_name] = "all"
apply_new_filter(player, clicked_item, new_dir)
return
end
@ -160,13 +191,16 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.searchbutton
or fields.key_enter_field == "searchbox" then
unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
minetest.sound_play("paperflip2",
{to_player=player_name, gain = 1.0})
if dirty_search_filter then
ui.apply_filter(player, ui.current_searchbox[player_name], "nochange")
ui.set_inventory_formspec(player, ui.current_page[player_name])
minetest.sound_play("paperflip2",
{to_player=player_name, gain = 1.0})
end
elseif fields.searchresetbutton then
apply_new_filter(player, "", "nochange")
if ui.activefilter[player_name] ~= "" then
apply_new_filter(player, "", "nochange")
end
end
-- alternate buttons
@ -204,11 +238,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
unified_inventory.current_page[player_name])
end)
if minetest.delete_detached_inventory then
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
minetest.delete_detached_inventory(player_name.."_bags")
minetest.delete_detached_inventory(player_name.."craftrecipe")
minetest.delete_detached_inventory(player_name.."refill")
end)
end
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
minetest.remove_detached_inventory(player_name.."_bags")
minetest.remove_detached_inventory(player_name.."refill")
end)

@ -3,6 +3,14 @@ unified_inventory API
This file provides information about the API of unified_inventory.
API revisions within unified_inventory can be checked using:
(unified_inventory.version or 1)
**Revision history**
* Version `1`: Classic formspec layout (no real_coordinates)
* Version `2`: Force formspec version 4 (includes real_coordinates)
Misc functions
--------------
@ -12,6 +20,64 @@ Grouped by use-case, afterwards sorted alphabetically.
* Checks whether creative is enabled or the player has `creative`
Callbacks
---------
Register a callback that will be run whenever a craft is registered via unified_inventory.register_craft:
unified_inventory.register_on_craft_registered(
function (item_name, options)
-- item_name (string): name of the output item, equivalent to `ItemStack:get_name()`
-- options (table): definition table of crafts registered by `unified_inventory.register_craft`
end
)
Register a callback that will be run after all mods have loaded and after the unified_inventory mod has initialised all its internal structures:
unified_inventory.register_on_initialized(callback)
-- The callback is passed no arguments
Accessing Data
--------------
These methods should be used instead of accessing the unified_inventory data structures directly - this will ensure your code survives any potential restructuring of the mod.
Get a list of recipes for a particular output item:
unified_inventory.get_recipe_list(output_item)
Returns a list of tables, each holding a recipe definition, like:
{
{
type = "normal",
items = { "default:stick", "default:stick", "default:stick", "default:stick" },
output = "default:wood",
width = 2
},
{
type = "shapeless",
items = { "default:tree" },
output = "default:wood 4",
width = 0
},
...
}
Get a list of all the output items crafts have been registered for:
unified_inventory.get_registered_outputs()
Returns a list of item names, like:
{
"default:stone",
"default:chest",
"default:brick",
"doors:door_wood",
...
}
Pages
-----
@ -93,3 +159,72 @@ Register a non-standard craft recipe:
-- ^ Same as `minetest.register_recipe`
})
Categories
----------
Register a new category:
The config table (second argument) is optional, and all its members are optional
See the unified_inventory.set_category_* functions for more details on the members of the config table
unified_inventory.register_category("category_name", {
symbol = "mod_name:item_name" or "texture.png",
label = "Human Readable Label",
index = 5,
items = {
"mod_name:item_name",
"another_mod:different_item"
}
})
Add / override the symbol for a category:
The category does not need to exist first
The symbol can be an item name or a texture image
If unset this will default to "default:stick"
unified_inventory.set_category_symbol("category_name", "mod_name:item_name" or "texture.png")
Add / override the human readable label for a category:
If unset this will default to the category name
unified_inventory.set_category_label("category_name", "Human Readable Label")
Add / override the sorting index of the category:
Must be a number, can also be negative (-5) or fractional (2.345)
This determines the position the category appears in the list of categories
The "all" meta-category has index -2, the "misc"/"uncategorized" meta-category has index -1, use a negative number smaller than these to make a category appear before these in the list
By default categories are sorted alphabetically with an index between 0.0101(AA) and 0.2626(ZZ)
unified_inventory.set_category_index("category_name", 5)
Add a single item to a category:
unified_inventory.add_category_item("category_name", "mod_name:item_name")
Add multiple items to a category:
unified_inventory.add_category_items("category_name", {
"mod_name:item_name",
"another_mod:different_item"
})
Remove an item from a category:
unified_inventory.remove_category_item("category_name", "mod_name:item_name")
Remove a category entirely:
unified_inventory.remove_category("category_name")
Finding existing items in categories:
This will find the first category an item exists in
It should be used for checking if an item is catgorised
Returns "category_name" or nil
unified_inventory.find_category("mod_name:item_name")
This will find all the categories an item exists in
Returns a number indexed table (list) of category names
unified_inventory.find_categories("mod_name:item_name")

@ -1,30 +1,5 @@
local S = minetest.get_translator("unified_inventory")
function unified_inventory.canonical_item_spec_matcher(spec)
local specname = ItemStack(spec):get_name()
if specname:sub(1, 6) ~= "group:" then
return function (itemname)
return itemname == specname
end
end
local group_names = specname:sub(7):split(",")
return function (itemname)
local itemdef = minetest.registered_items[itemname]
for _, group_name in ipairs(group_names) do
if (itemdef.groups[group_name] or 0) == 0 then
return false
end
end
return true
end
end
function unified_inventory.item_matches_spec(item, spec)
local itemname = ItemStack(item):get_name()
return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
end
function unified_inventory.extract_groupnames(groupname)
local specname = ItemStack(groupname):get_name()
if specname:sub(1, 6) ~= "group:" then
@ -34,22 +9,6 @@ function unified_inventory.extract_groupnames(groupname)
return table.concat(group_names, S(" and ")), #group_names
end
unified_inventory.registered_group_items = {
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
stone = "default:cobble",
wood = "default:wood",
book = "default:book",
sand = "default:sand",
leaves = "default:leaves",
tree = "default:tree",
vessel = "vessels:glass_bottle",
wool = "wool:white",
}
function unified_inventory.register_group_item(groupname, itemname)
unified_inventory.registered_group_items[groupname] = itemname
end
-- This is used when displaying craft recipes, where an ingredient is
-- specified by group rather than as a specific item. A single-item group

151
init.lua

@ -1,4 +1,10 @@
-- Unified Inventory for Minetest >= 0.4.16
-- Unified Inventory
if not minetest.features.formspec_version_element then
-- At least formspec_version[] is the minimal feature requirement
error("Unified Inventory requires Minetest version 5.4.0 or newer.\n" ..
" Please update Minetest or use an older version of Unified Inventory.")
end
local modpath = minetest.get_modpath(minetest.get_current_modname())
local worldpath = minetest.get_worldpath()
@ -10,6 +16,8 @@ unified_inventory = {
alternate = {},
current_page = {},
current_searchbox = {},
current_category = {},
current_category_scroll = {},
current_index = {},
current_item = {},
current_craft_direction = {},
@ -22,6 +30,8 @@ unified_inventory = {
filtered_items_list = {},
pages = {},
buttons = {},
initialized_callbacks = {},
craft_registered_callbacks = {},
-- Homepos stuff
home_pos = {},
@ -33,23 +43,127 @@ unified_inventory = {
-- "Lite" mode
lite_mode = minetest.settings:get_bool("unified_inventory_lite"),
-- Items automatically added to categories based on item definitions
automatic_categorization = (minetest.settings:get_bool("unified_inventory_automatic_categorization") ~= false),
-- Trash enabled
trash_enabled = (minetest.settings:get_bool("unified_inventory_trash") ~= false),
imgscale = 1.25,
list_img_offset = 0.13,
standard_background = "bgcolor[#0000]background9[0,0;1,1;ui_formbg_9_sliced.png;true;16]",
pagecols = 8,
pagerows = 10,
page_y = 0,
formspec_y = 1,
main_button_x = 0,
main_button_y = 9,
craft_result_x = 0.3,
craft_result_y = 0.5,
form_header_y = 0,
standard_background = "background[-0.2,-0.2;1,1;ui_form_bg.png;true]", -- the 'true' scales to fill, overrides the 1,1
standard_inv = "list[current_player;main;0,YYY;8,4;]", -- the YYY's are placeholders which get
standard_inv_bg = "image[-0.1,YYY;10.05,4.70;ui_main_inventory.png]", -- replaced later by string.gsub()
version = 4
}
local ui = unified_inventory
-- These tables establish position and layout for the two UI styles.
-- UI doesn't use formspec_[xy] anymore, but other mods may need them.
ui.style_full = {
formspec_x = 1,
formspec_y = 1,
formw = 17.75,
formh = 12.25,
-- Item browser size, pos
pagecols = 8,
pagerows = 11,
page_x = 10.75,
page_y = 0.30,
-- Item browser controls
page_buttons_x = 11.60,
page_buttons_y = 10.15,
searchwidth = 3.4,
-- Crafting grid positions
craft_x = 2.8,
craft_y = 1.15,
craftresult_x = 7.8,
craft_arrow_x = 6.55,
craft_guide_x = 3.3,
craft_guide_y = 1.15,
craft_guide_arrow_x = 7.05,
craft_guide_result_x = 8.3,
craft_guide_resultstr_x = 0.3,
craft_guide_resultstr_y = 0.6,
give_btn_x = 0.25,
-- Tab switching buttons
main_button_x = 0.4,
main_button_y = 11.0,
main_button_cols = 12,
main_button_rows = 1,
-- Tab title position
form_header_x = 0.4,
form_header_y = 0.4,
-- Generic sizes
btn_spc = 0.85,
btn_size = 0.75,
std_inv_x = 0.3,
std_inv_y = 5.75,
}
ui.style_lite = {
formspec_x = 0.6,
formspec_y = 0.6,
formw = 14,
formh = 9.75,
-- Item browser size, pos
pagecols = 4,
pagerows = 7,
page_x = 10.5,
page_y = 0.15,
-- Item browser controls
page_buttons_x = 10.5,
page_buttons_y = 6.15,
searchwidth = 1.6,
-- Crafting grid positions
craft_x = 2.6,
craft_y = 0.75,
craftresult_x = 5.75,
craft_arrow_x = 6.35,
craft_guide_x = 3.1,
craft_guide_y = 0.75,
craft_guide_arrow_x = 7.05,
craft_guide_result_x = 8.3,
craft_guide_resultstr_x = 0.15,
craft_guide_resultstr_y = 0.35,
give_btn_x = 0.15,
-- Tab switching buttons
main_button_x = 10.5,
main_button_y = 8.15,
main_button_cols = 4,
main_button_rows = 2,
-- Tab title position
form_header_x = 0.2,
form_header_y = 0.2,
-- Generic sizes
btn_spc = 0.8,
btn_size = 0.7,
std_inv_x = 0.1,
std_inv_y = 4.6,
}
dofile(modpath.."/api.lua")
for _, style in ipairs({ui.style_full, ui.style_lite}) do
style.items_per_page = style.pagecols * style.pagerows
style.standard_inv = string.format("list[current_player;main;%f,%f;8,4;]",
style.std_inv_x + ui.list_img_offset, style.std_inv_y + ui.list_img_offset)
style.standard_inv_bg = ui.make_inv_img_grid(style.std_inv_x, style.std_inv_y, 8, 1, true)..
ui.make_inv_img_grid(style.std_inv_x, style.std_inv_y + ui.imgscale, 8, 3)
style.craft_grid = table.concat({
ui.make_inv_img_grid(style.craft_x, style.craft_y, 3, 3),
ui.single_slot(style.craft_x + ui.imgscale*4, style.craft_y), -- the craft result slot
string.format("image[%f,%f;%f,%f;ui_crafting_arrow.png]",
style.craft_arrow_x, style.craft_y, ui.imgscale, ui.imgscale),
string.format("list[current_player;craft;%f,%f;3,3;]",
style.craft_x + ui.list_img_offset, style.craft_y + ui.list_img_offset),
string.format("list[current_player;craftpreview;%f,%f;1,1;]",
style.craftresult_x + ui.list_img_offset, style.craft_y + ui.list_img_offset)
})
end
-- Disable default creative inventory
local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
if creative then
@ -65,18 +179,9 @@ if sfinv then
end
dofile(modpath.."/group.lua")
dofile(modpath.."/api.lua")
dofile(modpath.."/internal.lua")
dofile(modpath.."/callbacks.lua")
dofile(modpath.."/match_craft.lua")
dofile(modpath.."/register.lua")
if minetest.settings:get_bool("unified_inventory_bags") ~= false then
dofile(modpath.."/bags.lua")
end
dofile(modpath.."/item_names.lua")
if minetest.get_modpath("datastorage") then
dofile(modpath.."/waypoints.lua")
end
dofile(modpath.."/legacy.lua") -- mod compatibility

@ -1,5 +1,6 @@
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local ui = unified_inventory
-- This pair of encoding functions is used where variable text must go in
-- button names, where the text might contain formspec metacharacters.
@ -9,269 +10,261 @@ local F = minetest.formspec_escape
-- This is a game engine bug, and in the anticipation that it might be
-- fixed some day we don't want to rely on it. So for safety we apply
-- an encoding that avoids all formspec metacharacters.
function unified_inventory.mangle_for_formspec(str)
function ui.mangle_for_formspec(str)
return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
end
function unified_inventory.demangle_for_formspec(str)
function ui.demangle_for_formspec(str)
return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
end
function unified_inventory.get_per_player_formspec(player_name)
local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
-- Get the player-specific unified_inventory style
function ui.get_per_player_formspec(player_name)
local draw_lite_mode = ui.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
local ui = {}
ui.pagecols = unified_inventory.pagecols
ui.pagerows = unified_inventory.pagerows
ui.page_y = unified_inventory.page_y
ui.formspec_y = unified_inventory.formspec_y
ui.main_button_x = unified_inventory.main_button_x
ui.main_button_y = unified_inventory.main_button_y
ui.craft_result_x = unified_inventory.craft_result_x
ui.craft_result_y = unified_inventory.craft_result_y
ui.form_header_y = unified_inventory.form_header_y
if lite then
ui.pagecols = 4
ui.pagerows = 6
ui.page_y = 0.25
ui.formspec_y = 0.47
ui.main_button_x = 8.2
ui.main_button_y = 6.5
ui.craft_result_x = 2.8
ui.craft_result_y = 3.4
ui.form_header_y = -0.1
end
ui.items_per_page = ui.pagecols * ui.pagerows
return ui, lite
local style = table.copy(draw_lite_mode and ui.style_lite or ui.style_full)
style.is_lite_mode = draw_lite_mode
return style
end
function unified_inventory.get_formspec(player, page)
-- Creates an item image or regular image button with a tooltip
local function formspec_button(ui_peruser, name, image, offset, pos, scale, label)
local element = 'image_button'
if minetest.registered_items[image] then
element = 'item_image_button'
elseif image:find(":", 1, true) then
image = "unknown_item.png"
end
local spc = (1-scale)*ui_peruser.btn_size/2
local size = ui_peruser.btn_size*scale
return string.format("%s[%f,%f;%f,%f;%s;%s;]", element,
(offset.x or offset[1]) + ( ui_peruser.btn_spc * (pos.x or pos[1]) ) + spc,
(offset.y or offset[2]) + ( ui_peruser.btn_spc * (pos.y or pos[2]) ) + spc,
size, size, image, name) ..
string.format("tooltip[%s;%s]", name, F(label or name))
end
-- Add registered buttons (tabs)
local function formspec_tab_buttons(player, formspec, style)
local n = #formspec + 1
-- Main buttons
local filtered_inv_buttons = {}
for i, def in pairs(ui.buttons) do
if not (style.is_lite_mode and def.hide_lite) then
table.insert(filtered_inv_buttons, def)
end
end
local needs_scrollbar = #filtered_inv_buttons > style.main_button_cols * style.main_button_rows
formspec[n] = ("scroll_container[%g,%g;%g,%g;tabbtnscroll;vertical]"):format(
style.main_button_x, style.main_button_y, -- position
style.main_button_cols * style.btn_spc, style.main_button_rows -- size
)
n = n + 1
for i, def in pairs(filtered_inv_buttons) do
local pos_x = ((i - 1) % style.main_button_cols) * style.btn_spc
local pos_y = math.floor((i - 1) / style.main_button_cols) * style.btn_spc
if def.type == "image" then
if (def.condition == nil or def.condition(player) == true) then
formspec[n] = string.format("image_button[%g,%g;%g,%g;%s;%s;]",
pos_x, pos_y, style.btn_size, style.btn_size,
F(def.image),
F(def.name))
formspec[n+1] = "tooltip["..F(def.name)..";"..(def.tooltip or "").."]"
n = n+2
else
-- formspec[n] = string.format("image[%g,%g;%g,%g;%s^[colorize:#808080:alpha]",
-- pos_x, pos_y, style.btn_size, style.btn_size,
-- def.image)
-- n = n+1
end
end
end
formspec[n] = "scroll_container_end[]"
if needs_scrollbar then
formspec[n+1] = ("scrollbaroptions[max=%i;arrows=hide]"):format(
-- This calculation is not 100% accurate but "good enough"
math.ceil((#filtered_inv_buttons - 1) / style.main_button_cols) * style.btn_spc * 5
)
formspec[n+2] = ("scrollbar[%g,%g;0.4,%g;vertical;tabbtnscroll;0]"):format(
style.main_button_x + style.main_button_cols * style.btn_spc - 0.1, -- x pos
style.main_button_y, -- y pos
style.main_button_rows * style.btn_spc -- height
)
formspec[n+3] = "scrollbaroptions[max=1000;arrows=default]"
end
end
local function formspec_add_search_box(player, formspec, ui_peruser)
local player_name = player:get_player_name()
local n = #formspec + 1
formspec[n] = "field_close_on_enter[searchbox;false]"
formspec[n+1] = string.format("field[%f,%f;%f,%f;searchbox;;%s]",
ui_peruser.page_buttons_x, ui_peruser.page_buttons_y,
ui_peruser.searchwidth - 0.1, ui_peruser.btn_size,
F(ui.current_searchbox[player_name]))
formspec[n+2] = string.format("image_button[%f,%f;%f,%f;ui_search_icon.png;searchbutton;]",
ui_peruser.page_buttons_x + ui_peruser.searchwidth, ui_peruser.page_buttons_y,
ui_peruser.btn_size,ui_peruser.btn_size)
formspec[n+3] = "tooltip[searchbutton;" ..F(S("Search")) .. "]"
formspec[n+4] = string.format("image_button[%f,%f;%f,%f;ui_reset_icon.png;searchresetbutton;]",
ui_peruser.page_buttons_x + ui_peruser.searchwidth + ui_peruser.btn_spc,
ui_peruser.page_buttons_y,
ui_peruser.btn_size, ui_peruser.btn_size)
formspec[n+5] = "tooltip[searchresetbutton;"..F(S("Reset search and display everything")).."]"
if ui.activefilter[player_name] ~= "" then
formspec[n+6] = string.format("label[%f,%f;%s: %s]",
ui_peruser.page_x, ui_peruser.page_y - 0.25,
F(S("Filter")), F(ui.activefilter[player_name]))
end
end
local function formspec_add_item_browser(player, formspec, ui_peruser)
local player_name = player:get_player_name()
local n = #formspec + 1
formspec[n] = string.format("image_button[%f,%f;%f,%f;ui_left_icon.png;rewind1;]",
ui_peruser.page_buttons_x,
ui_peruser.page_buttons_y + 1,
ui_peruser.btn_size, ui_peruser.btn_size)
formspec[n+1] = "tooltip[rewind1;"..F(S("Back one page")).."]"
formspec[n+2] = string.format("image_button[%f,%f;%f,%f;ui_right_icon.png;forward1;]",
ui_peruser.page_buttons_x + ui_peruser.btn_spc * 5,
ui_peruser.page_buttons_y + 1,
ui_peruser.btn_size, ui_peruser.btn_size)
formspec[n+3] = "tooltip[forward1;"..F(S("Forward one page")).."]"
n = n + 4
-- Items list
if #ui.filtered_items_list[player_name] == 0 then
local no_matches = S("No matching items")
if ui_peruser.is_lite_mode then
no_matches = S("No matches.")
end
formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y+0.15)..";" .. F(no_matches) .. "]"
return
end
local dir = ui.active_search_direction[player_name]
local list_index = ui.current_index[player_name]
local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
local pagemax = math.floor(
(#ui.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
for y = 0, ui_peruser.pagerows - 1 do
for x = 0, ui_peruser.pagecols - 1 do
local name = ui.filtered_items_list[player_name][list_index]
local item = minetest.registered_items[name]
if item then
-- Clicked on current item: Flip crafting direction
if name == ui.current_item[player_name] then
local cdir = ui.current_craft_direction[player_name]
if cdir == "recipe" then
dir = "usage"
elseif cdir == "usage" then
dir = "recipe"
end
else
-- Default: use active search direction by default
dir = ui.active_search_direction[player_name]
end
local button_name = "item_button_" .. dir .. "_"
.. ui.mangle_for_formspec(name)
formspec[n] = ("item_image_button[%f,%f;%f,%f;%s;%s;]"):format(
ui_peruser.page_x + x * ui_peruser.btn_spc,
ui_peruser.page_y + y * ui_peruser.btn_spc,
ui_peruser.btn_size, ui_peruser.btn_size,
name, button_name
)
local tooltip = item.description
if item.mod_origin then
-- "mod_origin" may not be specified for items that were
-- registered in a callback (during or before ServerEnv init)
tooltip = tooltip .. " [" .. item.mod_origin .. "]"
end
formspec[n + 1] = ("tooltip[%s;%s]"):format(
button_name, minetest.formspec_escape(tooltip)
)
n = n + 2
list_index = list_index + 1
end
end
end
formspec[n] = string.format("label[%f,%f;%s: %s]",
ui_peruser.page_buttons_x + ui_peruser.btn_spc * (ui_peruser.is_lite_mode and 1 or 2),
ui_peruser.page_buttons_y - 0.3 + ui_peruser.btn_spc * 2,
F(S("Page")), S("@1 of @2",page2,pagemax))
end
function ui.get_formspec(player, page)
if not player then
return ""
end
local player_name = player:get_player_name()
local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
local ui_peruser = ui.get_per_player_formspec(player_name)
unified_inventory.current_page[player_name] = page
local pagedef = unified_inventory.pages[page]
ui.current_page[player_name] = page
local pagedef = ui.pages[page]
if not pagedef then
return "" -- Invalid page name
end
local formspec = {
"size[14,10]",
local fs = {
"formspec_version[4]",
"size["..ui_peruser.formw..","..ui_peruser.formh.."]",
pagedef.formspec_prepend and "" or "no_prepend[]",
unified_inventory.standard_background -- Background
ui.standard_background
}
local n = 4
if draw_lite_mode then
formspec[1] = "size[11,7.7]"
formspec[3] = unified_inventory.standard_background
end
if unified_inventory.is_creative(player_name)
and page == "craft" then
formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]"
n = n+1
end
local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name)
local perplayer_formspec = ui.get_per_player_formspec(player_name)
local fsdata = pagedef.get_formspec(player, perplayer_formspec)
formspec[n] = fsdata.formspec
n = n+1
fs[#fs + 1] = fsdata.formspec
local button_row = 0
local button_col = 0
-- Main buttons
local filtered_inv_buttons = {}
for i, def in pairs(unified_inventory.buttons) do
if not (draw_lite_mode and def.hide_lite) then
table.insert(filtered_inv_buttons, def)
end
end
for i, def in pairs(filtered_inv_buttons) do
if draw_lite_mode and i > 4 then
button_row = 1
button_col = 1
end
if def.type == "image" then
if (def.condition == nil or def.condition(player) == true) then
formspec[n] = "image_button["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
formspec[n+3] = F(def.image)..";"
formspec[n+4] = F(def.name)..";]"
formspec[n+5] = "tooltip["..F(def.name)
formspec[n+6] = ";"..(def.tooltip or "").."]"
n = n+7
else
formspec[n] = "image["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
formspec[n+3] = F(def.image).."^[colorize:#808080:alpha]"
n = n+4
end
end
end
formspec_tab_buttons(player, fs, ui_peruser)
if fsdata.draw_inventory ~= false then
-- Player inventory
formspec[n] = "listcolors[#00000000;#00000000]"
formspec[n+1] = string.gsub(unified_inventory.standard_inv, "YYY", ui_peruser.formspec_y + 3.5)
n = n+2
fs[#fs + 1] = "listcolors[#00000000;#00000000]"
fs[#fs + 1] = ui_peruser.standard_inv
end
if fsdata.draw_item_list == false then
return table.concat(formspec, "")
return table.concat(fs, "")
end
-- Controls to flip items pages
local start_x = 9.2
formspec_add_search_box(player, fs, ui_peruser)
formspec_add_item_browser(player, fs, ui_peruser)
if not draw_lite_mode then
formspec[n] =
"image_button[" .. (start_x + 0.6 * 0)
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. F(S("First page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 1)
.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
.. "tooltip[rewind3;" .. F(S("Back three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 2)
.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 3)
.. ",9;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 4)
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
.. "tooltip[forward3;" .. F(S("Forward three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 5)
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
else
formspec[n] =
"image_button[" .. (8.2 + 0.65 * 0)
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. F(S("First page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 1)
.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 2)
.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 3)
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
end
n = n+1
-- Search box
formspec[n] = "field_close_on_enter[searchbox;false]"
n = n+1
if not draw_lite_mode then
formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
.. F(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
else
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
.. F(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
end
n = n+3
local no_matches = S("No matching items")
if draw_lite_mode then
no_matches = S("No matches.")
end
-- Items list
if #unified_inventory.filtered_items_list[player_name] == 0 then
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]"
else
local dir = unified_inventory.active_search_direction[player_name]
local list_index = unified_inventory.current_index[player_name]
local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
local pagemax = math.floor(
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
for y = 0, ui_peruser.pagerows - 1 do
for x = 0, ui_peruser.pagecols - 1 do
local name = unified_inventory.filtered_items_list[player_name][list_index]
local item = minetest.registered_items[name]
if item then
-- Clicked on current item: Flip crafting direction
if name == unified_inventory.current_item[player_name] then
local cdir = unified_inventory.current_craft_direction[player_name]
if cdir == "recipe" then
dir = "usage"
elseif cdir == "usage" then
dir = "recipe"
end
else
-- Default: use active search direction by default
dir = unified_inventory.active_search_direction[player_name]
end
local button_name = "item_button_" .. dir .. "_"
.. unified_inventory.mangle_for_formspec(name)
formspec[n] = ("item_image_button[%f,%f;.81,.81;%s;%s;]"):format(
8.2 + x * 0.7, ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7,
name, button_name
)
formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
button_name, minetest.formspec_escape(item.description),
item.mod_origin or "??"
)
n = n + 2
list_index = list_index + 1
end
end
end
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F(S("Page")) .. ": "
.. S("@1 of @2",page2,pagemax).."]"
end
n= n+1
if unified_inventory.activefilter[player_name] ~= "" then
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F(S("Filter")) .. ":]"
formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..F(unified_inventory.activefilter[player_name]).."]"
end
return table.concat(formspec, "")
return table.concat(fs)
end
function unified_inventory.set_inventory_formspec(player, page)
function ui.set_inventory_formspec(player, page)
if player then
player:set_inventory_formspec(unified_inventory.get_formspec(player, page))
player:set_inventory_formspec(ui.get_formspec(player, page))
end
end
local function valid_def(def)
return (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0)
and def.description
and def.description ~= ""
end
--apply filter to the inventory list (create filtered copy of full one)
function unified_inventory.apply_filter(player, filter, search_dir)
function ui.apply_filter(player, filter, search_dir)
if not player then
return false
end
@ -290,7 +283,9 @@ function unified_inventory.apply_filter(player, filter, search_dir)
return true
end
else
local lang = minetest.get_player_information(player_name).lang_code
local player_info = minetest.get_player_information(player_name)
local lang = player_info and player_info.lang_code or ""
ffilter = function(name, def)
local lname = string.lower(name)
local ldesc = string.lower(def.description)
@ -300,78 +295,27 @@ function unified_inventory.apply_filter(player, filter, search_dir)
or llocaldesc and string.find(llocaldesc, lfilter, 1, true)
end
end
unified_inventory.filtered_items_list[player_name]={}
ui.filtered_items_list[player_name]={}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0)
and def.description
and def.description ~= ""
if valid_def(def)
and ffilter(name, def) then
table.insert(unified_inventory.filtered_items_list[player_name], name)
table.insert(ui.filtered_items_list[player_name], name)
end
end
table.sort(unified_inventory.filtered_items_list[player_name])
unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name]
unified_inventory.current_index[player_name] = 1
unified_inventory.activefilter[player_name] = filter
unified_inventory.active_search_direction[player_name] = search_dir
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
table.sort(ui.filtered_items_list[player_name])
ui.filtered_items_list_size[player_name] = #ui.filtered_items_list[player_name]
ui.current_index[player_name] = 1
ui.activefilter[player_name] = filter
ui.active_search_direction[player_name] = search_dir
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
function unified_inventory.items_in_group(groups)
local items = {}
for name, item in pairs(minetest.registered_items) do
for _, group in pairs(groups:split(',')) do
if item.groups[group] then
table.insert(items, name)
end
end
-- Inform players about potential visual issues
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local info = minetest.get_player_information(player_name)
if info and (info.formspec_version or 0) < 4 then
minetest.chat_send_player(player_name, S("Unified Inventory: Your game version is too old"
.. " and does not support the GUI requirements. You might experience visual issues."))
end
return items
end
function unified_inventory.sort_inventory(inv)
local inlist = inv:get_list("main")
local typecnt = {}
local typekeys = {}
for _, st in ipairs(inlist) do
if not st:is_empty() then
local n = st:get_name()
local w = st:get_wear()
local m = st:get_metadata()
local k = string.format("%s %05d %s", n, w, m)
if not typecnt[k] then
typecnt[k] = {
name = n,
wear = w,
metadata = m,
stack_max = st:get_stack_max(),
count = 0,
}
table.insert(typekeys, k)
end
typecnt[k].count = typecnt[k].count + st:get_count()
end
end
table.sort(typekeys)
local outlist = {}
for _, k in ipairs(typekeys) do
local tc = typecnt[k]
while tc.count > 0 do
local c = math.min(tc.count, tc.stack_max)
table.insert(outlist, ItemStack({
name = tc.name,
wear = tc.wear,
metadata = tc.metadata,
count = c,
}))
tc.count = tc.count - c
end
end
if #outlist > #inlist then return end
while #outlist < #inlist do
table.insert(outlist, ItemStack(nil))
end
inv:set_list("main", outlist)
end
end)

55
legacy.lua Normal file

@ -0,0 +1,55 @@
-- Inefficient pattern matching
local warned_funcs = {}
local function LOG_ONCE(funcname)
if warned_funcs[funcname] then return end
warned_funcs[funcname] = true
minetest.log("error", "Call to undocumented, deprecated API '" .. funcname .. "'."
.. " In a future version of Unified Inventory this will result in a real error.")
end
function unified_inventory.canonical_item_spec_matcher(spec)
LOG_ONCE("canonical_item_spec_matcher")
local specname = ItemStack(spec):get_name()
if specname:sub(1, 6) ~= "group:" then
return function (itemname)
return itemname == specname
end
end
local group_names = specname:sub(7):split(",")
return function (itemname)
local itemdef = minetest.registered_items[itemname]
for _, group_name in ipairs(group_names) do
if (itemdef.groups[group_name] or 0) == 0 then
return false
end
end
return true
end
end
function unified_inventory.item_matches_spec(item, spec)
LOG_ONCE("item_matches_spec")
local itemname = ItemStack(item):get_name()
return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
end
unified_inventory.registered_group_items = {
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
stone = "default:cobble",
wood = "default:wood",
book = "default:book",
sand = "default:sand",
leaves = "default:leaves",
tree = "default:tree",
vessel = "vessels:glass_bottle",
wool = "wool:white",
}
function unified_inventory.register_group_item(groupname, itemname)
LOG_ONCE("register_group_item")
unified_inventory.registered_group_items[groupname] = itemname
end

@ -1,54 +1,52 @@
# textdomain: unified_inventory
# waypoints.lua
White=
Yellow=
Red=
Green=
Blue=
Waypoints=
Select Waypoint #@1=
Waypoint @1=
Set waypoint to current location=
Make waypoint @1=
invisible=
visible=
@1 display of waypoint coordinates=
Disable=
Enable=
Change color of waypoint display=
Edit waypoint name=
Waypoint active=
Waypoint inactive=
Finish editing=
World position=
Name=
HUD text color=
# group.lua
Mixing=
Cooking=
Digging=
Bags=
Bag @1=
Small Bag=
Medium Bag=
Large Bag=
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and =
# register.lua
Scroll categories left=
Scroll categories right=
Search=
Reset search and display everything=
First page=
Back three pages=
Back one page=
Forward one page=
Forward three pages=
Last page=
No matching items=
No matches.=
Page=
@1 of @2=
Filter=
Can use the creative inventory=
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=
Crafting Guide=
Set home position=
Home position set to: @1=
You don't have the \"home\" privilege!=
You don't have the "home" privilege!=
Go home=
Set time to day=
Set time to night=
Time of day set to 6am=
Time of day set to 9pm=
You don't have the settime privilege!=
Set time to night=
Time of day set to 9pm=
Clear inventory=
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=
This button has been disabled outside=
Crafting=
Trash:=
Refill:=
Any item belonging to the @1 group=
@ -65,36 +63,28 @@ Show previous recipe=
Show previous usage=
@1 (@2)=
Give me:=
This recipe is too@nlarge to be displayed.=
This recipe is too@@large to be displayed.=
To craft grid:=
All=
# api.lua
Mixing=
Cooking=
Digging=
# internal.lua
First page=
Back three pages=
Back one page=
Forward one page=
Forward three pages=
Last page=
Search=
Reset search and display everything=
No matching items=
No matches.=
Page=
@1 of @2=
Filter=
# bags.lua
Bags=
Bag @1=
Small Bag=
Medium Bag=
Large Bag=
Crafting=
White=
Yellow=
Red=
Green=
Blue=
Waypoints=
Select Waypoint #@1=
Waypoint @1=
Set waypoint to current location=
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
Change color of waypoint display=
Edit waypoint name=
Waypoint active=
Waypoint inactive=
Finish editing=
World position=
Name=
HUD text color=

@ -1,5 +1,4 @@
# textdomain: unified_inventory
Crafting=Fertigung
Mixing=Mischen
Cooking=Kochen
Digging=Graben
@ -8,21 +7,32 @@ Bag @1=Tasche @1
Small Bag=Kleine Tasche
Medium Bag=Mittelgroße Tasche
Large Bag=Große Tasche
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = und
Scroll categories left=
Scroll categories right=
Search=Suchen
Reset search and display everything=Suche zurücksetzen und alles anzeigen
First page=Erste Seite
Back three pages=3 Seiten zurückblättern
Back one page=1 Seite zurückblättern
Forward one page=1 Seite vorblättern
Forward three pages=3 Seiten vorblättern
Last page=Letzte Seite
Search=Suchen
Reset search and display everything=Suche zurücksetzen und alles anzeigen
No matching items=Keine passenden Gegenstände
No matches.=Keine Treffer
Page=Seite
@1 of @2=@1 von @2
Filter=Filter
Can use the creative inventory=Kann das Kreativinventar nutzen
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Zwingt Unified Inventory, im Vollmodus angezeigt zu werden, wenn der Minimalmodus global eingestellt ist
Crafting Grid=Fertigungsraster
Crafting Guide=Fertigungsführer
Set home position=Heimatposition setzen
@ -35,6 +45,7 @@ You don't have the settime privilege!=Du hast das „settime“-Privileg nicht!
Set time to night=Zur Nachtzeit wechseln
Time of day set to 9pm=Tageszeit auf 21 Uhr gesetzt
Clear inventory=Inventar leeren
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=Inventar geleert!
Trash:=Müll:
Refill:=Nachfüllen:
@ -50,9 +61,12 @@ Show next recipe=Nächstes Rezept zeigen
Show next usage=Nächste Verwendung zeigen
Show previous recipe=Vorheriges Rezept zeigen
Show previous usage=Vorherige Verwendung zeigen
@1 (@2)=
Give me:=Gib mir:
This recipe is too@@large to be displayed.=
To craft grid:=Ins Fertigungsraster:
All=Alles
Crafting=Fertigung
White=Weiß
Yellow=Gelb
Red=Rot
@ -62,12 +76,10 @@ Waypoints=Wegpunkte
Select Waypoint #@1=Wegpunkt Nr. @1 auswählen
Waypoint @1=Wegpunkt Nr. @1
Set waypoint to current location=Setze Wegpunkt zur derzeitigen Position
invisible=unsichtbar
visible=sichtbar
Make waypoint @1=Wegpunkt @1 machen
Disable=ausschalten
Enable=einschalten
@1 display of waypoint coordinates=Anzeige der Wegpunktkoordinaten @1
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
Change color of waypoint display=Farbe der Darstellung der Wegpunkte ändern
Edit waypoint name=Name des Wegpunkts ändern
Waypoint active=Wegpunkt aktiv
@ -76,4 +88,13 @@ Finish editing=Bearbeitung abschließen
World position=Weltposition
Name=Name
HUD text color=HUD-Textfarbe
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Zwingt Unified Inventory, im Vollmodus angezeigt zu werden, wenn der Minimalmodus global eingestellt ist
##### not used anymore #####
invisible=unsichtbar
visible=sichtbar
Make waypoint @1=Wegpunkt @1 machen
Disable=ausschalten
Enable=einschalten
@1 display of waypoint coordinates=Anzeige der Wegpunktkoordinaten @1

@ -1,54 +1,57 @@
# textdomain: unified_inventory
# waypoints.lua
White=Blanco
Yellow=Amarillo
Red=Rojo
Green=Verde
Blue=Azul
Waypoints=Puntos
Select Waypoint #@1=Seleccionar Punto #@1
Waypoint @1=Punto @1
Set waypoint to current location=Establecer el punto a la ubicación actual
Make waypoint @1=Hacer punto @1
invisible=invisible
visible=visible
@1 display of waypoint coordinates=Visualizar coordenadas del punto @1
Disable=Deshabilitado
Enable=Habilitado
Change color of waypoint display=Cambiar el color del punto
Edit waypoint name=Editar nombre del punto
Waypoint active=Punto activo
Waypoint inactive=Punto inactivo
Finish editing=Terminar edición
World position=Posición en el mundo
Name=Nombre
HUD text color=Color del texto de la Interfaz
# api.lua
Mixing=Mezclar
Cooking=Hornear
Digging=Recoger
# bags.lua
Bags=Bolsos
Bag @1=Bolso @1
Small Bag=Bolso Pequeño
Medium Bag=Bolso Mediano
Large Bag=Bolso Grande
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
# group.lua
and = y
Scroll categories left=
Scroll categories right=
Search=Buscar
Reset search and display everything=Limpiar la busqueda y mostrar todo
# internal.lua
First page=Primera página
Back three pages=Volver tres páginas
Back one page=Volver una página
Forward one page=Avanzar una página
Forward three pages=Avanzar tres páginas
Last page=Ultima Pagina
No matching items=No se encontraron elementos
No matches.=No hay resultados.
Page=Página
@1 of @2=@1 de @2
Filter=Filtro
# register.lua
Can use the creative inventory=Puede usar el inventario creativo
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Obliga al Inventario Unificado a mostrarse en modo Completo si el modo Simple está configurado globalmente
Crafting Grid=Cuadricula de Elaboración
Crafting Guide=Guía de Elaboración
Set home position=Establecer posición de la casa
Home position set to: @1=Posición de la casa cambiada a: @1
You don't have the \"home\" privilege!=¡No tienes el privilegio \"home\"!
You don't have the "home" privilege!=
Go home=Ir a casa
Set time to day=Cambiar a dia
Set time to night=Cambiar a noche
Time of day set to 6am=Hora del día cambiada a 6 AM
Time of day set to 9pm=Hora del día cambiada a 9 PM
You don't have the settime privilege!=¡No tienes el privilegio "settime"!
Set time to night=Cambiar a noche
Time of day set to 9pm=Hora del día cambiada a 9 PM
Clear inventory=Limpiar inventario
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=¡Inventario limpio!
This button has been disabled outside=Este botón ha sido deshabilitado
Crafting=Elaboración
Trash:=Basura:
Refill:=Rellenar:
Any item belonging to the @1 group=Cualquier elemento que pertenezca al grupo @1
@ -65,36 +68,41 @@ Show previous recipe=Mostrar la receta anterior
Show previous usage=Mostrar el uso anterior
@1 (@2)=@1 (@2)
Give me:=Dame:
This recipe is too@nlarge to be displayed.=Esta receta es demasiado@ngrande para ser mostrada.
This recipe is too@@large to be displayed.=
To craft grid:=Construir:
All=Todos
Crafting=Elaboración
White=Blanco
Yellow=Amarillo
Red=Rojo
Green=Verde
Blue=Azul
Waypoints=Puntos
Select Waypoint #@1=Seleccionar Punto #@1
Waypoint @1=Punto @1
Set waypoint to current location=Establecer el punto a la ubicación actual
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
Change color of waypoint display=Cambiar el color del punto
Edit waypoint name=Editar nombre del punto
Waypoint active=Punto activo
Waypoint inactive=Punto inactivo
Finish editing=Terminar edición
World position=Posición en el mundo
Name=Nombre
HUD text color=Color del texto de la Interfaz
# api.lua
Mixing=Mezclar
Cooking=Hornear
Digging=Recoger
##### not used anymore #####
# internal.lua
First page=Primera página
Back three pages=Volver tres páginas
Back one page=Volver una página
Forward one page=Avanzar una página
Forward three pages=Avanzar tres páginas
Last page=Ultima Pagina
Search=Buscar
Reset search and display everything=Limpiar la busqueda y mostrar todo
No matching items=No se encontraron elementos
No matches.=No hay resultados.
Page=Página
@1 of @2=@1 de @2
Filter=Filtro
# bags.lua
Bags=Bolsos
Bag @1=Bolso @1
Small Bag=Bolso Pequeño
Medium Bag=Bolso Mediano
Large Bag=Bolso Grande
Make waypoint @1=Hacer punto @1
invisible=invisible
visible=visible
@1 display of waypoint coordinates=Visualizar coordenadas del punto @1
Disable=Deshabilitado
Enable=Habilitado
You don't have the \"home\" privilege!=¡No tienes el privilegio \"home\"!
This button has been disabled outside=Este botón ha sido deshabilitado
This recipe is too@nlarge to be displayed.=Esta receta es demasiado@ngrande para ser mostrada.

@ -1,5 +1,5 @@
# textdomain: unified_inventory
Crafting=Création
Mixing=
Cooking=Cuisson
Digging=Creuser
Bags=Sacs
@ -7,35 +7,66 @@ Bag @1=Sac @1
Small Bag=Petit sac
Medium Bag=Sac moyen
Large Bag=Grand sac
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = et
Scroll categories left=
Scroll categories right=
Search=Rechercher
Reset search and display everything=
First page=1ère page
Back three pages=3 pages en arrière
Back one page=Page précédente
Forward one page=Page suivante
Forward three pages=3 pages en avant
Last page=Dernière page
Search=Rechercher
No matching items=Aucun élément correspondant
No matches.=Aucun match
Page=Page
@1 of @2=@1 de @2
Filter=Filtre
Can use the creative inventory=Vous pouvez utiliser l'inventaire créatif
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=Grille de création
Crafting Guide=Guide de création
Set home position=Position dans le monde
Home position set to: @1=Position de votre base fixée à: @1
You don't have the "home" privilege!=Vous n'avez pas le privilège "home"!
Go home=
Set time to day=
Time of day set to 6am=Heure fixée à 6h
You don't have the settime privilege!=Vous n'avez pas le privilège "settime"!
Set time to night=
Time of day set to 9pm=Heure fixée à 21h
Clear inventory=
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=Inventaire vidé !
Trash:=Poubelle :
Refill:=Remplir :
Any item belonging to the @1 group=
Any item belonging to the groups @1=
Recipe @1 of @2=Recette @1 de @2
Usage @1 of @2=
No recipes=
No usages=
Result=Résultat
Ingredient=
Show next recipe=
Show next usage=
Show previous recipe=
Show previous usage=
@1 (@2)=
Give me:=
This recipe is too@@large to be displayed.=
To craft grid:=Sur de création:
All=Tout
Crafting=Création
White=Blanc
Yellow=Jaune
Red=Rouge
@ -45,8 +76,10 @@ Waypoints=Point de passage
Select Waypoint #@1=Choisir un point de passage #@1
Waypoint @1=Point de passage @1
Set waypoint to current location=Marquer un point de passage à la position actuelle
Make waypoint @1=Rendre @1 le point de passage
@1 display of waypoint coordinates=@1 montrer les coordonnées des points de passages
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
Change color of waypoint display=Changer la couleur du point de passage
Edit waypoint name=Editer le nom du point de passage
Waypoint active=Point de passage actif
@ -55,3 +88,9 @@ Finish editing=Terminer l'édition
World position=Position dans le monde
Name=Nom
HUD text color=Couleur de texte du HUD
##### not used anymore #####
Make waypoint @1=Rendre @1 le point de passage
@1 display of waypoint coordinates=@1 montrer les coordonnées des points de passages

@ -1,5 +1,4 @@
# textdomain: unified_inventory
Crafting=Assemblaggio
Mixing=Unione
Cooking=Cottura
Digging=Scavo
@ -8,21 +7,32 @@ Bag @1=Borsa @1
Small Bag=Borsa piccola
Medium Bag=Borsa media
Large Bag=Borsa grande
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = e
Scroll categories left=
Scroll categories right=
Search=Cerca
Reset search and display everything=Azzera la ricerca e mostra tutto
First page=Prima pagina
Back three pages=Indietro di tre pagine
Back one page=Indietro di una pagina
Forward one page=Avanti di una pagina
Forward three pages=Avanti di tre pagine
Last page=Ultima pagina
Search=Cerca
Reset search and display everything=Azzera la ricerca e mostra tutto
No matching items=Nessun oggetto corrispondente
No matches.=Nessuna corrispondenza.
Page=Pagina
@1 of @2=@1 di @2
Filter=Filtro
Can use the creative inventory=Può usare l'inventario creativo
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Forza la visualizzazione di Unified Inventory in modalità completa se è configurata globalmente la visualizzazione semplice
Crafting Grid=Griglia di assemblaggio
Crafting Guide=Guida di assemblaggio
Set home position=Imposta la residenza
@ -35,6 +45,7 @@ You don't have the settime privilege!=Non hai il privilegio "time"!
Set time to night=Imposta l'orario sulla notte
Time of day set to 9pm=Orario impostato sulle 9am
Clear inventory=Ripulisci l'inventario
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=Inventario ripulito!
Trash:=Butta:
Refill:=Riempi:
@ -50,9 +61,12 @@ Show next recipe=Mostra la prossima ricetta
Show next usage=Mostra il prossimo utilizzo
Show previous recipe=Mostra la ricetta precedente
Show previous usage=Mostra l'utilizzo precedente
@1 (@2)=
Give me:=Dammi:
This recipe is too@@large to be displayed.=
To craft grid:=Alla griglia di assemblaggio:
All=Tutto
Crafting=Assemblaggio
White=Bianco
Yellow=Giallo
Red=Rosso
@ -62,12 +76,10 @@ Waypoints=Tappe
Select Waypoint #@1=Seleziona tappa n°@1
Waypoint @1=Tappa @1
Set waypoint to current location=Imposta tappa alla posizione attuale
invisible=invisibile
visible=visibile
Make waypoint @1=Crea tappa @1
Disable=Disabilita
Enable=Abilita
@1 display of waypoint coordinates=@1 la visualizzazione delle coordinate della tappa
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
Change color of waypoint display=Modifica il colore della visualizzazione della tappa
Edit waypoint name=Modifica il nome della tappa
Waypoint active=Tappa attiva
@ -76,4 +88,13 @@ Finish editing=Termina la modifica
World position=Posizione del mondo
Name=Nome
HUD text color=Colore del testo del visore
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Forza la visualizzazione di Unified Inventory in modalità completa se è configurata globalmente la visualizzazione semplice
##### not used anymore #####
invisible=invisibile
visible=visibile
Make waypoint @1=Crea tappa @1
Disable=Disabilita
Enable=Abilita
@1 display of waypoint coordinates=@1 la visualizzazione delle coordinate della tappa

@ -1,5 +1,4 @@
# textdomain: unified_inventory
Crafting=Pertukangan
Mixing=Pencampuran
Cooking=Pemasakan
Digging=Penggalian
@ -8,21 +7,32 @@ Bag @1=Beg @1
Small Bag=Beg Kecil
Medium Bag=Beg Sederhana
Large Bag=Beg Besar
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = dan
Scroll categories left=
Scroll categories right=
Search=Cari
Reset search and display everything=Set semula carian dan tunjukkan semua benda
First page=Halaman pertama
Back three pages=Tiga halaman sebelumnya
Back one page=Halaman sebelumnya
Forward one page=Halaman seterusnya
Forward three pages=Tiga halaman seterusnya
Last page=Halaman terakhir
Search=Cari
Reset search and display everything=Set semula carian dan tunjukkan semua benda
No matching items=Tiada item sepadan
No matches.=Tiada padanan.
Page=Halaman
@1 of @2=@1 drpd @2
Filter=Tapis
Can use the creative inventory=Boleh guna inventori kreatif
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=Grid Pertukangan
Crafting Guide=Panduan Pertukangan
Set home position=Tetapkan kedudukan rumah
@ -35,6 +45,7 @@ You don't have the settime privilege!=Anda tidak ada keistimewaan settime!
Set time to night=Tetapkan masa jadi malam
Time of day set to 9pm=Masa ditetapkan ke 9 malam
Clear inventory=Kosongkan inventori
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=Inventori dikosongkan!
Trash:=Buang:
Refill:=Isi balik:
@ -52,7 +63,10 @@ Show previous recipe=Tunjuk resipi sebelumnya
Show previous usage=Tunjuk kegunaan sebelumnya
@1 (@2)=@1 (@2)
Give me:=Beri saya:
This recipe is too@@large to be displayed.=
To craft grid:=Ke grid pertukangan:
All=
Crafting=Pertukangan
White=Putih
Yellow=Kuning
Red=Merah
@ -62,12 +76,10 @@ Waypoints=Titik Arah
Select Waypoint #@1=Pilih Titik Arah #@1
Waypoint @1=Titik Arah @1
Set waypoint to current location=Tetapkan titik arah ke lokasi semasa
invisible=Sembunyikan
visible=Paparkan
Make waypoint @1=@1 titik arah
Disable=Sembunyikan
Enable=Paparkan
@1 display of waypoint coordinates=@1 koordinat untuk titik arah
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
Change color of waypoint display=Tukar warna paparan titik arah
Edit waypoint name=Edit nama titik arah
Waypoint active=Titik arah aktif
@ -76,3 +88,13 @@ Finish editing=Selesai edit
World position=Kedudukan dunia
Name=Nama
HUD text color=Warna tulisan HUD
##### not used anymore #####
invisible=Sembunyikan
visible=Paparkan
Make waypoint @1=@1 titik arah
Disable=Sembunyikan
Enable=Paparkan
@1 display of waypoint coordinates=@1 koordinat untuk titik arah

@ -1,22 +1,40 @@
# textdomain: unified_inventory
Mixing=
Cooking=
Digging=
Bags=Plecaki
Bag @1=Plecak @1
Small Bag=Maly plecak
Medium Bag=Sredni plecak
Large Bag=Duzy plecak
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = i
Scroll categories left=
Scroll categories right=
Search=Szukaj
Reset search and display everything=
First page=Pierwsza strona
Back three pages=3 strony w tyl
Back one page=1 strona w tyl
Forward one page=1 strona do przodu
Forward three pages=3 strony do przodu
Last page=Ostatnia strona
Search=Szukaj
No matching items=Brak pasujacych przedmiotow
No matches.=Brak wyników
Page=Strona
@1 of @2=@1 z @2
Filter=Filtr
Can use the creative inventory=
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=
Crafting Guide=
Set home position=Ustaw pozycję wyjściową
Home position set to: @1=Pozycja domowa ustawiona na: @1
You don't have the "home" privilege!=Nie masz uprawnien do zmiany czasu "home"!
@ -27,17 +45,28 @@ You don't have the settime privilege!=Nie masz uprawnien do zmiany czasu "settim
Set time to night=Ustaw czas na noc
Time of day set to 9pm=Czas ustawiony na 21:00
Clear inventory=Wyczyść zapasy
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=Zapasy zostały wyczyszczone!
Trash:=Smietnik:
Refill:=Uzupelnianie:
Any item belonging to the @1 group=
Any item belonging to the groups @1=
Recipe @1 of @2=Recepta @1 z @2
Usage @1 of @2=Użycie @1 z @2
No recipes=Brak recepty
No usages=Bez użycia
Result=Wynik
Ingredient=Składnik
Show next recipe=
Show next usage=
Show previous recipe=
Show previous usage=
@1 (@2)=
Give me:=Daj mi:
This recipe is too@@large to be displayed.=
To craft grid:=
All=Wszystko
Crafting=
White=Bialy
Yellow=Zolty
Red=Czerwony
@ -47,10 +76,10 @@ Waypoints=Punkty orientacyjne
Select Waypoint #@1=Wybierz punkt #@1
Waypoint @1=Punkty orientacyjne @1
Set waypoint to current location=Ustaw punkt orientacyjny na biezacej pozycji
invisible=niewidzialny
visible=widomy
Make waypoint @1=Robić punkt @1
@1 display of waypoint coordinates=@1 koordynatow punktu
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
Change color of waypoint display=Zmien kolor punktu
Edit waypoint name=Edytuj nazwe punktu
Waypoint active=Punkt wlaczony
@ -59,3 +88,11 @@ Finish editing=Zakoncz edycje
World position=Pozycja
Name=Nazwa
HUD text color=Kolor tekstu HUD
##### not used anymore #####
invisible=niewidzialny
visible=widomy
Make waypoint @1=Robić punkt @1
@1 display of waypoint coordinates=@1 koordynatow punktu

@ -1,5 +1,4 @@
# textdomain: unified_inventory
Crafting=Artesanato
Mixing=Muistura
Cooking=Cozimento
Digging=Escavação
@ -8,21 +7,32 @@ Bag @1=Bolsa @1
Small Bag=Bolsa Pequena
Medium Bag=Bolsa Média
Large Bag=Bolsa Grande
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = e
Scroll categories left=
Scroll categories right=
Search=Pesquisar
Reset search and display everything=Redefinir pesquisa e exibir tudo
First page=Primeira Página
Back three pages=Voltar 3 Páginas
Back one page=Voltar 1 Página
Forward one page=Avançar 1 Página
Forward three pages=Avançar 3 Páginas
Last page=Ultima Página
Search=Pesquisar
Reset search and display everything=Redefinir pesquisa e exibir tudo
No matching items=Nenhum item correspondente
No matches.=Sem correspondências
Page=Página
@1 of @2=@1 de @2
Filter=Filtro
Can use the creative inventory=Pode usar o inventário do criativo
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=Grade de Artesanato
Crafting Guide=Guia de Artesanato
Set home position=Definir posição de casa
@ -35,6 +45,7 @@ You don't have the settime privilege!=Você não tem o privilégio de "settime"!
Set time to night=Definir turno para noite
Time of day set to 9pm=Hora do dia ajustada para 21h
Clear inventory=Limpar Inventário
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=Inventário Apagado!
Trash:=Lixo:
Refill:=Recarga:
@ -50,9 +61,12 @@ Show next recipe=Exibir Próxima Receita
Show next usage=Mostrar Próxima Utilização
Show previous recipe=Exibir Receita Anterior
Show previous usage=Exibir Utilização Anterior
@1 (@2)=
Give me:=Gerado:
This recipe is too@@large to be displayed.=
To craft grid:=Para Grade de Artesanato
All=MAX
Crafting=Artesanato
White=Branco
Yellow=Amarelo
Red=Vermelho
@ -62,10 +76,10 @@ Waypoints=Apontador de Direção
Select Waypoint #@1=Seleção de Apontador de Direção #@1
Waypoint @1=Apontador de Direção @1
Set waypoint to current location=Configurar localização atual do Apontador de Direção
invisible=invisível
visible=visível
Make waypoint @1=Fazer Apontador de Direção @1
@1 display of waypoint coordinates=@1 exibição de coordenadas de Fazer Apontador de Direção
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
Change color of waypoint display=Mudar cor exibida do Apontador de Direção
Edit waypoint name=Editar Nome de Apontador de Direção
Waypoint active=Apontador de Direção Ativo
@ -74,3 +88,11 @@ Finish editing=Edição Finalizada
World position=Posição Mundial
Name=Nome
HUD text color=Cor de HUD
##### not used anymore #####
invisible=invisível
visible=visível
Make waypoint @1=Fazer Apontador de Direção @1
@1 display of waypoint coordinates=@1 exibição de coordenadas de Fazer Apontador de Direção

@ -1,5 +1,4 @@
# textdomain: unified_inventory
Crafting=Крафт
Mixing=Мешать
Cooking=Варить
Digging=Копать
@ -8,21 +7,32 @@ Bag @1=Сумка @1
Small Bag=Малая сумка
Medium Bag=Средняя сумка
Large Bag=Большая сумка
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = и
Scroll categories left=
Scroll categories right=
Search=Поиск
Reset search and display everything=Сброс поиска, показать всё
First page=Первая страница
Back three pages=3 страницы назад
Back one page=1 страницу назад
Forward one page=1 страницу вперёд
Forward three pages=3 страницы вперёд
Last page=Последняя страница
Search=Поиск
Reset search and display everything=Сброс поиска, показать всё
No matching items=Нет подходящих элементов
No matches.=Ничего не найдено
Page=Страница
@1 of @2=@1 из @2
Filter=Фильтр
Can use the creative inventory=Можно использовать инвентарь творческого режима
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=Решетка крафта
Crafting Guide=Книга рецептов
Set home position=Установить позицию дома
@ -35,6 +45,7 @@ You don't have the settime privilege!=Вам не разрешено устан
Set time to night=Ночь
Time of day set to 9pm=Установлено время 9 вечера
Clear inventory=Очистить инвентарь
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=Инвентарь очищен!
Trash:=Мусор:
Refill:=Наполнить:
@ -50,9 +61,12 @@ Show next recipe=Следующий рецепт
Show next usage=Следующее использование
Show previous recipe=Прошлый рецепт
Show previous usage=Прошлая страница
@1 (@2)=
Give me:=Дай мне:
This recipe is too@@large to be displayed.=
To craft grid:=На решeтку крафта:
All=Все
Crafting=Крафт
White=Белый
Yellow=Желтый
Red=Красный
@ -62,12 +76,10 @@ Waypoints=Путевые точки
Select Waypoint #@1=Выбрать путевую точку №@1
Waypoint @1=Путевая точка @1
Set waypoint to current location=Установить путевую точку по текущей позиции
invisible=невидимой
visible=видимой
Make waypoint @1=Сделать путевую точку @1
Disable=Выключить
Enable=Включить
@1 display of waypoint coordinates=@1 показ координат путевых точек
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
Change color of waypoint display=Поменять цвет путевой точки
Edit waypoint name=Переименовать путевую точку
Waypoint active=Путевая точка включена
@ -76,3 +88,13 @@ Finish editing=Закончить редакцию
World position=Позиция мира
Name=Имя
HUD text color=Цвет текста HUDа
##### not used anymore #####
invisible=невидимой
visible=видимой
Make waypoint @1=Сделать путевую точку @1
Disable=Выключить
Enable=Включить
@1 display of waypoint coordinates=@1 показ координат путевых точек

@ -1,5 +1,4 @@
# textdomain: unified_inventory
Crafting=Üretim
Mixing=Karıştırma
Cooking=Pişirme
Digging=Kazma
@ -8,20 +7,32 @@ Bag @1=@1. Çanta
Small Bag=Küçük Çanta
Medium Bag=Çanta
Large Bag=Büyük Çanta
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = ve
Scroll categories left=
Scroll categories right=
Search=Ara
Reset search and display everything=
First page=İlk Sayfa
Back three pages=3 Sayfa Gerile
Back one page=Geri
Forward one page=İleri
Forward three pages=3 Sayfa İlerile
Last page=Son Sayfa
Search=Ara
No matching items=Eşleşme yok
No matches.=Eşleşme yok
Page=Sayfa
@1 of @2=@1 dan @2
Filter=Süzgeç
Can use the creative inventory=Yaratıcı envanteri kullanabilir
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=Üretim tablosu
Crafting Guide=Kılavuz
Set home position=Set ev pozisyon
@ -33,19 +44,29 @@ Time of day set to 6am=Saat 06:00 olarak ayarlandı
You don't have the settime privilege!="settime" yetkiniz yok!
Set time to night=Geceye zaman ayarla
Time of day set to 9pm=Saat 19:00 olarak ayarlandı
msgid ""=Yaratıcı modu dışında iken bu tuş kullanılamaz.
Clear inventory=
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=Envanter temizlendi!
Trash:=Çöp
Refill:=Doldur
Any item belonging to the @1 group=
Any item belonging to the groups @1=
Recipe @1 of @2=@1 dan @2 tarifi
Usage @1 of @2=Kullanım @1/@2
No recipes=Tarifi yok
No usages=Kullanım yok
Result=Çıktı
Ingredient=Bileşen
Show next recipe=
Show next usage=
Show previous recipe=
Show previous usage=
@1 (@2)=
Give me:=Ver bana:
This recipe is too@@large to be displayed.=
To craft grid:=Üretim tablosuna kopyala
All=Tümü
Crafting=Üretim
White=Beyaz
Yellow=Sarı
Red=Kırmızı
@ -55,10 +76,10 @@ Waypoints=Konum Noktaları
Select Waypoint #@1=#@1 konum noktası seç
Waypoint @1=@1 Konum Noktaları
Set waypoint to current location=Bulunduğun noktayı işaretle
invisible=görünmez
visible=görünür
Make waypoint @1=Yol noktası @1
@1 display of waypoint coordinates=Yol noktası koordinatlarının görüntülenmesini @1
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
Change color of waypoint display=Konum Gösterge Rengi
Edit waypoint name=Konum Noktasını Düzenle
Waypoint active=Konum Etkin
@ -67,3 +88,12 @@ Finish editing=Düzenleme bitti
World position=Dünya konumu
Name=İsim
HUD text color=Metin rengi
##### not used anymore #####
msgid ""=Yaratıcı modu dışında iken bu tuş kullanılamaz.
invisible=görünmez
visible=görünür
Make waypoint @1=Yol noktası @1
@1 display of waypoint coordinates=Yol noktası koordinatlarının görüntülenmesini @1

@ -1,8 +1,4 @@
# textdomain: unified_inventory
# traslation by: IFRFSX(BingFengFSX)
#Email: IFRFSX@Protonmail.com
Crafting=合成
Mixing=混合
Cooking=烹饪
Digging=挖出
@ -11,20 +7,32 @@ Bag @1=背包@1
Small Bag=小背包
Medium Bag=中背包
Large Bag=大背包
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = 和
Scroll categories left=
Scroll categories right=
Search=搜索
Reset search and display everything=重置搜索并显示所有物品
First page=第一页
Back three pages=后退三页
Back one page=后退一页
Forward one page=前进一页
Forward three pages=前进三页
Last page=最后一页
Search=搜索
No matching items=没有匹配物品
No matches.=没有匹配
Page=页面
@1 of @2=第@1页共@2页
Filter=过滤器
Can use the creative inventory=可以使用创造背包
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=合成表
Crafting Guide=合成指南
Set home position=设置家的位置
@ -36,21 +44,29 @@ Time of day set to 6am=时间设置到早晨6点
You don't have the settime privilege!=你没有“settime”权限
Set time to night=设置时间到晚上
Time of day set to 9pm=时间设置到晚上9点
Inventory cleared!=清空背包
Clear inventory=清空背包
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=清空背包
Trash:=丢弃:
Refill:=填满:
Any item belonging to the @1 group=属于@1组的任何项目
Any item belonging to the groups @1=属于组@1的任何项目
Recipe @1 of @2=第@1配方共@2个
Usage @1 of @2=第@1用法共@2个
No recipes=没有配方
No usages=没有用法
Result=结果
Ingredient=原料
Show next recipe=
Show next usage=
Show previous recipe=
Show previous usage=
@1 (@2)=
Give me:=给予:
This recipe is too@@large to be displayed.=
To craft grid:=填充物品到合成表
All=全部
Crafting=合成
White=白
Yellow=黄
Red=红
@ -60,10 +76,10 @@ Waypoints=航路点
Select Waypoint #@1=查询航路点 #@1
Waypoint @1=航路点 @1
Set waypoint to current location=将航路点设置到当前位置
invisible=不可见的
visible=可见的
Make waypoint @1=设置航路点 @1
@1 display of waypoint coordinates=显示航路点@1坐标
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
Change color of waypoint display=改变航路点显示的颜色
Edit waypoint name=编辑航路点名称
Waypoint active=航路点已激活
@ -73,7 +89,10 @@ World position=世界位置
Name=名称
HUD text color=HUD文本颜色
Reset search and display everything=重置搜索并显示所有物品
Any item belonging to the @1 group=属于@1组的任何项目
Any item belonging to the groups @1=属于组@1的任何项目
##### not used anymore #####
invisible=不可见的
visible=可见的
Make waypoint @1=设置航路点 @1
@1 display of waypoint coordinates=显示航路点@1坐标

@ -1,8 +1,4 @@
# textdomain: unified_inventory
# traslation by: IFRFSX(BingFengFSX)
#Email: IFRFSX@Protonmail.com
Crafting=合成
Mixing=混合
Cooking=烹飪
Digging=挖出
@ -11,20 +7,32 @@ Bag @1=揹包@1
Small Bag=小揹包
Medium Bag=中揹包
Large Bag=大揹包
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = 和
Scroll categories left=
Scroll categories right=
Search=搜索
Reset search and display everything=重置搜索並顯示所有物品
First page=第一頁
Back three pages=後退三頁
Back one page=後退一頁
Forward one page=前進一頁
Forward three pages=前進三頁
Last page=最後一頁
Search=搜索
No matching items=沒有匹配物品
No matches.=沒有匹配
Page=頁面
@1 of @2=第@1頁共@2頁
Filter=過濾器
Can use the creative inventory=可以使用創造揹包
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=合成表
Crafting Guide=合成指南
Set home position=設置家的位置
@ -36,21 +44,29 @@ Time of day set to 6am=時間設置到早晨6點
You don't have the settime privilege!=你沒有“settime”權限
Set time to night=設置時間到晚上
Time of day set to 9pm=時間設置到晚上9點
Inventory cleared!=清空揹包
Clear inventory=清空揹包
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=清空揹包
Trash:=丟棄:
Refill:=填滿:
Any item belonging to the @1 group=屬於@1組的任何項目
Any item belonging to the groups @1=屬於組@1的任何項目
Recipe @1 of @2=第@1配方共@2個
Usage @1 of @2=第@1用法共@2個
No recipes=沒有配方
No usages=沒有用法
Result=結果
Ingredient=原料
Show next recipe=
Show next usage=
Show previous recipe=
Show previous usage=
@1 (@2)=
Give me:=給予:
This recipe is too@@large to be displayed.=
To craft grid:=填充物品到合成表
All=全部
Crafting=合成
White=白
Yellow=黃
Red=紅
@ -60,10 +76,10 @@ Waypoints=航路點
Select Waypoint #@1=查詢航路點 #@1
Waypoint @1=航路點 @1
Set waypoint to current location=將航路點設置到當前位置
invisible=不可見的
visible=可見的
Make waypoint @1=設置航路點 @1
@1 display of waypoint coordinates=顯示航路點@1座標
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
Change color of waypoint display=改變航路點顯示的顏色
Edit waypoint name=編輯航路點名稱
Waypoint active=航路點已激活
@ -73,7 +89,10 @@ World position=世界位置
Name=名稱
HUD text color=HUD文本顏色
Reset search and display everything=重置搜索並顯示所有物品
Any item belonging to the @1 group=屬於@1組的任何項目
Any item belonging to the groups @1=屬於組@1的任何項目
##### not used anymore #####
invisible=不可見的
visible=可見的
Make waypoint @1=設置航路點 @1
@1 display of waypoint coordinates=顯示航路點@1座標

@ -1,7 +1,6 @@
name = unified_inventory
depends = default
optional_depends = creative, sfinv, datastorage, farming
description = """
Unified Inventory replaces the default survival and creative inventory.
It adds a nicer interface and a number of features, such as a crafting guide.
"""
min_minetest_version = 5.4.0

@ -1,6 +1,7 @@
local S = minetest.get_translator("unified_inventory")
local NS = function(s) return s end
local F = minetest.formspec_escape
local ui = unified_inventory
minetest.register_privilege("creative", {
description = S("Can use the creative inventory"),
@ -12,10 +13,9 @@ minetest.register_privilege("ui_full", {
give_to_singleplayer = false,
})
local trash = minetest.create_detached_inventory("trash", {
--allow_put = function(inv, listname, index, stack, player)
-- if unified_inventory.is_creative(player:get_player_name()) then
-- if ui.is_creative(player:get_player_name()) then
-- return stack:get_count()
-- else
-- return 0
@ -29,128 +29,25 @@ local trash = minetest.create_detached_inventory("trash", {
})
trash:set_size("main", 1)
unified_inventory.register_button("craft", {
type = "image",
image = "ui_craft_icon.png",
tooltip = S("Crafting Grid")
})
-- ui.register_button("craft", {
-- type = "image",
-- image = "ui_craft_icon.png",
-- tooltip = S("Crafting Grid")
-- })
unified_inventory.register_button("craftguide", {
type = "image",
image = "ui_craftguide_icon.png",
tooltip = S("Crafting Guide")
})
unified_inventory.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
unified_inventory.set_home(player, player:get_pos())
local home = unified_inventory.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name,
S("Home position set to: @1", minetest.pos_to_string(home)))
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
end,
})
unified_inventory.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
if unified_inventory.go_home(player) then
minetest.sound_play("teleport", {to_player = player_name})
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
end,
})
unified_inventory.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
tooltip = S("Set time to day"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("birds",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((6000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 6am"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {settime=true})
end,
})
unified_inventory.register_button("misc_set_night", {
type = "image",
image = "ui_moon_icon.png",
tooltip = S("Set time to night"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("owl",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((21000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 9pm"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {settime=true})
end,
})
unified_inventory.register_button("clear_inv", {
ui.register_button("clear_inv", {
type = "image",
image = "ui_trash_icon.png",
tooltip = S("Clear inventory"),
action = function(player)
local player_name = player:get_player_name()
if not unified_inventory.is_creative(player_name) then
if not ui.is_creative(player_name) then
minetest.chat_send_player(player_name,
S("This button has been disabled outside"
.." of creative mode to prevent"
.." accidental inventory trashing."
.."\nUse the trash slot instead."))
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
ui.set_inventory_formspec(player, ui.current_page[player_name])
return
end
player:get_inventory():set_list("main", {})
@ -159,35 +56,44 @@ unified_inventory.register_button("clear_inv", {
{to_player=player_name, gain = 1.0})
end,
condition = function(player)
return unified_inventory.is_creative(player:get_player_name())
return ui.is_creative(player:get_player_name())
end,
})
unified_inventory.register_page("craft", {
ui.register_page("craft", {
get_formspec = function(player, perplayer_formspec)
local formspecy = perplayer_formspec.formspec_y
local formheadery = perplayer_formspec.form_header_y
local formheaderx = perplayer_formspec.form_header_x
local formheadery = perplayer_formspec.form_header_y
local craftx = perplayer_formspec.craft_x
local crafty = perplayer_formspec.craft_y
local player_name = player:get_player_name()
local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
formspec = formspec..string.gsub(unified_inventory.standard_inv_bg, "YYY", (formspecy + 3.4))
formspec = formspec.."label[0,"..formheadery..";" ..F(S("Crafting")).."]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then
formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F(S("Trash:")) .. "]"
formspec = formspec.."background[7,"..(formspecy + 2)..";1,1;ui_single_slot.png]"
formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
local formspec = {
perplayer_formspec.standard_inv_bg,
}
local formspec2 = {
perplayer_formspec.craft_grid,
"label["..formheaderx..","..formheadery..";" ..F(S("Crafting")).."]",
"listcolors[#00000000;#00000000]",
"listring[current_name;craft]",
"listring[current_player;main]",
string.format("label[%f,%f;%s]", craftx + 6.45, crafty + 2.4, F(S("Trash:"))),
ui.make_trash_slot(craftx + 6.25, crafty + 2.5),
ui.single_slot(craftx - 2.5, crafty + 2.5),
string.format("label[%f,%f;%s]", craftx - 2.3, crafty + 2.4,F(S("Refill:"))),
string.format("list[detached:%srefill;main;%f,%f;1,1;]", F(player_name), craftx - 2.5 + ui.list_img_offset, crafty + 2.5 + ui.list_img_offset),
}
local n=#formspec+1
if ui.is_creative(player_name) then
--copy formspec2 to formspec
for i=1,#formspec2 do
formspec[n]=formspec2[i]
n = n+1
end
end
formspec = formspec.."listring[current_name;craft]"
formspec = formspec.."listring[current_player;main]"
if unified_inventory.is_creative(player_name) then
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F(S("Refill:")) .. "]"
formspec = formspec.."list[detached:"..F(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
end
return {formspec=formspec}
return {formspec=table.concat(formspec)}
end,
})
@ -201,23 +107,27 @@ unified_inventory.register_page("craft", {
local function stack_image_button(x, y, w, h, buttonname_prefix, item)
local name = item:get_name()
local count = item:get_count()
local wear = item:get_wear()
local description = item:get_meta():get_string("description")
local show_is_group = false
local displayitem = name.." "..count
local displayitem = name.." "..count.." "..wear
local selectitem = name
if name:sub(1, 6) == "group:" then
local group_name = name:sub(7)
local group_item = unified_inventory.get_group_item(group_name)
local group_item = ui.get_group_item(group_name)
show_is_group = not group_item.sole
displayitem = group_item.item or "unknown"
selectitem = group_item.sole and displayitem or name
end
local label = show_is_group and "G" or ""
local buttonname = F(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
-- Unique id to prevent tooltip being overridden
local id = string.format("%i%i_", x*10, y*10)
local buttonname = F(id..buttonname_prefix..ui.mangle_for_formspec(selectitem))
local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
x, y, w, h,
F(displayitem), buttonname, label)
if show_is_group then
local groupstring, andcount = unified_inventory.extract_groupnames(name)
local groupstring, andcount = ui.extract_groupnames(name)
local grouptip
if andcount == 1 then
grouptip = S("Any item belonging to the @1 group", groupstring)
@ -228,6 +138,8 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
if andcount >= 1 then
button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
end
elseif description ~= "" then
button = button .. string.format("tooltip[%s;%s]", buttonname, F(description))
end
return button
end
@ -257,26 +169,33 @@ local other_dir = {
usage = "recipe",
}
unified_inventory.register_page("craftguide", {
ui.register_page("craftguide", {
get_formspec = function(player, perplayer_formspec)
local formspecy = perplayer_formspec.formspec_y
local formheadery = perplayer_formspec.form_header_y
local craftresultx = perplayer_formspec.craft_result_x
local craftresulty = perplayer_formspec.craft_result_y
local craftguidex = perplayer_formspec.craft_guide_x
local craftguidey = perplayer_formspec.craft_guide_y
local craftguidearrowx = perplayer_formspec.craft_guide_arrow_x
local craftguideresultx = perplayer_formspec.craft_guide_result_x
local formheaderx = perplayer_formspec.form_header_x
local formheadery = perplayer_formspec.form_header_y
local give_x = perplayer_formspec.give_btn_x
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
local fs = {
string.gsub(unified_inventory.standard_inv_bg, "YYY", (formspecy + 3.4)),
"label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]",
local formspec = {
perplayer_formspec.standard_inv_bg,
"label["..formheaderx..","..formheadery..";" .. F(S("Crafting Guide")) .. "]",
"listcolors[#00000000;#00000000]"
}
local item_name = unified_inventory.current_item[player_name]
local item_name = ui.current_item[player_name]
if not item_name then
return { formspec = table.concat(fs) }
return { formspec = table.concat(formspec) }
end
local n = 4
local item_name_shown
if minetest.registered_items[item_name]
and minetest.registered_items[item_name].description then
@ -286,51 +205,60 @@ unified_inventory.register_page("craftguide", {
item_name_shown = item_name
end
local dir = unified_inventory.current_craft_direction[player_name]
local dir = ui.current_craft_direction[player_name]
local rdir = dir == "recipe" and "usage" or "recipe"
local crafts = unified_inventory.crafts_for[dir][item_name]
local alternate = unified_inventory.alternate[player_name]
local crafts = ui.crafts_for[dir][item_name]
local alternate = ui.alternate[player_name]
local alternates, craft
if crafts and #crafts > 0 then
alternates = #crafts
craft = crafts[alternate]
end
local has_give = player_privs.give or unified_inventory.is_creative(player_name)
local has_give = player_privs.give or ui.is_creative(player_name)
fs[#fs + 1] = "background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
craftresultx, craftresulty, F(role_text[dir]), item_name_shown)
fs[#fs + 1] = stack_image_button(0, formspecy, 1.1, 1.1,
"item_button_" .. rdir .. "_", ItemStack(item_name))
formspec[n] = string.format("image[%f,%f;%f,%f;ui_crafting_arrow.png]",
craftguidearrowx, craftguidey, ui.imgscale, ui.imgscale)
formspec[n+1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
perplayer_formspec.craft_guide_resultstr_x, perplayer_formspec.craft_guide_resultstr_y,
F(role_text[dir]), item_name_shown)
n = n + 2
local giveme_form = table.concat({
"label[".. (give_x+0.1)..",".. (craftguidey + 2.7) .. ";" .. F(S("Give me:")) .. "]",
"button["..(give_x)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_1;1]",
"button["..(give_x+0.8)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_10;10]",
"button["..(give_x+1.6)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_99;99]"
})
if not craft then
-- No craft recipes available for this item.
fs[#fs + 1] = "label[5.5,"..(formspecy + 2.35)..";"
.. F(no_recipe_text[dir]) .. "]"
local no_pos = dir == "recipe" and 4.5 or 6.5
local item_pos = dir == "recipe" and 6.5 or 4.5
fs[#fs + 1] = "image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
fs[#fs + 1] = stack_image_button(item_pos, formspecy, 1.1, 1.1,
formspec[n] = string.format("label[%f,%f;%s]", craftguidex+2.5, craftguidey+1.5, F(no_recipe_text[dir]))
local no_pos = dir == "recipe" and (craftguidex+2.5) or craftguideresultx
local item_pos = dir == "recipe" and craftguideresultx or (craftguidex+2.5)
formspec[n+1] = "image["..no_pos..","..craftguidey..";1.2,1.2;ui_no.png]"
formspec[n+2] = stack_image_button(item_pos, craftguidey, 1.2, 1.2,
"item_button_" .. other_dir[dir] .. "_", ItemStack(item_name))
if has_give then
fs[#fs + 1] = "label[0," .. (formspecy + 2.10) .. ";" .. F(S("Give me:")) .. "]"
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
formspec[n+3] = giveme_form
end
return { formspec = table.concat(fs) }
return { formspec = table.concat(formspec) }
else
formspec[n] = stack_image_button(craftguideresultx, craftguidey, 1.2, 1.2,
"item_button_" .. rdir .. "_", ItemStack(craft.output))
n = n + 1
end
local craft_type = unified_inventory.registered_craft_types[craft.type] or
unified_inventory.craft_type_defaults(craft.type, {})
local craft_type = ui.registered_craft_types[craft.type] or
ui.craft_type_defaults(craft.type, {})
if craft_type.icon then
fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]",
5.7, (formspecy + 0.05), 0.5, 0.5, craft_type.icon)
formspec[n] = string.format("image[%f,%f;%f,%f;%s]",
craftguidearrowx+0.35, craftguidey, 0.5, 0.5, craft_type.icon)
n = n + 1
end
fs[#fs + 1] = "label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]"
fs[#fs + 1] = stack_image_button(6.5, formspecy, 1.1, 1.1,
"item_button_usage_", ItemStack(craft.output))
formspec[n] = string.format("label[%f,%f;%s]", craftguidearrowx + 0.15, craftguidey + 1.4, F(craft_type.description))
n = n + 1
local display_size = craft_type.dynamic_display_size
and craft_type.dynamic_display_size(craft)
@ -341,11 +269,12 @@ unified_inventory.register_page("craftguide", {
-- This keeps recipes aligned to the right,
-- so that they're close to the arrow.
local xoffset = 5.5
local xoffset = craftguidex+3.75
local bspc = 1.25
-- Offset factor for crafting grids with side length > 4
local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
local od = 0
-- Minimum grid size at which size optimazation measures kick in
-- Minimum grid size at which size optimization measures kick in
local mini_craft_size = 6
if display_size.width >= mini_craft_size then
od = math.max(1, display_size.width - 2)
@ -354,12 +283,12 @@ unified_inventory.register_page("craftguide", {
-- Size modifier factor
local sf = math.min(1, of * (1.05 + 0.05*od))
-- Button size
local bsize_h = 1.1 * sf
local bsize_w = bsize_h
if display_size.width >= mini_craft_size then
bsize_w = 1.175 * sf
local bsize = 1.2 * sf
if display_size.width >= mini_craft_size then -- it's not a normal 3x3 grid
bsize = 0.8 * sf
end
if (bsize_h > 0.35 and display_size.width) then
if (bsize > 0.35 and display_size.width) then
for y = 1, display_size.height do
for x = 1, display_size.width do
local item
@ -369,48 +298,53 @@ unified_inventory.register_page("craftguide", {
-- Flipped x, used to build formspec buttons from right to left
local fx = display_size.width - (x-1)
-- x offset, y offset
local xof = (fx-1) * of + of
local yof = (y-1) * of + 1
local xof = ((fx-1) * of + of) * bspc
local yof = ((y-1) * of + 1) * bspc
if item then
fs[#fs + 1] = stack_image_button(
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
formspec[n] = stack_image_button(
xoffset - xof, craftguidey - 1.25 + yof, bsize, bsize,
"item_button_recipe_",
ItemStack(item))
else
-- Fake buttons just to make grid
fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h)
formspec[n] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
xoffset - xof, craftguidey - 1.25 + yof, bsize, bsize)
end
n = n + 1
end
end
else
-- Error
fs[#fs + 1] = string.format("label[2,%f;%s]",
formspecy, F(S("This recipe is too@nlarge to be displayed.")))
formspec[n] = string.format("label[2,%f;%s]",
craftguidey, F(S("This recipe is too@nlarge to be displayed.")))
n = n + 1
end
if craft_type.uses_crafting_grid and display_size.width <= 3 then
fs[#fs + 1] = "label[0," .. (formspecy + 0.9) .. ";" .. F(S("To craft grid:")) .. "]"
.. "button[0, " .. (formspecy + 1.5) .. ";0.6,0.5;craftguide_craft_1;1]"
.. "button[0.6," .. (formspecy + 1.5) .. ";0.7,0.5;craftguide_craft_10;10]"
.. "button[1.3," .. (formspecy + 1.5) .. ";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
formspec[n] = "label["..(give_x+0.1)..",".. (craftguidey + 1.7) .. ";" .. F(S("To craft grid:")) .. "]"
formspec[n+1] = "button[".. (give_x)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_1;1]"
formspec[n+2] = "button[".. (give_x+0.8)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_10;10]"
formspec[n+3] = "button[".. (give_x+1.6)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
n = n + 4
end
if has_give then
fs[#fs + 1] = "label[0," .. (formspecy + 2.1) .. ";" .. F(S("Give me:")) .. "]"
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
formspec[n] = giveme_form
n = n + 1
end
if alternates and alternates > 1 then
fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";"
.. F(S(recipe_text[dir], alternate, alternates)) .. "]"
.. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]"
.. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]"
.. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
.. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
formspec[n] = string.format("label[%f,%f;%s]",
craftguidex+4, craftguidey + 2.3, F(S(recipe_text[dir], alternate, alternates)))
formspec[n+1] = string.format("image_button[%f,%f;1.1,1.1;ui_left_icon.png;alternate_prev;]",
craftguidearrowx+0.2, craftguidey + 2.6)
formspec[n+2] = string.format("image_button[%f,%f;1.1,1.1;ui_right_icon.png;alternate;]",
craftguidearrowx+1.35, craftguidey + 2.6)
formspec[n+3] = "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
formspec[n+4] = "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
end
return { formspec = table.concat(fs) }
return { formspec = table.concat(formspec) }
end,
})
@ -418,7 +352,7 @@ local function craftguide_giveme(player, formname, fields)
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
if not player_privs.give and
not unified_inventory.is_creative(player_name) then
not ui.is_creative(player_name) then
minetest.log("action", "[unified_inventory] Denied give action to player " ..
player_name)
return
@ -433,7 +367,7 @@ local function craftguide_giveme(player, formname, fields)
amount = tonumber(amount) or 0
if amount == 0 then return end
local output = unified_inventory.current_item[player_name]
local output = ui.current_item[player_name]
if (not output) or (output == "") then return end
local player_inv = player:get_inventory()
@ -454,21 +388,29 @@ local function craftguide_craft(player, formname, fields)
local player_name = player:get_player_name()
local output = unified_inventory.current_item[player_name] or ""
local output = ui.current_item[player_name] or ""
if output == "" then return end
local crafts = unified_inventory.crafts_for[
unified_inventory.current_craft_direction[player_name]][output] or {}
local crafts = ui.crafts_for[
ui.current_craft_direction[player_name]][output] or {}
if #crafts == 0 then return end
local alternate = unified_inventory.alternate[player_name]
local alternate = ui.alternate[player_name]
local craft = crafts[alternate]
if not craft.width then
if not craft.output then
minetest.log("warning", "[unified_inventory] Craft has no output.")
else
minetest.log("warning", ("[unified_inventory] Craft for '%s' has no width."):format(craft.output))
end
return
end
if craft.width > 3 then return end
unified_inventory.craftguide_match_craft(player, "main", "craft", craft, amount)
ui.craftguide_match_craft(player, "main", "craft", craft, amount)
unified_inventory.set_inventory_formspec(player, "craft")
ui.set_inventory_formspec(player, "craft")
end
minetest.register_on_player_receive_fields(function(player, formname, fields)

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@ -9,3 +9,6 @@ unified_inventory_bags (Enable bags) bool true
#If enabled, the trash slot can be used by those without both creative
#and the give privilege.
unified_inventory_trash (Enable trash) bool true
unified_inventory_automatic_categorization (Items automatically added to categories) bool true

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@ -1,247 +0,0 @@
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local hud_colors = {
{"#FFFFFF", 0xFFFFFF, S("White")},
{"#DBBB00", 0xf1d32c, S("Yellow")},
{"#DD0000", 0xDD0000, S("Red")},
{"#2cf136", 0x2cf136, S("Green")},
{"#2c4df1", 0x2c4df1, S("Blue")},
}
local hud_colors_max = #hud_colors
-- Stores temporary player data (persists until player leaves)
local waypoints_temp = {}
unified_inventory.register_page("waypoints", {
get_formspec = function(player)
local player_name = player:get_player_name()
-- build a "fake" temp entry if the server took too long
-- during sign-on and returned an empty entry
if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
local waypoints = datastorage.get(player_name, "waypoints")
local formspec = string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4") ..
"image[0,0;1,1;ui_waypoints_icon.png]" ..
"label[1,0;" .. F(S("Waypoints")) .. "]"
-- Tabs buttons:
for i = 1, 5, 1 do
formspec = formspec ..
"image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" ..
(i == waypoints.selected and "ui_blue_icon_background.png^" or "") ..
"ui_" .. i .. "_icon.png;" ..
"select_waypoint" .. i .. ";]" ..
"tooltip[select_waypoint" .. i .. ";"
.. S("Select Waypoint #@1", i).."]"
end
local i = waypoints.selected or 1
local waypoint = waypoints[i] or {}
local temp = waypoints_temp[player_name][i] or {}
local default_name = S("Waypoint @1", i)
-- Main buttons:
formspec = formspec ..
"image_button[4.5,3.7;.8,.8;"..
"ui_waypoint_set_icon.png;"..
"set_waypoint"..i..";]"..
"tooltip[set_waypoint" .. i .. ";"
.. F(S("Set waypoint to current location")).."]"
formspec = formspec ..
"image_button[5.2,3.7;.8,.8;"..
(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
"toggle_waypoint"..i..";]"..
"tooltip[toggle_waypoint" .. i .. ";"
.. F(S("Make waypoint @1",
waypoint.active and S("invisible") or S("visible"))).."]"
formspec = formspec ..
"image_button[5.9,3.7;.8,.8;"..
(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
"toggle_display_pos" .. i .. ";]"..
"tooltip[toggle_display_pos" .. i .. ";"
.. F(S("@1 display of waypoint coordinates",
waypoint.display_pos and S("Disable") or S("Enable"))) .."]"
formspec = formspec ..
"image_button[6.6,3.7;.8,.8;"..
"ui_circular_arrows_icon.png;"..
"toggle_color"..i..";]"..
"tooltip[toggle_color" .. i .. ";"
.. F(S("Change color of waypoint display")).."]"
formspec = formspec ..
"image_button[7.3,3.7;.8,.8;"..
"ui_pencil_icon.png;"..
"rename_waypoint"..i..";]"..
"tooltip[rename_waypoint" .. i .. ";"
.. F(S("Edit waypoint name")).."]"
-- Waypoint's info:
if waypoint.active then
formspec = formspec .. "label[1,0.8;"..F(S("Waypoint active")).."]"
else
formspec = formspec .. "label[1,0.8;"..F(S("Waypoint inactive")).."]"
end
if temp.edit then
formspec = formspec ..
"field[1.3,3.2;6,.8;rename_box" .. i .. ";;"
..(waypoint.name or default_name).."]" ..
"image_button[7.3,2.9;.8,.8;"..
"ui_ok_icon.png;"..
"confirm_rename"..i.. ";]"..
"tooltip[confirm_rename" .. i .. ";"
.. F(S("Finish editing")).."]"
end
formspec = formspec .. "label[1,1.3;"..F(S("World position"))..": " ..
minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
"label[1,1.8;"..F(S("Name"))..": ".. (waypoint.name or default_name) .. "]" ..
"label[1,2.3;"..F(S("HUD text color"))..": " ..
hud_colors[waypoint.color or 1][3] .. "]"
return {formspec=formspec}
end,
})
unified_inventory.register_button("waypoints", {
type = "image",
image = "ui_waypoints_icon.png",
tooltip = S("Waypoints"),
hide_lite=true
})
local function update_hud(player, waypoints, temp, i)
local waypoint = waypoints[i]
if not waypoint then return end
temp[i] = temp[i] or {}
temp = temp[i]
local pos = waypoint.world_pos or vector.new()
local name
if waypoint.display_pos then
name = minetest.pos_to_string(pos)
if waypoint.name then
name = name..", "..waypoint.name
end
else
name = waypoint.name or "Waypoint "..i
end
if temp.hud then
player:hud_remove(temp.hud)
end
if waypoint.active then
temp.hud = player:hud_add({
hud_elem_type = "waypoint",
number = hud_colors[waypoint.color or 1][2] ,
name = name,
text = "m",
world_pos = pos
})
else
temp.hud = nil
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then return end
local player_name = player:get_player_name()
local update_formspec = false
local need_update_hud = false
local hit = false
local waypoints = datastorage.get(player_name, "waypoints")
local temp = waypoints_temp[player_name]
for i = 1, 5, 1 do
if fields["select_waypoint"..i] then
hit = true
waypoints.selected = i
update_formspec = true
end
if fields["toggle_waypoint"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
waypoints[i].active = not (waypoints[i].active)
need_update_hud = true
update_formspec = true
end
if fields["set_waypoint"..i] then
hit = true
local pos = player:get_pos()
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
waypoints[i] = waypoints[i] or {}
waypoints[i].world_pos = pos
need_update_hud = true
update_formspec = true
end
if fields["rename_waypoint"..i] then
hit = true
temp[i] = temp[i] or {}
temp[i].edit = true
update_formspec = true
end
if fields["toggle_display_pos"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
waypoints[i].display_pos = not waypoints[i].display_pos
need_update_hud = true
update_formspec = true
end
if fields["toggle_color"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
local color = waypoints[i].color or 1
color = color + 1
if color > hud_colors_max then
color = 1
end
waypoints[i].color = color
need_update_hud = true
update_formspec = true
end
if fields["confirm_rename"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
temp[i].edit = false
waypoints[i].name = fields["rename_box"..i]
need_update_hud = true
update_formspec = true
end
if need_update_hud then
update_hud(player, waypoints, temp, i)
end
if update_formspec then
unified_inventory.set_inventory_formspec(player, "waypoints")
end
if hit then return end
end
end)
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local waypoints = datastorage.get(player_name, "waypoints")
local temp = {}
waypoints_temp[player_name] = temp
for i = 1, 5 do
update_hud(player, waypoints, temp, i)
end
end)
minetest.register_on_leaveplayer(function(player)
waypoints_temp[player:get_player_name()] = nil
end)