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Author SHA1 Message Date
SmallJoker
0f3ed05da9 Document the API version 2021-03-09 14:54:41 -05:00
Vanessa Dannenberg
784a4a60a5 pngcrush+optipng the new slot textures
and remove the slot image .xcf project file
2021-03-09 14:44:08 -05:00
Vanessa Dannenberg
ce160eea55 add a version number variable to the main table 2021-03-09 14:39:44 -05:00
Vanessa Dannenberg
eb3b8d9626 translate some strings inside their table 2021-03-09 14:26:36 -05:00
Vanessa Dannenberg
c84c23ff04 replace excessive spaces with tabs 2021-03-09 14:25:14 -05:00
Vanessa Dannenberg
7ad7a6b3a9 minor tweaks to the slot images
to make them better-resemble their pre-9-sliced versions
(going to that mode made them slightly bigger and the corners
slightly less round since they aren't blurry anymore)
2021-03-09 05:53:26 -05:00
Vanessa Dannenberg
d558d0355d Get rid of the image button left of the crafting guide
It had the same function as clicking the craft result on the
right (just inverted), making it redundant. Click either one more
than once and UI would alternately show usages or recipes.
2021-03-08 16:06:13 -05:00
Vanessa Dannenberg
ff200762c8 Move craft guide a little to the right to make some room. 2021-03-08 14:48:11 -05:00
Vanessa Dannenberg
1334ca0202 make craft arrow 128px
(same reason as the trash icon)
2021-03-08 14:11:45 -05:00
Vanessa Dannenberg
cfe21b93fb swap the craft type icon with its word
(makes it look like it used to)
2021-03-08 14:04:02 -05:00
Vanessa Dannenberg
036804716e make trash slot icon 128px
MT nearest-neighbor-scales images to about 75px if they're 1x1
slot in size (at least on my screen).  Use the next power of 2
above that, so that MT can scale down instead of up.
2021-03-08 13:15:24 -05:00
Vanessa Dannenberg
6da359e9d2 remove unused var, excess whitespace 2021-03-08 12:56:04 -05:00
Vanessa Dannenberg
e4f6e1adc4 fix missing "XYZ" and "no" icon on waypoints show coordinates button 2021-03-08 12:53:14 -05:00
Vanessa Dannenberg
ea4151dfa7 Use 9-slicing to build inventory-type backgrounds
This way the slots are all nice and crisp regardless of GUI scale or
image size, and we only need the single slot and its bright version.

This also makes the standard crafting grid into a style table entry that
can be referenced to insert the crafting grid at its proper
style-specific position in any formspec.

And it also makes the craft grid arrow, its X position, and the crafting
grid's result slot X position into style table entries.

Includes a few public helper functions to do most of the work:

`ui.single_slot(xpos, ypos, bright)`

    Does just what it sounds like: it returns a single slot image.
    `xpos` and `ypos` are normal coordinates in slots, as you'd use in
    `image[]` element.  `bright` is a flag that switches to the brighter
    version of the slot image.

`ui.make_trash_slot(xpos, ypos)`

    Creates a single slot, with a one-item `list[]` and a trash can icon
    overlay.

`ui.make_inv_img_grid(xpos, ypos, width, height, bright)`

    Generates a `width` by `height` grid of slot images, using the
    single_slot function above, starting at (`xpos`,`ypos`) for the
    top-left.  Position is as in any `image[]` element, and dimensions
    are in integer numbers of slots (so 8,4 would be a standard inventory).
    `bright` is as above.

All three return a string that can be directly inserted into a formspec.
2021-03-08 12:32:13 -05:00
Vanessa Dannenberg
d063af1d27 Draw the trash slot by overlaying the bare trash can icon
over the single slot image instead of baking it in.
2021-03-08 09:53:25 -05:00
Vanessa Dannenberg
250d038d0b don't display the refill slot image if no creative priv/mode
(leftover from when it was part of the craft grid image)

Also fixed a typo in the corresponding list[] element that
made it not work.
2021-03-08 09:14:21 -05:00
Vanessa Dannenberg
8a7d8268ad use local ui=unified_inventory shorthand in init.lua as elsewhere 2021-03-08 05:10:16 -05:00
Vanessa Dannenberg
51de368949 using a table.copy() to pass the style tables around requires
setting-up items_per_page, standard_inv, and standard_inv_bg
for both tables at init time.
2021-03-08 05:10:16 -05:00
Vanessa Dannenberg
e61ae0e149 always modify and return a table.copy() of the style table 2021-03-08 05:10:00 -05:00
Vanessa Dannenberg
531442c63e move S() calls into waypoints' button table
instead of inside the loop
2021-03-08 05:10:00 -05:00
Vanessa Dannenberg
62881d9938 Multiple related changes to string handling
1) Convert most formspec elements to use string.format(), when the
result would be more readable, or less messy, or at least makes the line
shorter, assuming it looked like it really needed it to begin with.

2) Convert all long `foo..","..bar..";"..baz..bleh..` types of excessive
string concatenation into tables that then get concated only once, when
their containing functions return the final formspec string.

3) In some places in the code, such tables were already being used, and
were named "formspec", while others were named "fs".  I settled on just
one name, "formspec", as it's more readable, if longer.

4) There was a mix of styles of adding items to those tables:

* Some places used line after line of `t[#t + 1] = foo/bar/baz`.
* Others places used the form `t[1] = foo, t[2] = bar, ...`.
* Still others used the form `t[n] = foo, t[n+1] = bar...`,
  with `n` being increased or reset every so often.

Most of them should now be of the third form, with a few of the second.
2021-03-08 05:10:00 -05:00
Vanessa Dannenberg
55692900f9 use local "ui" to reference "unified_inventory", where practical
(makes code shorter, easier to read and write)
2021-03-08 05:10:00 -05:00
Vanessa Dannenberg
d52303a89e Ditto for bags. 2021-03-08 05:10:00 -05:00
Vanessa Dannenberg
b9e4b9e455 make waypoints explicitly reference full-style vars
(since it does not support lite mode)
2021-03-08 05:10:00 -05:00
Vanessa Dannenberg
4d52ebe774 put style-specific settings in their own tables
and switch between them directly, instead of copy-and-modify.
2021-03-08 05:10:00 -05:00
Vanessa Dannenberg
73ce55646c "Please continue to use string.format here to avoid messy code"
Derp :-)
2021-03-08 05:10:00 -05:00
Vanessa Dannenberg
4b39bc86cb fix indent 2021-03-08 05:10:00 -05:00
Vanessa Dannenberg
0df814d9d4 remove a used-only-once variable 2021-03-08 05:10:00 -05:00
Vanessa Dannenberg
8056bdf966 use string.format() to create the standard_inv variables
do it just once, after the lite mode settings are applied
(if applicable)
2021-03-08 05:10:00 -05:00
Vanessa Dannenberg
7e27f584eb get rid of uninv global
make all uses of it back into `unified_inventory.`
2021-03-08 05:09:54 -05:00
Vanessa Dannenberg
5140853a3a increase spacing around the text above the items page
("Filter:" and its search key, and the page or "No matches)
Adjust main and page flipping buttons' positions to compensate
2021-03-07 04:26:11 -05:00
Vanessa Dannenberg
a0c06516f4 increase size and tweak position of "give/to grid" buttons
and make them vary in pos with lite vs full mode
2021-03-07 04:13:36 -05:00
Vanessa Dannenberg
5ec4b986bb shift the craft grid and guide down a bit
to make more room for the result string
(and shift the result string down a hair to follow)
2021-03-07 03:57:39 -05:00
Vanessa Dannenberg
0616d1f76b 9-slice the background image 2021-03-06 19:05:27 -05:00
Vanessa Dannenberg
eb6697aa0d remove a couple of unused variables 2021-03-06 16:37:35 -05:00
Vanessa Dannenberg
a5a09bcd3a bump minimum version to 5.4.0 2021-03-06 13:35:34 -05:00
Vanessa Dannenberg
e8e1d4d705 Convert over to formspec version 4
I recreated the original layout as best as practical, but by necessity
there are a few minor positioning changes, since the underlying
hard-wired inventory slots are square now and image positioning is now
scaled by exactly 1.250 in both dimensions (as opposed to roughly 1.25
by 1.16).

Backstage, I also needed to fix the aspect ratios of the various
inventory slot elements.  That meant redesigning the single-slot image
from scratch.  It was already blurry/grainy and a little ugly, and
trying to alter it would have only made it worse.

The slot image is now exactly 56x56 pixels square, set on a 64x64
canvas, so there's a 4 pixel empty space around the edges. The full
256px .xcf workfile is included in the UI folder.

I've re-tiled all slot/inv images from the new single slot.

I also re-rendered the trash can icon from it since it was blurry and
oddly-sized. I couldn't find the original upstream image, so since
they're free, I used one of my Linux system's icons which happens to
resemble it.

I also removed a couple more improper uses of `background[]` where
`image[]` is more appropriate.

There are tons of minor tweaks throughout the code to re-align
everything, and I had to rewrite a few sections to avoid code
duplication and to allow for a little more flexibility (mainly to make
"lite" mode look right).
2021-03-06 13:22:20 -05:00
32 changed files with 1194 additions and 1108 deletions

@ -14,7 +14,6 @@ read_globals = {
"ItemStack", "datastorage",
"hb",
"doors",
}
files["callbacks.lua"].ignore = { "player", "draw_lite_mode" }

@ -15,8 +15,7 @@ Unified Inventory replaces the default survival and creative inventory.
* Recipe search function by ingredients
* Up to four bags with up to 24 slots each
* Home function to teleport
* Trash slot and refill slot for creative
* Waypoints to keep track of important locations
* Trash slot
* Lite mode: reduces the item browser width
* `minetest.conf` setting `unified_inventory_lite = true`
* Mod API for modders: see [mod_api.txt](doc/mod_api.txt)
@ -25,11 +24,7 @@ Unified Inventory replaces the default survival and creative inventory.
## Requirements
* Minetest 5.4.0+
* Mod `default` for category filters (contained in Minetest Game)
* Mod `farming` for craftable bags (contained in Minetest Game)
* For waypoint migration: `datastorage`
* Minetest 5.0.0+
# Licenses
@ -101,4 +96,4 @@ Other files from Wikimedia Commons:
RealBadAngel: (CC-BY-4.0)
* Everything else.
* Everything else.

108
api.lua

@ -43,7 +43,7 @@ minetest.after(0.01, function()
end
table.sort(ui.items_list)
ui.items_list_size = #ui.items_list
print("Unified Inventory. Inventory size: "..ui.items_list_size)
print("Unified Inventory. inventory size: "..ui.items_list_size)
for _, name in ipairs(ui.items_list) do
local def = minetest.registered_items[name]
-- Simple drops
@ -133,72 +133,25 @@ minetest.after(0.01, function()
end
end
end
-- Step 1: group-indexed lookup table for items
local spec_matcher = {}
for _, name in ipairs(ui.items_list) do
-- we only need to care about groups, exact items are handled separately
for group, value in pairs(minetest.registered_items[name].groups) do
if value and value ~= 0 then
if not spec_matcher[group] then
spec_matcher[group] = {}
end
spec_matcher[group][name] = true
end
end
end
-- Step 2: Find all matching items for the given spec (groups)
local function get_matching_spec_items(specname)
if specname:sub(1,6) ~= "group:" then
return { [specname] = true }
end
local accepted = {}
for i, group in ipairs(specname:sub(7):split(",")) do
if i == 1 then
-- First step: Copy all possible item names in this group
for name, _ in pairs(spec_matcher[group] or {}) do
accepted[name] = true
end
else
-- Perform filtering
if spec_matcher[group] then
for name, _ in pairs(accepted) do
accepted[name] = spec_matcher[group][name]
end
else
-- No matching items
return {}
end
end
end
return accepted
end
for _, recipes in pairs(ui.crafts_for.recipe) do
-- List of crafts that return this item string (variable "_")
for _, recipe in ipairs(recipes) do
local ingredient_items = {}
for _, spec in pairs(recipe.items) do
-- Get items that fit into this spec (group or item name)
local specname = ItemStack(spec):get_name()
for item_name, _ in pairs(get_matching_spec_items(specname)) do
ingredient_items[item_name] = true
local matches_spec = ui.canonical_item_spec_matcher(spec)
for _, name in ipairs(ui.items_list) do
if matches_spec(name) then
ingredient_items[name] = true
end
end
end
for name, _ in pairs(ingredient_items) do
if not ui.crafts_for.usage[name] then
if ui.crafts_for.usage[name] == nil then
ui.crafts_for.usage[name] = {}
end
table.insert(ui.crafts_for.usage[name], recipe)
end
end
end
for _, callback in ipairs(ui.initialized_callbacks) do
callback()
end
end)
@ -224,14 +177,8 @@ load_home()
function ui.set_home(player, pos)
local player_name = player:get_player_name()
ui.home_pos[player_name] = vector.round(pos)
-- save the home data from the table to the file
local output = io.open(ui.home_filename, "w")
if not output then
minetest.log("warning", "[unified_inventory] Failed to save file: "
.. ui.home_filename)
return
end
for k, v in pairs(ui.home_pos) do
output:write(v.x.." "..v.y.." "..v.z.." "..k.."\n")
end
@ -259,15 +206,10 @@ function ui.register_craft(options)
if options.type == "normal" and options.width == 0 then
options = { type = "shapeless", items = options.items, output = options.output, width = 0 }
end
local item_name = itemstack:get_name()
if not ui.crafts_for.recipe[item_name] then
ui.crafts_for.recipe[item_name] = {}
end
table.insert(ui.crafts_for.recipe[item_name],options)
for _, callback in ipairs(ui.craft_registered_callbacks) do
callback(item_name, options)
if not ui.crafts_for.recipe[itemstack:get_name()] then
ui.crafts_for.recipe[itemstack:get_name()] = {}
end
table.insert(ui.crafts_for.recipe[itemstack:get_name()],options)
end
@ -361,32 +303,6 @@ function ui.register_button(name, def)
table.insert(ui.buttons, def)
end
function ui.register_on_initialized(callback)
if type(callback) ~= "function" then
error(("Initialized callback must be a function, %s given."):format(type(callback)))
end
table.insert(ui.initialized_callbacks, callback)
end
function ui.register_on_craft_registered(callback)
if type(callback) ~= "function" then
error(("Craft registered callback must be a function, %s given."):format(type(callback)))
end
table.insert(ui.craft_registered_callbacks, callback)
end
function ui.get_recipe_list(output)
return ui.crafts_for.recipe[output]
end
function ui.get_registered_outputs()
local outputs = {}
for item_name, _ in pairs(ui.crafts_for.recipe) do
table.insert(outputs, item_name)
end
return outputs
end
function ui.is_creative(playername)
return minetest.check_player_privs(playername, {creative=true})
or minetest.settings:get_bool("creative_mode")
@ -400,8 +316,8 @@ end
function ui.make_trash_slot(xpos, ypos)
return
ui.single_slot(xpos, ypos)..
"image["..xpos..","..ypos..";1.25,1.25;ui_trash_slot_icon.png]"..
"list[detached:trash;main;"..(xpos + ui.list_img_offset)..","..(ypos + ui.list_img_offset)..";1,1;]"
"image["..xpos..","..ypos..";1.25,1.25;ui_trash_slot_icon.png^[opacity:95]"..
"list[detached:trash;main;"..xpos..","..ypos..";1,1;]"
end
function ui.make_inv_img_grid(xpos, ypos, width, height, bright)

280
bags.lua Normal file

@ -0,0 +1,280 @@
--[[
Bags for Minetest
Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
License: GPLv3
--]]
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local ui = unified_inventory
ui.register_page("bags", {
get_formspec = function(player)
local player_name = player:get_player_name()
return { formspec = table.concat({
ui.style_full.standard_inv_bg,
ui.single_slot(0.925, 1.5),
ui.single_slot(3.425, 1.5),
ui.single_slot(5.925, 1.5),
ui.single_slot(8.425, 1.5),
"label["..ui.style_full.form_header_x..","..ui.style_full.form_header_y..";" .. F(S("Bags")) .. "]",
"button[0.6125,2.75;1.875,0.75;bag1;" .. F(S("Bag @1", 1)) .. "]",
"button[3.1125,2.75;1.875,0.75;bag2;" .. F(S("Bag @1", 2)) .. "]",
"button[5.6125,2.75;1.875,0.75;bag3;" .. F(S("Bag @1", 3)) .. "]",
"button[8.1125,2.75;1.875,0.75;bag4;" .. F(S("Bag @1", 4)) .. "]",
"listcolors[#00000000;#00000000]",
"list[detached:" .. F(player_name) .. "_bags;bag1;1.075,1.65;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag2;3.575,1.65;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag3;6.075,1.65;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag4;8.575,1.65;1,1;]"
}) }
end,
})
ui.register_button("bags", {
type = "image",
image = "ui_bags_icon.png",
tooltip = S("Bags"),
hide_lite=true
})
local function get_player_bag_stack(player, i)
return minetest.get_inventory({
type = "detached",
name = player:get_player_name() .. "_bags"
}):get_stack("bag" .. i, 1)
end
for bag_i = 1, 4 do
ui.register_page("bag" .. bag_i, {
get_formspec = function(player)
local stack = get_player_bag_stack(player, bag_i)
local image = stack:get_definition().inventory_image
local slots = stack:get_definition().groups.bagslots
local formspec = {
ui.style_full.standard_inv_bg,
ui.make_inv_img_grid(0.3, 1.5, 8, slots/8),
"image[9.2,0.4;1,1;" .. image .. "]",
"label[0.3,0.65;" .. F(S("Bag @1", bag_i)) .. "]",
"listcolors[#00000000;#00000000]",
"listring[current_player;main]",
string.format("list[current_player;bag%icontents;%f,%f;8,3;]",
bag_i, 0.3 + ui.list_img_offset, 1.5 + ui.list_img_offset),
"listring[current_name;bag" .. bag_i .. "contents]",
}
local n = #formspec + 1
local player_name = player:get_player_name() -- For if statement.
if ui.trash_enabled
or ui.is_creative(player_name)
or minetest.get_player_privs(player_name).give then
formspec[n] = ui.make_trash_slot(7.8, 0.25)
n = n + 1
end
local inv = player:get_inventory()
for i = 1, 4 do
local def = get_player_bag_stack(player, i):get_definition()
if def.groups.bagslots then
local list_name = "bag" .. i .. "contents"
local size = inv:get_size(list_name)
local used = 0
for si = 1, size do
local stk = inv:get_stack(list_name, si)
if not stk:is_empty() then
used = used + 1
end
end
local img = def.inventory_image
local label = F(S("Bag @1", i)) .. "\n" .. used .. "/" .. size
formspec[n] = string.format("image_button[%f,0.4;1,1;%s;bag%i;%s]",
(i + 1.35)*1.25, img, i, label)
n = n + 1
end
end
return { formspec = table.concat(formspec) }
end,
})
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then
return
end
for i = 1, 4 do
if fields["bag" .. i] then
local stack = get_player_bag_stack(player, i)
if not stack:get_definition().groups.bagslots then
return
end
ui.set_inventory_formspec(player, "bag" .. i)
return
end
end
end)
local function save_bags_metadata(player, bags_inv)
local is_empty = true
local bags = {}
for i = 1, 4 do
local bag = "bag" .. i
if not bags_inv:is_empty(bag) then
-- Stack limit is 1, otherwise use stack:to_string()
bags[i] = bags_inv:get_stack(bag, 1):get_name()
is_empty = false
end
end
local meta = player:get_meta()
if is_empty then
meta:set_string("unified_inventory:bags", nil)
else
meta:set_string("unified_inventory:bags",
minetest.serialize(bags))
end
end
local function load_bags_metadata(player, bags_inv)
local player_inv = player:get_inventory()
local meta = player:get_meta()
local bags_meta = meta:get_string("unified_inventory:bags")
local bags = bags_meta and minetest.deserialize(bags_meta) or {}
local dirty_meta = false
if not bags_meta then
-- Backwards compatiblity
for i = 1, 4 do
local bag = "bag" .. i
if not player_inv:is_empty(bag) then
-- Stack limit is 1, otherwise use stack:to_string()
bags[i] = player_inv:get_stack(bag, 1):get_name()
dirty_meta = true
end
end
end
-- Fill detached slots
for i = 1, 4 do
local bag = "bag" .. i
bags_inv:set_size(bag, 1)
bags_inv:set_stack(bag, 1, bags[i] or "")
end
if dirty_meta then
-- Requires detached inventory to be set up
save_bags_metadata(player, bags_inv)
end
-- Clean up deprecated garbage after saving
for i = 1, 4 do
local bag = "bag" .. i
player_inv:set_size(bag, 0)
end
end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local bags_inv = minetest.create_detached_inventory(player_name .. "_bags",{
on_put = function(inv, listname, index, stack, player)
player:get_inventory():set_size(listname .. "contents",
stack:get_definition().groups.bagslots)
save_bags_metadata(player, inv)
end,
allow_put = function(inv, listname, index, stack, player)
local new_slots = stack:get_definition().groups.bagslots
if not new_slots then
return 0
end
local player_inv = player:get_inventory()
local old_slots = player_inv:get_size(listname .. "contents")
if new_slots >= old_slots then
return 1
end
-- using a smaller bag, make sure it fits
local old_list = player_inv:get_list(listname .. "contents")
local new_list = {}
local slots_used = 0
local use_new_list = false
for i, v in ipairs(old_list) do
if v and not v:is_empty() then
slots_used = slots_used + 1
use_new_list = i > new_slots
new_list[slots_used] = v
end
end
if new_slots >= slots_used then
if use_new_list then
player_inv:set_list(listname .. "contents", new_list)
end
return 1
end
-- New bag is smaller: Disallow inserting
return 0
end,
allow_take = function(inv, listname, index, stack, player)
if player:get_inventory():is_empty(listname .. "contents") then
return stack:get_count()
end
return 0
end,
on_take = function(inv, listname, index, stack, player)
player:get_inventory():set_size(listname .. "contents", 0)
save_bags_metadata(player, inv)
end,
allow_move = function()
return 0
end,
}, player_name)
load_bags_metadata(player, bags_inv)
end)
-- register bag tools
minetest.register_tool("unified_inventory:bag_small", {
description = S("Small Bag"),
inventory_image = "bags_small.png",
groups = {bagslots=8},
})
minetest.register_tool("unified_inventory:bag_medium", {
description = S("Medium Bag"),
inventory_image = "bags_medium.png",
groups = {bagslots=16},
})
minetest.register_tool("unified_inventory:bag_large", {
description = S("Large Bag"),
inventory_image = "bags_large.png",
groups = {bagslots=24},
})
-- register bag crafts
if minetest.get_modpath("farming") ~= nil then
minetest.register_craft({
output = "unified_inventory:bag_small",
recipe = {
{"", "farming:string", ""},
{"group:wool", "group:wool", "group:wool"},
{"group:wool", "group:wool", "group:wool"},
},
})
minetest.register_craft({
output = "unified_inventory:bag_medium",
recipe = {
{"", "", ""},
{"farming:string", "unified_inventory:bag_small", "farming:string"},
{"farming:string", "unified_inventory:bag_small", "farming:string"},
},
})
minetest.register_craft({
output = "unified_inventory:bag_large",
recipe = {
{"", "", ""},
{"farming:string", "unified_inventory:bag_medium", "farming:string"},
{"farming:string", "unified_inventory:bag_medium", "farming:string"},
},
})
end

@ -1,5 +1,3 @@
local ui = unified_inventory
local function default_refill(stack)
stack:set_count(stack:get_stack_max())
local itemdef = minetest.registered_items[stack:get_name()]
@ -14,17 +12,18 @@ end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
unified_inventory.players[player_name] = {}
unified_inventory.current_index[player_name] = 1 -- Item (~page) index
unified_inventory.current_index[player_name] = 1
unified_inventory.filtered_items_list[player_name] =
unified_inventory.items_list
unified_inventory.items_list
unified_inventory.activefilter[player_name] = ""
unified_inventory.active_search_direction[player_name] = "nochange"
unified_inventory.apply_filter(player, "", "nochange")
unified_inventory.current_searchbox[player_name] = ""
unified_inventory.current_category[player_name] = "all"
unified_inventory.current_category_scroll[player_name] = 0
unified_inventory.alternate[player_name] = 1
unified_inventory.current_item[player_name] = nil
unified_inventory.current_craft_direction[player_name] = "recipe"
unified_inventory.set_inventory_formspec(player,
unified_inventory.default)
-- Refill slot
local refill = minetest.create_detached_inventory(player_name.."refill", {
@ -46,21 +45,13 @@ minetest.register_on_joinplayer(function(player)
refill:set_size("main", 1)
end)
minetest.register_on_mods_loaded(function()
minetest.register_on_joinplayer(function(player)
-- After everything is initialized, set up the formspec
ui.apply_filter(player, "", "nochange")
ui.set_inventory_formspec(player, unified_inventory.default)
end)
end)
local function apply_new_filter(player, search_text, new_dir)
local player_name = player:get_player_name()
minetest.sound_play("click", {to_player=player_name, gain = 0.1})
ui.apply_filter(player, search_text, new_dir)
ui.current_searchbox[player_name] = search_text
ui.set_inventory_formspec(player, ui.current_page[player_name])
unified_inventory.apply_filter(player, search_text, new_dir)
unified_inventory.current_searchbox[player_name] = search_text
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
@ -73,42 +64,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
-- always take new search text, even if not searching on it yet
local dirty_search_filter = false
if fields.searchbox
and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then
unified_inventory.current_searchbox[player_name] = fields.searchbox
dirty_search_filter = true
end
local clicked_category
for name, value in pairs(fields) do
local category_name = string.match(name, "^category_(.+)$")
if category_name then
clicked_category = category_name
break
end
end
if clicked_category
and clicked_category ~= unified_inventory.current_category[player_name] then
unified_inventory.current_category[player_name] = clicked_category
unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
if fields.next_category or fields.prev_category then
local step = fields.next_category and 1 or -1
local scroll_old = ui.current_category_scroll[player_name]
local scroll_new = math.max(0, math.min(#ui.category_list - ui_peruser.pagecols, scroll_old + step))
if scroll_old ~= scroll_new then
ui.current_category_scroll[player_name] = scroll_new
ui.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
end
for i, def in pairs(unified_inventory.buttons) do
@ -128,12 +86,24 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
if fields.start_list then
start_i = 1
end
if fields.rewind1 then
start_i = start_i - 1
end
if fields.forward1 then
start_i = start_i + 1
end
if fields.rewind3 then
start_i = start_i - 3
end
if fields.forward3 then
start_i = start_i + 3
end
if fields.end_list then
start_i = pagemax
end
if start_i < 1 then
start_i = 1
end
@ -151,12 +121,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
-- Check clicked item image button
local clicked_item
for name, value in pairs(fields) do
local new_dir, mangled_item = string.match(name, "^[0-9]*_?item_button_([a-z]+)_(.*)$")
local new_dir, mangled_item = string.match(name, "^item_button_([a-z]+)_(.*)$")
if new_dir and mangled_item then
clicked_item = unified_inventory.demangle_for_formspec(mangled_item)
if string.sub(clicked_item, 1, 6) == "group:" then
-- Change search filter to this group
unified_inventory.current_category[player_name] = "all"
apply_new_filter(player, clicked_item, new_dir)
return
end
@ -191,16 +160,13 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.searchbutton
or fields.key_enter_field == "searchbox" then
if dirty_search_filter then
ui.apply_filter(player, ui.current_searchbox[player_name], "nochange")
ui.set_inventory_formspec(player, ui.current_page[player_name])
minetest.sound_play("paperflip2",
{to_player=player_name, gain = 1.0})
end
unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange")
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
minetest.sound_play("paperflip2",
{to_player=player_name, gain = 1.0})
elseif fields.searchresetbutton then
if ui.activefilter[player_name] ~= "" then
apply_new_filter(player, "", "nochange")
end
apply_new_filter(player, "", "nochange")
end
-- alternate buttons
@ -238,8 +204,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
unified_inventory.current_page[player_name])
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
minetest.remove_detached_inventory(player_name.."_bags")
minetest.remove_detached_inventory(player_name.."refill")
end)
if minetest.delete_detached_inventory then
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
minetest.delete_detached_inventory(player_name.."_bags")
minetest.delete_detached_inventory(player_name.."craftrecipe")
minetest.delete_detached_inventory(player_name.."refill")
end)
end

@ -20,64 +20,6 @@ Grouped by use-case, afterwards sorted alphabetically.
* Checks whether creative is enabled or the player has `creative`
Callbacks
---------
Register a callback that will be run whenever a craft is registered via unified_inventory.register_craft:
unified_inventory.register_on_craft_registered(
function (item_name, options)
-- item_name (string): name of the output item, equivalent to `ItemStack:get_name()`
-- options (table): definition table of crafts registered by `unified_inventory.register_craft`
end
)
Register a callback that will be run after all mods have loaded and after the unified_inventory mod has initialised all its internal structures:
unified_inventory.register_on_initialized(callback)
-- The callback is passed no arguments
Accessing Data
--------------
These methods should be used instead of accessing the unified_inventory data structures directly - this will ensure your code survives any potential restructuring of the mod.
Get a list of recipes for a particular output item:
unified_inventory.get_recipe_list(output_item)
Returns a list of tables, each holding a recipe definition, like:
{
{
type = "normal",
items = { "default:stick", "default:stick", "default:stick", "default:stick" },
output = "default:wood",
width = 2
},
{
type = "shapeless",
items = { "default:tree" },
output = "default:wood 4",
width = 0
},
...
}
Get a list of all the output items crafts have been registered for:
unified_inventory.get_registered_outputs()
Returns a list of item names, like:
{
"default:stone",
"default:chest",
"default:brick",
"doors:door_wood",
...
}
Pages
-----
@ -159,72 +101,3 @@ Register a non-standard craft recipe:
-- ^ Same as `minetest.register_recipe`
})
Categories
----------
Register a new category:
The config table (second argument) is optional, and all its members are optional
See the unified_inventory.set_category_* functions for more details on the members of the config table
unified_inventory.register_category("category_name", {
symbol = "mod_name:item_name" or "texture.png",
label = "Human Readable Label",
index = 5,
items = {
"mod_name:item_name",
"another_mod:different_item"
}
})
Add / override the symbol for a category:
The category does not need to exist first
The symbol can be an item name or a texture image
If unset this will default to "default:stick"
unified_inventory.set_category_symbol("category_name", "mod_name:item_name" or "texture.png")
Add / override the human readable label for a category:
If unset this will default to the category name
unified_inventory.set_category_label("category_name", "Human Readable Label")
Add / override the sorting index of the category:
Must be a number, can also be negative (-5) or fractional (2.345)
This determines the position the category appears in the list of categories
The "all" meta-category has index -2, the "misc"/"uncategorized" meta-category has index -1, use a negative number smaller than these to make a category appear before these in the list
By default categories are sorted alphabetically with an index between 0.0101(AA) and 0.2626(ZZ)
unified_inventory.set_category_index("category_name", 5)
Add a single item to a category:
unified_inventory.add_category_item("category_name", "mod_name:item_name")
Add multiple items to a category:
unified_inventory.add_category_items("category_name", {
"mod_name:item_name",
"another_mod:different_item"
})
Remove an item from a category:
unified_inventory.remove_category_item("category_name", "mod_name:item_name")
Remove a category entirely:
unified_inventory.remove_category("category_name")
Finding existing items in categories:
This will find the first category an item exists in
It should be used for checking if an item is catgorised
Returns "category_name" or nil
unified_inventory.find_category("mod_name:item_name")
This will find all the categories an item exists in
Returns a number indexed table (list) of category names
unified_inventory.find_categories("mod_name:item_name")

@ -1,5 +1,30 @@
local S = minetest.get_translator("unified_inventory")
function unified_inventory.canonical_item_spec_matcher(spec)
local specname = ItemStack(spec):get_name()
if specname:sub(1, 6) ~= "group:" then
return function (itemname)
return itemname == specname
end
end
local group_names = specname:sub(7):split(",")
return function (itemname)
local itemdef = minetest.registered_items[itemname]
for _, group_name in ipairs(group_names) do
if (itemdef.groups[group_name] or 0) == 0 then
return false
end
end
return true
end
end
function unified_inventory.item_matches_spec(item, spec)
local itemname = ItemStack(item):get_name()
return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
end
function unified_inventory.extract_groupnames(groupname)
local specname = ItemStack(groupname):get_name()
if specname:sub(1, 6) ~= "group:" then
@ -9,6 +34,22 @@ function unified_inventory.extract_groupnames(groupname)
return table.concat(group_names, S(" and ")), #group_names
end
unified_inventory.registered_group_items = {
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
stone = "default:cobble",
wood = "default:wood",
book = "default:book",
sand = "default:sand",
leaves = "default:leaves",
tree = "default:tree",
vessel = "vessels:glass_bottle",
wool = "wool:white",
}
function unified_inventory.register_group_item(groupname, itemname)
unified_inventory.registered_group_items[groupname] = itemname
end
-- This is used when displaying craft recipes, where an ingredient is
-- specified by group rather than as a specific item. A single-item group

@ -1,10 +1,4 @@
-- Unified Inventory
if not minetest.features.formspec_version_element then
-- At least formspec_version[] is the minimal feature requirement
error("Unified Inventory requires Minetest version 5.4.0 or newer.\n" ..
" Please update Minetest or use an older version of Unified Inventory.")
end
-- Unified Inventory for Minetest >= 0.4.16
local modpath = minetest.get_modpath(minetest.get_current_modname())
local worldpath = minetest.get_worldpath()
@ -16,8 +10,6 @@ unified_inventory = {
alternate = {},
current_page = {},
current_searchbox = {},
current_category = {},
current_category_scroll = {},
current_index = {},
current_item = {},
current_craft_direction = {},
@ -30,8 +22,6 @@ unified_inventory = {
filtered_items_list = {},
pages = {},
buttons = {},
initialized_callbacks = {},
craft_registered_callbacks = {},
-- Homepos stuff
home_pos = {},
@ -43,16 +33,12 @@ unified_inventory = {
-- "Lite" mode
lite_mode = minetest.settings:get_bool("unified_inventory_lite"),
-- Items automatically added to categories based on item definitions
automatic_categorization = (minetest.settings:get_bool("unified_inventory_automatic_categorization") ~= false),
-- Trash enabled
trash_enabled = (minetest.settings:get_bool("unified_inventory_trash") ~= false),
imgscale = 1.25,
list_img_offset = 0.13,
standard_background = "bgcolor[#0000]background9[0,0;1,1;ui_formbg_9_sliced.png;true;16]",
version = 4
standard_background = "background9[0,0;1,1;ui_formbg_9_sliced.png;true;16]",
version = 2
}
local ui = unified_inventory
@ -63,18 +49,10 @@ local ui = unified_inventory
ui.style_full = {
formspec_x = 1,
formspec_y = 1,
formw = 17.75,
formh = 12.25,
-- Item browser size, pos
pagecols = 8,
pagerows = 11,
pagerows = 10,
page_x = 10.75,
page_y = 0.30,
-- Item browser controls
page_buttons_x = 11.60,
page_buttons_y = 10.15,
searchwidth = 3.4,
-- Crafting grid positions
page_y = 1.45,
craft_x = 2.8,
craft_y = 1.15,
craftresult_x = 7.8,
@ -86,15 +64,13 @@ ui.style_full = {
craft_guide_resultstr_x = 0.3,
craft_guide_resultstr_y = 0.6,
give_btn_x = 0.25,
-- Tab switching buttons
main_button_x = 0.4,
main_button_y = 11.0,
main_button_cols = 12,
main_button_rows = 1,
-- Tab title position
page_buttons_x = 11.60,
page_buttons_y = 10.15,
searchwidth = 3.4,
form_header_x = 0.4,
form_header_y = 0.4,
-- Generic sizes
btn_spc = 0.85,
btn_size = 0.75,
std_inv_x = 0.3,
@ -104,18 +80,10 @@ ui.style_full = {
ui.style_lite = {
formspec_x = 0.6,
formspec_y = 0.6,
formw = 14,
formh = 9.75,
-- Item browser size, pos
pagecols = 4,
pagerows = 7,
pagerows = 6,
page_x = 10.5,
page_y = 0.15,
-- Item browser controls
page_buttons_x = 10.5,
page_buttons_y = 6.15,
searchwidth = 1.6,
-- Crafting grid positions
page_y = 1.25,
craft_x = 2.6,
craft_y = 0.75,
craftresult_x = 5.75,
@ -127,15 +95,13 @@ ui.style_lite = {
craft_guide_resultstr_x = 0.15,
craft_guide_resultstr_y = 0.35,
give_btn_x = 0.15,
-- Tab switching buttons
main_button_x = 10.5,
main_button_y = 8.15,
main_button_cols = 4,
main_button_rows = 2,
-- Tab title position
main_button_y = 7.9,
page_buttons_x = 10.5,
page_buttons_y = 6.3,
searchwidth = 1.6,
form_header_x = 0.2,
form_header_y = 0.2,
-- Generic sizes
btn_spc = 0.8,
btn_size = 0.7,
std_inv_x = 0.1,
@ -147,7 +113,7 @@ dofile(modpath.."/api.lua")
for _, style in ipairs({ui.style_full, ui.style_lite}) do
style.items_per_page = style.pagecols * style.pagerows
style.standard_inv = string.format("list[current_player;main;%f,%f;8,4;]",
style.std_inv_x + ui.list_img_offset, style.std_inv_y + ui.list_img_offset)
style.std_inv_x+0.13, style.std_inv_y+0.13)
style.standard_inv_bg = ui.make_inv_img_grid(style.std_inv_x, style.std_inv_y, 8, 1, true)..
ui.make_inv_img_grid(style.std_inv_x, style.std_inv_y + ui.imgscale, 8, 3)
@ -181,7 +147,15 @@ end
dofile(modpath.."/group.lua")
dofile(modpath.."/internal.lua")
dofile(modpath.."/callbacks.lua")
dofile(modpath.."/match_craft.lua")
dofile(modpath.."/register.lua")
if minetest.settings:get_bool("unified_inventory_bags") ~= false then
dofile(modpath.."/bags.lua")
end
dofile(modpath.."/item_names.lua")
dofile(modpath.."/legacy.lua") -- mod compatibility
if minetest.get_modpath("datastorage") then
dofile(modpath.."/waypoints.lua")
end

@ -18,92 +18,99 @@ function ui.demangle_for_formspec(str)
return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
end
-- Get the player-specific unified_inventory style
function ui.get_per_player_formspec(player_name)
local draw_lite_mode = ui.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
local style = table.copy(draw_lite_mode and ui.style_lite or ui.style_full)
style.is_lite_mode = draw_lite_mode
return style
return table.copy(draw_lite_mode and ui.style_lite or ui.style_full), draw_lite_mode
end
-- Creates an item image or regular image button with a tooltip
local function formspec_button(ui_peruser, name, image, offset, pos, scale, label)
local element = 'image_button'
if minetest.registered_items[image] then
element = 'item_image_button'
elseif image:find(":", 1, true) then
image = "unknown_item.png"
function ui.get_formspec(player, page)
if not player then
return ""
end
local spc = (1-scale)*ui_peruser.btn_size/2
local size = ui_peruser.btn_size*scale
return string.format("%s[%f,%f;%f,%f;%s;%s;]", element,
(offset.x or offset[1]) + ( ui_peruser.btn_spc * (pos.x or pos[1]) ) + spc,
(offset.y or offset[2]) + ( ui_peruser.btn_spc * (pos.y or pos[2]) ) + spc,
size, size, image, name) ..
string.format("tooltip[%s;%s]", name, F(label or name))
end
-- Add registered buttons (tabs)
local function formspec_tab_buttons(player, formspec, style)
local n = #formspec + 1
local player_name = player:get_player_name()
local ui_peruser,draw_lite_mode = ui.get_per_player_formspec(player_name)
ui.current_page[player_name] = page
local pagedef = ui.pages[page]
if not pagedef then
return "" -- Invalid page name
end
local formspec = {
"formspec_version[4]size[17.75,12.25]",
pagedef.formspec_prepend and "" or "no_prepend[]",
ui.standard_background -- Background
}
local n = 4
if draw_lite_mode then
formspec[1] = "formspec_version[4]size[14,9.75]"
formspec[3] = ui.standard_background
end
local perplayer_formspec = ui.get_per_player_formspec(player_name)
local fsdata = pagedef.get_formspec(player, perplayer_formspec)
formspec[n] = fsdata.formspec
n = n+1
local button_row = 0
local button_col = 0
-- Main buttons
local filtered_inv_buttons = {}
for i, def in pairs(ui.buttons) do
if not (style.is_lite_mode and def.hide_lite) then
if not (draw_lite_mode and def.hide_lite) then
table.insert(filtered_inv_buttons, def)
end
end
local needs_scrollbar = #filtered_inv_buttons > style.main_button_cols * style.main_button_rows
formspec[n] = ("scroll_container[%g,%g;%g,%g;tabbtnscroll;vertical]"):format(
style.main_button_x, style.main_button_y, -- position
style.main_button_cols * style.btn_spc, style.main_button_rows -- size
)
n = n + 1
for i, def in pairs(filtered_inv_buttons) do
local pos_x = ((i - 1) % style.main_button_cols) * style.btn_spc
local pos_y = math.floor((i - 1) / style.main_button_cols) * style.btn_spc
if draw_lite_mode and i > 4 then
button_row = 1
button_col = 1
end
if def.type == "image" then
if (def.condition == nil or def.condition(player) == true) then
formspec[n] = string.format("image_button[%g,%g;%g,%g;%s;%s;]",
pos_x, pos_y, style.btn_size, style.btn_size,
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4,
ui_peruser.main_button_y + button_row * ui_peruser.btn_spc,
ui_peruser.btn_size,ui_peruser.btn_size,
F(def.image),
F(def.name))
formspec[n+1] = "tooltip["..F(def.name)..";"..(def.tooltip or "").."]"
n = n+2
else
-- formspec[n] = string.format("image[%g,%g;%g,%g;%s^[colorize:#808080:alpha]",
-- pos_x, pos_y, style.btn_size, style.btn_size,
-- def.image)
-- n = n+1
formspec[n] = string.format("image[%f,%f;%f,%f;%s^[colorize:#808080:alpha]",
ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4,
ui_peruser.main_button_y + button_row * ui_peruser.btn_spc,
ui_peruser.btn_size,ui_peruser.btn_size,def.image)
n = n+1
end
end
end
formspec[n] = "scroll_container_end[]"
if needs_scrollbar then
formspec[n+1] = ("scrollbaroptions[max=%i;arrows=hide]"):format(
-- This calculation is not 100% accurate but "good enough"
math.ceil((#filtered_inv_buttons - 1) / style.main_button_cols) * style.btn_spc * 5
)
formspec[n+2] = ("scrollbar[%g,%g;0.4,%g;vertical;tabbtnscroll;0]"):format(
style.main_button_x + style.main_button_cols * style.btn_spc - 0.1, -- x pos
style.main_button_y, -- y pos
style.main_button_rows * style.btn_spc -- height
)
formspec[n+3] = "scrollbaroptions[max=1000;arrows=default]"
end
end
local function formspec_add_search_box(player, formspec, ui_peruser)
local player_name = player:get_player_name()
local n = #formspec + 1
if fsdata.draw_inventory ~= false then
-- Player inventory
formspec[n] = "listcolors[#00000000;#00000000]"
formspec[n+1] = ui_peruser.standard_inv
n = n+2
end
if fsdata.draw_item_list == false then
return table.concat(formspec, "")
end
-- Search box
formspec[n] = "field_close_on_enter[searchbox;false]"
formspec[n+1] = string.format("field[%f,%f;%f,%f;searchbox;;%s]",
@ -120,134 +127,99 @@ local function formspec_add_search_box(player, formspec, ui_peruser)
ui_peruser.btn_size, ui_peruser.btn_size)
formspec[n+5] = "tooltip[searchresetbutton;"..F(S("Reset search and display everything")).."]"
if ui.activefilter[player_name] ~= "" then
formspec[n+6] = string.format("label[%f,%f;%s: %s]",
ui_peruser.page_x, ui_peruser.page_y - 0.25,
F(S("Filter")), F(ui.activefilter[player_name]))
end
end
n = n + 6
local function formspec_add_item_browser(player, formspec, ui_peruser)
local player_name = player:get_player_name()
local n = #formspec + 1
formspec[n] = string.format("image_button[%f,%f;%f,%f;ui_left_icon.png;rewind1;]",
ui_peruser.page_buttons_x,
ui_peruser.page_buttons_y + 1,
ui_peruser.btn_size, ui_peruser.btn_size)
formspec[n+1] = "tooltip[rewind1;"..F(S("Back one page")).."]"
formspec[n+2] = string.format("image_button[%f,%f;%f,%f;ui_right_icon.png;forward1;]",
ui_peruser.page_buttons_x + ui_peruser.btn_spc * 5,
ui_peruser.page_buttons_y + 1,
ui_peruser.btn_size, ui_peruser.btn_size)
formspec[n+3] = "tooltip[forward1;"..F(S("Forward one page")).."]"
n = n + 4
-- Items list
if #ui.filtered_items_list[player_name] == 0 then
local no_matches = S("No matching items")
if ui_peruser.is_lite_mode then
no_matches = S("No matches.")
end
-- Controls to flip items pages
formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y+0.15)..";" .. F(no_matches) .. "]"
return
end
local dir = ui.active_search_direction[player_name]
local list_index = ui.current_index[player_name]
local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
local pagemax = math.floor(
(#ui.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
for y = 0, ui_peruser.pagerows - 1 do
for x = 0, ui_peruser.pagecols - 1 do
local name = ui.filtered_items_list[player_name][list_index]
local item = minetest.registered_items[name]
if item then
-- Clicked on current item: Flip crafting direction
if name == ui.current_item[player_name] then
local cdir = ui.current_craft_direction[player_name]
if cdir == "recipe" then
dir = "usage"
elseif cdir == "usage" then
dir = "recipe"
end
else
-- Default: use active search direction by default
dir = ui.active_search_direction[player_name]
end
local button_name = "item_button_" .. dir .. "_"
.. ui.mangle_for_formspec(name)
formspec[n] = ("item_image_button[%f,%f;%f,%f;%s;%s;]"):format(
ui_peruser.page_x + x * ui_peruser.btn_spc,
ui_peruser.page_y + y * ui_peruser.btn_spc,
ui_peruser.btn_size, ui_peruser.btn_size,
name, button_name
)
local tooltip = item.description
if item.mod_origin then
-- "mod_origin" may not be specified for items that were
-- registered in a callback (during or before ServerEnv init)
tooltip = tooltip .. " [" .. item.mod_origin .. "]"
end
formspec[n + 1] = ("tooltip[%s;%s]"):format(
button_name, minetest.formspec_escape(tooltip)
)
n = n + 2
list_index = list_index + 1
end
end
end
formspec[n] = string.format("label[%f,%f;%s: %s]",
ui_peruser.page_buttons_x + ui_peruser.btn_spc * (ui_peruser.is_lite_mode and 1 or 2),
ui_peruser.page_buttons_y - 0.3 + ui_peruser.btn_spc * 2,
F(S("Page")), S("@1 of @2",page2,pagemax))
end
function ui.get_formspec(player, page)
if not player then
return ""
end
local player_name = player:get_player_name()
local ui_peruser = ui.get_per_player_formspec(player_name)
ui.current_page[player_name] = page
local pagedef = ui.pages[page]
if not pagedef then
return "" -- Invalid page name
end
local fs = {
"formspec_version[4]",
"size["..ui_peruser.formw..","..ui_peruser.formh.."]",
pagedef.formspec_prepend and "" or "no_prepend[]",
ui.standard_background
local btnlist = {
{ "ui_skip_backward_icon.png", "start_list", S("First page") },
{ "ui_doubleleft_icon.png", "rewind3", S("Back three pages") },
{ "ui_left_icon.png", "rewind1", S("Back one page") },
{ "ui_right_icon.png", "forward1", S("Forward one page") },
{ "ui_doubleright_icon.png", "forward3", S("Forward three pages") },
{ "ui_skip_forward_icon.png", "end_list", S("Last page") },
}
local perplayer_formspec = ui.get_per_player_formspec(player_name)
local fsdata = pagedef.get_formspec(player, perplayer_formspec)
fs[#fs + 1] = fsdata.formspec
formspec_tab_buttons(player, fs, ui_peruser)
if fsdata.draw_inventory ~= false then
-- Player inventory
fs[#fs + 1] = "listcolors[#00000000;#00000000]"
fs[#fs + 1] = ui_peruser.standard_inv
if draw_lite_mode then
btnlist[5] = nil
btnlist[2] = nil
end
if fsdata.draw_item_list == false then
return table.concat(fs, "")
local bn = 0
for _, b in pairs(btnlist) do
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
ui_peruser.page_buttons_x + ui_peruser.btn_spc*bn,
ui_peruser.page_buttons_y + ui_peruser.btn_spc,
ui_peruser.btn_size, ui_peruser.btn_size,
b[1],b[2])
formspec[n+1] = "tooltip["..b[2]..";"..F(b[3]).."]"
bn = bn + 1
n = n + 2
end
formspec_add_search_box(player, fs, ui_peruser)
formspec_add_item_browser(player, fs, ui_peruser)
local no_matches = S("No matching items")
if draw_lite_mode then
no_matches = S("No matches.")
end
return table.concat(fs)
-- Items list
if #ui.filtered_items_list[player_name] == 0 then
formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y+0.15)..";" .. F(no_matches) .. "]"
else
local dir = ui.active_search_direction[player_name]
local list_index = ui.current_index[player_name]
local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
local pagemax = math.floor(
(#ui.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
for y = 0, ui_peruser.pagerows - 1 do
for x = 0, ui_peruser.pagecols - 1 do
local name = ui.filtered_items_list[player_name][list_index]
local item = minetest.registered_items[name]
if item then
-- Clicked on current item: Flip crafting direction
if name == ui.current_item[player_name] then
local cdir = ui.current_craft_direction[player_name]
if cdir == "recipe" then
dir = "usage"
elseif cdir == "usage" then
dir = "recipe"
end
else
-- Default: use active search direction by default
dir = ui.active_search_direction[player_name]
end
local button_name = "item_button_" .. dir .. "_"
.. ui.mangle_for_formspec(name)
formspec[n] = ("item_image_button[%f,%f;%f,%f;%s;%s;]"):format(
ui_peruser.page_x + x * ui_peruser.btn_spc,
ui_peruser.page_y + y * ui_peruser.btn_spc,
ui_peruser.btn_size, ui_peruser.btn_size,
name, button_name
)
formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
button_name, minetest.formspec_escape(item.description),
item.mod_origin or "??"
)
n = n + 2
list_index = list_index + 1
end
end
end
formspec[n] = string.format("label[%f,%f;%s: %s]",
ui_peruser.page_x, ui_peruser.form_header_y,
F(S("Page")), S("@1 of @2",page2,pagemax))
end
n= n+1
if ui.activefilter[player_name] ~= "" then
formspec[n] = string.format("label[%f,%f;%s:]",
ui_peruser.page_x, ui_peruser.page_y - 0.65, F(S("Filter")))
formspec[n+1] = string.format("label[%f,%f;%s]",
ui_peruser.page_x, ui_peruser.page_y - 0.25, F(ui.activefilter[player_name]))
end
return table.concat(formspec, "")
end
function ui.set_inventory_formspec(player, page)
@ -256,13 +228,6 @@ function ui.set_inventory_formspec(player, page)
end
end
local function valid_def(def)
return (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0)
and def.description
and def.description ~= ""
end
--apply filter to the inventory list (create filtered copy of full one)
function ui.apply_filter(player, filter, search_dir)
if not player then
@ -283,9 +248,7 @@ function ui.apply_filter(player, filter, search_dir)
return true
end
else
local player_info = minetest.get_player_information(player_name)
local lang = player_info and player_info.lang_code or ""
local lang = minetest.get_player_information(player_name).lang_code
ffilter = function(name, def)
local lname = string.lower(name)
local ldesc = string.lower(def.description)
@ -297,7 +260,10 @@ function ui.apply_filter(player, filter, search_dir)
end
ui.filtered_items_list[player_name]={}
for name, def in pairs(minetest.registered_items) do
if valid_def(def)
if (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0)
and def.description
and def.description ~= ""
and ffilter(name, def) then
table.insert(ui.filtered_items_list[player_name], name)
end
@ -307,15 +273,63 @@ function ui.apply_filter(player, filter, search_dir)
ui.current_index[player_name] = 1
ui.activefilter[player_name] = filter
ui.active_search_direction[player_name] = search_dir
ui.set_inventory_formspec(player, ui.current_page[player_name])
ui.set_inventory_formspec(player,
ui.current_page[player_name])
end
-- Inform players about potential visual issues
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local info = minetest.get_player_information(player_name)
if info and (info.formspec_version or 0) < 4 then
minetest.chat_send_player(player_name, S("Unified Inventory: Your game version is too old"
.. " and does not support the GUI requirements. You might experience visual issues."))
function ui.items_in_group(groups)
local items = {}
for name, item in pairs(minetest.registered_items) do
for _, group in pairs(groups:split(',')) do
if item.groups[group] then
table.insert(items, name)
end
end
end
end)
return items
end
function ui.sort_inventory(inv)
local inlist = inv:get_list("main")
local typecnt = {}
local typekeys = {}
for _, st in ipairs(inlist) do
if not st:is_empty() then
local n = st:get_name()
local w = st:get_wear()
local m = st:get_metadata()
local k = string.format("%s %05d %s", n, w, m)
if not typecnt[k] then
typecnt[k] = {
name = n,
wear = w,
metadata = m,
stack_max = st:get_stack_max(),
count = 0,
}
table.insert(typekeys, k)
end
typecnt[k].count = typecnt[k].count + st:get_count()
end
end
table.sort(typekeys)
local outlist = {}
for _, k in ipairs(typekeys) do
local tc = typecnt[k]
while tc.count > 0 do
local c = math.min(tc.count, tc.stack_max)
table.insert(outlist, ItemStack({
name = tc.name,
wear = tc.wear,
metadata = tc.metadata,
count = c,
}))
tc.count = tc.count - c
end
end
if #outlist > #inlist then return end
while #outlist < #inlist do
table.insert(outlist, ItemStack(nil))
end
inv:set_list("main", outlist)
end

@ -1,55 +0,0 @@
-- Inefficient pattern matching
local warned_funcs = {}
local function LOG_ONCE(funcname)
if warned_funcs[funcname] then return end
warned_funcs[funcname] = true
minetest.log("error", "Call to undocumented, deprecated API '" .. funcname .. "'."
.. " In a future version of Unified Inventory this will result in a real error.")
end
function unified_inventory.canonical_item_spec_matcher(spec)
LOG_ONCE("canonical_item_spec_matcher")
local specname = ItemStack(spec):get_name()
if specname:sub(1, 6) ~= "group:" then
return function (itemname)
return itemname == specname
end
end
local group_names = specname:sub(7):split(",")
return function (itemname)
local itemdef = minetest.registered_items[itemname]
for _, group_name in ipairs(group_names) do
if (itemdef.groups[group_name] or 0) == 0 then
return false
end
end
return true
end
end
function unified_inventory.item_matches_spec(item, spec)
LOG_ONCE("item_matches_spec")
local itemname = ItemStack(item):get_name()
return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
end
unified_inventory.registered_group_items = {
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
stone = "default:cobble",
wood = "default:wood",
book = "default:book",
sand = "default:sand",
leaves = "default:leaves",
tree = "default:tree",
vessel = "vessels:glass_bottle",
wool = "wool:white",
}
function unified_inventory.register_group_item(groupname, itemname)
LOG_ONCE("register_group_item")
unified_inventory.registered_group_items[groupname] = itemname
end

@ -1,4 +1,5 @@
# textdomain: unified_inventory
Crafting=Fertigung
Mixing=Mischen
Cooking=Kochen
Digging=Graben
@ -7,32 +8,21 @@ Bag @1=Tasche @1
Small Bag=Kleine Tasche
Medium Bag=Mittelgroße Tasche
Large Bag=Große Tasche
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = und
Scroll categories left=
Scroll categories right=
Search=Suchen
Reset search and display everything=Suche zurücksetzen und alles anzeigen
First page=Erste Seite
Back three pages=3 Seiten zurückblättern
Back one page=1 Seite zurückblättern
Forward one page=1 Seite vorblättern
Forward three pages=3 Seiten vorblättern
Last page=Letzte Seite
Search=Suchen
Reset search and display everything=Suche zurücksetzen und alles anzeigen
No matching items=Keine passenden Gegenstände
No matches.=Keine Treffer
Page=Seite
@1 of @2=@1 von @2
Filter=Filter
Can use the creative inventory=Kann das Kreativinventar nutzen
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Zwingt Unified Inventory, im Vollmodus angezeigt zu werden, wenn der Minimalmodus global eingestellt ist
Crafting Grid=Fertigungsraster
Crafting Guide=Fertigungsführer
Set home position=Heimatposition setzen
@ -45,7 +35,6 @@ You don't have the settime privilege!=Du hast das „settime“-Privileg nicht!
Set time to night=Zur Nachtzeit wechseln
Time of day set to 9pm=Tageszeit auf 21 Uhr gesetzt
Clear inventory=Inventar leeren
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=Inventar geleert!
Trash:=Müll:
Refill:=Nachfüllen:
@ -61,12 +50,9 @@ Show next recipe=Nächstes Rezept zeigen
Show next usage=Nächste Verwendung zeigen
Show previous recipe=Vorheriges Rezept zeigen
Show previous usage=Vorherige Verwendung zeigen
@1 (@2)=
Give me:=Gib mir:
This recipe is too@@large to be displayed.=
To craft grid:=Ins Fertigungsraster:
All=Alles
Crafting=Fertigung
White=Weiß
Yellow=Gelb
Red=Rot
@ -76,10 +62,12 @@ Waypoints=Wegpunkte
Select Waypoint #@1=Wegpunkt Nr. @1 auswählen
Waypoint @1=Wegpunkt Nr. @1
Set waypoint to current location=Setze Wegpunkt zur derzeitigen Position
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
invisible=unsichtbar
visible=sichtbar
Make waypoint @1=Wegpunkt @1 machen
Disable=ausschalten
Enable=einschalten
@1 display of waypoint coordinates=Anzeige der Wegpunktkoordinaten @1
Change color of waypoint display=Farbe der Darstellung der Wegpunkte ändern
Edit waypoint name=Name des Wegpunkts ändern
Waypoint active=Wegpunkt aktiv
@ -88,13 +76,4 @@ Finish editing=Bearbeitung abschließen
World position=Weltposition
Name=Name
HUD text color=HUD-Textfarbe
##### not used anymore #####
invisible=unsichtbar
visible=sichtbar
Make waypoint @1=Wegpunkt @1 machen
Disable=ausschalten
Enable=einschalten
@1 display of waypoint coordinates=Anzeige der Wegpunktkoordinaten @1
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Zwingt Unified Inventory, im Vollmodus angezeigt zu werden, wenn der Minimalmodus global eingestellt ist

@ -1,57 +1,54 @@
# textdomain: unified_inventory
# api.lua
Mixing=Mezclar
Cooking=Hornear
Digging=Recoger
# bags.lua
Bags=Bolsos
Bag @1=Bolso @1
Small Bag=Bolso Pequeño
Medium Bag=Bolso Mediano
Large Bag=Bolso Grande
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
# waypoints.lua
White=Blanco
Yellow=Amarillo
Red=Rojo
Green=Verde
Blue=Azul
Waypoints=Puntos
Select Waypoint #@1=Seleccionar Punto #@1
Waypoint @1=Punto @1
Set waypoint to current location=Establecer el punto a la ubicación actual
Make waypoint @1=Hacer punto @1
invisible=invisible
visible=visible
@1 display of waypoint coordinates=Visualizar coordenadas del punto @1
Disable=Deshabilitado
Enable=Habilitado
Change color of waypoint display=Cambiar el color del punto
Edit waypoint name=Editar nombre del punto
Waypoint active=Punto activo
Waypoint inactive=Punto inactivo
Finish editing=Terminar edición
World position=Posición en el mundo
Name=Nombre
HUD text color=Color del texto de la Interfaz
# group.lua
and = y
Scroll categories left=
Scroll categories right=
Search=Buscar
Reset search and display everything=Limpiar la busqueda y mostrar todo
# internal.lua
First page=Primera página
Back three pages=Volver tres páginas
Back one page=Volver una página
Forward one page=Avanzar una página
Forward three pages=Avanzar tres páginas
Last page=Ultima Pagina
No matching items=No se encontraron elementos
No matches.=No hay resultados.
Page=Página
@1 of @2=@1 de @2
Filter=Filtro
# register.lua
Can use the creative inventory=Puede usar el inventario creativo
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Obliga al Inventario Unificado a mostrarse en modo Completo si el modo Simple está configurado globalmente
Crafting Grid=Cuadricula de Elaboración
Crafting Guide=Guía de Elaboración
Set home position=Establecer posición de la casa
Home position set to: @1=Posición de la casa cambiada a: @1
You don't have the "home" privilege!=
You don't have the \"home\" privilege!=¡No tienes el privilegio \"home\"!
Go home=Ir a casa
Set time to day=Cambiar a dia
Time of day set to 6am=Hora del día cambiada a 6 AM
You don't have the settime privilege!=¡No tienes el privilegio "settime"!
Set time to night=Cambiar a noche
Time of day set to 6am=Hora del día cambiada a 6 AM
Time of day set to 9pm=Hora del día cambiada a 9 PM
You don't have the settime privilege!=¡No tienes el privilegio "settime"!
Clear inventory=Limpiar inventario
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=¡Inventario limpio!
This button has been disabled outside=Este botón ha sido deshabilitado
Crafting=Elaboración
Trash:=Basura:
Refill:=Rellenar:
Any item belonging to the @1 group=Cualquier elemento que pertenezca al grupo @1
@ -68,41 +65,36 @@ Show previous recipe=Mostrar la receta anterior
Show previous usage=Mostrar el uso anterior
@1 (@2)=@1 (@2)
Give me:=Dame:
This recipe is too@@large to be displayed.=
This recipe is too@nlarge to be displayed.=Esta receta es demasiado@ngrande para ser mostrada.
To craft grid:=Construir:
All=Todos
Crafting=Elaboración
White=Blanco
Yellow=Amarillo
Red=Rojo
Green=Verde
Blue=Azul
Waypoints=Puntos
Select Waypoint #@1=Seleccionar Punto #@1
Waypoint @1=Punto @1
Set waypoint to current location=Establecer el punto a la ubicación actual
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
Change color of waypoint display=Cambiar el color del punto
Edit waypoint name=Editar nombre del punto
Waypoint active=Punto activo
Waypoint inactive=Punto inactivo
Finish editing=Terminar edición
World position=Posición en el mundo
Name=Nombre
HUD text color=Color del texto de la Interfaz
# api.lua
##### not used anymore #####
Mixing=Mezclar
Cooking=Hornear
Digging=Recoger
Make waypoint @1=Hacer punto @1
invisible=invisible
visible=visible
@1 display of waypoint coordinates=Visualizar coordenadas del punto @1
Disable=Deshabilitado
Enable=Habilitado
You don't have the \"home\" privilege!=¡No tienes el privilegio \"home\"!
This button has been disabled outside=Este botón ha sido deshabilitado
This recipe is too@nlarge to be displayed.=Esta receta es demasiado@ngrande para ser mostrada.
# internal.lua
First page=Primera página
Back three pages=Volver tres páginas
Back one page=Volver una página
Forward one page=Avanzar una página
Forward three pages=Avanzar tres páginas
Last page=Ultima Pagina
Search=Buscar
Reset search and display everything=Limpiar la busqueda y mostrar todo
No matching items=No se encontraron elementos
No matches.=No hay resultados.
Page=Página
@1 of @2=@1 de @2
Filter=Filtro
# bags.lua
Bags=Bolsos
Bag @1=Bolso @1
Small Bag=Bolso Pequeño
Medium Bag=Bolso Mediano
Large Bag=Bolso Grande

@ -1,5 +1,5 @@
# textdomain: unified_inventory
Mixing=
Crafting=Création
Cooking=Cuisson
Digging=Creuser
Bags=Sacs
@ -7,66 +7,35 @@ Bag @1=Sac @1
Small Bag=Petit sac
Medium Bag=Sac moyen
Large Bag=Grand sac
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = et
Scroll categories left=
Scroll categories right=
Search=Rechercher
Reset search and display everything=
First page=1ère page
Back three pages=3 pages en arrière
Back one page=Page précédente
Forward one page=Page suivante
Forward three pages=3 pages en avant
Last page=Dernière page
Search=Rechercher
No matching items=Aucun élément correspondant
No matches.=Aucun match
Page=Page
@1 of @2=@1 de @2
Filter=Filtre
Can use the creative inventory=Vous pouvez utiliser l'inventaire créatif
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=Grille de création
Crafting Guide=Guide de création
Set home position=Position dans le monde
Home position set to: @1=Position de votre base fixée à: @1
You don't have the "home" privilege!=Vous n'avez pas le privilège "home"!
Go home=
Set time to day=
Time of day set to 6am=Heure fixée à 6h
You don't have the settime privilege!=Vous n'avez pas le privilège "settime"!
Set time to night=
Time of day set to 9pm=Heure fixée à 21h
Clear inventory=
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=Inventaire vidé !
Trash:=Poubelle :
Refill:=Remplir :
Any item belonging to the @1 group=
Any item belonging to the groups @1=
Recipe @1 of @2=Recette @1 de @2
Usage @1 of @2=
No recipes=
No usages=
Result=Résultat
Ingredient=
Show next recipe=
Show next usage=
Show previous recipe=
Show previous usage=
@1 (@2)=
Give me:=
This recipe is too@@large to be displayed.=
To craft grid:=Sur de création:
All=Tout
Crafting=Création
White=Blanc
Yellow=Jaune
Red=Rouge
@ -76,10 +45,8 @@ Waypoints=Point de passage
Select Waypoint #@1=Choisir un point de passage #@1
Waypoint @1=Point de passage @1
Set waypoint to current location=Marquer un point de passage à la position actuelle
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
Make waypoint @1=Rendre @1 le point de passage
@1 display of waypoint coordinates=@1 montrer les coordonnées des points de passages
Change color of waypoint display=Changer la couleur du point de passage
Edit waypoint name=Editer le nom du point de passage
Waypoint active=Point de passage actif
@ -88,9 +55,3 @@ Finish editing=Terminer l'édition
World position=Position dans le monde
Name=Nom
HUD text color=Couleur de texte du HUD
##### not used anymore #####
Make waypoint @1=Rendre @1 le point de passage
@1 display of waypoint coordinates=@1 montrer les coordonnées des points de passages

@ -1,4 +1,5 @@
# textdomain: unified_inventory
Crafting=Assemblaggio
Mixing=Unione
Cooking=Cottura
Digging=Scavo
@ -7,32 +8,21 @@ Bag @1=Borsa @1
Small Bag=Borsa piccola
Medium Bag=Borsa media
Large Bag=Borsa grande
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = e
Scroll categories left=
Scroll categories right=
Search=Cerca
Reset search and display everything=Azzera la ricerca e mostra tutto
First page=Prima pagina
Back three pages=Indietro di tre pagine
Back one page=Indietro di una pagina
Forward one page=Avanti di una pagina
Forward three pages=Avanti di tre pagine
Last page=Ultima pagina
Search=Cerca
Reset search and display everything=Azzera la ricerca e mostra tutto
No matching items=Nessun oggetto corrispondente
No matches.=Nessuna corrispondenza.
Page=Pagina
@1 of @2=@1 di @2
Filter=Filtro
Can use the creative inventory=Può usare l'inventario creativo
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Forza la visualizzazione di Unified Inventory in modalità completa se è configurata globalmente la visualizzazione semplice
Crafting Grid=Griglia di assemblaggio
Crafting Guide=Guida di assemblaggio
Set home position=Imposta la residenza
@ -45,7 +35,6 @@ You don't have the settime privilege!=Non hai il privilegio "time"!
Set time to night=Imposta l'orario sulla notte
Time of day set to 9pm=Orario impostato sulle 9am
Clear inventory=Ripulisci l'inventario
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=Inventario ripulito!
Trash:=Butta:
Refill:=Riempi:
@ -61,12 +50,9 @@ Show next recipe=Mostra la prossima ricetta
Show next usage=Mostra il prossimo utilizzo
Show previous recipe=Mostra la ricetta precedente
Show previous usage=Mostra l'utilizzo precedente
@1 (@2)=
Give me:=Dammi:
This recipe is too@@large to be displayed.=
To craft grid:=Alla griglia di assemblaggio:
All=Tutto
Crafting=Assemblaggio
White=Bianco
Yellow=Giallo
Red=Rosso
@ -76,10 +62,12 @@ Waypoints=Tappe
Select Waypoint #@1=Seleziona tappa n°@1
Waypoint @1=Tappa @1
Set waypoint to current location=Imposta tappa alla posizione attuale
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
invisible=invisibile
visible=visibile
Make waypoint @1=Crea tappa @1
Disable=Disabilita
Enable=Abilita
@1 display of waypoint coordinates=@1 la visualizzazione delle coordinate della tappa
Change color of waypoint display=Modifica il colore della visualizzazione della tappa
Edit waypoint name=Modifica il nome della tappa
Waypoint active=Tappa attiva
@ -88,13 +76,4 @@ Finish editing=Termina la modifica
World position=Posizione del mondo
Name=Nome
HUD text color=Colore del testo del visore
##### not used anymore #####
invisible=invisibile
visible=visibile
Make waypoint @1=Crea tappa @1
Disable=Disabilita
Enable=Abilita
@1 display of waypoint coordinates=@1 la visualizzazione delle coordinate della tappa
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Forza la visualizzazione di Unified Inventory in modalità completa se è configurata globalmente la visualizzazione semplice

@ -1,4 +1,5 @@
# textdomain: unified_inventory
Crafting=Pertukangan
Mixing=Pencampuran
Cooking=Pemasakan
Digging=Penggalian
@ -7,32 +8,21 @@ Bag @1=Beg @1
Small Bag=Beg Kecil
Medium Bag=Beg Sederhana
Large Bag=Beg Besar
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = dan
Scroll categories left=
Scroll categories right=
Search=Cari
Reset search and display everything=Set semula carian dan tunjukkan semua benda
First page=Halaman pertama
Back three pages=Tiga halaman sebelumnya
Back one page=Halaman sebelumnya
Forward one page=Halaman seterusnya
Forward three pages=Tiga halaman seterusnya
Last page=Halaman terakhir
Search=Cari
Reset search and display everything=Set semula carian dan tunjukkan semua benda
No matching items=Tiada item sepadan
No matches.=Tiada padanan.
Page=Halaman
@1 of @2=@1 drpd @2
Filter=Tapis
Can use the creative inventory=Boleh guna inventori kreatif
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=Grid Pertukangan
Crafting Guide=Panduan Pertukangan
Set home position=Tetapkan kedudukan rumah
@ -45,7 +35,6 @@ You don't have the settime privilege!=Anda tidak ada keistimewaan settime!
Set time to night=Tetapkan masa jadi malam
Time of day set to 9pm=Masa ditetapkan ke 9 malam
Clear inventory=Kosongkan inventori
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=Inventori dikosongkan!
Trash:=Buang:
Refill:=Isi balik:
@ -63,10 +52,7 @@ Show previous recipe=Tunjuk resipi sebelumnya
Show previous usage=Tunjuk kegunaan sebelumnya
@1 (@2)=@1 (@2)
Give me:=Beri saya:
This recipe is too@@large to be displayed.=
To craft grid:=Ke grid pertukangan:
All=
Crafting=Pertukangan
White=Putih
Yellow=Kuning
Red=Merah
@ -76,10 +62,12 @@ Waypoints=Titik Arah
Select Waypoint #@1=Pilih Titik Arah #@1
Waypoint @1=Titik Arah @1
Set waypoint to current location=Tetapkan titik arah ke lokasi semasa
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
invisible=Sembunyikan
visible=Paparkan
Make waypoint @1=@1 titik arah
Disable=Sembunyikan
Enable=Paparkan
@1 display of waypoint coordinates=@1 koordinat untuk titik arah
Change color of waypoint display=Tukar warna paparan titik arah
Edit waypoint name=Edit nama titik arah
Waypoint active=Titik arah aktif
@ -88,13 +76,3 @@ Finish editing=Selesai edit
World position=Kedudukan dunia
Name=Nama
HUD text color=Warna tulisan HUD
##### not used anymore #####
invisible=Sembunyikan
visible=Paparkan
Make waypoint @1=@1 titik arah
Disable=Sembunyikan
Enable=Paparkan
@1 display of waypoint coordinates=@1 koordinat untuk titik arah

@ -1,40 +1,22 @@
# textdomain: unified_inventory
Mixing=
Cooking=
Digging=
Bags=Plecaki
Bag @1=Plecak @1
Small Bag=Maly plecak
Medium Bag=Sredni plecak
Large Bag=Duzy plecak
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = i
Scroll categories left=
Scroll categories right=
Search=Szukaj
Reset search and display everything=
First page=Pierwsza strona
Back three pages=3 strony w tyl
Back one page=1 strona w tyl
Forward one page=1 strona do przodu
Forward three pages=3 strony do przodu
Last page=Ostatnia strona
Search=Szukaj
No matching items=Brak pasujacych przedmiotow
No matches.=Brak wyników
Page=Strona
@1 of @2=@1 z @2
Filter=Filtr
Can use the creative inventory=
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=
Crafting Guide=
Set home position=Ustaw pozycję wyjściową
Home position set to: @1=Pozycja domowa ustawiona na: @1
You don't have the "home" privilege!=Nie masz uprawnien do zmiany czasu "home"!
@ -45,28 +27,17 @@ You don't have the settime privilege!=Nie masz uprawnien do zmiany czasu "settim
Set time to night=Ustaw czas na noc
Time of day set to 9pm=Czas ustawiony na 21:00
Clear inventory=Wyczyść zapasy
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=Zapasy zostały wyczyszczone!
Trash:=Smietnik:
Refill:=Uzupelnianie:
Any item belonging to the @1 group=
Any item belonging to the groups @1=
Recipe @1 of @2=Recepta @1 z @2
Usage @1 of @2=Użycie @1 z @2
No recipes=Brak recepty
No usages=Bez użycia
Result=Wynik
Ingredient=Składnik
Show next recipe=
Show next usage=
Show previous recipe=
Show previous usage=
@1 (@2)=
Give me:=Daj mi:
This recipe is too@@large to be displayed.=
To craft grid:=
All=Wszystko
Crafting=
White=Bialy
Yellow=Zolty
Red=Czerwony
@ -76,10 +47,10 @@ Waypoints=Punkty orientacyjne
Select Waypoint #@1=Wybierz punkt #@1
Waypoint @1=Punkty orientacyjne @1
Set waypoint to current location=Ustaw punkt orientacyjny na biezacej pozycji
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
invisible=niewidzialny
visible=widomy
Make waypoint @1=Robić punkt @1
@1 display of waypoint coordinates=@1 koordynatow punktu
Change color of waypoint display=Zmien kolor punktu
Edit waypoint name=Edytuj nazwe punktu
Waypoint active=Punkt wlaczony
@ -88,11 +59,3 @@ Finish editing=Zakoncz edycje
World position=Pozycja
Name=Nazwa
HUD text color=Kolor tekstu HUD
##### not used anymore #####
invisible=niewidzialny
visible=widomy
Make waypoint @1=Robić punkt @1
@1 display of waypoint coordinates=@1 koordynatow punktu

@ -1,4 +1,5 @@
# textdomain: unified_inventory
Crafting=Artesanato
Mixing=Muistura
Cooking=Cozimento
Digging=Escavação
@ -7,32 +8,21 @@ Bag @1=Bolsa @1
Small Bag=Bolsa Pequena
Medium Bag=Bolsa Média
Large Bag=Bolsa Grande
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = e
Scroll categories left=
Scroll categories right=
Search=Pesquisar
Reset search and display everything=Redefinir pesquisa e exibir tudo
First page=Primeira Página
Back three pages=Voltar 3 Páginas
Back one page=Voltar 1 Página
Forward one page=Avançar 1 Página
Forward three pages=Avançar 3 Páginas
Last page=Ultima Página
Search=Pesquisar
Reset search and display everything=Redefinir pesquisa e exibir tudo
No matching items=Nenhum item correspondente
No matches.=Sem correspondências
Page=Página
@1 of @2=@1 de @2
Filter=Filtro
Can use the creative inventory=Pode usar o inventário do criativo
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=Grade de Artesanato
Crafting Guide=Guia de Artesanato
Set home position=Definir posição de casa
@ -45,7 +35,6 @@ You don't have the settime privilege!=Você não tem o privilégio de "settime"!
Set time to night=Definir turno para noite
Time of day set to 9pm=Hora do dia ajustada para 21h
Clear inventory=Limpar Inventário
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=Inventário Apagado!
Trash:=Lixo:
Refill:=Recarga:
@ -61,12 +50,9 @@ Show next recipe=Exibir Próxima Receita
Show next usage=Mostrar Próxima Utilização
Show previous recipe=Exibir Receita Anterior
Show previous usage=Exibir Utilização Anterior
@1 (@2)=
Give me:=Gerado:
This recipe is too@@large to be displayed.=
To craft grid:=Para Grade de Artesanato
All=MAX
Crafting=Artesanato
White=Branco
Yellow=Amarelo
Red=Vermelho
@ -76,10 +62,10 @@ Waypoints=Apontador de Direção
Select Waypoint #@1=Seleção de Apontador de Direção #@1
Waypoint @1=Apontador de Direção @1
Set waypoint to current location=Configurar localização atual do Apontador de Direção
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
invisible=invisível
visible=visível
Make waypoint @1=Fazer Apontador de Direção @1
@1 display of waypoint coordinates=@1 exibição de coordenadas de Fazer Apontador de Direção
Change color of waypoint display=Mudar cor exibida do Apontador de Direção
Edit waypoint name=Editar Nome de Apontador de Direção
Waypoint active=Apontador de Direção Ativo
@ -88,11 +74,3 @@ Finish editing=Edição Finalizada
World position=Posição Mundial
Name=Nome
HUD text color=Cor de HUD
##### not used anymore #####
invisible=invisível
visible=visível
Make waypoint @1=Fazer Apontador de Direção @1
@1 display of waypoint coordinates=@1 exibição de coordenadas de Fazer Apontador de Direção

@ -1,4 +1,5 @@
# textdomain: unified_inventory
Crafting=Крафт
Mixing=Мешать
Cooking=Варить
Digging=Копать
@ -7,32 +8,21 @@ Bag @1=Сумка @1
Small Bag=Малая сумка
Medium Bag=Средняя сумка
Large Bag=Большая сумка
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = и
Scroll categories left=
Scroll categories right=
Search=Поиск
Reset search and display everything=Сброс поиска, показать всё
First page=Первая страница
Back three pages=3 страницы назад
Back one page=1 страницу назад
Forward one page=1 страницу вперёд
Forward three pages=3 страницы вперёд
Last page=Последняя страница
Search=Поиск
Reset search and display everything=Сброс поиска, показать всё
No matching items=Нет подходящих элементов
No matches.=Ничего не найдено
Page=Страница
@1 of @2=@1 из @2
Filter=Фильтр
Can use the creative inventory=Можно использовать инвентарь творческого режима
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=Решетка крафта
Crafting Guide=Книга рецептов
Set home position=Установить позицию дома
@ -45,7 +35,6 @@ You don't have the settime privilege!=Вам не разрешено устан
Set time to night=Ночь
Time of day set to 9pm=Установлено время 9 вечера
Clear inventory=Очистить инвентарь
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=Инвентарь очищен!
Trash:=Мусор:
Refill:=Наполнить:
@ -61,12 +50,9 @@ Show next recipe=Следующий рецепт
Show next usage=Следующее использование
Show previous recipe=Прошлый рецепт
Show previous usage=Прошлая страница
@1 (@2)=
Give me:=Дай мне:
This recipe is too@@large to be displayed.=
To craft grid:=На решeтку крафта:
All=Все
Crafting=Крафт
White=Белый
Yellow=Желтый
Red=Красный
@ -76,10 +62,12 @@ Waypoints=Путевые точки
Select Waypoint #@1=Выбрать путевую точку №@1
Waypoint @1=Путевая точка @1
Set waypoint to current location=Установить путевую точку по текущей позиции
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
invisible=невидимой
visible=видимой
Make waypoint @1=Сделать путевую точку @1
Disable=Выключить
Enable=Включить
@1 display of waypoint coordinates=@1 показ координат путевых точек
Change color of waypoint display=Поменять цвет путевой точки
Edit waypoint name=Переименовать путевую точку
Waypoint active=Путевая точка включена
@ -88,13 +76,3 @@ Finish editing=Закончить редакцию
World position=Позиция мира
Name=Имя
HUD text color=Цвет текста HUDа
##### not used anymore #####
invisible=невидимой
visible=видимой
Make waypoint @1=Сделать путевую точку @1
Disable=Выключить
Enable=Включить
@1 display of waypoint coordinates=@1 показ координат путевых точек

@ -1,52 +1,54 @@
# textdomain: unified_inventory
Mixing=
Cooking=
Digging=
Bags=
Bag @1=
Small Bag=
Medium Bag=
Large Bag=
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
# waypoints.lua
White=
Yellow=
Red=
Green=
Blue=
Waypoints=
Select Waypoint #@1=
Waypoint @1=
Set waypoint to current location=
Make waypoint @1=
invisible=
visible=
@1 display of waypoint coordinates=
Disable=
Enable=
Change color of waypoint display=
Edit waypoint name=
Waypoint active=
Waypoint inactive=
Finish editing=
World position=
Name=
HUD text color=
# group.lua
and =
Scroll categories left=
Scroll categories right=
Search=
Reset search and display everything=
First page=
Back three pages=
Back one page=
Forward one page=
Forward three pages=
Last page=
No matching items=
No matches.=
Page=
@1 of @2=
Filter=
# register.lua
Can use the creative inventory=
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=
Crafting Guide=
Set home position=
Home position set to: @1=
You don't have the "home" privilege!=
You don't have the \"home\" privilege!=
Go home=
Set time to day=
Time of day set to 6am=
You don't have the settime privilege!=
Set time to night=
Time of day set to 6am=
Time of day set to 9pm=
You don't have the settime privilege!=
Clear inventory=
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=
This button has been disabled outside=
Crafting=
Trash:=
Refill:=
Any item belonging to the @1 group=
@ -63,28 +65,36 @@ Show previous recipe=
Show previous usage=
@1 (@2)=
Give me:=
This recipe is too@@large to be displayed.=
This recipe is too@nlarge to be displayed.=
To craft grid:=
All=
Crafting=
White=
Yellow=
Red=
Green=
Blue=
Waypoints=
Select Waypoint #@1=
Waypoint @1=
Set waypoint to current location=
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
Change color of waypoint display=
Edit waypoint name=
Waypoint active=
Waypoint inactive=
Finish editing=
World position=
Name=
HUD text color=
# api.lua
Mixing=
Cooking=
Digging=
# internal.lua
First page=
Back three pages=
Back one page=
Forward one page=
Forward three pages=
Last page=
Search=
Reset search and display everything=
No matching items=
No matches.=
Page=
@1 of @2=
Filter=
# bags.lua
Bags=
Bag @1=
Small Bag=
Medium Bag=
Large Bag=

@ -1,4 +1,5 @@
# textdomain: unified_inventory
Crafting=Üretim
Mixing=Karıştırma
Cooking=Pişirme
Digging=Kazma
@ -7,32 +8,20 @@ Bag @1=@1. Çanta
Small Bag=Küçük Çanta
Medium Bag=Çanta
Large Bag=Büyük Çanta
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = ve
Scroll categories left=
Scroll categories right=
Search=Ara
Reset search and display everything=
First page=İlk Sayfa
Back three pages=3 Sayfa Gerile
Back one page=Geri
Forward one page=İleri
Forward three pages=3 Sayfa İlerile
Last page=Son Sayfa
Search=Ara
No matching items=Eşleşme yok
No matches.=Eşleşme yok
Page=Sayfa
@1 of @2=@1 dan @2
Filter=Süzgeç
Can use the creative inventory=Yaratıcı envanteri kullanabilir
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=Üretim tablosu
Crafting Guide=Kılavuz
Set home position=Set ev pozisyon
@ -44,29 +33,19 @@ Time of day set to 6am=Saat 06:00 olarak ayarlandı
You don't have the settime privilege!="settime" yetkiniz yok!
Set time to night=Geceye zaman ayarla
Time of day set to 9pm=Saat 19:00 olarak ayarlandı
Clear inventory=
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
msgid ""=Yaratıcı modu dışında iken bu tuş kullanılamaz.
Inventory cleared!=Envanter temizlendi!
Trash:=Çöp
Refill:=Doldur
Any item belonging to the @1 group=
Any item belonging to the groups @1=
Recipe @1 of @2=@1 dan @2 tarifi
Usage @1 of @2=Kullanım @1/@2
No recipes=Tarifi yok
No usages=Kullanım yok
Result=Çıktı
Ingredient=Bileşen
Show next recipe=
Show next usage=
Show previous recipe=
Show previous usage=
@1 (@2)=
Give me:=Ver bana:
This recipe is too@@large to be displayed.=
To craft grid:=Üretim tablosuna kopyala
All=Tümü
Crafting=Üretim
White=Beyaz
Yellow=Sarı
Red=Kırmızı
@ -76,10 +55,10 @@ Waypoints=Konum Noktaları
Select Waypoint #@1=#@1 konum noktası seç
Waypoint @1=@1 Konum Noktaları
Set waypoint to current location=Bulunduğun noktayı işaretle
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
invisible=görünmez
visible=görünür
Make waypoint @1=Yol noktası @1
@1 display of waypoint coordinates=Yol noktası koordinatlarının görüntülenmesini @1
Change color of waypoint display=Konum Gösterge Rengi
Edit waypoint name=Konum Noktasını Düzenle
Waypoint active=Konum Etkin
@ -88,12 +67,3 @@ Finish editing=Düzenleme bitti
World position=Dünya konumu
Name=İsim
HUD text color=Metin rengi
##### not used anymore #####
msgid ""=Yaratıcı modu dışında iken bu tuş kullanılamaz.
invisible=görünmez
visible=görünür
Make waypoint @1=Yol noktası @1
@1 display of waypoint coordinates=Yol noktası koordinatlarının görüntülenmesini @1

@ -1,4 +1,8 @@
# textdomain: unified_inventory
# traslation by: IFRFSX(BingFengFSX)
#Email: IFRFSX@Protonmail.com
Crafting=合成
Mixing=混合
Cooking=烹饪
Digging=挖出
@ -7,32 +11,20 @@ Bag @1=背包@1
Small Bag=小背包
Medium Bag=中背包
Large Bag=大背包
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = 和
Scroll categories left=
Scroll categories right=
Search=搜索
Reset search and display everything=重置搜索并显示所有物品
First page=第一页
Back three pages=后退三页
Back one page=后退一页
Forward one page=前进一页
Forward three pages=前进三页
Last page=最后一页
Search=搜索
No matching items=没有匹配物品
No matches.=没有匹配
Page=页面
@1 of @2=第@1页共@2页
Filter=过滤器
Can use the creative inventory=可以使用创造背包
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=合成表
Crafting Guide=合成指南
Set home position=设置家的位置
@ -44,29 +36,21 @@ Time of day set to 6am=时间设置到早晨6点
You don't have the settime privilege!=你没有“settime”权限
Set time to night=设置时间到晚上
Time of day set to 9pm=时间设置到晚上9点
Clear inventory=清空背包
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=清空背包
Clear inventory=清空背包
Trash:=丢弃:
Refill:=填满:
Any item belonging to the @1 group=属于@1组的任何项目
Any item belonging to the groups @1=属于组@1的任何项目
Recipe @1 of @2=第@1配方共@2个
Usage @1 of @2=第@1用法共@2个
No recipes=没有配方
No usages=没有用法
Result=结果
Ingredient=原料
Show next recipe=
Show next usage=
Show previous recipe=
Show previous usage=
@1 (@2)=
Give me:=给予:
This recipe is too@@large to be displayed.=
To craft grid:=填充物品到合成表
All=全部
Crafting=合成
White=白
Yellow=黄
Red=红
@ -76,10 +60,10 @@ Waypoints=航路点
Select Waypoint #@1=查询航路点 #@1
Waypoint @1=航路点 @1
Set waypoint to current location=将航路点设置到当前位置
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
invisible=不可见的
visible=可见的
Make waypoint @1=设置航路点 @1
@1 display of waypoint coordinates=显示航路点@1坐标
Change color of waypoint display=改变航路点显示的颜色
Edit waypoint name=编辑航路点名称
Waypoint active=航路点已激活
@ -89,10 +73,7 @@ World position=世界位置
Name=名称
HUD text color=HUD文本颜色
Reset search and display everything=重置搜索并显示所有物品
##### not used anymore #####
invisible=不可见的
visible=可见的
Make waypoint @1=设置航路点 @1
@1 display of waypoint coordinates=显示航路点@1坐标
Any item belonging to the @1 group=属于@1组的任何项目
Any item belonging to the groups @1=属于组@1的任何项目

@ -1,4 +1,8 @@
# textdomain: unified_inventory
# traslation by: IFRFSX(BingFengFSX)
#Email: IFRFSX@Protonmail.com
Crafting=合成
Mixing=混合
Cooking=烹飪
Digging=挖出
@ -7,32 +11,20 @@ Bag @1=揹包@1
Small Bag=小揹包
Medium Bag=中揹包
Large Bag=大揹包
All Items=
Misc. Items=
Plant Life=
Building Materials=
Tools=
Minerals and Metals=
Environment and Worldgen=
Lighting=
and = 和
Scroll categories left=
Scroll categories right=
Search=搜索
Reset search and display everything=重置搜索並顯示所有物品
First page=第一頁
Back three pages=後退三頁
Back one page=後退一頁
Forward one page=前進一頁
Forward three pages=前進三頁
Last page=最後一頁
Search=搜索
No matching items=沒有匹配物品
No matches.=沒有匹配
Page=頁面
@1 of @2=第@1頁共@2頁
Filter=過濾器
Can use the creative inventory=可以使用創造揹包
Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=
Crafting Grid=合成表
Crafting Guide=合成指南
Set home position=設置家的位置
@ -44,29 +36,21 @@ Time of day set to 6am=時間設置到早晨6點
You don't have the settime privilege!=你沒有“settime”權限
Set time to night=設置時間到晚上
Time of day set to 9pm=時間設置到晚上9點
Clear inventory=清空揹包
This button has been disabled outside of creative mode to prevent accidental inventory trashing.@nUse the trash slot instead.=
Inventory cleared!=清空揹包
Clear inventory=清空揹包
Trash:=丟棄:
Refill:=填滿:
Any item belonging to the @1 group=屬於@1組的任何項目
Any item belonging to the groups @1=屬於組@1的任何項目
Recipe @1 of @2=第@1配方共@2個
Usage @1 of @2=第@1用法共@2個
No recipes=沒有配方
No usages=沒有用法
Result=結果
Ingredient=原料
Show next recipe=
Show next usage=
Show previous recipe=
Show previous usage=
@1 (@2)=
Give me:=給予:
This recipe is too@@large to be displayed.=
To craft grid:=填充物品到合成表
All=全部
Crafting=合成
White=白
Yellow=黃
Red=紅
@ -76,10 +60,10 @@ Waypoints=航路點
Select Waypoint #@1=查詢航路點 #@1
Waypoint @1=航路點 @1
Set waypoint to current location=將航路點設置到當前位置
Hide waypoint=
Show waypoint=
Hide coordinates=
Show coordinates=
invisible=不可見的
visible=可見的
Make waypoint @1=設置航路點 @1
@1 display of waypoint coordinates=顯示航路點@1座標
Change color of waypoint display=改變航路點顯示的顏色
Edit waypoint name=編輯航路點名稱
Waypoint active=航路點已激活
@ -89,10 +73,7 @@ World position=世界位置
Name=名稱
HUD text color=HUD文本顏色
Reset search and display everything=重置搜索並顯示所有物品
##### not used anymore #####
invisible=不可見的
visible=可見的
Make waypoint @1=設置航路點 @1
@1 display of waypoint coordinates=顯示航路點@1座標
Any item belonging to the @1 group=屬於@1組的任何項目
Any item belonging to the groups @1=屬於組@1的任何項目

@ -1,4 +1,6 @@
name = unified_inventory
depends = default
optional_depends = creative, sfinv, datastorage, farming
description = """
Unified Inventory replaces the default survival and creative inventory.
It adds a nicer interface and a number of features, such as a crafting guide.

@ -29,11 +29,114 @@ local trash = minetest.create_detached_inventory("trash", {
})
trash:set_size("main", 1)
-- ui.register_button("craft", {
-- type = "image",
-- image = "ui_craft_icon.png",
-- tooltip = S("Crafting Grid")
-- })
ui.register_button("craft", {
type = "image",
image = "ui_craft_icon.png",
tooltip = S("Crafting Grid")
})
ui.register_button("craftguide", {
type = "image",
image = "ui_craftguide_icon.png",
tooltip = S("Crafting Guide")
})
ui.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
ui.set_home(player, player:get_pos())
local home = ui.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
minetest.chat_send_player(player_name,
S("Home position set to: @1", minetest.pos_to_string(home)))
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
end,
})
ui.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
if ui.go_home(player) then
minetest.sound_play("teleport", {to_player = player_name})
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {home=true})
end,
})
ui.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
tooltip = S("Set time to day"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("birds",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((6000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 6am"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {settime=true})
end,
})
ui.register_button("misc_set_night", {
type = "image",
image = "ui_moon_icon.png",
tooltip = S("Set time to night"),
hide_lite=true,
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {settime=true}) then
minetest.sound_play("owl",
{to_player=player_name, gain = 1.0})
minetest.set_timeofday((21000 % 24000) / 24000)
minetest.chat_send_player(player_name,
S("Time of day set to 9pm"))
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
end,
condition = function(player)
return minetest.check_player_privs(player:get_player_name(), {settime=true})
end,
})
ui.register_button("clear_inv", {
type = "image",
@ -71,27 +174,25 @@ ui.register_page("craft", {
local player_name = player:get_player_name()
local formspec = {
perplayer_formspec.standard_inv_bg,
}
local formspec2 = {
perplayer_formspec.craft_grid,
"label["..formheaderx..","..formheadery..";" ..F(S("Crafting")).."]",
"listcolors[#00000000;#00000000]",
"listring[current_name;craft]",
"listring[current_player;main]",
string.format("label[%f,%f;%s]", craftx + 6.45, crafty + 2.4, F(S("Trash:"))),
ui.make_trash_slot(craftx + 6.25, crafty + 2.5),
ui.single_slot(craftx - 2.5, crafty + 2.5),
string.format("label[%f,%f;%s]", craftx - 2.3, crafty + 2.4,F(S("Refill:"))),
string.format("list[detached:%srefill;main;%f,%f;1,1;]", F(player_name), craftx - 2.5 + ui.list_img_offset, crafty + 2.5 + ui.list_img_offset),
"listring[current_player;main]"
}
local n=#formspec+1
if ui.trash_enabled or ui.is_creative(player_name) or minetest.get_player_privs(player_name).give then
formspec[n] = string.format("label[%f,%f;%s]", craftx + 6.45, crafty + 2.4, F(S("Trash:")))
formspec[n+1] = ui.make_trash_slot(craftx + 6.25, crafty + 2.5)
n=n + 2
end
if ui.is_creative(player_name) then
--copy formspec2 to formspec
for i=1,#formspec2 do
formspec[n]=formspec2[i]
n = n+1
end
formspec[n] = ui.single_slot(craftx - 2.5, crafty + 2.5)
formspec[n+1] = string.format("label[%f,%f;%s]", craftx - 2.3, crafty + 2.4,F(S("Refill:")))
formspec[n+2] = string.format("list[detached:%srefill;main;%f,%f;1,1;]",
F(player_name), craftx - 2.2 - ui.list_img_offset, crafty + 2.5 + ui.list_img_offset)
end
return {formspec=table.concat(formspec)}
end,
@ -107,10 +208,8 @@ ui.register_page("craft", {
local function stack_image_button(x, y, w, h, buttonname_prefix, item)
local name = item:get_name()
local count = item:get_count()
local wear = item:get_wear()
local description = item:get_meta():get_string("description")
local show_is_group = false
local displayitem = name.." "..count.." "..wear
local displayitem = name.." "..count
local selectitem = name
if name:sub(1, 6) == "group:" then
local group_name = name:sub(7)
@ -120,9 +219,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
selectitem = group_item.sole and displayitem or name
end
local label = show_is_group and "G" or ""
-- Unique id to prevent tooltip being overridden
local id = string.format("%i%i_", x*10, y*10)
local buttonname = F(id..buttonname_prefix..ui.mangle_for_formspec(selectitem))
local buttonname = F(buttonname_prefix..ui.mangle_for_formspec(selectitem))
local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
x, y, w, h,
F(displayitem), buttonname, label)
@ -138,8 +235,6 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
if andcount >= 1 then
button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip)
end
elseif description ~= "" then
button = button .. string.format("tooltip[%s;%s]", buttonname, F(description))
end
return button
end
@ -398,14 +493,6 @@ local function craftguide_craft(player, formname, fields)
local alternate = ui.alternate[player_name]
local craft = crafts[alternate]
if not craft.width then
if not craft.output then
minetest.log("warning", "[unified_inventory] Craft has no output.")
else
minetest.log("warning", ("[unified_inventory] Craft for '%s' has no width."):format(craft.output))
end
return
end
if craft.width > 3 then return end
ui.craftguide_match_craft(player, "main", "craft", craft, amount)

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@ -9,6 +9,3 @@ unified_inventory_bags (Enable bags) bool true
#If enabled, the trash slot can be used by those without both creative
#and the give privilege.
unified_inventory_trash (Enable trash) bool true
unified_inventory_automatic_categorization (Items automatically added to categories) bool true

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244
waypoints.lua Normal file

@ -0,0 +1,244 @@
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local ui = unified_inventory
local hud_colors = {
{"#FFFFFF", 0xFFFFFF, S("White")},
{"#DBBB00", 0xf1d32c, S("Yellow")},
{"#DD0000", 0xDD0000, S("Red")},
{"#2cf136", 0x2cf136, S("Green")},
{"#2c4df1", 0x2c4df1, S("Blue")},
}
local hud_colors_max = #hud_colors
-- Stores temporary player data (persists until player leaves)
local waypoints_temp = {}
ui.register_page("waypoints", {
get_formspec = function(player)
local player_name = player:get_player_name()
local wp_info_x = ui.style_full.form_header_x + 1.25
local wp_info_y = ui.style_full.form_header_y + 0.5
local wp_bottom_row = ui.style_full.std_inv_y - 1
local wp_buttons_rj = ui.style_full.std_inv_x + 10.1 - ui.style_full.btn_spc
local wp_edit_w = ui.style_full.btn_spc * 4 - 0.1
-- build a "fake" temp entry if the server took too long
-- during sign-on and returned an empty entry
if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
local waypoints = datastorage.get(player_name, "waypoints")
local formspec = { ui.style_full.standard_inv_bg,
string.format("label[%f,%f;%s]",
ui.style_full.form_header_x, ui.style_full.form_header_y,
F(S("Waypoints"))),
"image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]"
}
local n=4
-- Tabs buttons:
for i = 1, 5 do
local sw="select_waypoint"..i
formspec[n] = string.format("image_button[%f,%f;%f,%f;%sui_%i_icon.png;%s;]",
ui.style_full.main_button_x, wp_bottom_row - (5-i) * ui.style_full.btn_spc,
ui.style_full.btn_size, ui.style_full.btn_size,
(i == waypoints.selected) and "ui_blue_icon_background.png^" or "",
i, sw)
formspec[n+1] = "tooltip["..sw..";"..S("Select Waypoint #@1", i).."]"
n = n + 2
end
local i = waypoints.selected or 1
local waypoint = waypoints[i] or {}
local temp = waypoints_temp[player_name][i] or {}
local default_name = S("Waypoint @1", i)
-- Main buttons:
local btnlist = {
{ "ui_waypoint_set_icon.png", "set_waypoint", S("Set waypoint to current location") },
{ waypoint.active and "ui_on_icon.png" or "ui_off_icon.png", "toggle_waypoint", S("Make waypoint @1", waypoint.active and "invisible" or "visible") },
{ waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or "ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)", "toggle_display_pos", S("@1 display of waypoint coordinates", waypoint.display_pos and "Disable" or "Enable") },
{ "ui_circular_arrows_icon.png", "toggle_color", S("Change color of waypoint display") },
{ "ui_pencil_icon.png", "rename_waypoint", S("Edit waypoint name") }
}
local x = 4
for _, b in pairs(btnlist) do
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s%i;]",
wp_buttons_rj - ui.style_full.btn_spc * x, wp_bottom_row,
ui.style_full.btn_size, ui.style_full.btn_size,
b[1], b[2], i)
formspec[n+1] = "tooltip["..b[2]..i..";"..F(b[3]).."]"
x = x - 1
n = n + 2
end
-- Waypoint's info:
formspec[n] = "label["..wp_info_x..","..(wp_info_y+1.1)..";"
if waypoint.active then
formspec[n+1] = F(S("Waypoint active")).."]"
else
formspec[n+1] = F(S("Waypoint inactive")).."]"
end
n = n + 2
if temp.edit then
formspec[n] = string.format("field[%f,%f;%f,%f;rename_box%i;;%s]",
wp_buttons_rj - wp_edit_w - 0.1, wp_bottom_row - ui.style_full.btn_spc,
wp_edit_w, ui.style_full.btn_size, i, (waypoint.name or default_name))
formspec[n+1] = string.format("image_button[%f,%f;%f,%f;ui_ok_icon.png;confirm_rename%i;]",
wp_buttons_rj, wp_bottom_row - ui.style_full.btn_spc,
ui.style_full.btn_size, ui.style_full.btn_size, i)
formspec[n+2] = "tooltip[confirm_rename"..i..";"..F(S("Finish editing")).."]"
n = n + 3
end
formspec[n] = string.format("label[%f,%f;%s: %s]",
wp_info_x, wp_info_y+1.6, F(S("World position")),
minetest.pos_to_string(waypoint.world_pos or vector.new()))
formspec[n+1] = string.format("label[%f,%f;%s: %s]",
wp_info_x, wp_info_y+2.10, F(S("Name")), (waypoint.name or default_name))
formspec[n+2] = string.format("label[%f,%f;%s: %s]",
wp_info_x, wp_info_y+2.60, F(S("HUD text color")), hud_colors[waypoint.color or 1][3])
return {formspec=table.concat(formspec)}
end,
})
ui.register_button("waypoints", {
type = "image",
image = "ui_waypoints_icon.png",
tooltip = S("Waypoints"),
hide_lite=true
})
local function update_hud(player, waypoints, temp, i)
local waypoint = waypoints[i]
if not waypoint then return end
temp[i] = temp[i] or {}
temp = temp[i]
local pos = waypoint.world_pos or vector.new()
local name
if waypoint.display_pos then
name = minetest.pos_to_string(pos)
if waypoint.name then
name = name..", "..waypoint.name
end
else
name = waypoint.name or "Waypoint "..i
end
if temp.hud then
player:hud_remove(temp.hud)
end
if waypoint.active then
temp.hud = player:hud_add({
hud_elem_type = "waypoint",
number = hud_colors[waypoint.color or 1][2] ,
name = name,
text = "m",
world_pos = pos
})
else
temp.hud = nil
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then return end
local player_name = player:get_player_name()
local update_formspec = false
local need_update_hud = false
local hit = false
local waypoints = datastorage.get(player_name, "waypoints")
local temp = waypoints_temp[player_name]
for i = 1, 5, 1 do
if fields["select_waypoint"..i] then
hit = true
waypoints.selected = i
update_formspec = true
end
if fields["toggle_waypoint"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
waypoints[i].active = not (waypoints[i].active)
need_update_hud = true
update_formspec = true
end
if fields["set_waypoint"..i] then
hit = true
local pos = player:get_pos()
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
waypoints[i] = waypoints[i] or {}
waypoints[i].world_pos = pos
need_update_hud = true
update_formspec = true
end
if fields["rename_waypoint"..i] then
hit = true
temp[i] = temp[i] or {}
temp[i].edit = true
update_formspec = true
end
if fields["toggle_display_pos"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
waypoints[i].display_pos = not waypoints[i].display_pos
need_update_hud = true
update_formspec = true
end
if fields["toggle_color"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
local color = waypoints[i].color or 1
color = color + 1
if color > hud_colors_max then
color = 1
end
waypoints[i].color = color
need_update_hud = true
update_formspec = true
end
if fields["confirm_rename"..i] then
hit = true
waypoints[i] = waypoints[i] or {}
temp[i].edit = false
waypoints[i].name = fields["rename_box"..i]
need_update_hud = true
update_formspec = true
end
if need_update_hud then
update_hud(player, waypoints, temp, i)
end
if update_formspec then
ui.set_inventory_formspec(player, "waypoints")
end
if hit then return end
end
end)
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local waypoints = datastorage.get(player_name, "waypoints")
local temp = {}
waypoints_temp[player_name] = temp
for i = 1, 5 do
update_hud(player, waypoints, temp, i)
end
end)
minetest.register_on_leaveplayer(function(player)
waypoints_temp[player:get_player_name()] = nil
end)