17 Commits
0.0.3 ... 0.0.7

Author SHA1 Message Date
ff48d52f9d Merge branch 'master' of https://github.com/BRNSystems/GeoJam2021 2021-07-23 17:35:32 +02:00
c9b9ae1cb0 _ 2021-07-23 17:16:48 +02:00
1c5be0cda2 Update EditorUserSettings.asset 2021-07-23 17:16:30 +02:00
4d0551d339 _ 2021-07-23 17:00:30 +02:00
ebc97d0d2b _ 2021-07-23 16:26:49 +02:00
0d9989f845 Merge branch 'master' of https://github.com/BRNSystems/GeoJam2021 2021-07-23 16:25:24 +02:00
8d552f561e _ 2021-07-23 16:24:38 +02:00
01d62e4daf Merge branch 'master' of https://github.com/BRNSystems/GeoJam2021 2021-07-23 16:18:08 +02:00
c5317dc131 _ 2021-07-23 16:17:56 +02:00
369d4713d7 Update README.md 2021-07-23 16:17:50 +02:00
3a2654da6a _ 2021-07-23 16:05:42 +02:00
acba88a4f4 _ 2021-07-23 16:05:01 +02:00
19ebcefa86 _ 2021-07-23 15:23:30 +02:00
d614da8a44 _ 2021-07-23 15:21:01 +02:00
5381aa88d2 Trust me I am a game dev 2021-07-23 15:09:43 +02:00
d1fab9b434 Some error correction 2021-07-23 13:55:58 +02:00
a4ddd9c7b6 Update geojam_banner.png 2021-07-23 10:53:05 +02:00
27 changed files with 20593 additions and 1292 deletions

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was my first game in Unity, so it was a bit crappy.
I also want to thank
@Tucan444 and his very helpful parrot Kio for helping me out.
@Tucan444 and his very helpful parrot Kyo for helping me out.
I hope you
enjoyed it.

View File

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View File

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@@ -29,9 +29,7 @@ public class CameraTracking : MonoBehaviour
difference[0] = player_pos[0] - camera_pos[0];
difference[1] = player_pos[1] - camera_pos[1];
float smoothing_ = smoothing / Time.deltaTime;
camera_pos[0] += difference[0] / smoothing_;
camera_pos[1] += difference[1] / smoothing_;

View File

@@ -8,6 +8,9 @@ public class MenuPlay : MonoBehaviour
public LayerMask contactFilter;
public AudioSource sfx;
public MenuMouse mouse;
public SpriteRenderer sr;
private bool hover = false;
private bool previous_hover = false;
// Start is called before the first frame update
void Start()
{
@@ -17,11 +20,25 @@ public class MenuPlay : MonoBehaviour
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0)){
if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){
if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){
if (Input.GetMouseButtonDown(0)){
sfx.Play();
SceneManager.LoadScene("Tutorial");
}
previous_hover = hover;
hover = true;
} else {
previous_hover = hover;
hover = false;
}
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}

View File

@@ -7,7 +7,7 @@ public class MovingPlatform : MonoBehaviour
public float width;
public float height;
[Range(0.1f, 8)] [SerializeField] private float speed = 1;
[Range(0.1f, 80 )] [SerializeField] private float speed = 1;
private bool movingLeft = false;
private bool movingUp = false;

View File

@@ -10,7 +10,7 @@ public class Rotation : MonoBehaviour
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public bool right_rotation = true;
public bool flipping = false;
[Range(1f, 180f)] public float speed = 1;
[Range(0.1f, 180f)] public float speed = 1;
[Range(0, (float)Math.PI * 2)] public float flip_angle = 0;
private float angle;

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webGLAnalyzeBuildSize: 0
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View File

@@ -1,5 +1,7 @@
# GeoJam2021
Hello this will be my entry to the [GeoJam2021](https://itch.io/jam/geojam-2021) hosted by [Icoso](https://www.youtube.com/channel/UCL7FCx3MrwKGYFEs91Lz0yg)
Hello this will be my entry to the [GeoJam2021](https://itch.io/jam/geojam-2021)hosted by [Icoso](https://www.youtube.com/channel/UCL7FCx3MrwKGYFEs91Lz0yg)
This game was coded with [@Tucan444](https://github.com/Tucan444/)
[Assets](Assets.md)

View File

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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | GeoJam 2021</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
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<div id="unity-build-title">GeoJam 2021</div>
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frameworkUrl: buildUrl + "/WebGL build.framework.js",
codeUrl: buildUrl + "/WebGL build.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "BRN Systems",
productName: "GeoJam 2021",
productVersion: "1.0",
};
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var mobileWarning = document.querySelector("#unity-mobile-warning");
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
container.className = "unity-mobile";
// Avoid draining fillrate performance on mobile devices,
// and default/override low DPI mode on mobile browsers.
config.devicePixelRatio = 1;
mobileWarning.style.display = "block";
setTimeout(() => {
mobileWarning.style.display = "none";
}, 5000);
} else {
canvas.style.width = "960px";
canvas.style.height = "600px";
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>