Compare commits
14 Commits
Author | SHA1 | Date | |
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ff48d52f9d | |||
c9b9ae1cb0 | |||
1c5be0cda2 | |||
4d0551d339 | |||
ebc97d0d2b | |||
0d9989f845 | |||
8d552f561e | |||
01d62e4daf | |||
c5317dc131 | |||
369d4713d7 | |||
3a2654da6a | |||
acba88a4f4 | |||
19ebcefa86 | |||
d614da8a44 |
@@ -260,7 +260,7 @@ MonoBehaviour:
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was my first game in Unity, so it was a bit crappy.
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I also want to thank
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@Tucan444 and his very helpful parrot Kio for helping me out.
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@Tucan444 and his very helpful parrot Kyo for helping me out.
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I hope you
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enjoyed it.
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@@ -6971,7 +6971,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 737155566}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 62.529984, y: 15.241393, z: 90}
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m_LocalPosition: {x: 23.6826, y: 15.858, z: 90}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 48681355}
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@@ -7022,7 +7022,7 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 2
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m_Size: {x: 400, y: 500}
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m_Size: {x: 477.6949, y: 501.23328}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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@@ -226,6 +226,7 @@ MonoBehaviour:
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m_Bits: 32
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sfx: {fileID: 1499575167}
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mouse: {fileID: 1949375702}
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sr: {fileID: 231727548}
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--- !u!50 &231727551
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Rigidbody2D:
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serializedVersion: 4
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@@ -52939,7 +52939,7 @@ Camera:
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far clip plane: 1000
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field of view: 60
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orthographic: 1
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orthographic size: 8
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orthographic size: 10.433199
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m_Depth: -1
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m_CullingMask:
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serializedVersion: 2
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@@ -8,6 +8,9 @@ public class MenuPlay : MonoBehaviour
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public LayerMask contactFilter;
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public AudioSource sfx;
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public MenuMouse mouse;
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public SpriteRenderer sr;
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private bool hover = false;
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private bool previous_hover = false;
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// Start is called before the first frame update
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void Start()
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{
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@@ -17,11 +20,25 @@ public class MenuPlay : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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if (Input.GetMouseButtonDown(0)){
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if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){
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if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){
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if (Input.GetMouseButtonDown(0)){
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sfx.Play();
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SceneManager.LoadScene("Tutorial");
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}
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previous_hover = hover;
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hover = true;
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} else {
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previous_hover = hover;
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hover = false;
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}
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if (hover != previous_hover) {
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if(hover) {
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sr.color = new Color(202f / 255f, 202f / 255f, 242f / 255f, 201f / 255f);
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} else {
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sr.color = new Color(149f / 255f, 189f / 255f, 253f / 255f, 201f / 255f);
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}
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}
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}
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}
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@@ -558,7 +558,7 @@ PlayerSettings:
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webGLTemplate: APPLICATION:Default
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webGLAnalyzeBuildSize: 0
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webGLUseEmbeddedResources: 0
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webGLCompressionFormat: 0
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webGLCompressionFormat: 2
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webGLWasmArithmeticExceptions: 0
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webGLLinkerTarget: 1
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webGLThreadsSupport: 0
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@@ -1,5 +1,7 @@
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# GeoJam2021
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Hello this will be my entry to the [GeoJam2021](https://itch.io/jam/geojam-2021) hosted by [Icoso](https://www.youtube.com/channel/UCL7FCx3MrwKGYFEs91Lz0yg)
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Hello this will be my entry to the [GeoJam2021](https://itch.io/jam/geojam-2021)hosted by [Icoso](https://www.youtube.com/channel/UCL7FCx3MrwKGYFEs91Lz0yg)
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This game was coded with [@Tucan444](https://github.com/Tucan444/)
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[Assets](Assets.md)
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@@ -9,31 +9,49 @@ EditorUserSettings:
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value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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flags: 0
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RecentlyUsedScenePath-1:
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value: 22424703114646680e0b0227036c7919181e0b22623d28393930
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flags: 0
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RecentlyUsedScenePath-2:
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value: 22424703114646680e0b0227036c73150012147b623d28393930
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flags: 0
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RecentlyUsedScenePath-3:
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value: 22424703114646680e0b0227036c73150012147c623d28393930
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flags: 0
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RecentlyUsedScenePath-4:
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<<<<<<< Updated upstream
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value: 22424703114646680e0b0227036c731500121478623d28393930
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flags: 0
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RecentlyUsedScenePath-5:
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value: 22424703114646680e0b0227036c73150012147f623d28393930
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flags: 0
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RecentlyUsedScenePath-6:
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value: 22424703114646680e0b0227036c73150012147e623d28393930
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flags: 0
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RecentlyUsedScenePath-7:
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RecentlyUsedScenePath-2:
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value: 22424703114646680e0b0227036c731500121479623d28393930
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flags: 0
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RecentlyUsedScenePath-3:
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value: 22424703114646680e0b0227036c73150012147f623d28393930
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=======
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value: 22424703114646680e0b0227036c73150012147b623d28393930
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flags: 0
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RecentlyUsedScenePath-2:
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value: 22424703114646680e0b0227036c73150012147c623d28393930
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flags: 0
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RecentlyUsedScenePath-3:
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value: 22424703114646680e0b0227036c731500121478623d28393930
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>>>>>>> Stashed changes
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flags: 0
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RecentlyUsedScenePath-4:
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value: 22424703114646680e0b0227036c73150012147c623d28393930
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flags: 0
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RecentlyUsedScenePath-5:
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<<<<<<< Updated upstream
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value: 22424703114646680e0b0227036c7919181e0b22623d28393930
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=======
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value: 22424703114646680e0b0227036c731500121479623d28393930
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>>>>>>> Stashed changes
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flags: 0
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RecentlyUsedScenePath-6:
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value: 22424703114646680e0b0227036c6b0502180a232d2468252320092a
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flags: 0
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RecentlyUsedScenePath-7:
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<<<<<<< Updated upstream
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value: 22424703114646680e0b0227036c73150012147b623d28393930
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=======
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value: 22424703114646680e0b0227036c7919181e0b22623d28393930
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>>>>>>> Stashed changes
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flags: 0
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RecentlyUsedScenePath-8:
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value: 22424703114646680e0b0227036c72151802563f22213229
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value: 22424703114646680e0b0227036c73150012147e623d28393930
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flags: 0
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RecentlyUsedScenePath-9:
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value: 22424703114646680e0b0227036c6b0502180a232d2468252320092a
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value: 22424703114646680e0b0227036c72151802563f22213229
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flags: 0
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UnityRemoteCompression:
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value: 337f73
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|
BIN
WebGL build/Build.zip
LFS
Normal file
BIN
WebGL build/Build.zip
LFS
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BIN
WebGL build/TemplateData/favicon.ico
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BIN
WebGL build/TemplateData/favicon.ico
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Binary file not shown.
After Width: | Height: | Size: 13 KiB |
BIN
WebGL build/TemplateData/fullscreen-button.png
LFS
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BIN
WebGL build/TemplateData/fullscreen-button.png
LFS
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Binary file not shown.
BIN
WebGL build/TemplateData/progress-bar-empty-dark.png
LFS
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BIN
WebGL build/TemplateData/progress-bar-empty-dark.png
LFS
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Binary file not shown.
BIN
WebGL build/TemplateData/progress-bar-empty-light.png
LFS
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BIN
WebGL build/TemplateData/progress-bar-empty-light.png
LFS
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Binary file not shown.
BIN
WebGL build/TemplateData/progress-bar-full-dark.png
LFS
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BIN
WebGL build/TemplateData/progress-bar-full-dark.png
LFS
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BIN
WebGL build/TemplateData/progress-bar-full-light.png
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BIN
WebGL build/TemplateData/progress-bar-full-light.png
LFS
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Binary file not shown.
16
WebGL build/TemplateData/style.css
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16
WebGL build/TemplateData/style.css
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@@ -0,0 +1,16 @@
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body { padding: 0; margin: 0 }
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#unity-container { position: absolute }
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#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
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#unity-container.unity-mobile { width: 100%; height: 100% }
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#unity-canvas { background: #231F20 }
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.unity-mobile #unity-canvas { width: 100%; height: 100% }
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#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
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#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
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#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; background: url('progress-bar-empty-dark.png') no-repeat center }
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#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
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#unity-footer { position: relative }
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.unity-mobile #unity-footer { display: none }
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#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
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#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
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#unity-fullscreen-button { float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
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#unity-mobile-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
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BIN
WebGL build/TemplateData/unity-logo-dark.png
LFS
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BIN
WebGL build/TemplateData/unity-logo-dark.png
LFS
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BIN
WebGL build/TemplateData/unity-logo-light.png
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BIN
WebGL build/TemplateData/unity-logo-light.png
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BIN
WebGL build/TemplateData/webgl-logo.png
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BIN
WebGL build/TemplateData/webgl-logo.png
LFS
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87
WebGL build/index.html
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87
WebGL build/index.html
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@@ -0,0 +1,87 @@
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | GeoJam 2021</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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</head>
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<body>
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<div id="unity-container" class="unity-desktop">
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<canvas id="unity-canvas" width=960 height=600></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<div id="unity-mobile-warning">
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WebGL builds are not supported on mobile devices.
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</div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">GeoJam 2021</div>
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</div>
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</div>
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<script>
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/WebGL build.loader.js";
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var config = {
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dataUrl: buildUrl + "/WebGL build.data",
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frameworkUrl: buildUrl + "/WebGL build.framework.js",
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codeUrl: buildUrl + "/WebGL build.wasm",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "BRN Systems",
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productName: "GeoJam 2021",
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productVersion: "1.0",
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};
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var mobileWarning = document.querySelector("#unity-mobile-warning");
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// By default Unity keeps WebGL canvas render target size matched with
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
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// Set this to false if you want to decouple this synchronization from
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// happening inside the engine, and you would instead like to size up
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// the canvas DOM size and WebGL render target sizes yourself.
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// config.matchWebGLToCanvasSize = false;
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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container.className = "unity-mobile";
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// Avoid draining fillrate performance on mobile devices,
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// and default/override low DPI mode on mobile browsers.
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config.devicePixelRatio = 1;
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mobileWarning.style.display = "block";
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setTimeout(() => {
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mobileWarning.style.display = "none";
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}, 5000);
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} else {
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canvas.style.width = "960px";
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canvas.style.height = "600px";
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}
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loadingBar.style.display = "block";
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var script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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loadingBar.style.display = "none";
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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</script>
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</body>
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</html>
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Reference in New Issue
Block a user