12 Commits
0.0.6 ... 0.0.7

Author SHA1 Message Date
ff48d52f9d Merge branch 'master' of https://github.com/BRNSystems/GeoJam2021 2021-07-23 17:35:32 +02:00
c9b9ae1cb0 _ 2021-07-23 17:16:48 +02:00
1c5be0cda2 Update EditorUserSettings.asset 2021-07-23 17:16:30 +02:00
4d0551d339 _ 2021-07-23 17:00:30 +02:00
ebc97d0d2b _ 2021-07-23 16:26:49 +02:00
0d9989f845 Merge branch 'master' of https://github.com/BRNSystems/GeoJam2021 2021-07-23 16:25:24 +02:00
8d552f561e _ 2021-07-23 16:24:38 +02:00
01d62e4daf Merge branch 'master' of https://github.com/BRNSystems/GeoJam2021 2021-07-23 16:18:08 +02:00
c5317dc131 _ 2021-07-23 16:17:56 +02:00
369d4713d7 Update README.md 2021-07-23 16:17:50 +02:00
3a2654da6a _ 2021-07-23 16:05:42 +02:00
acba88a4f4 _ 2021-07-23 16:05:01 +02:00
18 changed files with 186 additions and 18 deletions

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@@ -6971,7 +6971,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 737155566}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 62.529984, y: 15.241393, z: 90}
m_LocalPosition: {x: 23.6826, y: 15.858, z: 90}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 48681355}
@@ -7022,7 +7022,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 2
m_Size: {x: 400, y: 500}
m_Size: {x: 477.6949, y: 501.23328}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1

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@@ -226,6 +226,7 @@ MonoBehaviour:
m_Bits: 32
sfx: {fileID: 1499575167}
mouse: {fileID: 1949375702}
sr: {fileID: 231727548}
--- !u!50 &231727551
Rigidbody2D:
serializedVersion: 4

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@@ -8,6 +8,9 @@ public class MenuPlay : MonoBehaviour
public LayerMask contactFilter;
public AudioSource sfx;
public MenuMouse mouse;
public SpriteRenderer sr;
private bool hover = false;
private bool previous_hover = false;
// Start is called before the first frame update
void Start()
{
@@ -17,11 +20,25 @@ public class MenuPlay : MonoBehaviour
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0)){
if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){
if(Physics2D.CircleCast(mouse.pos, 1f, Vector2.zero, 0f, contactFilter)){
if (Input.GetMouseButtonDown(0)){
sfx.Play();
SceneManager.LoadScene("Tutorial");
}
previous_hover = hover;
hover = true;
} else {
previous_hover = hover;
hover = false;
}
if (hover != previous_hover) {
if(hover) {
sr.color = new Color(202f / 255f, 202f / 255f, 242f / 255f, 201f / 255f);
} else {
sr.color = new Color(149f / 255f, 189f / 255f, 253f / 255f, 201f / 255f);
}
}
}
}

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@@ -558,7 +558,7 @@ PlayerSettings:
webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0
webGLCompressionFormat: 0
webGLCompressionFormat: 2
webGLWasmArithmeticExceptions: 0
webGLLinkerTarget: 1
webGLThreadsSupport: 0

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@@ -1,5 +1,7 @@
# GeoJam2021
Hello this will be my entry to the [GeoJam2021](https://itch.io/jam/geojam-2021) hosted by [Icoso](https://www.youtube.com/channel/UCL7FCx3MrwKGYFEs91Lz0yg)
Hello this will be my entry to the [GeoJam2021](https://itch.io/jam/geojam-2021)hosted by [Icoso](https://www.youtube.com/channel/UCL7FCx3MrwKGYFEs91Lz0yg)
This game was coded with [@Tucan444](https://github.com/Tucan444/)
[Assets](Assets.md)

View File

@@ -9,31 +9,49 @@ EditorUserSettings:
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flags: 0
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value: 22424703114646680e0b0227036c72151802563f22213229
<<<<<<< Updated upstream
value: 22424703114646680e0b0227036c731500121478623d28393930
flags: 0
RecentlyUsedScenePath-2:
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flags: 0
RecentlyUsedScenePath-3:
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=======
value: 22424703114646680e0b0227036c73150012147b623d28393930
flags: 0
RecentlyUsedScenePath-2:
value: 22424703114646680e0b0227036c73150012147c623d28393930
flags: 0
RecentlyUsedScenePath-3:
value: 22424703114646680e0b0227036c731500121478623d28393930
>>>>>>> Stashed changes
flags: 0
RecentlyUsedScenePath-4:
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flags: 0
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flags: 0
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flags: 0
RecentlyUsedScenePath-8:
RecentlyUsedScenePath-5:
<<<<<<< Updated upstream
value: 22424703114646680e0b0227036c7919181e0b22623d28393930
=======
value: 22424703114646680e0b0227036c731500121479623d28393930
>>>>>>> Stashed changes
flags: 0
RecentlyUsedScenePath-6:
value: 22424703114646680e0b0227036c6b0502180a232d2468252320092a
flags: 0
RecentlyUsedScenePath-7:
<<<<<<< Updated upstream
value: 22424703114646680e0b0227036c73150012147b623d28393930
=======
value: 22424703114646680e0b0227036c7919181e0b22623d28393930
>>>>>>> Stashed changes
flags: 0
RecentlyUsedScenePath-8:
value: 22424703114646680e0b0227036c73150012147e623d28393930
flags: 0
RecentlyUsedScenePath-9:
value: 22424703114646680e0b0227036c6b0502180a232d2468252320092a
value: 22424703114646680e0b0227036c72151802563f22213229
flags: 0
UnityRemoteCompression:
value: 337f73

BIN
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Width:  |  Height:  |  Size: 13 KiB

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@@ -0,0 +1,16 @@
body { padding: 0; margin: 0 }
#unity-container { position: absolute }
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
#unity-container.unity-mobile { width: 100%; height: 100% }
#unity-canvas { background: #231F20 }
.unity-mobile #unity-canvas { width: 100%; height: 100% }
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; background: url('progress-bar-empty-dark.png') no-repeat center }
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
#unity-footer { position: relative }
.unity-mobile #unity-footer { display: none }
#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
#unity-fullscreen-button { float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
#unity-mobile-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }

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87
WebGL build/index.html Normal file
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@@ -0,0 +1,87 @@
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | GeoJam 2021</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div id="unity-container" class="unity-desktop">
<canvas id="unity-canvas" width=960 height=600></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-mobile-warning">
WebGL builds are not supported on mobile devices.
</div>
<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">GeoJam 2021</div>
</div>
</div>
<script>
var buildUrl = "Build";
var loaderUrl = buildUrl + "/WebGL build.loader.js";
var config = {
dataUrl: buildUrl + "/WebGL build.data",
frameworkUrl: buildUrl + "/WebGL build.framework.js",
codeUrl: buildUrl + "/WebGL build.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "BRN Systems",
productName: "GeoJam 2021",
productVersion: "1.0",
};
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var mobileWarning = document.querySelector("#unity-mobile-warning");
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
container.className = "unity-mobile";
// Avoid draining fillrate performance on mobile devices,
// and default/override low DPI mode on mobile browsers.
config.devicePixelRatio = 1;
mobileWarning.style.display = "block";
setTimeout(() => {
mobileWarning.style.display = "none";
}, 5000);
} else {
canvas.style.width = "960px";
canvas.style.height = "600px";
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>